GT7 GT Mode Structure

  • Thread starter JR98
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JR98 GAMING
I have seen a lot of suggestions but haven't seen one regarding how GT MODE should be structured. I have made a spreadsheet that covers the main areas of GT Mode (Not including licences) and organizes the events into each event league.

Feel free to edit this, add any extra criteria or rearrange the events or think of your own!
 

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Personally, I think Kaz and the team need to take a hard look at what they did in GT4. To me, that was the most epical single player racing game ever. It branched out grandly from a single trunk beginning with Sunday Cup events, and spread out after a few rather brief levels. You had a wealth of events, Manufacturer Cup races - many available in the dealerships of all places, as well as Special Missions to accomplish. It seems like B-Spec was available in every racing event too.

I know this is based on what you have to play with in GT6 content, so it's a good job, though I'd personally put the Rally events in the D column and bump everything over.
 
Personally, I think Kaz and the team need to take a hard look at what they did in GT4. To me, that was the most epical single player racing game ever. It branched out grandly from a single trunk beginning with Sunday Cup events, and spread out after a few rather brief levels. You had a wealth of events, Manufacturer Cup races - many available in the dealerships of all places, as well as Special Missions to accomplish. It seems like B-Spec was available in every racing event too.

I know this is based on what you have to play with in GT6 content, so it's a good job, though I'd personally put the Rally events in the D column and bump everything over.
I'm going for a GT4 kind of career, if I think of more stuff I'll add it in. GT4 had B-Spec in every event apart from licences, missions and special conditions. I used it if I couldn't be bothered to do a race and knew my car was much faster than the AI's. I haven't played GT in a while but I've listed the events I know (And added the Red Line challenge, a race for Audi's). German league 1 & 2 are the schwarzball league or whatever its called. I also didn't want to put the same event into multiple leagues, also I was limited in rally as GT6 has very few rally locations and we don't know what GT7 will offer and I didn't want to jump to conclusions on what tracks there would be.

If you want I could do a more detailed one, showing basic AI criteria and reward car for A & B Spec along with cash rewards. I might add a Vision GT challenge for the VGT's.
 
Yup GT4 had a fun single player mode. Partly 'cuz there were no online stuff to worry PDI.
For GT7, either go with "more is more" approach and add gazillion races or "smarter is more" and have a career tree of sorts for you to follow. Kinda like a skill tree from a RPG, but instead of "Defense Magic +2", you unlock next tier of the racing discipline you follow, whether it's rallying, stock car racing, endurance...
 
One of the biggest changes I'd make to the GT mode structure is I wouldnt bunch all the endurance races up in a big group anymore.

If GT mode is divided up by licenses then each license should have 3-4 endurance races. For lower licenses like novice the endurance races should be 100kms or 30 minutes. For S class the endurance races should be the 24 hour events.

Never liked the idea of unlocking them all at once. They should be unlocked gradually.
 
Yup GT4 had a fun single player mode. Partly 'cuz there were no online stuff to worry PDI.
For GT7, either go with "more is more" approach and add gazillion races or "smarter is more" and have a career tree of sorts for you to follow. Kinda like a skill tree from a RPG, but instead of "Defense Magic +2", you unlock next tier of the racing discipline you follow, whether it's rallying, stock car racing, endurance...
Project C.A.R.S has stuff like that, you choose F1, you start in karting, go to Formula Ford, F3, Classic F1, Modern F1
Start in GT Racing, Ginetta Junior, GT4, GT3, GT2, LeMans etc.
I cant wait til Project C.A.R.S releases, might be the 1 game that will replace GT for me.
 
One of the biggest changes I'd make to the GT mode structure is I wouldnt bunch all the endurance races up in a big group anymore.

If GT mode is divided up by licenses then each license should have 3-4 endurance races. For lower licenses like novice the endurance races should be 100kms or 30 minutes. For S class the endurance races should be the 24 hour events.

Never liked the idea of unlocking them all at once. They should be unlocked gradually.
That's a good idea, I liked the short endurance on GT6, but don't like the long (Longer than 3 hours) events on GT5.
B- 30 Mins
A- 1 Hour
IB- 90 Mins
IA- 2 Hours
S- 3-24 Hours
 
Since when does 30 minutes even qualify as an endurance race?
I'm not really against the idea of enduros being unlocked gradually but they shouldn't ever be an option until some sort of international license is acquired. GT3 and 4 had a nice lap count progression in general.
and yeah the game still needs at least one 24 hour race, and multiple of the longer ones, between 3 and 24 hours long.
 
Since when does 30 minutes even qualify as an endurance race?
I'm not really against the idea of enduros being unlocked gradually but they shouldn't ever be an option until some sort of international license is acquired. GT3 and 4 had a nice lap count progression in general.
and yeah the game still needs at least one 24 hour race, and multiple of the longer ones, between 3 and 24 hours long.
Not everyone has 4 hours to spend doing on 1 race. I spend 4 hours doing the 1000 miles race on GT4, the only endurance I did and that was on B-Spec in a 70's Charger 440 R/T
 
Oh no, don't go!! We need you!! :D
lol, I'll still get GT7 but for now THE CREW (As evidenced by my profile pic) and PCARS is what I'll be playing mostly til GT7 and NFS 2015 release
 
Not everyone has 4 hours to spend doing on 1 race. I spend 4 hours doing the 1000 miles race on GT4, the only endurance I did and that was on B-Spec in a 70's Charger 440 R/T
Simple solution. Just make the Endurance Races scalable, adjust prizes accordingly, and let the players decide how long they want to race. Being an endurance race, they should at a minimum be a decent length, say a half hour to an hour, and up to whatever the advertised real time is. For example, a 4 hour enduro at Tsukuba could be scalable from 0.5 hours to a full 4 hours. If you win the 0.5 hour race you get $100 k, win the full length race maybe $800k +$200k bonus for full completion. As you go through your career you might accumulate a Bronze award for simply completing the race, whereas someone who goes full length gets a Platinum award.
 
Simple solution. Just make the Endurance Races scalable, adjust prizes accordingly, and let the players decide how long they want to race. Being an endurance race, they should at a minimum be a decent length, say a half hour to an hour, and up to whatever the advertised real time is. For example, a 4 hour enduro at Tsukuba could be scalable from 0.5 hours to a full 4 hours. If you win the 0.5 hour race you get $100 k, win the full length race maybe $800k +$200k bonus for full completion. As you go through your career you might accumulate a Bronze award for simply completing the race, whereas someone who goes full length gets a Platinum award.

This! Easy and clean system. This should not be difficult to make.
This should be sent to Kaz, and say that, read this thought :D
I LOVE this idea! Let the players decide how long they want to race -> something for everyone.

I hope, i really hope that the PD consider this seriously.

(maybe i find right topic this time :D)

E:This + AI difficulty level adjustment = Perfect!
 
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Not everyone has 4 hours to spend doing on 1 race. I spend 4 hours doing the 1000 miles race on GT4, the only endurance I did and that was on B-Spec in a 70's Charger 440 R/T
If you enjoy playing the game enough to care about actually earning 100% then it should be possible for you to set apart the time to complete a lengthy race. At least pause/save the game in the middle of the race if you're really desperate.
I have no idea where the idea that "everyone" is entitled to earn 100% in a game even originated but I really really dislike it right now.
 
If you enjoy playing the game enough to care about actually earning 100% then it should be possible for you to set apart the time to complete a lengthy race. At least pause/save the game in the middle of the race if you're really desperate.
I have no idea where the idea that "everyone" is entitled to earn 100% in a game even originated but I really really dislike it right now.
If you make the endurance scalable, 100% completion would still only come from completing the full length enduro. If you complete it in say 1 hour, you earn a lower percentage of completion. However, making it scaleable with difficulty sliders as @Szuper suggests above, you allow all players even those with limited time to give to the game, a chance to particpate in the entire game, while still giving the option of the full length race and full completion to those that want it.

I have no idea why some people think that giving players more and more options while keeping the integrity of the game intact is bad, but I'm starting to dislike that as well.
 
Personally, I think Kaz and the team need to take a hard look at what they did in GT4. To me, that was the most epical single player racing game ever. It branched out grandly from a single trunk beginning with Sunday Cup events, and spread out after a few rather brief levels. You had a wealth of events, Manufacturer Cup races - many available in the dealerships of all places, as well as Special Missions to accomplish. It seems like B-Spec was available in every racing event too.

I know this is based on what you have to play with in GT6 content, so it's a good job, though I'd personally put the Rally events in the D column and bump everything over.
Yeah. I'd like it to be structured like in GT4.
 
.........Out of curiosity, has any developer even try to make an open world racing game with simulation-level physics before?? I keep thinking that PDI needs to think of something as GT series will stagnate for sure.
I mean, how many gaming franchise lasted as long as their SEVENTH iteration without a fundamental shake-up?? Final Fantasy? Zelda? Mario? FIFA? Numbered FF games are different from one another, Zelda gets regular shake-up with change in art directions/gameplay mechanics etc, etc and so is Mario...And FIFA is, well, FIFA.
I don't wanna be there when GT does that long, slow and painful walk towards its demise...

.............Just a thought, wonder how many of GTPlanet members think that Sony should give GT franchise to someone else to develop... Capcom did it with DMC - altho' that didn't work out all that well. Fallout New Vegas was developed by Obsidian, not Bethesda's internal dev team. Nintendo did this with the latest Smash Bros, (which looks REALLY tempting, btw).
Is there someone who can make a decent GT game in Sony's first party studio lineup other than PDI??
 
Ever heard about GT5's "segregated" A-Spec/B-Spec gameplay? 💡


This "segregated" B-Spec is very, very boring... Truly awful thing is, if it is to keep watch over 24hours races!
I want to play, I do not look at the game to play :lol:


I remember that GT4 lose points if you use the B-Spec driver to. Points can not be used for anything, it will only be a measure of career achievements :rolleyes:
 
.........Out of curiosity, has any developer even try to make an open world racing game with simulation-level physics before?? I keep thinking that PDI needs to think of something as GT series will stagnate for sure.
I mean, how many gaming franchise lasted as long as their SEVENTH iteration without a fundamental shake-up?? Final Fantasy? Zelda? Mario? FIFA? Numbered FF games are different from one another, Zelda gets regular shake-up with change in art directions/gameplay mechanics etc, etc and so is Mario...And FIFA is, well, FIFA.
I don't wanna be there when GT does that long, slow and painful walk towards its demise...

.............Just a thought, wonder how many of GTPlanet members think that Sony should give GT franchise to someone else to develop... Capcom did it with DMC - altho' that didn't work out all that well. Fallout New Vegas was developed by Obsidian, not Bethesda's internal dev team. Nintendo did this with the latest Smash Bros, (which looks REALLY tempting, btw).
Is there someone who can make a decent GT game in Sony's first party studio lineup other than PDI??
I don't think any dev has, Beam NG has simulation physics and it may be open world. Forza Horizon & 2 had Forza 4 like physics, and had an open world. The Crew on Hardcore is pretty simcade like
 
GT4 event progression/dealership design and race variety with GT2's prize car structure and GT5's technological advancements, optional licence tests and performance difference bonus.
I would like
GT4 career structure
GT3 sense of speed
GT6 technological advancements
GT6 UI and Community
GT6 Photo Mode
GT4 Photo Mode Locations
GT6 Car Dealer
GT4 Menu Music
GT3 & 6 Race Music
GT5 B-Spec (But with same length races as A-Spec or give us different events)
GT4 Mission Races
GT4 Licence Structure
Project CARS Handling
GT5 Ferrari F1
 
I would like
GT4 career structure
GT3 sense of speed
GT6 technological advancements
GT6 UI and Community
GT6 Photo Mode
GT4 Photo Mode Locations
GT6 Car Dealer
GT4 Menu Music
GT3 & 6 Race Music
GT5 B-Spec (But with same length races as A-Spec or give us different events)
GT4 Mission Races
GT4 Licence Structure
Project CARS Handling
GT5 Ferrari F1

Sounds good. Sounds something "Gran Turismo Hybrid mode" :D But really, i like this list. This could make the perfect game. Of course, involved in online.
 
Simple solution. Just make the Endurance Races scalable, adjust prizes accordingly, and let the players decide how long they want to race. Being an endurance race, they should at a minimum be a decent length, say a half hour to an hour, and up to whatever the advertised real time is. For example, a 4 hour enduro at Tsukuba could be scalable from 0.5 hours to a full 4 hours. If you win the 0.5 hour race you get $100 k, win the full length race maybe $800k +$200k bonus for full completion. As you go through your career you might accumulate a Bronze award for simply completing the race, whereas someone who goes full length gets a Platinum award.

If you enjoy playing the game enough to care about actually earning 100% then it should be possible for you to set apart the time to complete a lengthy race. At least pause/save the game in the middle of the race if you're really desperate.
I have no idea where the idea that "everyone" is entitled to earn 100% in a game even originated but I really really dislike it right now.

If you make the endurance scalable, 100% completion would still only come from completing the full length enduro. If you complete it in say 1 hour, you earn a lower percentage of completion. However, making it scaleable with difficulty sliders as @Szuper suggests above, you allow all players even those with limited time to give to the game, a chance to particpate in the entire game, while still giving the option of the full length race and full completion to those that want it.

I have no idea why some people think that giving players more and more options while keeping the integrity of the game intact is bad, but I'm starting to dislike that as well.

Polyphony Digital need to look at GTPSP for this option. That game is designed for people on the go or for quick races. It perfectly answers the above discussion. Each race gives you the option to adjust lap count. Prize payout raises or lowers by the amount of laps the player chooses. *scratches head* Surprising this is not an option GT6.
 

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