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Guys, since my subscription ended I won't be able to test the NTM on the MX-5 until Christmas. Give us any updates and feedback after you give it a drive.

If anyone has a extra promotion code for a free subscription you can PM it to me. I won't be upset. :)

Cheers!
 
I fooled myself last night. Since I have not kept up with the update, I assumed it was already in.

I recently had my Fanatec wheel repaired and was using the DFGT while it was away. So I was using my main wheel again so it felt different but instead of realizing it was the wheel I thought I was using the NTM lol.
 
I'm really interested in how the NTM is going to feel on the slower cars. I drove the Ford GT a while back and wasn't too impressed. It wasn't terrible, just different.

I fooled myself last night. Since I have not kept up with the update, I assumed it was already in.

I recently had my Fanatec wheel repaired and was using the DFGT while it was away. So I was using my main wheel again so it felt different but instead of realizing it was the wheel I thought I was using the NTM lol.

Haha, thats funny.:lol:
 
I actually managed to shave off a bunch of seconds and now I can hit 1.44s :dopey:

The leaders can hit 1.41s so I'm still a little off. I am now more concerned with being more consistent. Planning on hitting a Grand Am Rolex race 1st opportunity I get. Can't wait

Going to watch the vid here in a bit

I ran a practice session last night and the leaders where at the low 39s, I managed a low 42 with my PB being a low 41 and opt of mid 40... Anyways, go for the race man! Just race at your pace, be consistent and don't make mistakes, at the end you'll find yourself on the top 5 every time!
 
I don't know the Riley car so I'm not sure if 7 seconds is too off pace or not, but in the Lotus this is pretty common. Top times are 1:22/1:23 at Silverstone but some people run 1:31s. I couldn't get lower than 1:26 so far but the two races I did yesterday were great fun. Here's a video of the second one:



That's a brilliant race. Must've been a major joygasm when you left him behind

My guess is those 'poles' at 5:48 have no collision on them cause I thought you were going to collide with them once or twice.

That's a nice track man I'll have to get it one of these days
 
Yeah, you can't hit them, just like the cones in Laguna Seca.

Tried the SRF for a bit just now, couldn't notice much difference but I never really raced a lot with that car.
 
Been playing around with the Roadster MX5, come to the conclusion that the new tyre model has made it less realistic, there is also some bug going on. At Lime Rock i'm getting higher cornering speeds and higher speed on the straights than I was before (much higher, 5mph more in last corner for example) but my laptimes are actually slower than before.

Also the car has been turned into a knife on the fine edge tank slapper, its only a 170bhp car, it should be easy to drive, but unless you're a simracer that is used to driving difficult cars you will have issues getting it around a track, a real life race driver would need a lot of practice to get used to it, saving spins is a lot more difficult and almost feels like they moved the engine of the car to the rear when it starts to go ^^.

A few things the NTM does seems more realistic, but the driving experience as a whole is worse than before (on the Roadster), perhaps one day they will get it right, but not this time.



Cup car seems easier to drive, and doesnt have the speed bug that the roadster seems to have, the Cup Car is still very similar in the tankslapper aspect, just doesn't find itself falling into that situation so easily. You have to be smoother with driving them and much more careful how you distribute the weight.


It isnt all that much like driving a real car though, so a thumbs down from me on the Mx-5 side of things.
 
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That's disappointing to hear. I am not even going to go into the iRacing forum till I try it myself. Its nice they are so passionate over there but, uh, yeah, many obviously need medication.
 
Ultimately it could come down to bugs and setup, the Roadster has this speed bug (where I guess the speedo is reading wrong? But then, i'm reaching 5th gear down the straight of LR which would suggest the speed reading has to be right, you never got 5th gear there before), perhaps they adjusted the gear ratios but the old speed meter remains.

The default setup on the MX-5 Roadster seems a little off (nearly maximum camber and nearly minimum tyre pressure), this could be part of the insanely crap handling. With the NTM the tyres grip much faster, they bite harder and quicker but they also lose grip and understeer earlier so there is a much finer line on how they need to be driven at maximum grip.

On that front it all sounds good on paper, but in practice it doesnt work so well, a lot of complaints about the Roadster, I'm not a fan of the Cup Car either with it but a few people seem happy with that car.

The end result is that its going to be much much harder for new members to get into the sim, the Mx-5 was a rookie car and it was a great way to ease yourself into the sim, the NTM Mx-5 is a much more advanced car to drive and is going to be the cause of much frustration and many new members that don't renew their subscriptions, if it isnt addressed.
 
I don't know the Riley car so I'm not sure if 7 seconds is too off pace or not, but in the Lotus this is pretty common. Top times are 1:22/1:23 at Silverstone but some people run 1:31s. I couldn't get lower than 1:26 so far but the two races I did yesterday were great fun. Here's a video of the second one:

Great job in your first two Lotus races. You did much better then I did in my first race of this season. I was dragging the throttle through Becketts, Stowe, and Priory, which cost me a second a lap. :ouch:
 
Been playing around with the Roadster MX5, come to the conclusion that the new tyre model has made it less realistic, there is also some bug going on. At Lime Rock i'm getting higher cornering speeds and higher speed on the straights than I was before (much higher, 5mph more in last corner for example) but my laptimes are actually slower than before.

Also the car has been turned into a knife on the fine edge tank slapper, its only a 170bhp car, it should be easy to drive, but unless you're a simracer that is used to driving difficult cars you will have issues getting it around a track, a real life race driver would need a lot of practice to get used to it, saving spins is a lot more difficult and almost feels like they moved the engine of the car to the rear when it starts to go ^^.

A few things the NTM does seems more realistic, but the driving experience as a whole is worse than before (on the Roadster), perhaps one day they will get it right, but not this time.



Cup car seems easier to drive, and doesnt have the speed bug that the roadster seems to have, the Cup Car is still very similar in the tankslapper aspect, just doesn't find itself falling into that situation so easily. You have to be smoother with driving them and much more careful how you distribute the weight.


It isnt all that much like driving a real car though, so a thumbs down from me on the Mx-5 side of things.

A lot of guys on the iracing forums are feeling exactly the same as you, and finding exactly the same irregularities, even Jan. Yet to fire up the sim since updating, but it's sad to hear, I loved the roadster.

I'm looking forward to running full seasons in the skippy and SRF though, went a little wild and couldn't resist buying six more tracks a few days ago.
 
I tried the mx5 NTM this morning, have to admit I couldnt even achieve a sub 1minute lap on LRP. Feels pretty different. I've always used the roadster and now it feels more unstable. However on okayama full my time was only .3 off my best.

I know this is a contradiction saying it's unstable yet gets the same times, although it feels like it's achieving this by more power. On the straights my splits are generally quicker.

Only drove it for 20 mins so it's hard to give an accurate description of feel. Hopefully in the coming weeks it feels better as we get use to it or even using setups to drive the car better.
 
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NTM is a total POS far as I can tell. The Late model was feeling so perfect I had plans to go with that on Ovals. IUts no fun now. In my online practice session all every does is spin out. Mass carnage.

I see some people have figured it out and have hit even faster times while the rest of us are wrecking all over.

MX-5 i drove briefly so not much to say yet. Skippy still insanely hard to drive


Thinking I'm just going to stick to my OTM cars whicvh are becoming fewer and fewer. If they ruin my Riley next I'm going to really scream.

I hope people share their builds for the Late model. I dont understand why they keep trying to change the physics so much. Why obsession to become more real??? Juist gonna chase away newbies.

New driver arms looks kinda bad too me too.

Stats system seems busted

Got a frame rate glitch while in a race and wrecked. my car was so toasted. I stayed in the race to keep my iRating from dive bombing but SR took a toll

rough night lol

Starting to think bout rFactor out of thew blue now because I know those devs not crazy enough to go change physics engine and ruin everyones setups and hard work

Forums are ablaze with a bunch of pissed of folks,. Way more anger than happiness tonight. = edit
 
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Bummer to hear all the negative feedback. Does this happen with every new build; all the small glitches and stuff?
 
Hm, on the skippy forums they figured it out. We have to start over from the baseline setup. Ok the Skippy at least feels much better now. Much more predictable. I give them their props for this car it feels like a lil trainer formula on road tires 👍
 
The fixed setup roadster is quite bad I agree. However, after a few laps of tiring warming (I guess) the cup car is very decent. After some practice I could see liking it at least as well as yesterday.
 
Oh btw, at the beginning of my 1st Riley race I was so pumped. But as soon as the pace car starts rolling some numpty runs into the back of riley and ruined me right then and there. I've not even seen people drive that bad in rookie races. At the very least they don't take ya out at the pace lap. I wish people could deranked asap for such sheer silliness.

Wasn't able to go back and replay the pace lap either. I would've put it up on youtube.

Btw, not sure what a GT1 is lol ^
 
The fixed setup roadster is quite bad I agree. However, after a few laps of tiring warming (I guess) the cup car is very decent. After some practice I could see liking it at least as well as yesterday.

Yes, MX-5 Cup not too bad. Spent about an hour with it at Lime Rock. If you get past the cold tire part its decent. On cold tires though, its a handful at the very least. When tires warm up its at least controllable. Seems the Cup car has more understeer also with the NTM, but some crazy entry oversteer sometimes depending on driver inputs. I don't like it at all. I never seem to know what the car is doing like I did before. Maybe more time with it, but still I can be going along just fine and spin out.:crazy: Also it feels like the car is really stiff. Don't get that feeling of the car being planted in the corners or anywhere for that matter. Just my opinions for an hours worth of practice. Best time was a 1:00.2xx. Before I was down around 59.3's and 59.4's.

Just something that strikes a nerve a bit, but why the hell is iRacing going to release the NTM when my screen oscilates back and forth in the pit stall? I know they said the physics are a little weird under 12 or 15 mph, but seriously. This to me isn't standard iRacing practices. Usually they make sure things are good to go don't they?👎

Well, I'm sick of the MX-5 already. Going to check out the Vette. This outta be good. Sebring and night with NTM.:rolleyes:
 
I'm quaking in my boots what they have done to my beloved Legends car. I hope its not ruined. I gotta get some sleep. maybe later this weekend I'll give it a shot. I just cant take more bad news atm. I was really vibing with that little car.
 
I'm quaking in my boots what they have done to my beloved Legends car. I hope its not ruined. I gotta get some sleep. maybe later this weekend I'll give it a shot. I just cant take more bad news atm. I was really vibing with that little car.

Don't go near the legends car trust me.
 
Best time was a 1:00.2xx. Before I was down around 59.3's and 59.4's.

Just something that strikes a nerve a bit, but why the hell is iRacing going to release the NTM when my screen oscilates back and forth in the pit stall? I know they said the physics are a little weird under 12 or 15 mph, but seriously. This to me isn't standard iRacing practices. Usually they make sure things are good to go don't they?👎

Well, I'm sick of the MX-5 already. Going to check out the Vette. This outta be good. Sebring and night with NTM.:rolleyes:

I am not as fast as you are so maybe my experience is a little different. My mistakes were reasonably understandable to me and felt like something I could learn to accommodate.

Though with the beta-level bugs and the roadster being so horrible it makes for a terrible rookie car (series) imho. I was going to re-run the series since I was just getting the hang of it last season. But now I am not sure.
 
If you mean the Corvette C6R, all your old setups will be junk (undriveable tankslapping oversteering messes), it feels more like a car now, the tyres bite much harder and have a stickier feeling at low speed but you have to be careful with the throttle as the stickyness can throw you around, at high speed the transition from grippyness to understeer sliding happens faster and cornering speeds seem lower.

The car is much less stable under braking and sometimes can give you the impression that the brakes are locked up, even when they aren't (which is scary until you get used to it), countersteering oversteer you need to be much more careful because if the tyres are still in the "sticky" phase you will probably find yourself going in the direction of the countersteer as they will bite hard back on in a way that will seem very unexpected (at first). If you're moving faster and the tyres are on or just past the limit into the understeering phase countersteering is safe as per usual. To an extent this is true for all the NTM cars.

Generally the car feels less floaty but requires more skill to drive, especially during braking zones. I tested at Spa using the Road America fixed setup, I was not fast and I crashed it a lot.


As for the MX5 - Reduce the camber on the front and rear down below -2 (i have -1.7 all round), increase the front brake bias to 80% and increase the tyre presures by 4+ PSI all around (i'm currently at 34psi all around). This should make them driveable but probably not fast, adjust from there to improve. If you're running fixed series, you just have to suck it up, I feel sorry for those still running in rookie!
 
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Going to check out the Vette. This outta be good. Sebring and night with NTM.:rolleyes:

OK. Thought the C6.R was going to be a mess and to my astonishment I like it better on the NTM. I did run a tweaked old setup from the OTM in a Sebring practice and it felt decent. Still had some moments where I was spinning out in the 2nd gear turns, but I think I figured that out(the driver). I haven't nailed it down to why yet, but I feel the car better now unlike the mx-5 which went the other way for me. Not a big deal really, don't have to run the mx-5 series anymore anyway. I too feel sorry for people who do though. Thats not iRacing physics. It can't be.:odd:

C6.R 👍
mx-5 👎

@sandboxgod-I did run some laps in the Legends and its different for sure.
 
Could it be that the mx5 feels more realistic but is harder to drive and therefore the people don't like it? I'm just throwing this out there, I've never driven an mx5 and can't really comment on the handling characteristics as i drive a fwd irl so hopefully someone with some good knowledge provides input.
 
I feel like I must be driving a different update to you guys! OK, I haven't spent much time driving the MX5 but I spent more time driving the other NTM cars and they're awesome - in particular the Corvette around Oulton Park is such a thrill.
 
Could it be that the mx5 feels more realistic but is harder to drive and therefore the people don't like it? I'm just throwing this out there, I've never driven an mx5 and can't really comment on the handling characteristics as i drive a fwd irl so hopefully someone with some good knowledge provides input.

Some of the guys who race MX5s for real say the updates have ruined the car, and that it was pretty/more accurate before.

It seems there was a mad rush to get the updates done for S4, there are still lots of problems as stated in the release that shouldn't be seen in a full build (such as camber problems etc).
 
So now they finally fixed the stats server I can study my stats form my 1st Grand Am Rolex race. Didn't lose too much irating and hopefully I can make a come back in my next race and hit the podium

Drove the late model a little more last night and honestly I got my times pretty close to where I was before. I still don't find it particularly fun atm though. But I can see this perhaps appealing to the more dedicated Late Model drivers that really likes a challenge. Just turn up 'Stagger' setting and the back end will spin around all crazy if you're not careful. But you'll gain some speed if you maintain control is my impression
 
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