PENALTY SYSTEM IS STILL A PIECE OF ****!!!

With them not addressing the tough penalties, perhaps Kaz is inventing a new utopian type of racing? Where everyone drives within their limit and nobody ever makes a mistake for fear of penalties to themselves or others. Tug at the old heart strings.đź‘Ť

Maybe rubbin' is racin' is now passé? It makes sense for top flight drivers as ambassadors of the e-sport aspect but I'll have some of what he's smoking if he thinks he can tame players with nothing to lose and have the "if you don't go for a gap, you're not a racing driver" mantra.

My fix is instant ghosted slow downs. A quick slap on the wrist then straight back to racing.

(I'd miss the surreal image of a few cars, me included, trying to stop as close to the finish line as we can to scrub penalties though. Made quite a few surprise positions up (and down...) in those last 10 meters to the line.:lol:)
 
I think that a least moving the penalty system away from client and onto server side would be at least a step in the right direction.
This would instantly eliminate bunch of issues and get things going.
 
You obviously missed my comment regarding that, IMHO, half the people racing in DR-A/A+ SR-S races should not be there.

So my advice is, just try and enjoy the racing where ever you seem to end up and don't worry too much about your ranking.

To avoid the heartache of this broken penalty system my best advice is to find a group of friends and just race in lobbies and the very best thing is you get to have a *kick button* :-) This what I am currently doing and using the daily Sport Races as Time Trials only to compete with my friends outside of the lobbies.

Yeah I usually race in a great league where all of this never happens and if an accident does occur, it’s not a huge issue since everyone puts in effort to be clean. I just haven’t had a lot of time recently to dedicate to practicing during the week for it. Hopefully my schedule will clear up and I can get going again.
 
Yea, penalty system is a heaping pile of garbage. Just tried to have to casual fun in the La Sarthe Gr4 race. As usual, completely imbalanced as Veyrons are just 20 miles ahead.

So I went into a corner, grazed the rear bumper of another car, it didn't really affect either of us, and I instantly got a 10 second penalty. I also went around a corner, touched the apex with my tire and got a penalty.

Do they just not want people to play the game? Also lost my S safety rating and my A+ is rapidly plummeting to an A.
 
Yea, penalty system is a heaping pile of garbage. Just tried to have to casual fun in the La Sarthe Gr4 race. As usual, completely imbalanced as Veyrons are just 20 miles ahead.

So I went into a corner, grazed the rear bumper of another car, it didn't really affect either of us, and I instantly got a 10 second penalty. I also went around a corner, touched the apex with my tire and got a penalty.

Do they just not want people to play the game? Also lost my S safety rating and my A+ is rapidly plummeting to an A.

They want you to join the lower ranks. I just got my SR back up to 72 on Sarthe to race on Alsace again (was down to 31). I guess that was not enough. I got the clean race bonus and a red B, lost 8 SR from a dirty driver hitting me over and over until he finally missed, crashed and quit the race. I never got a penalty or SR Down yet down is the only way you go on Alsace.

Oh, miracles happen, next race last to 4th through a mess of laggy cars and ghosts all over the place, clean race again, +3 SR for the near impossible feat. Yet bumbling in the back on a daily C can be up to +26. Not today's C though, seems +12 is the max with only 3 laps.
 
Iam so confused...... whole week i was S again only blue rating races and then today 1 freaking race with some agressive players and iam back to B. It just dont make sense and iam getting real tired of it........
Just don't play Sport Mode, if you are getting real tired of it.
 
But i like sport mode hahaha like racing real people but its a shame it gets ruines by people who cant take a loss

Just did the gr4 race, i started on pole getting some cars in my back first 2 laps people who tried lunching thru the inside i manage to keep p1 but get a panalty and a red rating. I still won with 5sec for p2 but still red rating because of those people who cant race nice.
 
But i like sport mode hahaha like racing real people but its a shame it gets ruines by people who cant take a loss

Just did the gr4 race, i started on pole getting some cars in my back first 2 laps people who tried lunching thru the inside i manage to keep p1 but get a panalty and a red rating. I still won with 5sec for p2 but still red rating because of those people who cant race nice.
I would love to race again in Sport Mode, but in February I always started near the front but I was always getting rammed, so I gave up racing in Sport Mode. I still get sick of reading about members complaining about Sport Mode, and saying how bad it really is. You would think PD knows of the dirty drivers, or PD does not give a dam on what is going on in Sport Mode races.
 
I would love to race again in Sport Mode, but in February I always started near the front but I was always getting rammed, so I gave up racing in Sport Mode. I still get sick of reading about members complaining about Sport Mode, and saying how bad it really is. You would think PD knows of the dirty drivers, or PD does not give a dam on what is going on in Sport Mode races.

PD is going to have to address the penalty system sooner or later, I think they are losing players at an alarming rate. The other day in race A there were only 10 competitors with DR spread from A+ - C and SR spread S - D, that does not sound like a matched field to me. There is not enough to do in Campaign mode to keep players coming back, Sport mode is the foundation of GTS
 
Am I the only person who hasn't had any issues with the penalty system at all? I don't think I've ever received a penalty that wasn't my fault or wasn't deserved. Even if there are mistakes sometimes there is only so much an automated system can do to identify who is at fault; it is VERY difficult to implement these sorts of systems in games where there are lots of online players driving very closely at high speeds.

EDIT: In the video posted above many of the penalties could have been avoided by not sitting on the arse of the car in front assuming that they're going to brake perfectly for each corner. Mistakes and accidents happen; you can remove this risk for yourself by just letting off the throttle a tiny amount before the braking point.
Simply attempt a clean pass on the outside of a driver holding your line. When he fades over from underneath out into you, wait for the penalty.
 
PD is going to have to address the penalty system sooner or later, I think they are losing players at an alarming rate. The other day in race A there were only 10 competitors with DR spread from A+ - C and SR spread S - D, that does not sound like a matched field to me. There is not enough to do in Campaign mode to keep players coming back, Sport mode is the foundation of GTS

The sport player base seems to have stabilized, definitely not going down at an alarming rate.
http://www.kudosprime.com/gts/stats.php?stat_preset=daily_sport_activity

Matchmaking is 'funny'. I have been matched with A/S to E/B yesterday on Alsace, in the same race. One race have three DR.E players. Why am I with over 3k races experience, matched with brand new players. (as far as the game is concerned, likely alt accounts) I've not been qualifying and going from 16th to 5th in lap one, that's not a balanced field at all!

Perhaps PD thinks putting diverse fields together helps with accidents as the field should spread out in theory. At max SR I can still sort of believe there aren't enough players to make a full A/S room. Yet when I get to SR.A or SR.B there is no excuse for putting A/A to D/A rooms together. I had rooms with 3 B/A rest D/A during prime time. Matchmaking seems to favor chase the rabbit style rooms.

With penalties and rammers the field often mixes up and all the diverse skill levels keep on clashing throughout the race. It would be nice if PD prioritized DR and perhaps race count per track for matchmaking as an experiment to see if that will reduce the number of incidents. Since SR punishes both aggressor and victim it's a pretty useless metric to separate the clean from the reckless. It separates sprint race drives from daily C drivers much more than anything else.

To illustrate my point, my first race today
SgPc.jpg


First two laps were utter chaos yet I managed to avoid all of it. However later on a bad track re-entry clipped me for 3 sec penalty and near the end a DR.C driver bumped me wide in T1 then bump passed me for another 5 sec penalty for me, since I'm DR.A. -2 SR for the race.

PD putting these kind of matches together where lower DR always gets the free pass while DR.A gets the penalty makes it nearly impossible to get back up. I finished 6th -275 DR.
 
Last edited:
I am another that has not raced in Sport Mode since February, actually I went several months and did not even touch GT Sport.

I came back and checked it out again about a week ago and did like seeing the Le Mans track and played around offline with that.

First off from reading the forums here it is apparent that PD has done nothing to fix the atrocity that they turned what started as a penalty system that needed work into the total train wreck of a system that has been in force since earlier this year.

Also from playing on the new track it seems again they have gone from one extremes to another of allowing track limits that originally one can cut some corners on certain tracks with the whole car being off of the actual track surface with no penalty.

Now it is to the other extreme where on some places if you touch the curb by 2" with the cars tires while basically the entire car remains on the actual designated racing surface will result in up to a multiple second penalty.

Not seeing myself rejoining Sport mode any time soon as a result.

One thing is that a gamers DR rating should not be on a fluctuating scale but as you earn and move up the ranks then that DR rating should be permanent, you do not gain and lose driving skill sets in each race run.

Now perhaps gaining those higher DR rankings should be harder initially and just like FIA points strength of field, start and finish position affect the point rankings as far as further advancement but never to a point where you actually lose a DR ranking class.

You may stay at the very bottom of your DR ranking and never advance further but you will never be able to tank a ranking to cherry pick racing opponents and get easier race wins as it should be.

SR ranking on the other hand should fluctuate up and down the rankings as it indicates style or manner of racing within your current classification.

The penalty system needs to treat all classes of drivers equally in how penalties are distributed, quit penalizing those that are being run into and yes there are areas of the track that applying brakes which results in a car hitting you from behind should be penalized as brake checking.

Also ALL PENALTIES should be either assessed at the end of the race or require a stop n go penalty with no service performed to the car on pit lane to remove the penalty prior to post race.
Name a RL racing series that allows a competitor to randomly during a race on a hot track slow to an unsafe pace without being the result of mechanical issues without being Black Flagged or DQ'ed.

From a racer safety point it will never be allowed and the same should apply within game.

Also as far as track limits I still think that the easiest solution for both fairness and simplicity to make all corners on all circuits the same and that its to require that the inside set of tires on the car must be FULLY WITHIN the white lines that designate the tracks racing surface outer boundaries.

It makes no difference whether inner or outer radius corners or even down a straight if you do not keep 2 tires fully within the tracks lines you will be penalized regardless of the circuit or sector of track involved.

Hard to get much easier for all to understand such a simple as it is the same everywhere concept than that while still allowing the use of a tracks curbs as intended by the tracks designer.

When you are trying to have a racing game designed for the masses you must be fair but you must be uniform in the rules process and the handing out of violations for not abiding by the rules.

What hardcore racers deem something that they are or may be okay with the casual gamer probably does not. It will take both types to keep the game relevant to the studio with the numbers to justify to keep supporting it.

I for one just do not see that Sport mode currently offers the experience I find enjoyable with all of its current issues so I will continue to watch it and if it gets changes I feel are beneficial perhaps I will revisit it in the future.

I do hope that PD is able to correct the issues that need to be corrected.
 
Last edited:
This has probably been mentioned as I haven't read the entire thread. But the penalty system could somewhat mimic what NASCAR does. they could implement the double-line/single-line process. If you pass on the outside of the single-line and gain positions....that's ok. If you pass on the outside of the double-line and gain positions, you must give back those positions gained or get a 5-10 sec penalty. In addition to that, if you run someone off of the track, that should be an immediate 5 sec penalty. If you bump someone and not gain an advantage, then no harm no foul.

I know this may seem overly simplistic, but I think it would work.

Keith.
 
This is like the old gun adage really. Guns don't kill people, people kill people.

The penalties exist but people still insist on taking risks. Naively taking it for granted that with the system as it is now, the person behind won't go for the half gap...until they do.

As I've said, the new system suits me as I don't take risks and I'm looking for the people that do so I can give them a wider berth. I don't finish as high up driving like that but cutting my losses over losing a position is a lot better than being involved in an incident.
 
Simply attempt a clean pass on the outside of a driver holding your line. When he fades over from underneath out into you, wait for the penalty.

I wouldn't attempt a pass on the outside unless I was absolutely sure I was going to make it anyway. Even then if I see someone drifting over towards me I'm going to let off the throttle to drop back a bit if there's time.
 
I wouldn't attempt a pass on the outside unless I was absolutely sure I was going to make it anyway. Even then if I see someone drifting over towards me I'm going to let off the throttle to drop back a bit if there's time.
That's the argument though, is people shouldn't fear attempting an outside pass in fear of getting a penalty because they were bumped by the inside driver. That's not racing, that's damage control.
 
I wouldn't attempt a pass on the outside unless I was absolutely sure I was going to make it anyway. Even then if I see someone drifting over towards me I'm going to let off the throttle to drop back a bit if there's time.

But you as a racer has just as much right to your line on the outside without being hit as the guy on the inside does to not being dive bombed and hit from the inside.

It is a legitimate legal racing tactic to hold your outside line and forcing the inside car to not be able to drift wide and maintain momentum therefore needing to reduce speed to avoid contact with the vehicle in their legal outer racing line.

Done correctly on the right corner it can result in the outer car being able to maintain a higher momentum and pulling in front of the other car taking the position. That is considered properly applying racecraft and setting up the pass for position.

Racing is not about giving up or in to a position that you have a legal right to maintain and hold. As long as you maintain your outer line and do not turn down into the inside racers line cutting them off then it becomes the inside drivers responsibility to maintain their INNER line as well and not drift into your line causing contact.
 
The inside driver has the legitimate line and there's likely a converging line with the driver on the outside. Putting trust on the car you're overtaking is foolhardy as they're well within their rights to squeeze on the exit if it's a quicker corner. Slower corners, you'd better be 100% sure they (and yourself...) have full car control if you're committing to wheel to wheel. I've seen A+ mess up so there's no way I'd put myself in that position. As Moglet said, you've got to be sure while leaving yourself a get out clause.

This is GTS racing with a minefield of penalties. Discretion is definitely the better part of valour.
 
The inside driver has the legitimate line and there's likely a converging line with the driver on the outside.

The inside driver may have what is considered the preferred line but that does not make it the only legitimate racing line by a long shot.

Now considering we are dealing with a game where race craft is in many cases totally nonexistent, a penalty system that has no clue to properly assign blame or dispense penalties to the correct guilty party that actually is the cause of a contact incident I can agree that in most cases it would not be wise to pursue the outer line strategy in most cases within this game.

But to make a statement that insinuates the driver taking the inside line is in the right and the outside driver is in the wrong or made the wrong choice of lines because the inside driver may drift into the outside line and converge or contact the driver maintaining their position in the outside line is in sense giving the driver in the inside line the right of way to the entire race track through that corner which is would be incorrect.

Each driver is entitled to their line on the track and if that line crosses which would cause contact to another racers car then it is the responsibility of the driver that is encroaching on the other drivers space to back off, alter lines or get on the brakes to avoid contact period.

May not always be the smartest move but it is legal and allowed, just in the game the wrong party is the one that usually gets punished but that does not make it correct.

Just another area that the game usually gets it wrong as compared to real world racing.
 
PD is going to have to address the penalty system sooner or later, I think they are losing players at an alarming rate. The other day in race A there were only 10 competitors with DR spread from A+ - C and SR spread S - D, that does not sound like a matched field to me. There is not enough to do in Campaign mode to keep players coming back, Sport mode is the foundation of GTS
Spot on fastone! Cheers:cheers:
 
Also ALL PENALTIES should be either assessed at the end of the race or require a stop n go penalty with no service performed to the car on pit lane to remove the penalty prior to post race.
Name a RL racing series that allows a competitor to randomly during a race on a hot track slow to an unsafe pace without being the result of mechanical issues without being Black Flagged or DQ'ed.

The reason you don't see this IRL is because most drivers don't drive like idiots because they would wind up with mechanical issues for ramming people like they do in GTS. Also the races are too short whereas IRL a stop and go wouldn't ruin your race. I wouldn't want to have to serve a stop and go because I got a penalty because somebody hit me.

Racing is not about giving up or in to a position that you have a legal right to maintain and hold. As long as you maintain your outer line and do not turn down into the inside racers line cutting them off then it becomes the inside drivers responsibility to maintain their INNER line as well and not drift into your line causing contact.

I completely agree with this, but a lot of people see this as an opportunity to nudge you off the road. Racing at la Sarthe last night I gave a car plenty of room on the inside coming out of the Porsche curves and he slid into me and took us both out. Had I not moved over he would have hit me in the rear and sent me off anyway. SMH :rolleyes: I love side by side racing, unfortunately not enough people can grasp that concept or execute it properly.
 
The reason you don't see this IRL is because most drivers don't drive like idiots because they would wind up with mechanical issues for ramming people like they do in GTS. Also the races are too short whereas IRL a stop and go wouldn't ruin your race. I wouldn't want to have to serve a stop and go because I got a penalty because somebody hit me.

The penalty system assigning blame incorrectly is part of the problem but not all of the problem.

First off you must change a persons perception of the rewards of committing an infraction that results in a penalty and whether the end result is actually a gain or a loss. Not being able to scrub off penalties in race other than doing a stop and go will result in most penalties at races end result in a loss of position and points gained.

Granted if the penalty system stays the same then as people figure out hitting someone or dive bombing for position results in negative end results then yes innocents will pay as well.

But you as an innocent are paying now, so maybe at least it would change some drivers mindsets and and hopefully the frequency of contact incidents would at least diminish greatly.

Enough of an improvement with fewer contact incidents would be a win to an extent for the clean racers over what is currently in place.

Also SR rankings and matchmaking need to improve, make it much harder to advance above a SR C ranking and even if matchmaking has to have only smaller car fields to put the crashers and rammers in races with only their kind.

The clean racers I think would rather race in a smaller field of say 11 or 12 clean racers than a larger field that they are constantly being knocked off the track if that is what was required.

The whole point what PD has been doing for the last 4 or 5 months is not working and in many ways is worse than what was in place at launch.

At least try things that may help the issues, I think there is enough outcry that PD should be able to tell that Sport mode needs some additional work.

Doing nothing itself seems to be thinning the Sport mode ranks and the bad part is the racers that are saying I have had enough and leaving are mainly those that want to race in a more realistic clean racing environment.
 
Well it's true that not racing works better than racing. After my first race on Brand's hatch where I ended up with 2 penalties from a bad track re-entry and a double bump pass (first in the back to push me wide then on the inside to finish me off) I stayed well back. This is what the first few laps on Brand's hatch look like in SR.B (41)

PSN went down in lap 3 kicking everyone out it looks like, cost me 1552 DR.

The next race I tried one more time to race at SR.B, got bumped off three times. A clean pass is no good if the person behind simply bumps you off the next corner. I didn't get any penalties, licked my wounds, and traded in another 302 DR, this time getting to high SR.B. (63) 10 people quit that race...

Next race I got bumped around right at the start again, then spun out into the pit lane in lap 3 and figured screw that, fill up the tank, drive the rest in fuel map 6 sparing my tires, finished 5th, 42 DR loss, and got to low SR.S (81)

The race after I simply followed at a safe distance wait until the cars drive each other off or themselves, advanced to max SR, 151 DR gain. One more race at max SR.S, still stupid match making, again letting everyone take themselves out, finished 5th again (forgot to pit, could have had 4th if I didn't have to do a lap at map 6 rolling out where possible) for 270 DR gain.

Ergo, just don't race. Follow at a safe distance, get a little closer then back off again in time. On Brand's it doesn't take long before they leave the track... Then the penalty system is indeed absolutely fine! It's still just a driving simulator after all.



The lead driver may take whatever line he chooses, and has first preference of corner rights. Now, if proper overlap Is achieved entering a corner and 2 cars are side by side with the chase cars nose up to around the side mirror or even, it is both drivers responsibility to maintain their lines.

Yep, that's what I go by and actually if I'm not fully side by side I will back off even though proper overlap is already achieved much sooner. However even then people will turn into you and you end up with a penalty if you are a higher DR level.

And even though you might be ahead with the rear car only a nose next to your rear bumper, the game will often still penalize you if the other car doesn't back off and drives into you.
 
Last edited:
Well it's true that not racing works better than racing. After my first race on Brand's hatch where I ended up with 2 penalties from a bad track re-entry and a double bump pass (first in the back to push me wide then on the inside to finish me off) I stayed well back. This is what the first few laps on Brand's hatch look like in SR.B (41)

PSN went down in lap 3 kicking everyone out it looks like, cost me 1552 DR.

The next race I tried one more time to race at SR.B, got bumped off three times. A clean pass is no good if the person behind simply bumps you off the next corner. I didn't get any penalties, licked my wounds, and traded in another 302 DR, this time getting to high SR.B. (63) 10 people quit that race...

Next race I got bumped around right at the start again, then spun out into the pit lane in lap 3 and figured screw that, fill up the tank, drive the rest in fuel map 6 sparing my tires, finished 5th, 42 DR loss, and got to low SR.S (81)

The race after I simply followed at a safe distance wait until the cars drive each other off or themselves, advanced to max SR, 151 DR gain. One more race at max SR.S, still stupid match making, again letting everyone take themselves out, finished 5th again (forgot to pit, could have had 4th if I didn't have to do a lap at map 6 rolling out where possible) for 270 DR gain.

Ergo, just don't race. Follow at a safe distance, get a little closer then back off again in time. On Brand's it doesn't take long before they leave the track... Then the penalty system is indeed absolutely fine! It's still just a driving simulator after all.






Yep, that's what I go by and actually if I'm not fully side by side I will back off even though proper overlap is already achieved much sooner. However even then people will turn into you and you end up with a penalty if you are a higher DR level.

And even though you might be ahead with the rear car only a nose next to your rear bumper, the game will still penalize you if the other car doesn't back off and drives into you.


Dont feel alone, I cant say the racing is much better in SR S lobbies. I got spun and knocked off track L1 T3 at Brands 2 races in a row by the SAME DRIVER!!!!!
Its really hard to tell if these accidents happen because some are just too aggressive or if its because they are playing with the DS4. Dont get me wrong, there are some extremely good players using the DS4 but PD builds so many little aids into the DS4 it can be tough to out qualify some of the not too steady players. When you watch a race replay they are over steering the car so bad watching the replay almost causes motion sickness, yet every 5 or 6 laps they can pull one lap out of the bag for a good qualifier. The problem is the way PD programmed the game with the DS4 they dont lose any speed for all of the over steering and constant steering corrections, throw in not enough time lost brushing the wall or driving off road and some DS4 users get real tough to pass because if they cant drive a straight line down the straights how do you expect to be able to corner side by side with them without contact. Throw in PD's wonderful penalty system and a steady consistent driver is likely to draw a penalty because the "twitching" driver turned into your front end mid corner, because the contact was with your front end PD assumes you initiated the contact and you are awarded with a 3-5 second penalty for your efforts. When using a wheel while going down a long straight your on screen "stopwatch" can have a blue arrow up but as soon as you make any steering correction your "stopwatch" arrow goes red and you start losing time.
 
Dont feel alone, I cant say the racing is much better in SR S lobbies. I got spun and knocked off track L1 T3 at Brands 2 races in a row by the SAME DRIVER!!!!!
Its really hard to tell if these accidents happen because some are just too aggressive or if its because they are playing with the DS4. Dont get me wrong, there are some extremely good players using the DS4 but PD builds so many little aids into the DS4 it can be tough to out qualify some of the not too steady players. When you watch a race replay they are over steering the car so bad watching the replay almost causes motion sickness, yet every 5 or 6 laps they can pull one lap out of the bag for a good qualifier. The problem is the way PD programmed the game with the DS4 they dont lose any speed for all of the over steering and constant steering corrections, throw in not enough time lost brushing the wall or driving off road and some DS4 users get real tough to pass because if they cant drive a straight line down the straights how do you expect to be able to corner side by side with them without contact. Throw in PD's wonderful penalty system and a steady consistent driver is likely to draw a penalty because the "twitching" driver turned into your front end mid corner, because the contact was with your front end PD assumes you initiated the contact and you are awarded with a 3-5 second penalty for your efforts. When using a wheel while going down a long straight your on screen "stopwatch" can have a blue arrow up but as soon as you make any steering correction your "stopwatch" arrow goes red and you start losing time.

Ha, I use a DS4, you can be plenty steady and consistent with it. It does seem some users use the d-pad for steering though! A little trick for more steady steering is use the rotational part of the sticks, instead of just moving it horizontal, push the stick against the edge and rotate it up and around.

I never changed the sensitivity though. I've seen posts telling to dial up the sensitivity for DS4 use but wouldn't that cause that twitchiness? It's part lag as well amplifying any minor steering correction the other driver makes. Just choose a line coming out of the corner and don't touch it until the next corner, it's not that hard. (after thousands of races :))
 
Lag, your PS thinks you touched his rear bumper. Game doesnt see that it had absolutely no affect on the other car because penalties are handed down by your PS, not the server, all your PS knows is that your front bumper occupied the exact place on track that his rear bumper did at that exact point in time.

I would actually interpret that as the game felt he was cutting the corner (right side over grass) but yea.. the system has no context for why that happened and can't see that it wasn't any actual benefit. If it was for hitting his rear then that is also stupid.

Not sure why there is so much detailed discussion about how to race. There is some rubbing in racing and it is hopefully accidental. You can't have fun, close races with people by staying a mile away from everyone at all times. Putting big penalties on every little thing isn't going to make people race better.

I liked the system before because at least then I could race with good people and the penalty system didn't interfere too much. Now its like, even if I'm racing by myself and unintentionally barely cut a corner, I get some massive penalty. And a 5 or 10 second penalty isn't just 5 or 10 seconds.. That doesn't count all the awkward time you spend attempting to slow down, then speeding up to get out other peoples way, then slowing down again to get it to drop off and it wont so now you're just wasting tons of time to get this stupid timer down.

It's silly that I watch a race with some of the best people playing and the entire grid is driving around with penalties. It should not be like this.
 
Back