Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Jeremy Clarkson did say that he wasn't a fan of the McLaren F1 for the exact reasons that Bigbazz gave. I haven't tried it myself yet, work getting in the way and so on, but I'm looking forward to it.
 
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A lap of the Nurburgring Nordschleife in the new Mclaren F1. It isn't a fast lap of any sort, I didn't have the time/patience to make a video with me pushing hard as I would almost certaintly put it in the wall 9x out of 10 learning to tame the thing, so just recorded my first lap and drove cautiously.



The car is pretty nervious, has massive torque steer and is pretty unstable at high speeds, brakes aren't the best either and it tends to understeer a bit on corner entry.
 
By the looks of it, I'd say that Bazz was either using a pad controller of some kind, or he has a pretty low range on his wheel (ie, lower than 900 degrees). The final thing it could be is because the animations are not complete in the interior, so the wheel and am movement may not be directly parallel to the movement of the controller and the wheels.
 
It does look like he's using a controller because of all the steering inputs, but I kinda expected that before I watched the video. This car can be quite a handful, it seems to like going sideways so you have to be careful with it.

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By the looks of it, I'd say that Bazz was either using a pad controller of some kind, or he has a pretty low range on his wheel (ie, lower than 900 degrees). The final thing it could be is because the animations are not complete in the interior, so the wheel and am movement may not be directly parallel to the movement of the controller and the wheels.

G27 at 900 degrees. Like I said the car is very nervous, has a lot of torque steer and understeers on corner entry. You put your foot down anywhere near full throttle and the car will twist and slide around left/right like crazy. I've taken advantage of this at times though by using it to counteract the understeer, which might look a little strange on video. Still this is a really cautiously done lap, a successful lap pushed hard would be 20-30 seconds faster.

If you look at the first corner of the video you might think it looks like a gamepad because of fast steering, but no I hit the curb and it genuinely would have spun out had I not reacted like that. The fast movements you see in the wheel is the FFB reacting to bumps and reacting to the car chassis movement, aswell as that you have to make lots of tiny micro adjustements to keep the car on track, every bump is pretty scary in this car.

From what I remember the steering ratio was 1/1, if not then pretty close enough that I didn't notice. Regardless of whether my wheel is at 900 degrees I'm certain that Project Cars sets the steering ratio on a per car basis, that means some cars will use the full 900, an F1 car might only use 400. Cockpit animations are not 100% done, the driver doesn't even actually hold the wheel if you look closely.
 
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A lap of the Nurburgring Nordschleife in the new Mclaren F1.

Nice, what did you use to record that? It's not Shadowplay by any chance, is it? I still haven't seen how good that looks. I had no idea they've added the F1, it must be pretty recent as I played a little a couple of days back. I have no idea how you can move your wheel that fast, and are you shifting with paddles, the shifter or not at all? I find using the paddles when I've got my wheel set to 900° gets confusing pretty quickly.
 
Nice, what did you use to record that? It's not Shadowplay by any chance, is it? I still haven't seen how good that looks. I had no idea they've added the F1, it must be pretty recent as I played a little a couple of days back. I have no idea how you can move your wheel that fast, and are you shifting with paddles, the shifter or not at all? I find using the paddles when I've got my wheel set to 900° gets confusing pretty quickly.

Used xplit to record it, using paddles for this but I'd usually use the h-shifter. I need more time with the car to be more confident, If you take notice I never change gear during heavy steering, usually had a good idea of gearing ahead of time and the car has massive torque and long gear ratios, it pulls hard right through the rev range so it isn't an issue in any case.
 
Yeah, steering is all over the place, but the car is not following it. Looks like a ton of deadzone.

Not deadzone but soft suspension, it's also currently on a vintage tyre carcass that has a lot of movement in it (which I believe is temporary). From a drivers perspective I can feel everything going on and the car responds to small movements well, there is no delay or lack of response. But it is very soft and it moves around a lot on its own, especially under throttle. Almost all the crazy movement in the car is due to the torque, you put the foot down and you're really fighting the car to even keep it in a straight line.

I think people are getting a lot of the wrong idea from watching the video, It definitely is a difficult car to drive but there is no deadzone at all, you can feel every bump in the road with great detail and it responds to every input. Infact the car is very sensitive, but what you can't really see with the video (especially with sound off) is how the handling of the car is interacting with the throttle input and the torque produced by the engine.

It's all down to the engine, it is an absolute monster and currently the car/tyres aren't really capable of handling it.



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Think I will try to make another video, push the car a little harder and try to minimise movement. If it turns out worthwhile then I'l upload. The other video really is a good 30seconds off the pace, it's driven cautiously in terms of early braking but I hit the throttle hard on most corner exits which was overheating the tyres.

Though this could all be rectified if they introduce a stiffer carcas with a more modern type tyre for the car.

Edit 2: Trying to get Shadowplay to work but it won't save any files, Xsplit is good but I get major FPS drops at times and it makes it difficult to try to concentrate on driving. Increasing the tyre pressures on the car helps a lot initially but about 1/3 into the lap they are cooked and then it's just sliding around all over the place.


Edit 3: Actually I give up, I'm on track for a great lap, can do a sub 2mins 1st sector consistantly, but in the process I completely ruin my tyres and they have nothing left at all. I thought I could push it and do a fast lap but by the end of only the 1st sector there is just nothing left and the car is barely even staying on the track, just sliding around.

I'l wait until they bring out the next version of the car, hopefuly in time for Nvidia to fix Shadowplay so I can record a video with decent fps.
 
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I watched that video with the sound off. Steering looks terrible.

I am not seeing this on my computer, the steering animation and car control/direction looks fine. The F1 can be a handful if not careful but not bad for the early development stage.
 
I tried the McLaren F1, I think the way it behaves is placeholder stuff or tyres with next to no grip. Didn't look into it in much detail. Best cars to test are the ones that are under going Car Physics Focus Testing, they handle much more like how you expect.
 
I tried the McLaren F1, I think the way it behaves is placeholder stuff or tyres with next to no grip. Didn't look into it in much detail. Best cars to test are the ones that are under going Car Physics Focus Testing, they handle much more like how you expect.
At the moment I love the Lotus 49 - if you haven't tested the new vintage tires I recommend :)
 
Its official, the move to next gen consoles is now announced:

http://www.wmdportal.com/projectnews/project-cars-races-to-next-gen/

I think its best for the game. It will look much more stunning and development will be more effcient and with much less compromise. Plus they will be able to fully use those fancy particle and performance techniques nvidia and AMD announced recently, like Apex, Turbulence etc.
When this was first brought up I was against it. When the game was to release this year. Now that the game isn't coming out until the end of 2014 or possibly later, still way to early to tell, I believed its the right choice. It will be to far past next gen releases.
 
Yeah fatkrakr, same here. But even if some PS3 owners will be disappointed of course, its the right choice. That move gives them more possibilities and less need for compromise not only regarding graphics, but also physics and sound. I like their attitude to always push boundaries and their flexibility - remember, back when the project was introduced, there was no next gen consoles nowhere in sight. So I think its great that they reacted and adapted in time to the changed market parameters. Gives me a better feeling for my investment... And thanks to Driveclub, Watch_Dogs and The Crew, I will have a PS4 until then anyway. ^^
 
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