I like the idea about the sportscar series 👍 . it could be something like the LMES, or the FIA GT championship. I also like the formula 1 idea, not so much as having the actual cars, but having different schemes for the manufacterers. that puts a lot more creativity in the game 👍 .ApolloWe're all hoping that the AI is more challenging but it would be nice to race against a field of your B-Spec drivers, up the challenge if you will. Since the B-Spec grows strength, why not race against it.
AS far as cars, it would be nice to see more era's involved the amount of classics were very nice in GT4, time to build on that and the car cultures. More tuning shops for more cars as well. Maybe even different tire manufactures that have more or less grip to them depending on the car or track?
As far as racing, like I said it would nice to see the Sportscar Series have a GTS and GT championship as well, but you would still compete with LM1, LM2, GTS, and GT cars on track. Just battle for the class victory/championship.
Something for PD and the manufactures to think about for the Formula Car's in the game, since F1 is not in the game, and the cars are a mixture of several cars grouped into one, why not have different manufactures have a Formula car in the game with different abilities. For example Chevrolet, Ford, Audi, Nissan, Jaguar, Renault, Toyota, Honda, BMW, Mercedes, Lotus. And I know the later of the names I listed are in F1 but they wouldn't have to use their F1 cars, just some sort of scheme. It would look much more realistic and give more appeal to that series in the game. And also give you 2-3 tire compounds to choose from. don't go over board on tuning options and no add-on's that you can buy later ie: Turbochargers, just have certain manufactures that have better bottem end and downforce, certain ones with better mid to top, with steady handling. Nothing much and keep it interesting.
Concerning damage I do agree with full damage(needed indeed) but at the same time, could also be freedom of choice for those who don't want damage, so you could choose to turn on/off damage.Team666Concerning damage; if that is to be implemented, it should be full damage, but for those who are not great drivers (and everybody else too of course...) it should be free of charge to repair, i.e. restart the race and the car is spot on again.
Another feature I would like to see is the possibilty to choose my opponents from a list of allowed cars for that particular race. Sometimes races are simply too easy, and it would be great for photos too!
I restarted The 24 hrs of Le Mans more than 50 times to get the opponents I wanted, but it still wasn´t spot on. (My car: Bentley Speed 8 wishlist: Audi R8, Both pescy´s, BMW V12 LMR and Toyota GT-One. Instead of the Toyota I had another Bentley, but it had to go anyways.)
Solid Lifters--SNIP--
Oh, and all the car data should be made available for every car. I'm getting tired of trying to buy a car, or do reasearch, but don't have the basic facts of the car, like vehicle weight, HP, drivetrain, etc.
I like the idea of removing the pace car(annoying piece of S***)and along with that, how about putting it in the race where when your on those rolling starts or the caution is out and and restart is about to happen.another thing: have like real time telemetry of the makes, the tire brand, the status of the other cars(pit,engine,mechanical,accident,out) and position. and when its on b-spec mode, have like a radio communication and pit board.MrGSCoTT- A damage model. It should have been in GT2. It's omission in GT3 and GT4 is unacceptable since Jaret and Labonte Racing for the PSone featured realistic car damage, visual and performance based.
- The ability to blow the engine for mis-timed manual downshifting
- Get rid of the pace car on single lap license tests.
- Online racing!
I love spending time in the dealerships. I did too and I would love to see that back in GT.SagarisGTB^^Yes definately about the tires. Id say a 500-600 hp race car should go around 30 laps on the same tires like the AI in GT3 did. The skylines in the 100lap at tokyo enduro went 27 laps between pit stops, it amazed me how they did it.
Also, I would want the AI to go the same lengh on tires as I do. I hate to go on harder tires just to get a similar strategy on my oponents.
Car info. Kaz said that GT4 was like a car encycolpedia, but there is next to none car info. Either the scrolling like in GT3 or the info screen in the PS1 GT games. I want info, and lots of it. I loved spending time in the dealerships reading about the cars in the older GTs.
Other ideas.
1.C spec racing. Ah this is one of my favorite ideas, especially for enduros and long series racing. What I imagine Cspec is actually Aspec and Bspec put together. You see A+B=C. In a nutshell, Cspec is an entire race team. You drive a car and bspec driver drives as your teamamte. You both share a pit crew which is your own that you train up. You get to be schumacher and Totd at the same time. The downside is that it would be hard to implement. Racing and director isnt usually done at the same time for a reason. Nevertheless, it would be fun to do, going for a 1-2 like micheal and rubens.
2.Online store. Think of it as the GT version of Ebay motors or Autotrader. Say you dont need that 600hp Evo anymore but the game would only give you 10k if you try to sell it. Sell it on GT online store. What if you dont have the car you need in the used car lot? Cant get that tough to get prize car? It would also be a great way to develop the Gt community and trade cars with your friends.
3.Air restrictors. Well its pretty obvious what I mean, You can limit your cars Hp to a lower level to get more Aspec points and get a more challenging race.
4.Control of Turbo boost. So, Your FTO LM is way to fast for those JGTC car races? Limit the power by reducing your boost. Similar to the air restirors but in a way, different. As most of you remember, this feature was in the original Gran Turismo.
5. Back to GT3. Well I hate to say it, but GT4s atmosphere sucks. For GT5, it needs to go back to something like GT3s Menus, menu music, menu color scheme, race music, in-race maps, Speedos etc. GT1 also had some good stuff in this departement but GT4 is not good enough for me. This may be personnal preference, but Id like GT5 to be less like GT4 in this aspect of the game. Also, leave the original courses be. Radioactive green doesnt look that good as the grass of apricot hill.
6. Track creator. You may have heard this before, but it would be a neat feature.
7.Slaloms and skidpads. Yes, in the test section of the game , I want to see what my tuned evo can pull through the slalom. A 600ft slalom and a skidpad test would allow you to run the test and at the end, the game would give you your average speed and your average gs (acceleration of gravity). Your run wouldnt count if you touch one of the cones on the slalom.
8.Online free runs. Just an open track online where you can drive around the track while others do the same, starting in the pits youd wait in a line with other cars (not too long though) and youd drive through the pits and onto the track. You would be able to adjust and repair (if damage is included) your car in the pits. You would have to pass slower traffic and give way to faster cars. I imagine this most on complex srtring.
GT5 needs to bring back all the old tracks from the previous GTs as well as alot more real life tracks. A realistic view would be 5-10, though I would like to think it would still be possible to get all the 2005 F1 tracks, plus some big name tracks like Estoril, Sugo, Mugello, Paul Ricard, A1 ring, Valencia, Donington Park, Brands Hatch, Guia, Dubai, Lausitzring in Oval and GP forms and a Full Nurburgring (GP + Nordschleife).
Also some real life Racing additions would improve the realism. Blue flags and full control in the Pits. If we speed in the pits, Notify us of a drive through penalty,which we must do ourselves. If we drivers ignore this, disqualify us. Make it realistic.