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- Wellington
Safe to assume this VGT has no sort of hybrid tech in it? Or maybe just like, a minimal amount of it...?
It reminds me a lot of the Vulcan.
Safe to assume this VGT has no sort of hybrid tech in it? Or maybe just like, a minimal amount of it...?
Ye, minus the taillights that could kill a child if they ran into itIt reminds me a lot of the Vulcan.
Worry no moreAnother issue I have with the Chaparral is how it looks like the only way a driver could fit is is you chopped their legs off.
Worry no more
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It went from mild to intense to just straight up hell. Just need to settle the whole discussion down before it becomes a massive crapshow.
It's more about not having the constraints of reality to allow for potentially wild and outlandish vehicles.
Well, the 2X was conceived as an LMP.
Keep in mind you're all complaining about the realism of the engine of a car (does this actually change the way it drives?) in a game where adding negative camber just makes you go slower.
Is any of this actually simulated in game? I don't think so.In the particular case of the Chaparral laser drive, I'd say it would significantly effect the way it drives.
For starters, you've got a power plant that pushes the car directly like a rocket engine instead of driving the wheels. No wheel slip, ever. How that power pushes on the frame of the car relative to the centre of mass should result in a significantly different driving experience. If it's on the centre of mass you'll have no control of the attitude of the car through the accelerator. Above and your control will be reversed form a normal car.
Then you get the fact that there's a whole heap of weight of batteries and laser ancillaries that need to be distributed around the car. The suspension has to be able to deal with the fact that the drive is pulsed at (probably) a very high frequency. Unless the vertical components of the laser drive are incredibly well balanced you'll get vertical moments as well. I imagine that dynamic control of the laser and it's cavity would probably be necessary. Air flow around the car will be massively effected, because the laser has to essentially drive huge amounts of air out the back at high speed. Where does that air come from and how is it fed to the heating zone?
Technically, if you had a whole bunch of these racing around at the same time they would significantly affect each other by preheating air. And probably all the explosive pressure waves would wreck the road, the scenery and any spectators in short order. Assuming that the cars were build to withstand it.
And that's just the driving stuff, before you even get into how impossible an engineering task it is. It's not technically physically impossible, but it's so far beyond any concept of energy storage and materials science that we can even plausibly dream up that it might as well be. It's not a concept, it's the car equivalent of a ten year old's wet dream about being Superman.
The camber thing is wrong but it's a minor kind of wrong in the scale of things. The game is still pretty realistic as long as you don't mess with the camber too much. The Chaparral might as well be a Wipeout AG ship for how realistic it is. Seriously, if you can accept the Chaparral as moderately realistic you can accept anything.
Is any of this actually simulated in game? I don't think so.
What I mean is that the game has much bigger issues than how possible a car is. Even if it did simulate all those things (does anything?), it wouldn't save the tire model.So your point is that it's unrealistic AND they've half arsed it by not even bothering to simulate it?
Well hell, sign me up, brother! Let's have some more laser cars!
What I mean is that the game has much bigger issues than how possible a car is. Even if it did simulate all those things (does anything?), it wouldn't save the tire model.
What I mean is that the game has much bigger issues than how possible a car is. Even if it did simulate all those things (does anything?), it wouldn't save the tire model.
Cool.
Personally, it's nice to see the VGT roster still expanding.
Though I wonder why there's been silence for this long from those manufacturers already listed.
First, something that I just need to get off my chest: These arguments are perfect examples of what is wrong with the community specifically in this section. One guy says he loves this, someone comes along and tells them what they like is a waste of time/space/resources or whatever else, usually because they didn't get their shiny pixelated representation of the car or track they so badly like. I'm not saying either side is correct or horribly wrong nor am I saying no one is allowed to have an opinion but can we at all have a discussion free of all the attitudes?
Just felt like letting that out because it honestly feels like toxicity rules here,.
Back on topic: Regarding this itself, I'm really interested in it. I know its yet another non FIA thing in the game but given this is PD, I'm not convinced it means jack when it come to content so frankly I'm not bothered. I'm very curious to see what they have come up with.
Yep, sure. 👍Maybe they were waiting on what PD did next?
It's a discussion board, and people discuss stuff in a impassioned or heated manner but rarely come to school yard remarks and even if they did a mod is close by to restore order. In general I don't see how this detracts from concerns in regards to an unexpected return of VGT or those who are excited due to the general like of them. I mean the same heated debate here isn't all that different from what I've seen you partake in on the Motorsports sub-forum so why is it somehow different?
While I agree the Motorsports section itself is all heated at times, most of the time I only seem to see the same two starting all the mess (although the big explosion in posts after the finish of a big race unexpectedly bought a lot more of it all at once) whereas here, it seems like its so much more prevelent. I'm not saying its detracting from the VGT, but it just seems at times it seems like you can't have something to like about GT without being shot down because you don't agree (and to a degree, the other way around). Maybe its just me seeing how things just seem so much more conflictive in general everywhere, but it feels like this portion just has gotten more toxic the years, its getting harder for me to tell at times what is a discussion and what is a argument.
This sub-forum is no more dividing at times than the GT6, GT5, GT4 and so on. Nor is it any more or less heated than every F1 GP thread during the season, WEC happenings, crazy race finishes, and even silly NASCAR rules on a dart board. I'd say true anger and unrest happens on the opinions sub forum but even then its manageable.
And to be honest discussions do create debate many times, what so bad about that, it's when debates become a verbal fist match that is an issue. Also I don't see anyone being called out for simply liking that a new VGT is coming.
There is a countdown timer to Geneva at Fittipaldi's homepage and also this :
A blurred side profile of the car that looks like it is going to be mid-engined supercar (or hypercar?) which likely also from what I've seen is gonna be like hardcore track car (Vulcan, P1 GTR, FXX K etc)
Look like a Stratos merged with a Diablo GT2.There is a countdown timer to Geneva at Fittipaldi's homepage and also this :
A blurred side profile of the car that looks like it is going to be mid-engined supercar (or hypercar?) which likely also from what I've seen is gonna be like hardcore track car (Vulcan, P1 GTR, FXX K etc)
It is like trying to cross a thin-wired bridge & below you are spikes ... this is GTPlanet's (important-discussions) in the nutshell.It's not the discussing part, it's the tenacity of the discussing.
It went from mild to intense to just straight up hell. Just need to settle the whole discussion down before it becomes a massive crapshow.