How important is paint/vinyl customization in GT5?

Big Rear spoiler... Big Front Bumper spoiler...

Thoughts?

23511_GT5Prologue-43_normal.jpg

GT1 GT2 FIA-GT Speed GT and more run them on their cars, I wanna build my own GT1, GT2, ect cars.

b
 
Wow, those would cut what ever you crashed into up badly.

They look almost to big, I bet they produce alot of downforce, this leads me to believe that it might have some good handling!
 
I might not say important, but I would love to see such customization. Don't give me this "rice" stuff in regards to this. I don't instantly think "rice" when I think of vinyls and/or paint. I am a person who has loved art all my life. I obviously know the importance in taking someone's auto and making it your own. What we're debating here is on paint and vinyls. I'm sure a lot of you would hate a "ricer" with neon green or highlighter yellow colors. Likewise, most of us would rather paint up a car to be our own instead of making a fully-tuned car not look the part. I don't do sleepers or any sort of character/ego cars. I want my premier track cars to be and look like true performers. If I could, I wish I could paint all of my tuned street cars with my own blue and gold paintscheme. Two shades of rich blue colors with gold accents on the car and the color of the wheels. I always hark back to the West Virginia [University] Mountaineers and the [University of] California Golden Bears as an example of the blue and gold combo. My alternative colors would be two shades of rich red colors with gold accents. If would be my ultimate dream as far as tuning cars go. Well, that and building my own pure race cars using racing bodykits as well as MoTeC data loggers and stuff.

Not important to me, but I'd LOVE to have these features available. Bring on the regular paints. Bring on the metallics. Candy paint sounds sweet to me. Throw in some irridescent paints. Come up with chromescent colors (just not that super-reflective paint that costs $5,000 a gallon to paint a car with. Kind of like this: http://www.exoticcustompaints.com/mirrachrome.htm ). I'm perfectly okay with paint and vinyls. Even more so, putting sponsors and decals on cars for that real race car look. Not truly important, but I'd love to. We'll see if Santa Kazunori Yamauchi will deliver this gift to GT fans worldwide...
 
Big Rear spoiler... Big Front Bumper spoiler...

Thoughts?

23511_GT5Prologue-43_normal.jpg

Just to make a case in point... people say "oh its that car (Amuse S2000?) from GT1-2-3..."

Well i'm not sure i actually knew that, but either way, from a purely definition/description standpoint; this car looks exactly like a "Ricer"... Big spoiler, no markings... looks like a "supped up" S2000 to me... and yet, its apparently a "race car"... go figure.

here are a few other examples...

Rice or Race? These are all easily reproductible in Forza Motorsport 2 using the Visual upgrades and Paint/Vinyls/Decals...

wurth_willow_07_02_erik_car.jpg

wurth_willow_07_02_johng.jpg

pc_top_05.jpg

car22.jpg

_MG_3413.jpg


spoiler: These are all race cars, factory or home brew...

So for anyone still arguing that adding "mods" or "decals" to a car is a sacrilege to the GT series... wake up... its not. Its reality... (what GT is trying to simulate...).

ding ding.
 
Customization would be nice, but ehh, maybe not heavy modifications...like ricey kind.

Racey kind of course, maybe just customization that'll turn your car into a racecar...like diffusers and things like that.
 
Did I miss something? This is a Ricer? The S2K GT1
getsizedimage.jpg


Tell me how this is a "ricer" it the original interpretation of what a GT racing version of the car would look and aerodynamicaly function. Mr. Tanabe his self (President of Amuse) hand shaped the kit. Not to mention it has a 540hp F20 racing block with 87mm pistons and oyea an HKS GT3240/GT3037S turbine.

A quote from Dino Carbonare "Craftsmanship is second to non, shut lines ar very tight and well-alligned". This is no off the shelf kit like you see on Formula D cars. In the process of being built there goal was to finish it before the super lap battle a Tskuba.

But this is rice compared to a Formula D car!? Ive never in my life heard anyone call a D1 car or Formula D car a race car... Maybe because they dont race they drift. Youve got to be joking. I really dont believe you know anything truly about the mechanics and functionality of performance vehicles. Just the stuff you see on TV, games and on the movie screen. You cant be series. Formula D cars arent rice? Tho they have rear wings that obviously arent used because the whole point of the competition is for the rearend to slide. Every panel on this car has been proven to serve some specific funtion, and I also forgot to mention that every singal piece of the thing is full carbon fiber.

The long nose front bumper has a GT-style dam with side-splitters to direct air to oil coolers and the break ducts. The front splitter extends under the car for smooth aerodynamic flow. The louvers direct air over the sides skirts and even tho there carbon fiber theyve been painted black just like the rear wing just to add detail. The bumper takes in air to cool off the 540hp F20 with its JUN H23A conrods, and H22A crankshaft. The rear member, diffrential, and driveshafts are from a GT-R 34 and has a HKS sequential gearbox. If this is rice, Formula 1 must be equal to Nascar. I actually want to hear how one may think that the Formula D Nitto S13 can even be taken seriously over a piece of craftsmanship like this.
 
It's still a S2000 with a bodykit (albeit highly modified, but that's still essentially what it is), something you've said your against in the GT series. Besides he wasn't actually calling that S2000 a ricer, he was simply making the point that when people pooh pooh the idea of bodykits being in GT because GT isn't Need for Speed they are forgetting an important fact, a bodykit can be functional as well, not all bodykits should be lumped intto that same taseless category and a lot of high performance and race cars have bodykits fitted.
 
Wow an S2000 with a bodykit:banghead:

Ok let me give you some comparison. The JGTC cars, (Japanese GT) use original frames. For example the Arta NSX (Tsuchiya's) has the original frame with a race engine block, and of course the entire body is widened and completely made of carbon fiber. The only thing that the car has thats original is the frame itself.

Back to the S2K, its an interpretation of what a GT S2000 would look and function relatively to (once again). The body is completely carbon fiber and 100% fucntional. The engine is 100% built ground up and is a racing block. None of the drivetrain is original and the same applys for under the hood, and suspension. The entire exhaust system was fabricated from scrap and so on and so on.

If this is a S2000 with a simple bodykit are the other JGTC machines just cars with bodykits like the Arta NSX. This car was also built with the 2005 Tskuba Super Lap Battle in mind so is that all it takes? A body kit? No I dont think so.

Note: Being against or for doesnt really matter I can care less. Playing Forza some of my cars have kits on them and have performance maxed or considerably high performance indexes and still cant keep up or even be compared to a simple GT1 class car, even tho in the end you would end up spending enough to just buy a racecar. What other people do to customize there exterior of there cars is really irrelevant to me, iam more "lap time" oriented myself. I just think this will cause a huge change for the GT series. Besides if people can just build there own racecars what will be left to unlock. Thats one of the keys to the GT series racing, tuning, sreetables and working your way up to unlock and race profession racecars.
 
Why can't there be an option to kick out "ricers" if you don't want them in your race?

Barring customization because of ricers is the same as barring paint from being sold because of graffitti
 
As far as I'm concerned, the Amuse S2000 GT1 is a race car that thinks its a street car. I LOVED this car in GT4. I love the S2000 to begin with. This is a super-S2000. Not the Opera Performance one. Not the miniscule Amuse S2000. The car can do up to 170 or 180 mph. I love this car.

The "rice" deal as a negative of vinyl and painting is just different interpretations. Some people think custom race cars, some others think "rice." I just wish most people would stop immediately associating something like this with "rice." Something like this can be as simple as add flame effects to a vintage car or a nicely-done muscle car. It can be someone making their own Corvette in that Velocity Yellow (I still love the black with silver Corvette scheme from the 1999. Why Chevrolet went yellow with the Corvette race cars is beyond me). Let's face it. What are we honestly going to do with "riced-out" cars and "riced-out" designs? We won't have any authoritarian rights over such designs. People can almost design these things almost any damn way they please. And some people like wildly-painted cars like any of the D1GP cars in GT4 including my beloved Blitz Skyline. Earlier this decade, I've seen a Summit Racing Equipment Corvette drag race car painted up with the Summit logo as well as some large sections of the car painted in this sort of color-shifting paint. People have all sorts of creativity. I even have my own. Point is, we're not going to limit this in any sort of way no matter how much we may protest. I tend to believe people can paint up any car no matter what anyone thinks in response. It's not what most people want to read, but our own creativity determines what kinds of cars and car styles we come up with. And if the majority are into any "rice"-style schemes among more professional styles, then so be it. It's just creativity at work.
 
Wow an S2000 with a bodykit:banghead:

Ok let me give you some comparison. The JGTC cars, (Japanese GT) use original frames. For example the Arta NSX (Tsuchiya's) has the original frame with a race engine block, and of course the entire body is widened and completely made of carbon fiber. The only thing that the car has thats original is the frame itself.
Bad comparison since the Honda factory NSX GT500's are silhouettes, they are not based on the road versions of the car. This S2000 is, it is a modified stock S2000. Bascially Amsue took a standard factory S2000 and modded the hell out of it. Yes it has a body kit, yes it is an S2000 hence it is an S2000 with a bodykit.

Back to the S2K, its an interpretation of what a GT S2000 would look and function relatively to (once again). The body is completely carbon fiber and 100% fucntional. The engine is 100% built ground up and is a racing block. None of the drivetrain is original and the same applys for under the hood, and suspension. The entire exhaust system was fabricated from scrap and so on and so on.
I'm not getting into the mechanical upgrades here, we can already do thoes in GT, but with reards to the bodykit, so what if it's functional, I never said it wasn't I was simply referring to the fact that elsewhere you have said bodykits should not be in Gran Turismo yet right now you are supporting a car that has one.

If this is a S2000 with a simple bodykit are the other JGTC machines just cars with bodykits like the Arta NSX. This car was also built with the 2005 Tskuba Super Lap Battle in mind so is that all it takes? A body kit? No I dont think so.
First of all I bnever said it was a simple bodykit, I just said it was a bodykit and it is. It is not the cars standard factory bodywork. And no, once again comparing this to a Super GT GT500 sihouette is not clever, nor is it something I would ahve done or actually did. A GT500 silhouette is a very different machine to the road variant. A silhouette race car is not being discussed here, at least not by me. A islhouette race car is not a modified road car, this S2000 is.

Note: Being against or for doesnt really matter I can care less. Playing Forza some of my cars have kits on them and have performance maxed or considerably high performance indexes and still cant keep up or even be compared to a simple GT1 class car, even tho in the end you would end up spending enough to just buy a racecar. What other people do to customize there exterior of there cars is really irrelevant to me, iam more "lap time" oriented myself. I just think this will cause a huge change for the GT series. Besides if people can just build there own racecars what will be left to unlock. Thats one of the keys to the GT series racing, tuning, sreetables and working your way up to unlock and race profession racecars.
As you said, the top race cars that are built from the ground up can't be matched by a tuend road car. That is what will still be there to unlock. But not all race series use cars that are built from the groud up. In fact, the vast majority of race series around the world use modified road cars. There is no reason you shouldn't be able to make your own in GT5. Ofcourse a modified road car built to GT500 rules will not beat a purpose built GT500 sihouette but that doesn't mean there can't be a race series for production based cars like the many FIA events where if the car has a carbon tub it had to have one in road trim nor does that mean people shouldn't be allowed to create cars they want to and be creative.
 
No actually, its a fact the "Arta NSX is based on a production NSX frame" (Keiichi Tsuchiya JGTC Challenge BMI 2003, Fuji Fast). You cant argue upon fact. I will let you believe what you like, it doesnt effect me and has been proven to be a waste of time distinguishing fact upon opinion. I will wash my hands off and be done with trying to educate I have a Tuner Challenge to compete in thus this is closure.

JohnBM01: Were on the same page I could careless about having graphics or not. Im more function oriented. Looks never won a race, but creativity has always been a part of the automotive world.


Later.
 
No actually, its a fact the "Arta NSX is based on a production NSX frame" (Keiichi Tsuchiya JGTC Challenge BMI 2003, Fuji Fast). You cant argue upon fact. I will let you believe what you like, it doesnt effect me and has been proven to be a waste of time distinguishing fact upon opinion. I will wash my hands off and be done with trying to educate I have a Tuner Challenge to compete in thus this is closure.

JohnBM01: Were on the same page I could careless about having graphics or not. Im more function oriented. Looks never won a race, but creativity has always been a part of the automotive world.


Later.

Dude, you are arguing about things that have nothing to do with the conversation.

Race cars are largely (most series... like the 24hrs Silverstone for example) road legal cars with tuned engines and parts, and body kits to help aero dynamics in some way or another.

And this is the point of this whole conversation:

Should Gran Turismo 5 players be allowed to create and race their own race cars; by means of internal engine and part tuning, as well as external aerodynamic modification and personalized/sponsored paintjobs.

from your past posts in the last few pages of this thread, you are arguing about what is and what isn't a "rice" car, while we are debating why players should be able or not to mod their cars individually.

So far, the only realistic negative opinion on this subject is some users saying that the whole world of GT5 will become a big joke with big Penis and Naked Chicks on car hoods.

Now if you have something constructive to say regarding this issue, go right ahead, else i propose you do not reply to this thread (as you previously mentioned in an earlier post).

Thank you.
 
Oh and btw, i still race in Forza2 online... and well, i think i've seen a naked chick only once, and one of my personal friend made a penis ejaculating for a race, which actually put me in the liter box because i was laughing so hard when i noticed... Aside from that, in the past year of gaming, i haven't seen much more then very basic, bad to literally awesome custom body paints.

I don't see any bad sides on a product point of view to such feature. The only thing is, it does take time to produce for PD, but the reward is "always" worth it.
 
Just to reinstate... there's no control over what content is placed on cars. That's even if someone plasters a picture of Carmela Decsare or Jenna Jameson on the hood of a car. The rough reality is, even the most offensive material on cars is still the work of the people who create the car. A safe alternative could be something like in "Tokyo Xtreme Racer Drift 2," in which you have a pre-made set of vinyls to place on your car. No worries on any explicit material on cars. How would GT5 determine differentiate a clean image from a car with explicit material. I remember one time on rfactorcentral.com where someone posted up pictures of some mod> I think it was the European Touring Car Championship, and some cars had half-naked or naked women on the engine bonnet of cars with the controversial Macau track for rFactor (controversial because it was from SimBin, and no SimBin tracks could be made for rFactor or any other game). Moderators of online games will need to weed out the cars with inappropriate material on them ranging from pictures of pornographic websites or any designs suggestive of inappropriate content. In other words... try as you might, this is a negative of painting up cars that some painters don't care about breaking any sort of rules. I still ask... would you rather your beloved car to just look straight from the factory, or do you want to make a car YOUR car? Think about the people online that have highly-tuned cars that look just like every other car from that lineup. Like a Viper that has a supercharger and Racing Tires with a racing wing. All powerful and fast... but still looks like the same Viper bought from a dealership or earned in a race series. Think about this as we continue to speculate on GT5.
 
I said about this earlier, explicit pics on car bla bla bla, some people could have the option to turn off seeing custom liveries, and just see normal cars, or ones with Pre-Packed vinyls.
 
Next thing, some of these people will be telling us how to race.

And that's the thing. You simply can't tell people how they're going to enjoy their game. I don't like drifting. I have a relative who does almost nothing but drift, and I suggest to him once in a while he try a race. "Sure, in a bit," he'd say, but then he'd drift till he was done with it and quit.

Now I could tell him - and I was tempted a few times when I was bored out of my skull - "Gran Turismo is made for racing, not DRIFTING." But actually, Gran Turismo is made to explore motorsports however you want to. That includes drifting. And part of the drifting scene are some sometimes crazy paint jobs. Many of them look pretty sweet, but some of them I wonder what the art designer was thinking. And by golly, as has been pointed out by others, some of those paint and bodywork jobs are in GT4. The horror...

Are some of you going to tell the board we can't drift if we want to? Since GT5 is coming with a drift competition feature, I think that's going to be a pretty hard sell.

And for pity's sake, you anti-paintshop guys are ignoring the whole arena of enthusiast and semi-pro racing. People get their feet wet in America by joining some auto club or the SCCA. They take their cars on circuits, slap a number badge on the side and race their hearts out. They're hoping one day to get into some serious racing, where they're dealing with sponsors wanting to have their decals on the side and hood of the car, along with an eye-catching paint job. And when they start going serious racing speeds, you can bet they're going to want some aerodynamic kits installed, with nose splitters and spoilers. Are these people "ricers"? Are they stupid? Or is this what racing is all about?

Some of you posters having fits because you might see something cheezy, and telling us what we can and can't have... this is as bad as the political correct thought police in our world. I'm almost as anti-rice as you guys are. I think a stupidly modded car is immature. But lumping the entire motorsports culture in one bag with these nutty kids is just as goofy.

Now, as to the option of using the PC with Photoshop, I'd mentioned that myself a few years ago before I even knew Forza had a paintshop. And while that's a good idea, the PS3 is essentially a computer, and it should be fairly easy to cut back the art tools Polyphony itself uses to give us a very powerful livery designer, probably with USB tablet support too. But giving Gran Turismo PC and Photoshop support would be very forward thinking on Kazunori-dono's part.
 
^ Question is, will PD allow it? I'll tell you like this. My art skills on the computer aren't impressive, but I feel like I can design a paint scheme more meticulously than trying to use a DualShock and pressing buttons to act out every last nuance of the design I'm trying to perfect. My key emphasis for most cars of mine in games is stars and space. I'm a native of Houston, Texas- America's Space City. I think an emphasis on night-inspired designs is important to me. I can already imagine (not going to happen, but just imagine for a moment) taking a Bentley EXP GT and painting it up in blue with gold accents. It would even mean gold wheels. I think it would come down to if PD can trust their gamers that they'll use the car skins to paint up cars rather than take their designs to inspire designs for other PC games. It is probably fitting that the XBOX and XBOX 360 are made by Microsoft. So in a monopolistic way, you can take your favorite cars from FM2 and paint them up with the Microsoft Windows version you have on your PC (granted you're not still using Windows from the early 1990s).

Sony have made computers themselves. I use an HP at home. I could take a series of car skins to paint up using The Gimp or something. I can't really imagine how PD would pull this off. What seems most likely is that we can come up with some single, two-tone, tri-tone, or multiple tone styles for cars (based on "Ridge Racer V") while we only design vinyls to copy and paste on cars. Another possibility is that we could save copies of the skins to a USB flash drive as bitmaps to be edited on the PC. This will mean that we get to edit the skins effortlessly on our PC, export our designs to a USB Flash Drive, upload the data to the PS3, and enjoy. The best possible use of these PC-to-PS3 designs could be to design logos to paste onto the car. If you have a race team with a set style of colors, you'd want to show off your team colors with your logo. I don't have an exact logo for my makeshift race team, so I can't provide a demo as to my team logo. An optional consideration to this would be the creation of a large logo and about maybe one or two smaller logos for other sections of the car.

Which seems most likely to you if we get to paint or make vinyls:

* import skins to PC to edit on PC and export designs to the car
* be able to create a custom team logo on the PC to paste onto the car; no customization of skins
* no ability to modify skins directly, but create a layer on the PC to import to the PS3 to be placed on any car being worked on. Alternative colors are possible as well as paint styles for various cars (for example, a design for 2-door sports cars, a design for small cars, a design for mid-engine sports cars, etc.
* (your own predictions)
 
@ John

Personally I think PD will implement it if it works well and looks right, like damage. I don't think they're as scared of porn or foul language as some of these posters say they are. And besides, we should have the ability to ban or have banned (repeat) offenders.

As for the PC downloading, you may be right on that. Not only do many of us have Photoshop or Corel, there are some decent freeware graphics programs floating around the net. The easiest thing to do would be to allow us to use our PC programs to edit the skins like we do on PC games now. But I'm thinking Kazunori-dono and his fellow samurai don't like being shown up by the likes of Microsoft, and not everyone has an art program. If Polyphony allows custom painting, I think they'll provide us a basic but powerful art studio in game like Forza does, with the option to export skins to PC and Mac. And remember, the PS3 accepts USB mouse and keyboards, so you wouldn't be stuck with using a SixAxis or DS3.

I think it's going to happen. If it doesn't, oh well. But it will make me want Forza 3.
 
Before I get into this discussion I am just curious about one thing: what defines a "ricer"? Can any one please tell me so I don't have to make an ass of my self.

I would persnally define a ricer as a car buildt to visualy represent a racecar/purposebuildt pro car without the power and handling to justify their "mean" look. (mean ment as a positive discription)
 
Before I get into this discussion I am just curious about one thing: what defines a "ricer"? Can any one please tell me so I don't have to make an ass of my self.

I would persnally define a ricer as a car buildt to visualy represent a racecar/purposebuildt pro car without the power and handling to justify their "mean" look. (mean ment as a positive discription)

Try typing 'ricer' into Google Images, it will give you a fairly clear idea. The general rule of thumb is to ask the question "Is it all show and no go?" If the answer is yes, then you have yourself a ricer.
 
The probability of that happen are rather slim. The men reason behind this is that the PS3 console is a self-contained unit. SOny doesn't want players to go away from the console. Second, when you create a console game, the number 1 rule is: everyone who owns the console must be able to perform all the gameplay features if they affect the game experience. In other words, everyone who owns GT5 and a PS3 should be able to mod their cars. A mechanic and menu will be create for that reason.

Games that allow replay editing, can do it in-game, on the console. That however does not mean that you can export some work to the internet (Forza2, Halo3, Skate...) but everything must be done at the source: the Console.

Also, there are Certification rules developer must follow and obey to release products on console, and on the PS3 and 360, one of them is you can't import user-created content from an outside source.


^ Question is, will PD allow it? I'll tell you like this. My art skills on the computer aren't impressive, but I feel like I can design a paint scheme more meticulously than trying to use a DualShock and pressing buttons to act out every last nuance of the design I'm trying to perfect. My key emphasis for most cars of mine in games is stars and space. I'm a native of Houston, Texas- America's Space City. I think an emphasis on night-inspired designs is important to me. I can already imagine (not going to happen, but just imagine for a moment) taking a Bentley EXP GT and painting it up in blue with gold accents. It would even mean gold wheels. I think it would come down to if PD can trust their gamers that they'll use the car skins to paint up cars rather than take their designs to inspire designs for other PC games. It is probably fitting that the XBOX and XBOX 360 are made by Microsoft. So in a monopolistic way, you can take your favorite cars from FM2 and paint them up with the Microsoft Windows version you have on your PC (granted you're not still using Windows from the early 1990s).

Sony have made computers themselves. I use an HP at home. I could take a series of car skins to paint up using The Gimp or something. I can't really imagine how PD would pull this off. What seems most likely is that we can come up with some single, two-tone, tri-tone, or multiple tone styles for cars (based on "Ridge Racer V") while we only design vinyls to copy and paste on cars. Another possibility is that we could save copies of the skins to a USB flash drive as bitmaps to be edited on the PC. This will mean that we get to edit the skins effortlessly on our PC, export our designs to a USB Flash Drive, upload the data to the PS3, and enjoy. The best possible use of these PC-to-PS3 designs could be to design logos to paste onto the car. If you have a race team with a set style of colors, you'd want to show off your team colors with your logo. I don't have an exact logo for my makeshift race team, so I can't provide a demo as to my team logo. An optional consideration to this would be the creation of a large logo and about maybe one or two smaller logos for other sections of the car.

Which seems most likely to you if we get to paint or make vinyls:

* import skins to PC to edit on PC and export designs to the car
* be able to create a custom team logo on the PC to paste onto the car; no customization of skins
* no ability to modify skins directly, but create a layer on the PC to import to the PS3 to be placed on any car being worked on. Alternative colors are possible as well as paint styles for various cars (for example, a design for 2-door sports cars, a design for small cars, a design for mid-engine sports cars, etc.
* (your own predictions)
 
I can't really imagine people being totally against a paintshop. Rather, I'd imagine people just don't prioritize the subject equally.

First! Let's get something straight (I have to do it for myself :lol: ).
Vinyls are graphics.
Paint is the color of the car.
These are two different things and I'll try to keep that in mind...

Paintshop- Absolute must.
GT5 absolutely needs paintshop. It is a very basic feature and prevents users from needing exact replicas (duplicates) of one car... (I've got 3 '01 Civics in my GT4 garage so I can have a red, black, and white 👎 ).
The need for a paintshop feature in GT5 is obvious and near absolute. My only concern for the future of paintshop in GT is PD's tendency to provide a few colors or multiple colors and only allow the option of changing color in arcade mode. :indiff:
That said, this wouldn't make or break the game. :sly:

Vinyls- :indiff: 👍
I'd like to see vinyls in gt5 but I wouldn't say they are essential. With vinyls there is tons of fun to be had creating art (and I like that because I enjoy art, especially in cars). However, if getting a vinyl system into GT5 means more development time, hindered game play online and offline, and at worst, ugly graphics... I'd have to say scrap the idea. :ouch:
I've always wanted to recreate classic cars and create good looking cars but that feature has never been as important to me as the gameplay.

Wrapping it up...
Paint Shop = Essential
Vinyls = Not Essential

Simple as that (just my opinion though :sly: ). :cheers:

(btw, in Forza 1 I did a great martini racing scheme on my Porsche GT2 :bowdown: ... a Good vinyl/ paintshop could do a great job with the BTR from GT4 :bowdown: )

Oh, and JohnBM01,
If you are interested, check this out...
http://ch1.gtchannel.com/ch1/?s=movie&id=368725

With that video in mind, the S2000 GT1 from GT4 is the Turbo version that I assume PD created in the game (based on the car above which runs a 2.3 NA engine producing something over 300hp) (GT4's put out 510 pre-oil change :eek: )
 
No, the proper question would be "Is it all show and noise, but no go?"

If this was related to my "ricer" question (if not, I am sorry for the missunderstanding) it is infact the wrong question.
I posted the question because the word (I feel) is "ricer" is thrown about very loosly by some on this forum.

Try typing 'ricer' into Google Images, it will give you a fairly clear idea. The general rule of thumb is to ask the question "Is it all show no go?" If the answer is yes, then you have yourself a ricer.

I was looking for a definisjon, not pictures, they are hardly the same. It is to me pretty obvies what I would get googleing pictures of this, and it is not what I was wondering about. I wanted the oppinion of the part of the community activly discussing this, where some member use the word "ricer" here and there.

As read "all show and noise, but no go" I asume I was having the right idea..?

Anyway, back to the topic at hand.

We all know that PD are purist beyond most other makers of car/racing games. That's why I never would have doubted PD in putting livery, painting, stikkers, body mods or any other things that would change a cars apperence from it's factory state. I think the way they could make would ad lots of depth to whats allready the most detailed car-gameseries ever delivered to consoles. I'm not even slightly worried it will become arcedie or NFS or what ever.

What some people here need to realize is that GT is becoming a very visual game, take photomode for instance, cockpit view in all cars and so on.

Bodyparts can also be argued as having a benefit for realisme as they change aspects of the cars handling and preformanse.

Another thing that has to be taken in to consideration is that visual customisasion is a big part of the car community, both in the racing and road car scene. This does not apply to the japanese scene alone, but euro, muscle, excotics and so on.

This would also open up and broaden the idea of building purposespecified cars (JGTC, DTM, Rally/WRC/IRC, D1, WTCC, Drag etc.) within their respective rules and sponshorships and the works.

And to those of you who are worried about filth, rasist and other offending designs I'm gonna try ease your conserns. Forza and xbox-live has implemented this in to the license agreement you sign when joining xbox-live, and have to sign everytime you renew a goldmembership, that forbids this kind of thing on the live scene. They have a report system (where you can turn someone in who are braking these rules) enables T10 and MS to contact and deal with people who are not following the rules they have signed for, and in worst case scenario, ban them from using xbox-live. This could easely be implemented to the sony network.

Thank you for reading, feel free to give constructive feedback.
Ps.: If ended up offending someone I am sorry, I did not mean to. ;)
 
At the very, very least, GT5 should implement the ability to change the color of your vehicle; hell, even if it's only to another color for one particular vehicle. I (and others I'm sure) can more than once recall in GT4 being awarded a prize car in a very undesirable color.

I support the old-school Racing Modification which gives you a pre-made vinyl livery, with the ability to have a customizable color scheme and number set. This is pretty much a must if PD plans to implement clans/leagues/etc. -- nothing makes you look more like a legitimate team than identical, or near-identical, liveries. Look at the following various pictures of Falken's racing cars just as an example:

falken-drift-session-20060227061853529.jpg

falken-drift-session-20060227061629140.jpg

falken-drift-session-20060227042726619.jpg


I could go on as there are probably a dozen or more Falken D1 cars using this particular livery, but the point is illustrated well enough. I don't support the ability to place every sticker on the vehicles; rather something as simple as changing the teal/blue scheme to orange/white, or another type of layout entirely, if that's what you desire.
 
not really interested, i would hate to see riced out cars in Gran Turismo

Why not? I hope they let the kiddies rice their **** out to look retarded because I'm going to whomp them in an "American piece of ****" that ISN'T riced and they're just gonna look like tools.

Then again, a proper race-car is not "rice". There's a line between ricer and real race car vinyl livery. However I'm sure you knew that, just making it clear.
 
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