GTPlanet Automaker Simulator: CYOCC 2 (Idiot GM kills game)

  • Thread starter BKGlover
  • 1,260 comments
  • 42,850 views
Status
Not open for further replies.
I don't know about you guys, but I'm going with 1 cr = 1 cr. The economy in the game isn't the same as in real life, so why should the currency be so simply converted?
 
I don't know about you guys, but I'm going with 1 cr = 1 cr. The economy in the game isn't the same as in real life, so why should the currency be so simply converted?

It's necessary to have a point of reference, because otherwise you can't know if your car should sell for 2 or 20,000 credits. The economy's creator no less has specified the relation. Credits are still the main economic unit, anyway.
 
It's necessary to have a point of reference, because otherwise you can't know if your car should sell for 2 or 20,000 credits. The economy's creator no less has specified the relation. Credits are still the main economic unit, anyway.
Is it? Surely your point of reference should be how the game works. You should figure out what the most effective profit margins are for you through trial and error and sell your cars and make a profit, it's as simple as that. All this comparing to the real world seems like needless complication. It is, after all, just a game.
 
Is it? Surely your point of reference should be how the game works. You should figure out what the most effective profit margins are for you through trial and error and sell your cars and make a profit, it's as simple as that. All this comparing to the real world seems like needless complication. It is, after all, just a game.

Yes, it is.

If BKGlover were setting the prices, we'd have no need to figure out dollar values because, as the economy's creator, he knows what prices work. As is, though, we have no way of having any idea what a decent price for a car is. We could accidentally sell a car for pennies and lose big or sell a car for millions and also lose big. Trial and error is of course warranted, but unknowingly selling a Toyota Camry for the equivalent $750,000 because you don't even know what the currency value is? I don't think so. It IS just a game, but it's also grounded in the real world, and there's no way a real life car company would start building cars without even knowing how much a dollar is worth. We're simply using the ratio to give us a point of reference to base our prices on. Nothing more. I threw in all the extra conversions and things for mine because I'm pedantic and I wanted to. Simple as that. We're still working in Credits, and if the creator of the game's economy gives an exact conversion value I don't see why we should ignore it.
 
Yes, it is.

If BKGlover were setting the prices, we'd have no need to figure out dollar values because, as the economy's creator, he knows what prices work. As is, though, we have no way of having any idea what a decent price for a car is. We could accidentally sell a car for pennies and lose big or sell a car for millions and also lose big. Trial and error is of course warranted, but unknowingly selling a Toyota Camry for the equivalent $750,000 because you don't even know what the currency value is? I don't think so. It IS just a game, but it's also grounded in the real world, and there's no way a real life car company would start building cars without even knowing how much a dollar is worth. We're simply using the ratio to give us a point of reference to base our prices on. Nothing more. I threw in all the extra conversions and things for mine because I'm pedantic and I wanted to. Simple as that. We're still working in Credits, and if the creator of the game's economy gives an exact conversion value I don't see why we should ignore it.
I used the credit values and the OP and my development costs to give me an idea of how valuable credits are, and then set my prices based on the assumption that I'd be making a certain number of each model per quarter, and aimed for a certain profit. Much easier than trying to match the game to the real world. And yes, it means that I'm selling a V12 supercar for "$15,000." But I'm still making 13 cr on each one in profit, which should be plenty if I use my production facility at full capacity.
 
I used the credit values and the OP and my development costs to give me an idea of how valuable credits are, and then set my prices based on the assumption that I'd be making a certain number of each model per quarter, and aimed for a certain profit. Much easier than trying to match the game to the real world. And yes, it means that I'm selling a V12 supercar for "$15,000." But I'm still making 13 cr on each one in profit, which should be plenty if I use my production facility at full capacity.

Then you are smarter than I, for the OP credit values didn't give me anything to grasp for how much I should sell my cars for, as I don't know how much any of those things cost in real life so I have no sense of proportion. The credit values were just arbitrary numbers to me until the relation was given.

In any case, I really don't see how that's "much easier" than moving a decimal point three places. *shrug*
 
Then you are smarter than I, for the OP credit values didn't give me anything to grasp for how much I should sell my cars for, as I don't know how much any of those things cost in real life so I have no sense of proportion. The credit values were just arbitrary numbers to me until the relation was given.

In any case, I really don't see how that's "much easier" than moving a decimal point three places. *shrug*
I dunno, it just seems more relevant to use the game to define the game. But I'm weird.
 
I dunno, it just seems more relevant to use the game to define the game. But I'm weird.

Nah, your argument makes sense. I participate in play-by-post RPGs like this on a regular basis, and I'm always the guy arguing "why so realistic?" when people go nuts with the realism on a not intrinsically uber-realistic game. The relation to real dollar values is just much easier for me to grasp in this case. 👍

Either way, I can't wait to start.
 
Aquila Motors' Q1 initial report
Company: Aquila Motors
CEO: Mr. Beeblebrox
Headquaters: London, England, UK>750cr
Factory Locations: Birmingham, England, UK (Small)>1000
Nations Served: UK (HQ); USA, China (Dealer Chains)>1200cr
Total Property Costs: 1950cr

Model: Ace
Trims: Base, Sport
Body: 2-Door Coupe (Ace Coupe), 2-Door Convertible (Ace Conv)>+15% x 3>456.263cr
Engine: 4.0L V12 (P12-01)>+15%>793.5cr
Trans: 6-Speed Manual (T6M-01), 7-Speed DCT (T7S-01)>+15% each>776.25cr
Drive: Front/Rear (CFR-01)>+15% x 2>330.625cr
Built in: Birmingham Factory
Sold in: UK, USA, China
Total Dev Cost: 3150
Production Cost: 3.15
MSRP: 15

Model: Interceptor
Trims: Base
Body: 2-Door Coupe (Interceptor Coupe), 2-Door Convertible (Interceptor Conv)>456.263cr
Engine: 4.0L V12 (P12-01), 4.5L V8 Twin Turbo (P8-01TT)>+15%>1150
Trans: 6-Speed Manual (T6M-01), 7-Speed DCT (T7S-01)>0
Drive: Front/Rear (CFR-01)>0
Built in: Birmingham Factory
Sold in: UK, USA, China
Total Dev Cost: 1606
Production Cost: 1.6
MSRP 12.5

Model: Emperor
Trims: Luxury, Sport, Ultimate
Body: 4-Door SUV (Emperor SUV)>+15% x 2>529cr
Engine: 4.5L V8 Twin Turbo (P8-01TT)>0
Trans: 7-Speed DCT (T7S-01)>0
Drive: Front/AWD (CF4-01)>+15% x 2>462.875cr
Built in: Birmingham Factory
Sold in: UK, USA, China
Total Dev Cost: 992
Production Cost: 1
MSRP: 8

---

Expenditures:
V12 engine "P12-01"(+15%, 2x) -------------------------------- 793.5
V8 engine + 2 Turbos "P8-01TT" (+15%) ---------------------- 1150.0
Manual Gearbox "T6M-01" (+15%) ------------------------------ 172.5
Dual Clutch Gearbox "T7S-01" (+15%) -------------------------- 603.75
FR Drivetrain "CFR-01" (+15%, 2x) ------------------------------ 330.625
F4 Drivetrain "CF4-01" (+15%, 2x) ------------------------------ 462.875
Coupe/Convertible Body Style "Ace" (+15%, 3x) --------------- 456.263 Coupe/Convertible Body Style "Interceptor" (+15%, 3x) ------- 456.263
SUV Body Style "Emperor" (+15%, 2x) -------------------------- 529.
Small factory ------------------------------------------------------ 1000.
Headquarters ------------------------------------------------------- 750.
Dealership Networks ---------------------------------------------- 1200.
Facilities Charge Q1 ------------------------------------------------- 29.5
__________________________________________________________
Total: 7933.276


Loan: 3500
Initial Grant: 5000
Expenditures: -7933
_________________
Free Credits: 567
 
Last edited:
Aquila Motors' Q1 initial report:

Company Name: Aquila Motors
Headquarters Location: London
CEO: Me!
Company Focus: Luxury and sports cars of the highest possible quality
Factory Location(s): Birmingham
Nations Served: USA, UK, China (Due to the nature of our clientele, cars are often bought in the UK but registered in the EU or Middle East)
Number of Car Models: 3

---

Model Name: Ace
Trim Levels: Ace, Ace Sport (Ace Racing to follow)
Body Style(s): Coupe, convertible
Engine(s): 4.0 litre V12, naturally aspirated
Drivetrain(s): FR
Transmission(s): 6 speed manual, 7 speed DCT
Production Factory: Birmingham
Brief model description:
The Aquila Ace is a dynamic, exciting supercar. It is available as a two seat coupe or convertible, with a balanced RWD chassis. It can be had with a slick 6 speed manual or a racy 7 speed dual clutch gearbox. It's designed for the gentleman enthusiast, who might use his Ace to commute to work on a nice day, dissect a mountain road on a summer evening, or take it to the limit on the racetrack on Sunday. Comfortable enough for everyday use but equipped with a high revving [pending stats] bhp V12 and lightweight construction and materials, the Ace has breathtaking performance.

Cost of Development: 2382.502 cr
Nations Sold: UK, USA, China

Production Cost: 2.38 cr
MSRP: 15 cr

---

Model Name: Interceptor
Trim Levels: Interceptor (more to follow)
Body Style(s): Coupe, convertible
Engine(s): 4.0 litre V12, naturally aspirated; 4.5 litre V8, twin turbo
Drivetrain(s): FR
Transmission(s): 6 speed manual, 7 speed DCT
Production Factory: Birmingham
Brief model description:
The Aquila Interceptor is the ultimate GT car. It's equally at home crossing continents, carving canyon roads, or simply cruising around town. Like the Ace, the Interceptor uses our modular RWD chassis architecture. It uses the same engine as the Ace, giving it wonderful low end delivery but a truly sporting attitude. The spacious 4 seat coupe or convertible body and commodious boot make for easy long distance travel. The car is dynamic and poised on the road, but supple and relaxing to drive when cruising.

Cost of Development: 1261.272 cr (same V12 engine, transmissions, and chassis architecture as the Ace)
Nations Sold: UK, USA, China

Production Cost: 1.26 cr
MSRP: 12.5 cr

---

Model Name: Emperor
Trim Levels: Luxury, Sport, Ultimate
Body Style(s): SUV
Engine(s): 4.5 litre V8, twin turbo
Drivetrain(s): F4
Transmission: 7 speed DCT
Location of Factory: Birmingham
Description (optional): The Aquila Emperor is the ultimate SUV. Available in Luxury, Sport, and Ultimate trim levels, it has a wide variety of talents and is equally capable around town or off road. The Sport model features lower and sportier suspension for dynamic performance, while the Ultimate model features air suspension and two rear recliners with built in entertainment systems. It is the ultimate luxury vehicle. It features an all new chassis and [pending stats] 4.5 litre twin turbocharged V8, delivering more torque and better economy than our 4.0 litre V12.

Cost of Development: 991.875 cr
Nations Sold: USA, UK, China

Production Cost: 1 cr
MSRP: 10 cr

---

Expenditures:
V12 engine (+15%, 2x) - 793.5 cr
V8 engine + Turbos (+15%) - 805cr
Manual Gearbox (+15%, 2x) - 198.375 cr
Dual Clutch Gearbox (+15%) - 603.75 cr
FR Drivetrain (+15%, 2x) - 330.625 cr
F4 Drivetrain (+15%, 2x) - 462.875 cr
Coupe/Convertible Body Style (+15%, 3x) - 456.263 cr
Coupe/Convertible Body Style (+15%, 3x) - 456.263 cr
SUV Body Style (+15%, 2x) - 529 cr
Small factory - 1000 cr
Headquarters - 750 cr
Dealership Networks - 1200 cr
Facilities Charge: 29.5
__________________________
Total: 7615.151 credits

As a result of these expenditures, Aquila Motors will be taking out a loan of 3500 cr to cover expenses.

Free credits: 884.849 cr
Debt: 3500 cr
I'm getting mine ready.
 
From here on any changes will need to be made in fresh posts. As for the pricing, the 1000 to 1 is a reference point, and the one I had in mind when setting this up. The smaller numbers, in all honesty, made things simpler for me. Everyone will have their own methods, though. No sense in criticizing anyone for doing things their way. That said, I didn't want to see people fail because it WASN'T realistic.

Also, @Beeblebrox237 are you just bumping that up?
 
I don't enjoy math, but I'll try on my report.

Blackhawk's Q1 initial report:

Company: Blackhawk Motor and Machinery Corp.
CEO: Mr. D.Cybertron
Headquaters: Phoenix, AZ, USA>750cr
Factory Locations: Somewhere in Mexico(Small), Somewhere in California(Small)>2000cr
Nations Served: USA (HQ); Mexico (Dealer Chains)>600cr
Total Known Property Costs: 3350cr

Model: Talon
Trims: Coupe, Coupe Turbo, Hatch, Hatch Turbo
Body: 2-Door Coupe (Talon Coupe), 3-Door Hatch (Talon Hatch)>350cr
Engine: 4 cylinder (Talon 4), Turbo 4 cylinder (Talon 4T)>500cr
Trans: 6-Speed Semi-Auto (Talon SA-6)>450cr
Drive: Front/AWD (Talon AWD Chassis)>350cr
Built in: Mexico, California
Sold in: USA, Mexico
Total Dev Cost: 1650cr



Expenditures:
Headquarters - 750 cr.
Small Factory (x2) - 2,000 cr.
Hatchback Body Style - 150 cr.
Coupe Body Style- 200cr
Piston engine (4 pistons) - 200 cr.
Turbo: 500cr
F4 Drivetrain - 700 cr.
Semi-Automatic Transmission (6 gear) 450cr

Total: 5000cr.
 
Last edited:
Aryeesport Pre-2014 Q1 report:
aryeesport-png.212915

Brand name: Aryeesport
Headquarters Location: New York, NY, USA
CEO: Nii Aryeetey (me)
Company Focus: Affordable and somewhat sporty and rugged vehicles
Factory Locations: San Diego, CA, USA (small); Middletown, NY, USA (small)
Nations Served: USA
Number of Car Models: 2
______

themis-logo-png.212919

Model Name: Themis
Trim Levels:
L: Base model, equipped with cloth seats, no power seats, plastic trim
LS: Upscale model, leather seats, power seats, some wood trim
MSRP (without options): 18.45 Cr.
Body Styles: 4-door hatchback
Engine: 2.0L Boxer 4-cyl (RG4CBE)
Drivetrains: F4
Transmissions: 5-speed Automatic (C5S)
Production Factory: Middletown, NY, USA
Description: A simple, inexpensive hatchback to drive around year-long.
Cost of Development: 950 Cr.
Nations sold: USA

hemera-logo-png.212921

Model Name: Hemera
Trim Levels:
L: Base model, equipped with cloth seats, no power seats, plastic trim
LS: Upscale model, leather seats, power seats, some wood trim
MSRP (without options): 22.85 Cr.
Body Styles: 4-door sedan
Engines: 3.0L Boxer 6-cyl (RG6CBE)
Drivetrains: F4
Transmissions: 5-speed Automatic (C5S from Themis)
Production Factory: San Diego, CA, USA
Description: A simple, inexpensive sedan to drive around year-long.
Cost of Development: 850 Cr.
Nations sold: USA
______

Expenditures:
Headquarters - 750 cr.
Small Factory (x2) - 2,000 cr.
Hatchback Body Style - 150 cr.
Piston engine (4 pistons) - 200 cr.
F4 Drivetrain (x2) - 700 cr.
Automatic Transmission (5 gear) - 250 cr.
Sedan Body Style - 200 cr.
Piston Engine (6 pistons) - 300 cr.

Total - 4,550 cr.
Money left - 450 cr.
 
Last edited:

m6WEMJC.png
Avalon Motors - Quality Assured


Avalon Motors was originally founded in 1959 by A. Nason, a ambitious man who saved money for years to make his dream come true. Operating out of Plymouth, the company grew and developed a bit of a cult following. In the 60's the Silica, a small sports coupe, was critically acclaimed. However, the heyday didn't last. In the 70's the company fell, spouting out its last car in 1979. Another small British car company bit the dust.

In 2012, C. Jarmain, a young man who had a good amount of spare money, was looking to start a company. He read about Avalon, and intrigued, looked further into the company's history. He test drove Avalon's classics, and in September 2013 decided to reincarnate the company. Avalon Motors makes high quality cars that are inspired by the German manufacturers ruthless efficiency, but mixed with Britain's soul. Will the company fall, or will it succeed. We will have to wait and see.


Headquarters Location: Plymouth, UK
CEO: Mr. Cameron Jarmain (Me)
Company Focus: Middle Class Cars (Think Audi)
Factory Locations:
  • Plymouth, UK (Small)
  • London, UK (Small)
Nations Served: UK, Germany
Number of Car Models:2

Model Name:Avalon Silica
Trim Levels:
  • B - B means Base, simple and all the things you need, and not much else.
  • C - C for Comfort, with added leather and nicer materials inside.
  • SE - The top Silica at the moment, with a very high quality interior.
Body Style: Coupe 'Silica MKI'
Engine: 2.0 Inline 4 'AVE-20/4 MKI'
Drivetrain: FR 'AVD-FR/S MKI'
Transmission: 6 Speed Manual 'AVG-6M MKI'
Production Factory: Plymouth, UK
Description:

A reincarnation of Avalon's first car, the infamous 1960 Silica. Its a completely new car, with a small 2.0 I4 up front, and the power being sent behind. Set to do battle with small sportscars like the GT86, this is a completely new offering that shows the attention to detail the Avalon Production team have, even with a lightweight sportscar like the Silica.

Cost of Development: 1450cr
Nations sold: UK, Germany

Model Name:Avalon Basalt
Trim Levels:
  • B - The cheapest variant, with your basic interior.
  • C - A better interior, and softer suspension for a nicer ride.
  • SE - A more sporty version of the 'C' Trim, with no downsides.
  • L - Luxury, or that's what it imitates. Very high quality.
Body Style: Saloon 'Basalt MKI'
Engine: 2.0 Inline 4 'AVE-20/4 MKI'
Drivetrain FR 'AVD-FR/S MKI'
Transmission: 6 Speed Manual 'AVG-6M MKI'
Production Factory: London, UK
Description:

A new small saloon from Avalon, the Basalt is like what its name suggests. A rock hard family offering that will last. It uses a responsive 2.0 I4 up front, and a light chassis beneath. The Basalt is one of the lightist in the sector, and one of the best handling. A saloon good enough to fight the BMW 3-Series on its own, we think.

Cost of Development: 349cr
Nations sold:UK, Germany

------------------------
Expenses:
  • HQ 'Plymouth' - 750cr
  • Small Factory 'Plymouth' - 1,000cr
  • Small Factory 'London' - 1,000cr
  • Dealership Chain 'Berlin, Germany' - 600cr
  • FR Drivetrain 'AVD-FR/S MKI' (15%, 4x) - 437cr
  • Coupe Body 'Silica MKI' (15%, 4x) - 349cr
  • Saloon Body 'Basalt MKI' (15%, 4x) - 349cr
  • 2.0 Inline 4 Petrol 'AVE-20/4 MKI' (15%, 5x) - 402cr
  • 6 Speed Manual 'AVG-6M MKI' (15%, 4x) - 262cr
Total: 5149cr

Profits:
  • Money Saved up: 5,000cr
  • Loan from Bank, Pay over 8 Quarters - 1,000cr
Total: 6000cr

Total Money: 851cr
 
Krieger 2014 Q1 Report
Brand Name: Krieger
Logo:
krieger_logo-png.212913

Headquarters Location: Berlin, Germany (750 CR)
CEO: Paul Del Prete (myself)
Company Focus (ex Supercars, SUV's, etc, Optional): To make the best range of vehicles with European styling. Including but not limited to sedans, exotics, hypercars, etc
Factory Locations (Yellow is Tier 1, Orange is Tier 2, Red is Tier 3 & Bold Red is Tier 4): (1,000 CR) Munich, Germany
Nations Served: Germany (will expand to U.S at a later date)
Current Models: 1
Cost for HQ and Factory: 1,750 CR

Model Name: 616
Trim: Standard
Body Style: Sedan
Engine: 3.0L V6
Drivetrain: FR
Transmission: 5-Speed Manual
Production Factory: Munich, Germany
Description: An all purpose sedan capable for tackling your everyday life. Built with quality and superb styling.
Cost of Development: 875 CR
Nations Sold: Germany
MSRP: 43.50 CR

Model Name
: Luxor
Trim: Standard
Body Style: Coupe
Engine: 4.6L V8
Drivetrain: FR
Transmission: 5-Speed Manual
Production Factory: Munich, Germany
Description: Luxury, Performance, Elegance, these are the 3 things you get with the new Krieger Luxor.
Cost of Development: 975 CR
Nations Sold: Germany
MSRP: 50.00 CR

Total Invested:
Headquarters - 750 CR
Small Factory - 1,000 CR
Sedan Body Style - 200 CR
Coupe Body Style - 200 CR
FR Drivetrain (x2) - 500 CR
5-Speed Manual Transmission - 125 CR
3.0L V6 - 300 CR
4.6L V8 - 400 CR
Property Taxes - 18 CR

Total - 3493 CR

Money Remaining - 1507 CR
 
Tsukuba Motor Company (TMC) 2014 Initial Report
Untitled-1_zpsf41f926e.jpg

"Conquer life's corners."

Logo:
Although a better, more detailed/ornate/interesting logo will eventually be completed, for now this serves as a simple depiction of the company's "Double-T" symbol.
Headquarters Location: Tsukuba, Ibaraki Prefecture, Japan. The company was not named after the Tsukuba Circuit located in the neighboring city of Shimotsuma, but the actual city of Tsukuba where it was founded. However, the company has used the circuit as a test track for its vehicles since its inception.
CEO: Nakamura Soujiro (In case anyone's wondering, that's my real name Japanese-ified via this handy site.)
Company Focus: Quirky, fashionable vehicles of all types for the savvy common man.
Factory Locations: Saitama, Saitama Prefecture, Japan. Suburb of Greater Tokyo. (small)
Nations Served: Japan (Dealerships most highly saturated in the Tokyo Metropolis/Greater Tokyo Area), United States (Strong continental US dealer presence from coast to coast, with a single dealership in Hawaii.), United Kingdom.
Number of Car Models: One

-----

Model Name: Backdraft
Trim Levels:
  • base - non-turbo. MSRP 17cr.
  • Vortex - turbo. MSRP 18cr.
  • 4 - 4WD. MSRP 19cr.
  • Vortex 4 - 20cr.
  • All trims available in all three body styles and with manual or automatic transmissions. +0.3cr for 2+2 body style, +0.7cr for Sedan body style, +0.5cr for automatic transmission.
Body Styles:
  • Coupe
  • 2+2
  • Sedan (4- or 5-seat (Dime = 5, Sport = 4 or 5, Ritz = 4))
Engine: KR21 two-rotor Wankel, turbocharger
Drivetrains: RR, R4
Transmissions: KT6M 6-speed manual, KT6A 6-speed automatic
Production Factory: Saitama
Description (aka company blurb): The Backdraft is Tsukuba's first venture into the international car market. Named for its rear-mounted Wankel twin-rotor engine, the Backdraft features compelling styling sure to turn heads and a variety of options, including four-wheel-drive, two body styles and turbocharging. Buyers can have their Backdraft sporty or luxurious, and are rewarded with a uniquely engaging driving experience no matter which trim they choose. Tested thoroughly at the Tsukuba Circuit, the Backdraft ensures both comfortable, safe and enjoyable city driving and satisfaction at the track. Show up to work, a track day, a night on the town, or even a romantic evening and the Backdraft will be right at home as your faithful companion, impressing all who lay their eyes on it.
Cost of Development: 2,050cr
Nations Sold: Japan, United States, United Kingdom

-----

Expenditures

Headquarters (Tsukuba) - 750cr
Small Factory (Saitama) - 1000cr
Dealership Chains (US, UK) - 1200cr
Coupe Body Style (Backdraft) - 200cr
Sedan Body Style (Backdraft) - 200cr
Twin-Rotor Wankel Engine (KR21) - 400cr
Turbocharger (KR21) - 300cr
RR Drivetrain (Backdraft) - 200cr
R4 Drivetrain (Backdraft) - 300cr
6-speed Manual Transmission (KT6M) - 150cr
6-speed Automatic Transmission (KT6A) - 300cr

Net Budget Before Profits: 0 cr.
 
Last edited:
Status
Not open for further replies.
Back