Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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Oh, alright. I'm sorry. I didn't realize you were the authority on such matters.

Should I apologize to you for your failing to se "imo" in my post?! I'm sorry...

And discussion of DLC's was TRULY general, absolutely general... Imo? And why?

Because it was about there not being enough specific facts for specific discussion...

What, should we pile on this general speculation into thread that is supposed to be a specific, concrete DLC discussion? Great, I guess... Just imo
 
While this is a general discussion thread, and we don't yet have specifics on the DLC that doesn't mean this is the only thread that can cover it.

A DLC general discussion thread would be fine this close to launch, as it will very quickly get specific. It certainly could hold specific discussion about the Season pass, if people are getting it, the pros and cons of the day 1 pre-order DLC, etc.

More than enough for a thread in its own right given how close to launch we are.
 
While this is a general discussion thread, and we don't yet have specifics on the DLC that doesn't mean this is the only thread that can cover it.

A DLC general discussion thread would be fine this close to launch, as it will very quickly get specific. It certainly could hold specific discussion about the Season pass, if people are getting it, the pros and cons of the day 1 pre-order DLC, etc.

More than enough for a thread in its own right given how close to launch we are.
There's already been a DLC thread for a while. https://www.gtplanet.net/forum/threads/project-cars-2-dlc-thread.355736/page-5#post-11935291
 
Does anyone know how many hours of daylight we have during say, summer, at any location? Or does the time vary according to the location?

It varies by location - I was taking some screenshots earlier and at 6pm in Texas it was around sunset, 6pm in Germany was almost dark - same date.

Edit - correction - just looked at them again. It was normal daylight in Texas, 'golden hour' in Germany :). Note to self, check before posting...
 
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Another quick question:

I asked this before but things weren't very open about the game back then: can you still simulate a session and watch a race like in PCARS 1?
 
I have a quick question aswell:

Now that the FFB settings are very much simplified, will we still have a way to tweak them further like in pCars 1.

It is very important to me that we can compensate the non-linearity and lack of strength of our consumer wheels with deadzone removal and custom scoops.
 
Just got a tweet - Next developer livestream is tonight at 7pm (UK time) and will cover the career.

2017-09-08_11-40-46.jpg
 
So guys, i don't want to look lazy but, more than 230 pages of debate is a lot to read, and i just dont have the time now.

I really want to see a review, from GTP users about PCars 2 physics.
After playing Assetto Corsa, Pcars feels so weird. This week i was playing some Pcars online, got a RUF GT3 and the car's feeling was so wrong, understeer all over the place.
Not to.metion the oversteer physics(i like to dridt a bit too)

At this point i now that the first pcars is about to racing, not the get a car and fool around, at least to me, but i really hope this to change in the second game, with all this cars, tracks and features, the game looks so... delicious!!:drool:
 
Project CARS, both 1 and 2, are primarily about the racing experience, rather than the fairly open "here's a toy, play with it" style in Assetto Corsa. What has changed, for the better, is every aspect of the racing. The car handling - approaching, at and over the limit - the audio, the graphics, the AI, everything that goes into what it feels like on the track in the heat of a race. If you're just after the AC approach, honestly, stick to AC but, if you actually want to race then pCARS2 is really going to tick the boxes :)

disclaimer : I am a WMD2 member, just in case you want to read any bias into my post.
 
Acctually, my main concer is the oversteer physics, in fact, i do participate in some very competitive online, broadcasted championships.
So my approch is to acctually race.

Why not have both?!
I used to race and play, only for fun, alone with one car and one track, but as i said, i like to drift too, and a simulator must have the drift physics right.

By the videos, it seems how the car react while the rear looses traction got better, but i wanted to read from someone who acctually played it.
So your "stick to AC" attitute doesn't really helped me.
I'll buy the game and play it, i have AC and PCars and like then two, and i really got high hopes for the second game, i just wanted to know a user opinion, about that subject, no big deal.
 
Why not have both?!

I can't wait to try pCARS 2's physics and FFB. I played the first game solidly for two years on the PS4 and PS Pro and liked it a lot, but then switched to Assetto Corsa on PC for the last couple of months. pCARS feels a little... odd after playing AC, especially with pCARS' strong 'return-to-centre' spring effect on the wheel. I can't seem to adapt back to it. I'm looking forward to seeing how different pCARS 2 feels, as reports have all been very positive.
 
Acctually, my main concer is the oversteer physics, in fact, i do participate in some very competitive online, broadcasted championships.
So my approch is to acctually race.

Why not have both?!
I used to race and play, only for fun, alone with one car and one track, but as i said, i like to drift too, and a simulator must have the drift physics right.

By the videos, it seems how the car react while the rear looses traction got better, but i wanted to read from someone who acctually played it.
So your "stick to AC" attitute doesn't really helped me.
I'll buy the game and play it, i have AC and PCars and like then two, and i really got high hopes for the second game, i just wanted to know a user opinion, about that subject, no big deal.

Have you seen these ones? He talks about the feel etc, I'm not sure how much more info you can get until you get to try it for yourself.

Oh, and it's a small thing really, but there's no such thing as "drift physics" in the game - there's just physics, and if they are right then drifting just falls out of the model like any other behaviour.



 
Acctually, my main concer is the oversteer physics, in fact, i do participate in some very competitive online, broadcasted championships.
So my approch is to acctually race.

Why not have both?!
I used to race and play, only for fun, alone with one car and one track, but as i said, i like to drift too, and a simulator must have the drift physics right.

By the videos, it seems how the car react while the rear looses traction got better, but i wanted to read from someone who acctually played it.
So your "stick to AC" attitute doesn't really helped me.
I'll buy the game and play it, i have AC and PCars and like then two, and i really got high hopes for the second game, i just wanted to know a user opinion, about that subject, no big deal.
There's no such thing as "drift physics". Physics are physics, a tyre model is a tyre model. (EDIT : Just realised that gregc has posted the same, I only saw after posting)

One of the guys from the league I race with is a keen drifter and has raved about the drifting feel in the game now. Me, personally, I'm not interested in drifting at all (despite owning a Nissan 200SX for 12 years) and I refunded AC a long while back with no real intention to buy it again so, I can't help you with regards how pCARS2 feels compared to AC (I fully understand that AC has gone through many revisions since but I drove it whilst many were still raving about how lifelike it was and, to me, it was anything but lifelike at the time). What I will say, however, is that pCARS2 feels more organic and more natural, more like the real world. AC, iRacing, RRRE, for example, all felt to me like driving a computer simulation of the real world.

My point about sticking to AC (not sure where "attitude" came from?) is that if you want a game that feels like AC and drives like AC then you should stick with AC. pCARS2 does not set itself up to feel like other sims, it sets out to feel as close to reality as it's possible to get, given the limited nature of our home hardware (the better the kit, the closer you get to reality) :).

Hope that clears it up a little :)
 
My point about sticking to AC (not sure where "attitude" came from?) is that if you want a game that feels like AC and drives like AC then you should stick with AC. pCARS2 does not set itself up to feel like other sims, it sets out to feel as close to reality as it's possible to get, given the limited nature of our home hardware (the better the kit, the closer you get to reality) :).

Hope that clears it up a little :)

There was never anything to clear up @Cluck

I will be honest, I am with you on the AC opinion. I don't find it to be the be all and end all that so many seem to think it is. Hell, I will go so far as to say that GTR2 still feels better to me than AC. It's just so antiseptic.

As for comparing, you are absolutely 100% spot on in that no sim should ever be compared to another. Every single one of them sets out to do one thing.... Simulate real life. None of them set out to simulate their competitor. You are not buying a "racing simulator simulator", are you? No, you are buying a "racing simulator". Therefore you should ONLY be comparing it to how well it simulates real life.

I am personally getting very sick and tired of all the nonstop "is <insert sim of the day> as good as AC?" crap.
 
Was Cocomotos question very precisely about physics category? Because it seems everyone responded with "feelings" type of category :)

Not to diss that "feelings" category at all... And to ad that I totally agree on SimBin's GTR2 amazing physics 👍
 
I think @Cocomoto is saying the same thing about drifting and physics -- he's saying a simulator should get drifting physics right because if it's truly realistic, then drifting should also be realistic. Hence you should be able to enjoy both racing and tossing the car around in a practice session.

As for comparing, you are absolutely 100% spot on in that no sim should ever be compared to another. Every single one of them sets out to do one thing.... Simulate real life. None of them set out to simulate their competitor. You are not buying a "racing simulator simulator", are you? No, you are buying a "racing simulator". Therefore you should ONLY be comparing it to how well it simulates real life.

I am personally getting very sick and tired of all the nonstop "is <insert sim of the day> as good as AC?" crap.
Other simulators should not be a developer's reference point to mimic, but that doesn't mean they're invalid for comparison. If I were to ask if PCARS2 is as realistic as Live for Speed, I'm not asking if PCARS2 is just like LFS, I'm asking if its handling is at least as close to reality as LFS because it's by far the most realistic simulator I've played.

If Assetto Corsa is a benchmark, PCARS2 can be rated against it in terms of how close to reality each title is in comparison to the other -- and that can be broken down into specific things like oversteer control, weight distribution modelling, etc. One might be better at some things but not others, and they are comparable in that fashion by relation to real life.
 
I think @Cocomoto is saying the same thing about drifting and physics -- he's saying a simulator should get drifting physics right because if it's truly realistic, then drifting should also be realistic. Hence you should be able to enjoy both racing and tossing the car around in a practice session.


Other simulators should not be a developer's reference point to mimic, but that doesn't mean they're invalid for comparison. If I were to ask if PCARS2 is as realistic as Live for Speed, I'm not asking if PCARS2 is just like LFS, I'm asking if its handling is at least as close to reality as LFS because it's by far the most realistic simulator I've played.

If Assetto Corsa is a benchmark, PCARS2 can be rated against it in terms of how close to reality each title is in comparison to the other -- and that can be broken down into specific things like oversteer control, weight distribution modelling, etc. One might be better at some things but not others, and they are comparable in that fashion by relation to real life.
What you're saying about comparing one sim to another is very true if you look at it with that mindset. Unfortunately most people don't ask the question of is x sim better than y sim in that way. They want to know if one sim drives the exact same as another one, regardless of their relation to reality. Which leads to debates where people say "this sim feels different to that sim so it must be wrong" and the neutral comparison to the real life feeling is never made for both sims.
 
What you're saying about comparing one sim to another is very true if you look at it with that mindset. Unfortunately most people don't ask the question of is x sim better than y sim in that way. They want to know if one sim drives the exact same as another one, regardless of their relation to reality. Which leads to debates where people say "this sim feels different to that sim so it must be wrong" and the neutral comparison to the real life feeling is never made for both sims.
True, let's just not make it out to be that or nothing. :)
 
The biggest problem is, we all have our own subjective opinion of which sim feels 'right'. In reality, none of them have actually got it right but, some of them have got a lot closer than others. Personally, I used to be a big fan of Live For Speed (I still have it on my PC, with the S2 license bought heaven only knows how many years ago) but I simply cannot drive it now. The main reason is the same as I have for a lot of sims in that I know I'm playing a sim.

Let me put it another way.

I was in the last MP test for pCARS2 last night, that our league organised as the official testing league during development and I was driving the 488 GT3 in quali. After 2 or 3 laps of getting the tyres up to temp, something clicked, the car came alive, it felt 100% natural, 100% perfect and for the next 4 or 5 laps I was in an almost trance-like state. I wasn't thinking about driving, I was simply driving. No other sim has ever given me that same feeling, the one where you lose all sense of "I'm driving a game here". I'm sure my words will be discarded by many as "paid shill" (oh, if only I was paid!) but I can honestly say that it was a joy, a pleasure, a delight, a wonderful thing, to be driving that car right then. The only reason I stopped was because I ran out of fuel and, by the time I had got the tyres up to temp again, the quali session was over.

When you have a game/sim that lets you completely forget you're driving a game, you know you're playing something very special indeed. And last night was not an isolated incident, the same thing happen a couple of weeks ago when a 'quick play with the McLaren 650 GT3' turned into 2½ hours of "lost in the moment" joy of racing.

Is pCARS2 perfect? No. No sim ever will be. But at it's best, there is nothing to touch it, nothing to recreate that "I am at one with this car right now" feeling.
 
No other sim has ever given me that same feeling, the one where you lose all sense of "I'm driving a game here".

...

Is pCARS2 perfect? No. No sim ever will be. But at it's best, there is nothing to touch it, nothing to recreate that "I am at one with this car right now" feeling.

I know that feeling. I can't really point to any one specific thing (or 5, 10 for that matter) why this is, but (despite its issues) other than PC1 and in my case rF2 no sim ever gave me this feeling. The rest always felt like an artificial experience, only a mimicry of real driving, no matter how close.
 
The biggest problem is, we all have our own subjective opinion of which sim feels 'right'. In reality, none of them have actually got it right but, some of them have got a lot closer than others. Personally, I used to be a big fan of Live For Speed (I still have it on my PC, with the S2 license bought heaven only knows how many years ago) but I simply cannot drive it now. The main reason is the same as I have for a lot of sims in that I know I'm playing a sim.

Let me put it another way.

I was in the last MP test for pCARS2 last night, that our league organised as the official testing league during development and I was driving the 488 GT3 in quali. After 2 or 3 laps of getting the tyres up to temp, something clicked, the car came alive, it felt 100% natural, 100% perfect and for the next 4 or 5 laps I was in an almost trance-like state. I wasn't thinking about driving, I was simply driving. No other sim has ever given me that same feeling, the one where you lose all sense of "I'm driving a game here". I'm sure my words will be discarded by many as "paid shill" (oh, if only I was paid!) but I can honestly say that it was a joy, a pleasure, a delight, a wonderful thing, to be driving that car right then. The only reason I stopped was because I ran out of fuel and, by the time I had got the tyres up to temp again, the quali session was over.

When you have a game/sim that lets you completely forget you're driving a game, you know you're playing something very special indeed. And last night was not an isolated incident, the same thing happen a couple of weeks ago when a 'quick play with the McLaren 650 GT3' turned into 2½ hours of "lost in the moment" joy of racing.

Is pCARS2 perfect? No. No sim ever will be. But at it's best, there is nothing to touch it, nothing to recreate that "I am at one with this car right now" feeling.
So you were the kamikaze one flipping down the straight at Watkins Glen. :sly:
 

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