Hello. Well, I am playing the PC version and have to agree with many others in here that the game is plain awesome -after a few settings. First of all some serious changes to the Logitech Profiler have to take place (using a G25) in order for the FFB to work right and the problem is that I found this in the community forums - EA didn't bother to tell us. My pc is quite fast so no input lags, or anything, shift 2 is running smooth at 1920x1080 everything on high except antialiasing (I am playing on a 40" TV at 2 meters distance so AA doesn't make any serious changes). Am on an i7 960, 6gb ram, Ati 5850.
Luckily for the PC there's been a handling mod that corrects the floatness of the cars. After this one the game is just FANTASTIC. Feels like it should.
After playing shift the last two weeks I even feel lazy running GT5. I prefer GT5 graphics, but other than that (and nurburgring, and weather changes and rally
everything else shift does better.
FFB is as strong as it should be. As soon as the car slides it turns loose, gets grip... wheel gets back strong. Everything on the road is felt on the wheel - curbs, jumps, sidewalks, you name it. As stated above I am also so impressed with the jumps. As soon as the car gets on the road it unpredictable how it will act if you are on high speed.
I read the whole thread and what noone mentioned is that the physics are tied with the AI and crash physics. It's all there. I mean, how can a game have realistic physics but not have realistic collisions? Everything serves its purpose and as a whole the result is astonishing! What I really miss and never encountered it in any other game that simbin's titles is FFB info while braking - Race 07's FFB would rock my wheel so hard I could feel braking to my feet through the wheelstand pro..
..let alone the AWESOME sound, millions of upgrade options, tuning, etc.
Only thing that so far - almost reached GT3, the game on Hard, Elite settings is quite easy. I miss the toughness of GT prologue :/