Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
  • 12,209 comments
  • 1,202,156 views
Hi, i've a question hope you can answer me. I wanted to know if the season pass will be available on PS store at the launch of game. Thx for reply
 
Weird how Acura, the luxury branch of Honda, is competing against Honda in the DPi program. When it comes to racing do they have no connection whatsoever?
 
Weird how Acura, the luxury branch of Honda, is competing against Honda in the DPi program. When it comes to racing do they have no connection whatsoever?

Honda don't currently have a DPi car, it was rumoured back in February that they were going to enter it with Penske but it's been passed on to Acura I guess
 
Not sure if this is PC1 or proposed for PC2, but if one is taking part in a custom championship is there an option to restrict switching cars throughout the duration of the series?
 
Not sure if this is PC1 or proposed for PC2, but if one is taking part in a custom championship is there an option to restrict switching cars throughout the duration of the series?

According to this: http://www.projectcarsgame.com/onlinechampionships.html

It says you can "assign cars", don't know if you can lock the cars though, but you do have the ability to apply penalties, DQs and even bans post race
 




"One of the pre-order content packs..." How many packs are there? I thought that only the Japanese DLC was supposed to be a pre-order bonus, while the Motorsport Pack would be part of the season pass. Unless there's something I've missed.
 
I thought that only the Japanese DLC was supposed to be a pre-order bonus, while the Motorsport Pack would be part of the season pass. Unless there's something I've missed.
I think that's exactly what was been said. At least I interpret it that way.
 
September really can't some soon enough. If the driving physics are as sumptuous as claimed, on this many tracks, with this selection of cars, this is going to be something unprecedented. I really hope they pull everything off seamlessly, especially online.

The word "if" is pretty significant here. Not everyone who has tried it is over the moon about the physics and feel. Yet the hype train on these forums is full steam ahead.

My guess is it will depend on where you are coming from. From Forza and GT the physics/ffb may delight but from rf2, ac, automobilista and iracing they may disappoint. Hopefully not but based on what a number of people with experience have posted it is a very real possibility.
 
The word "if" is pretty significant here. Not everyone who has tried it is over the moon about the physics and feel. Yet the hype train on these forums is full steam ahead.

My guess is it will depend on where you are coming from. From Forza and GT the physics/ffb may delight but from rf2, ac, automobilista and iracing they may disappoint. Hopefully not but based on what a number of people with experience have posted it is a very real possibility.
Multiple people report it feeling like rf2. We'll see if that's true but if it's even close, with all the content and features, this game will be the best value and bang for the buck ever.
 
The word "if" is pretty significant here. Not everyone who has tried it is over the moon about the physics and feel. Yet the hype train on these forums is full steam ahead.

My guess is it will depend on where you are coming from. From Forza and GT the physics/ffb may delight but from rf2, ac, automobilista and iracing they may disappoint. Hopefully not but based on what a number of people with experience have posted it is a very real possibility.

or not...

/edit

@FuriousDemon
I'm one of them but with the advantage of being way more balanced - namely those rumble strips in rF2... :ARGH:
 
The word "if" is pretty significant here. Not everyone who has tried it is over the moon about the physics and feel. Yet the hype train on these forums is full steam ahead.

My guess is it will depend on where you are coming from. From Forza and GT the physics/ffb may delight but from rf2, ac, automobilista and iracing they may disappoint. Hopefully not but based on what a number of people with experience have posted it is a very real possibility.
Can we see some of these posts?
 
@The_American

What can you tell us about the ability of filling in the online championship by AI exclusively? I remember that you had the idea but it was not certain. Do you have any news about that? With the nice list of circuits, this would really be a great addition for offline players.
 
Can we see some of these posts?

I don't mean to say that pCars 2 won't feel good. I am rooting for it and unless reviews are a disaster I will buy it. I was in WMD and enjoyed the experience fully even though I didn't care too much for the finished product that was PC1. But I am skeptical of the hype train here.... all good comments and no negative ones? Really? No sim currently available has that going for it.

Here are a few quotes as you asked for:

1) I'll preface my comment by saying, "just my opinion"... but if you expect PC2 to have the feel and FFB detail of AC, you may be disappointed. Unfortunately, it just doesn't. I don't know what it is about the 'Madness' physics engine, but PC2 still doesn't allow you to feel the contact between rubber and road at anywhere near the fidelty of AC and there's nowhere near the sense of detail from the road surface itself. There's still something slightly odd about the sense of weight transfer too. (Once again - this all "just my opinion.")I do hope that changes before release, as I'd genuinely like to enjoy it more.

2) Hey guys, I haven't read previous messages but I want to say I went to a friend's home this weekend and tested Project Cars 2 in his Fanatec V2 wheel. I was super optimistic about the road feel and when I fisrt jump in the first car (Ford Escort MK1 RS 1600) I was totally disapointed, I could not feel anything, not a simple bump. It was like the wheel was turned off. I would like to know, specially from someone that has the same wheel if it is actually like that in this build because I suspect his wheel is badly misconfigured.. I also give a try to the Ferrari GT3 which seems better and the X-Bow which felt the best of the them. I didn't have a chance to tweak the game and wheel but I would like to know your opinion. Was thinking about pre ordering the game but that experience was a totally let down. Not hoping a miracle but I expected more.Thanks.

3) Yes. I have daily access to PC2... but to be honest, I haven't been driving it much because:
1. I prefer the physics and feel of AC by a country mile.
2. All attempts I made in the past to draw attention to the limitations of the things I described above remain unsolved.
3. All attempts I made in the past to draw attention to the limitations of the things I described above remain unsolved. :P
To be honest, I'm also totally disinterested in the 'game' features of sims. All I care about is driving on great tracks with great cars and for it to feel as authentic as possible. P.S. BTW, don't get me wrong. PC2 will still be "fun". It just doesn't get you as close to the feeling of driving the real cars as I'd like

4) And from Jordan at this site at E3:
We experienced Project CARS 2 with both a wheel and a standard controller. Unfortunately, this aspect wasn’t as impressive as the sights and sounds.Driving the Ferrari at Algarve, the gamepad felt twitchy and disconnected. Even after a few laps, we felt uncomfortable and frustrated, constantly making awkward steering adjustments to keep the car on the racing line. It was not fun to play, and we were ready to put the pad down and move on to the Logitech wheel.We chose the same car and track combination with the wheel and, although it was better, it still wasn’t ideal. There was an unsettling disconnect between the car’s behavior and our inputs — there just was no “feel” of what the car was doing. We blame this on the virtually non-existent force-feedback through the G29, which was weak and muted.To test, we tried cutting corners, throwing the stiffly-sprung 488 GT3 car over the tall yellow curbs at Algarve. Unfortunately, this had no obvious impact on the car. The force feedback was completely silent, offering no indication that we had just driven violently over a large concrete sausage.
 
The word "if" is pretty significant here. Not everyone who has tried it is over the moon about the physics and feel. Yet the hype train on these forums is full steam ahead.

My guess is it will depend on where you are coming from. From Forza and GT the physics/ffb may delight but from rf2, ac, automobilista and iracing they may disappoint. Hopefully not but based on what a number of people with experience have posted it is a very real possibility.

You must be talking about that ONE comment in ONE video following E3 by the Team VVV guys. That's the ONLY one I have seen/heard.

I'll take the pro drivers and WMD members who are in my league word over some YouTubers every day thanks.

EDIT: Personally, I think the FFB/Physics in AC are WAY overhyped. That game feels dead and antiseptic to me.
 
I'll take the pro drivers and WMD members who are in my league word over some YouTubers every day thanks.

.

I posted this in another forum about pro drivers and sim racing reactions:

1) Ben provided absolutely awesome feedback in PCars 1. I read it as he wrote it throughout. This was released publicly at one point in a word file too.
2) PCars 1 clearly didn't make the best use of his feedback-- which you have essentially acknowledged. I thought his feedback really helped but the core engine wasn't nearly capable enough to make the most of it.
3) So Ben's feedback is awesome and from real world experience. But when he says XYZ quality is great in pCars he is not saying that the same quality in AC, RF2, or iRacing is not as good. That is what the experienced simracer can bring to the table that a professional driver usually can't either due to a lack of experience with all the sims or won't because he is a paid representative.
4) And clearly he rightfully took pride in how much he helped pCars 1 but his praise for that title fell a bit flat to those of use who have spent time with other sims and found pCars 1 lacking.

Now that does not mean pCars 2 won't be great... but of course it is reason to be skeptical. I really like the fact that Milner, Long, Goodwin and Collins are on board. But none of them are really comparing nuances of FFB and physics between commercial sim titles. They are working for SMS and saying they enjoy pCars 2. That is a big difference.


And another person posted this as well:

"Slightly out of context, but I have to stress this. I know 3 IRL drivers and you wouldn't believe how far away they are from simracing. Their T0 expectation would be that we're talking about toys. If I gave them any RF, Pcars, AC or NFS Shift they would be honestly surprised by what current toy software looks and feels like (currently they wouldn't even know that FFB is a thing). Within their expecations they would give any sim or not-so-sim pretty good scores, just because modern driving software is way better than they expect. Until they compare different products and can feel the differences between.

And even then, it will remain some kind of toy that feels or sounds nothing like a real car and therefore you'll never hear it's "exactly like the real thing", but "well this is nice(r than expected)". The most credible voice is a real driver with simracing experience and interest like @Fiestatreter who unluckily stopped driving VLN and also wasn't seen around here for a while."
 
I don't mean to say that pCars 2 won't feel good. I am rooting for it and unless reviews are a disaster I will buy it. I was in WMD and enjoyed the experience fully even though I didn't care too much for the finished product that was PC1. But I am skeptical of the hype train here.... all good comments and no negative ones? Really? No sim currently available has that going for it.

Here are a few quotes as you asked for:

1) I'll preface my comment by saying, "just my opinion"... but if you expect PC2 to have the feel and FFB detail of AC, you may be disappointed. Unfortunately, it just doesn't. I don't know what it is about the 'Madness' physics engine, but PC2 still doesn't allow you to feel the contact between rubber and road at anywhere near the fidelty of AC and there's nowhere near the sense of detail from the road surface itself. There's still something slightly odd about the sense of weight transfer too. (Once again - this all "just my opinion.")I do hope that changes before release, as I'd genuinely like to enjoy it more.

2) Hey guys, I haven't read previous messages but I want to say I went to a friend's home this weekend and tested Project Cars 2 in his Fanatec V2 wheel. I was super optimistic about the road feel and when I fisrt jump in the first car (Ford Escort MK1 RS 1600) I was totally disapointed, I could not feel anything, not a simple bump. It was like the wheel was turned off. I would like to know, specially from someone that has the same wheel if it is actually like that in this build because I suspect his wheel is badly misconfigured.. I also give a try to the Ferrari GT3 which seems better and the X-Bow which felt the best of the them. I didn't have a chance to tweak the game and wheel but I would like to know your opinion. Was thinking about pre ordering the game but that experience was a totally let down. Not hoping a miracle but I expected more.Thanks.

3) Yes. I have daily access to PC2... but to be honest, I haven't been driving it much because:
1. I prefer the physics and feel of AC by a country mile.
2. All attempts I made in the past to draw attention to the limitations of the things I described above remain unsolved.
3. All attempts I made in the past to draw attention to the limitations of the things I described above remain unsolved. :P
To be honest, I'm also totally disinterested in the 'game' features of sims. All I care about is driving on great tracks with great cars and for it to feel as authentic as possible. P.S. BTW, don't get me wrong. PC2 will still be "fun". It just doesn't get you as close to the feeling of driving the real cars as I'd like

4) And from Jordan at this site at E3:
We experienced Project CARS 2 with both a wheel and a standard controller. Unfortunately, this aspect wasn’t as impressive as the sights and sounds.Driving the Ferrari at Algarve, the gamepad felt twitchy and disconnected. Even after a few laps, we felt uncomfortable and frustrated, constantly making awkward steering adjustments to keep the car on the racing line. It was not fun to play, and we were ready to put the pad down and move on to the Logitech wheel.We chose the same car and track combination with the wheel and, although it was better, it still wasn’t ideal. There was an unsettling disconnect between the car’s behavior and our inputs — there just was no “feel” of what the car was doing. We blame this on the virtually non-existent force-feedback through the G29, which was weak and muted.To test, we tried cutting corners, throwing the stiffly-sprung 488 GT3 car over the tall yellow curbs at Algarve. Unfortunately, this had no obvious impact on the car. The force feedback was completely silent, offering no indication that we had just driven violently over a large concrete sausage.
That was better researched than expected:tup:. Where can I find the original quotes though? ( not the Jordan stuff). Id like to follow the ensuing discussion. If it's from the official forums you can pm me with it. I really need to get my rig together and try it out myself:ouch:
 
I don't mean to say that pCars 2 won't feel good.

Well, you could, as I'm sure it won't to many people, feel being subjective. We are all looking for different things in FFB, the two extremes to me being best feedback for lap times (often with effects that wouldn't be coming through the wheel in a real car, hence unrealistic feel) and realistic feedback, meaning only pure steering forces, at the cost of not feeling a few important stuff, like what the rear of the car is doing. Again, these are the two ends of a spectrum for me, with most people falling in-between in preference. That said, with the FFB options provided by PC, everyone should be able to find what they are looking for, except for canned effects, since in PC every part of the FFB is physics driven.

Out of the box, to me AC feels the worst out of all serious sims on the PC. To this day, I have no idea what people mean by superior road feel in AC. In terms of what the car is doing, I can feel it just fine both in AC and PC and in very similar ways. I tried this many times using the BMW Z4 GT3. What road feel means to me is feeling the bumps and undulations on the road that actually affect the attitude of the car and again, I can feel this in both sims. What AC seems to have in addition by default is what I call "road noise", that seems to be a 100% canned effect, having nothing to do with the road surface, as it is similar across all tracks. As far as I can it's simply an added white noise signal in the FFB, not physics based at all. I really don't like it, as it tells me nothing real in terms of what's happening to my car, and only serves to hide the weaker, but still very useful part of the physics based FFB signal.

And so this is why I give very little credence to anyone when talking about feel in sims. In the end (it doesn't even matter...), the only thing that will matter is how each of us will feel when driving them. It's important to mention though that this has nothing to with physics, the results of which can be directly measured with telemetry and compared to the real world.
 
Last edited:
I posted this in another forum about pro drivers and sim racing reactions:

1) Ben provided absolutely awesome feedback in PCars 1. I read it as he wrote it throughout. This was released publicly at one point in a word file too.
2) PCars 1 clearly didn't make the best use of his feedback-- which you have essentially acknowledged. I thought his feedback really helped but the core engine wasn't nearly capable enough to make the most of it.
3) So Ben's feedback is awesome and from real world experience. But when he says XYZ quality is great in pCars he is not saying that the same quality in AC, RF2, or iRacing is not as good. That is what the experienced simracer can bring to the table that a professional driver usually can't either due to a lack of experience with all the sims or won't because he is a paid representative.
4) And clearly he rightfully took pride in how much he helped pCars 1 but his praise for that title fell a bit flat to those of use who have spent time with other sims and found pCars 1 lacking.

Now that does not mean pCars 2 won't be great... but of course it is reason to be skeptical. I really like the fact that Milner, Long, Goodwin and Collins are on board. But none of them are really comparing nuances of FFB and physics between commercial sim titles. They are working for SMS and saying they enjoy pCars 2. That is a big difference.


And another person posted this as well:

"Slightly out of context, but I have to stress this. I know 3 IRL drivers and you wouldn't believe how far away they are from simracing. Their T0 expectation would be that we're talking about toys. If I gave them any RF, Pcars, AC or NFS Shift they would be honestly surprised by what current toy software looks and feels like (currently they wouldn't even know that FFB is a thing). Within their expecations they would give any sim or not-so-sim pretty good scores, just because modern driving software is way better than they expect. Until they compare different products and can feel the differences between.

And even then, it will remain some kind of toy that feels or sounds nothing like a real car and therefore you'll never hear it's "exactly like the real thing", but "well this is nice(r than expected)". The most credible voice is a real driver with simracing experience and interest like @Fiestatreter who unluckily stopped driving VLN and also wasn't seen around here for a while."

Austin Ognoski? PretendRaceCars writer who's raced seemingly a billion sims. I know he's one example and I don't know what he does specifically. But his experience in many sims will help judge where he feels is closest to PC and the best in the area. In one of his articles, he stated how the closest car in a game to his oval race car was actually the TransAm if I remember correctly as opposed to the other renditions of that category in other games.
 
Well, you could, as I'm sure it won't to many people, feel being subjective. We are all looking for different things in FFB, the two extremes to me being best feedback for lap times (often with effects that wouldn't be coming through the wheel in a real car, hence unrealistic feel) and realistic feedback, meaning only pure steering forces, at the cost of not feeling a few important stuff, like what the rear of the car is doing. Again, these are the two ends of a spectrum for me, with most people falling in-between in preference. That said, with the FFB options provided by PC, everyone should be able to find what they are looking for, except for canned effects, since in PC every part of the FFB is physics driven.

Out of the box, to me AC feels the worst out of all serious sims on the PC. To this day, I have no idea what people mean by superior road feel in AC. In terms of what the car is doing, I can feel it just fine both in AC and PC and in very similar ways. I tried this many times using the BMW Z4 GT3. What road feel means to me is feeling the bumps and undulations on the road that actually affect the attitude of the car and again, I can feel this in both sims. What AC seems to have in addition by default is what I call "road noise", that seems to be a 100% canned effect, having nothing to do with the road surface, as it is similar across all tracks. As far as I can it's simply an added white noise signal in the FFB, not physics based at all. I really don't like it, as it tells me nothing real as far as what's happening to my car, and only serves to hide the weaker, but still very useful part of the physics based FFB signal.

And so this is why I give very little credence to anyone when talking about feel in sims. In that end, the only thing that will matter is how each of us will feel when driving them. It's important to mention though that this has nothing to with physics, the results of which can be directly measured with telemetry and compared to the real world.

And let's not even get into the discussion about how many people confuse FFB with Physics and vice versa. How the FFB feels, and how the car behaves physics wise are 2 VERY different things, yet most sim racers are incapable of separating the 2 objectively.
 

Latest Posts

Back