GT7 Daily Race Discussion

  • Thread starter Pigems
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I did put some effort just now in the qualy laps, after a certain Mr @kowalski__1 messaged late last night with his latest time 🤣 Your move, bro 🤪

EDIT - I meant you @Leon Kowalski 🤣

I'm happy to find myself in the top 600 on a Saturday night (just barely) but my friend leaderboard has the usual 2 suspects ahead of me by ten years in terms of their lap times 🤣
Eight hundredths of a second? Mate, that's like lightyears ahead. No way I'll be able to beat that! 😜
 
What a bizarre week. I've got 5 wins and 2 second places. But also... well, it's a mess:

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I think what it really shows is that I don't have much racecraft. 4 of my 5 wins where when I started on Pole, which is all about getting a decent QT, and I guess I run fairly well when I'm out in front.

Otherwise, not so much. If I started P3 or lower, I only gained ground 3 times.

I'm not sure how to feel about this. On the one hand, wins are awesome. On the other hand, put me in a crowd and I'm more likely to be the guy you go flying by when I end up in the sand or grass.

It turns out that statistics aren't all they're cracked up to be - sometimes, ignorance is bliss.
It's the track, man, I told you. It's weird and it's hard to maintain consistency. You deconcentrate, make one tiny mistake and it can mess up the entire race. Also put into account the mistakes of the other 15 players in the race.

BTW I love the comments, it's an emotional rollercoaster.

EDIT: I want to add that Sardegna layout C has its flow. I see it now. But the thing is that most of the time you take it for granted and that's when it can mess you up in a couple of specific sectors. That's why I say it's weird.
Sneaky.
 
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After that I had easy drive also setting fastest lap (at one point) but with a 4.5 second lead I did this.
We've all been there. And it's so painful to know that you're gonna get passed and there's nothing you can do about it. It's like watching a glass fall to the floor, in slow motion. You know what's going to happen... The good news is that you've correctly deconstructed what happened, so hopefully this will be a learning experience.

And by the way, that corner was made by the devil. Actually, I think it's brilliant, but it's so easy to blow it.
It's the track, man, I told you. It's weird and it's hard to maintain consistency. You deconcentrate, make one tiny mistake and it can mess up the entire race. Also put into account the mistakes of the other 15 players in the race.
I hear what you're saying, and to some degree you're correct. But my biggest problem is that I pay too much attention to other people, especially in the mirror. The times I do well, I just drive my own race.
BTW I love the comments, it's an emotional rollercoaster.
Thanks. It really is a rollercoaster! But it's why we love the game - it can give us all sorts of "feels".
 
The Fuji one is hard for me to get a good low time on b/c of the way the car slides everytime I turn through a corner.
 
The Fuji one is hard for me to get a good low time on b/c of the way the car slides everytime I turn through a corner.
Probably because your car is unbalanced before you enter corners, or when you enter a corner you brake too much while having the steering completely locked left or right, or also because you improperly jump to a lower gear. Follow Tidgney's guide. Like him, I don't use a gear below 3rd for this race.

Finesse is the key

 
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Everything has identical performance under BoP and there's nothing to suggest otherwise.
Perhaps you haven't seen it, but I have. I did a psychotic amount of qualifying at SSRX, and saw a lot of variance in the car's speed from one lap to the next. And, after about 2 1/2 laps, the car would slowly lose speed. Oil degradation is the only explanation for it. Never once did I see the speed increase during a run, so a meteorological change isn't likely.
As I said though, the small changes in the track, its condition, the wind, the temperature, the ambient temperature etc. - all do effect how a car drives and performs and for whatever reason not all of that is consistent between qualifying sessions
I am a bit surprised to hear climate change being suggested as a factor for video game vehicle performance.
Also, there was no evidence to support any weather variations being present at SSRX.
Of course, it is possible that both of us are correct.
 
Perhaps you haven't seen it, but I have. I did a psychotic amount of qualifying at SSRX, and saw a lot of variance in the car's speed from one lap to the next. And, after about 2 1/2 laps, the car would slowly lose speed. Oil degradation is the only explanation for it. Never once did I see the speed increase during a run, so a meteorological change isn't likely.

I am a bit surprised to hear climate change being suggested as a factor for video game vehicle performance.
Also, there was no evidence to support any weather variations being present at SSRX.
Of course, it is possible that both of us are correct.
I don't know if you just don't know this or what, but in real life, every other sim, and in this one - the temperature of the track, the status of the track, the air temperature and so on have an impact on the cars performance. It's not just some made up thing I'm presuming and applying, it's how physics and the real world works and is what's happening here because those changes are modelled in the game.
You are right in that there is not consistency but not in applying it to the car, because that wouldn't make any actual logical sense to be included.

If there was a rough pattern to your SSRX qualifying (slower after 2.5 laps) its becauss the weather conditions shifted in an unfavourable way that slowed the car down.
 
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Then why was the wind southwesterly at 4.3 ft/s 100% of the time, without variation?
Because wind is only one aspect of weather. Ambient temperature has just as strong of an impact, and that isnt logged. Conditions can be set to a certain degree (weather/wind) but there seems to be a window of movement in this setting that leads to inequal sessions.

Again ref my point about the Trial Mountain hotlaps being quicker at night - the reason isn't strictly because night is faster but because the ambient and track temperatures are lower when the sun sets, which leads to faster laptimes.
 
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Last attempts at race B today and achieved my best result of the week on alt account.
Started 6th finished 1st with CRB.


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Last attempts at race B today and achieved my best result of the week on alt account.
Started 6th finished 1st with CRB.


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I call BS. I can't see the name of the first-place car!

(Obviously I'm kidding, if for no other reason than yours would be the only one whose name fades in and out.)

That's a great move, going from P6 to P1, and especially impressive that you did it with a CRB. Although if I know Sardegna, the cars in front probably helped by crashing into each other. But even if that's true, that's a huge jump. Congrats!!

I've had one race where I came from P5 to win, and one from P3, but other than those, it's always been P2 or P1. So I really am impressed with your win! :cheers:
 
Just noticed there was an A/C rated driver in my last post.
You will not see an A/C driver because C is 2 SR levels below the top DR level.
So you can be A/S, A/A or A/B. Once you hit A/C you'll be C/C.

This is actually possible, but unlikely, unless there's a significant change from GT Sport (which doesn't appear to be the case, although there appears to be two related changes).
 
Let's talk PIT Maneuvers (https://en.wikipedia.org/wiki/PIT_maneuver).

I've had several competitive races ended, either intentionally or by accident/incompetence) by someone performing the PIT maneuver on me. Usually in a race, I would know a car is close to me by radar and I am trying to be defensive but also giving space (if that makes sense) as I don't want accidental contact but then the next thing I know is that I am spinning around. When looking at replay, usually the car chasing me has their nose right up to my rear quarter and then, usually at a turn, they nudge me into a spin. Whether that was deliberate or accidental due to different turn-in strategies is debatable.

Currently this is one of the primary areas my race ends. The question is, what strategy should I be employing (beyond just getting faster so no one can catch up to me :lol:) to avoid this?
 
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Yeah I need to watch what gears I use on each turn, most of the time it's a 2 or 3, sometimes even 4 depending on what car I use for the course I'm driving on. I didn't really do that many races at Fuji b/c of the sliding issue messing up my time. How long has Lester been in GT, he's a super-pro.
 
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Yeah I need to watch what gears I use on each turn, most of the time it's a 2 or 3, sometimes even 4 depending on what car I use for the course I'm driving on. I didn't really do that many races at Fuji b/c of the sliding issue messing up my time. How long has Lester been in GT, he's a super-pro.
I’ve been chasing Lester since I started on GTS 5 years ago, but he’s been an alien since back in GT5 or 6 I believe, maybe even earlier.
 
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I’ve been chasing Lester since I started on GTS 5 years ago, but he’s been an alien since back in GT5 or 6 I believe, maybe even earlier.
I could tell he was an alien b/c he always uses that MT like a super-pro. Higher up than Lewis Hamilton.
 
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The question is, what strategy should I be employing (beyond just getting faster so no one can catch up to me :lol:) to avoid this?
That's a good question, but without seeing video of specific incidents, it's hard to give advice. When it happens to me, it's often because I thought I could get over in front of someone, but I judged incorrectly and actually end up pitting myself.

It can also happen when I make a turn too wide (or even on the normal racing line) with someone trying to go inside. In those cases, I usually try to prevent it from happening by taking the inside corner before he has a chance to beat me to it. Depending on the track, sometimes going inside is best, even if it's slower, so you don't end up getting forced off the track.

But you already knew those things, so I doubt this helps much.

EDIT: I think I'll quit with 6 wins this week. 😲 :gtpflag:

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I'm also at 93% of DR B, and I don't want to start next week as an A. (Yes, I know it's presumptuous of me to assume I could continue doing well enough to advance to A, but whatever...)
 
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Wasn't really sure where else to put this... but logged on today for the first time in like 10 days and ended up doing some TT laps at GV (I love this track in Gr3, kinda bummed I all but missed the Daily but oh well). Went into the garage, grabbed the Supra, and saw it needed an oil change and an engine rebuild.

First time I've come across this in a car (granted, I do have three accounts so the miles get spread out). So, I did the $100,450 (threw in a car wash, too!) worth of maintenance for the whopping three hp I got back. :lol:


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I did four B races today...I'm becoming a middle of the pack guy, best result 6th place in the last of this evening...and I called it a day.
Now it's time to change everything tomorrow...next week target: being still in DR - C on sunday :D
 
Many misunderstandings could have been avoided if PD allowed in-game voice chat. Sure we would have had a lot of microphone abuse...but still, I know it's a game changer. It's also nice to laugh with others during races (I've had lots of fun in FM lobbies since 2009)
I have enough trouble keeping the car on the track let alone having someone abuse me while I'm doing it.
 
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The new race C is currently saying it will run 12 laps of Le Mans. That feels too different than usual, and the "expected time" is still 25 minutes, so it's probably a mistake they'll change to 6 at some point. But if not, that's a 40 minute daily race.
Polyphony: So, I heard you wanted a "Race D" kind of race :sly:.........
 
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