PS3 General Discussion

...you're seriously concerned about that title being BC?
Are you being the smartass you typically seem to be, or are you offering a suggestion as to what to do?
Who are you to judge what games I want to play when I buy a PS3?
I'm also sure your much wanted criticism comes after tons of playing time behind the game, too.
In addition, I was just stating that I may actually own a game (whereas before I didn't think I did) that wouldn't work with the Software BC.
 
Today I came to a horrible realisation: I may own a game that won't be BC with the emulator PS3 (I'm arguing with myself over the decision to wait until Sony changes all of them to software BC). The official faq made no mention of it.
So sad.

Get a PS3 now. It'll probably be the same price for the whole year... and you get to enjoy it now instead of later. And you don't have to deal with BC games being buggy.
Also, a somewhat related question:
Do current U.S. PS3s have software emulation for PS1 games?
Yes.
 
Does anyone know where can I find stats about the European launch of the PS3? I've read it sold pretty well in UK, broking the record with 165 thousand units sold but I would like stats from other countries.

I've heard it didn't have a good reception in some countries like France and Australia.
 
I haven't seen any breakdown by country, but it appears just over 500,000 sold during the European/Middle East/Australian/New Zealand launch.
 
I was reading about this in another forum, I don't know if this was talked about here before, but maybe the difference in color and contrast on the PS3 games when comparing with its X360 versions is simply caused by the different cable types? Notice on these pics how the HDMI shots are brighter than the Component ones:

gthd2hdmi1080icpiare4.jpg

gthd2componente1080icpizp7.jpg


gthd1hdmi1080icpiaan5.jpg

gthd1componente1080icpiot8.jpg


Maybe the X360 games will look the same as the PS3 games when running on the X360 Elite through HDMI?
 
I was reading about this in another forum, I don't know if this was talked about here before, but maybe the difference in color and contrast on the PS3 games when comparing with its X360 versions is simply caused by the different cable types? Notice on these pics how the HDMI shots are brighter than the Component ones:

gthd2hdmi1080icpiare4.jpg

gthd2componente1080icpizp7.jpg


gthd1hdmi1080icpiaan5.jpg

gthd1componente1080icpiot8.jpg


Maybe the X360 games will look the same as the PS3 games when running on the X360 Elite through HDMI?

I'm not going to say yes or no, however, I will say it's possible that all of his connections are not calibrated.

I know on my old set, I could set up each different input, so who knows. We'll have to see in the future!
 
I was reading about this in another forum, I don't know if this was talked about here before, but maybe the difference in color and contrast on the PS3 games when comparing with its X360 versions is simply caused by the different cable types? Notice on these pics how the HDMI shots are brighter than the Component ones:
Nope, it's not the cables. I use component cables with both the 360 and PS3, and the PS3 version of Def Jam Icon was "brighter" than the 360 version.
 
I believe the comparisons between the XB360 and PS3 versions were using the same cable and settings. For instance, the shots posted earlier from Duck where the XB360 version has significantly lower contrast and shadow detail, with lower sharpness and blooming... and Duck doesn't use a TV with HDMI.

EDIT: Duck posted while I was writing this. :embarrassed:

You do bring up an important point though, and that any home theater enthusiast will support, and that is that every display needs calibrating for EACH input, and the differences can vary drastically from one display to another.

Looking at those pics, its clear that TV's HDMI input desperately needs some serious calibrating! The gamma levels are way off as well as the chroma & saturation levels. Tell the owner to call ISF! :)
 
Was the PS3 released globally on March 23? or only to Europe and the Australia/NZ region?
  • 11/11/06 Japan
  • 11/17/06 North America, Hong Kong, China
  • 03/07/07 Singapore
  • 03/22/07 Middle East
  • 03/23/07 Europe, South Africa, Australia, New Zealand
 
Well, if you are looking at comparisons that are done officially, Im pretty sure that they took the time to make sure that everything was exactly the same, to get a fair comparison. And its not just that the ps3 is "brighter" its the shadow detail, and better lighting in general.
 
Here is an article discussing some of what FatAssBR mentioned earlier:

By Tim Surette
PS3 breaks UK console records

Chart Track says approximately 165,000 PlayStation 3s were sold in console's first two days on market in UK, second-best regional debut only to PSP.

UK gamers apparently didn't hold a grudge after Sony delayed the launch of the PlayStation 3 in Europe for three months. The console went on sale in the UK this past weekend, and the first round of sales numbers are in.

According to industry watcher Chart Track, the PS3 became the fastest-selling home console (does not include portables) in UK history, with almost 165,000 moved in its first two days on sale.

The PS3 was still behind a portable in the all-time gaming platform ranks, but it's doubtful that Sony will mind. The PlayStation Portable holds the record for fastest-selling gaming console with approximately 185,000 sold in its first two days on sale. The previous record holder for home consoles was the Wii, which sold more than 50,000 units in its first 12 hours, and was widely reported to have sold approximately 105,00 units in its opening weekend.

The PS3 helped two Sony software titles take the top spots on the UK's all-formats chart last week, with Resistance: Fall of Man and Motorstorm falling in slots one and two, respectively. Overall, six of the top 10 all-formats games were PS3 titles.

As referenced in the article above:

Chart Track
Record breaking launch for PS3

Sony’s PS3 becomes the fastest selling home console in the UK, selling an estimated 165,000 units in its first two days of release, bettered only by its older handheld sibling the PSP which sold around 185,000. PS3 is the most expensive console to be released in the UK, launching at £424.99 with 22 games from 7 different publishers while PSP had 24 games available from 11 different publishers when it was released in September 2005. PS3 launch software registered almost 3 times more units than PS2, but with a similar software to hardware attachment rate of 1.65 compared to PS2’s 1.67.

‘Resistance: Fall of Man’ leads the PS3 assault on this week’s All Formats Chart, awarding Sony with their first All Formats No1 since ‘Shadow of the Collosus’ just over a year ago. Sony’s ‘MotorStorm’ on PS3, by Cheshire developer Evolution Studios, starts its engines at No2 while there are a total of 6 new PS3 games represented in the Top 10 with 13 new PS3 games in the Top 40 (5 of which are exclusive to Sony’s new format).

‘Grand Theft Auto: Vice City Stories’ from Rockstar/Take 2 tumbles from No1 to No6, behind multi-format newcomers ‘Brian Lara International Cricket 2007’ on Xbox 360, PS2 and PC at No3, Sega’s ‘Virtua Tennis 3’ on PS3/Xbox 360 at No4 and Activision’s ‘Call of Duty 3’, up from No20 to No5 thanks to the release of the PS3 version. Other PS3 games represented in the All Formats Top 10 are Sony’s ‘Formula 1: Championship Edition’ at No7 and ‘Tiger Woods PGA Tour 07’ from EA which slips from No5 to No9. Format holder Sony grabs the Top 3 games in the PS3 Chart, more than both Microsoft and Nintendo, who only managed the top two in their respective Xbox 360 and Wii launch week charts. Codemasters’ ‘Brian Lara International Cricket 2007’ is not the only non-PS3 new release to make the Top 10 with THQ’s PC game ‘S.T.A.L.K.E.R. Shadow of Chernobyl’ sneaking in at No8. There are 12 new titles that enter the All Formats Top 40 this week, but not all are on PS3 with EA’s ‘UEFA Champions League 2006-2007’ debuting at No15 and ‘TMNT: Teenage Mutant Ninja Turtles’ from Ubisoft at No19. ‘Ridge Racer’ may have topped both the All Formats and PSP chart when Sony’s handheld was launched, but Namco Bandai Games/Sony’s ‘Ridge Racer 7’ on PS3 has to settle for No11 across all formats and No5 in the PS3 Chart. EA’s new ‘Def Jam: Icon’ on PS3 and Xbox 360 is at No12 with the Xbox 360 version representing 63% of sales. Sega ‘Virtua Tennis 3’ lobs ‘Virtua Fighter 5’ in the PS3 Chart, coming in at No6 - one place ahead of the fabled beat-em-up, with the PS3 exclusive brawler having to settle for No14 in the All Formats Chart. Sony’s 5th and final PS3-exclusive launch title ‘Genji: Days of the Blade’ enters at No16 rounding off a very successful week for the publisher.
 
I was reading about this in another forum, I don't know if this was talked about here before, but maybe the difference in color and contrast on the PS3 games when comparing with its X360 versions is simply caused by the different cable types? Notice on these pics how the HDMI shots are brighter than the Component ones:

gthd2hdmi1080icpiare4.jpg

gthd2componente1080icpizp7.jpg


gthd1hdmi1080icpiaan5.jpg

gthd1componente1080icpiot8.jpg


Maybe the X360 games will look the same as the PS3 games when running on the X360 Elite through HDMI?
Don't believe the Xbox 360 elite is true, because those are only reports at the moment, however I reckon the Xbox 360 does not need a HDMI port.
 
I walked into a store the day they released the PS3 and they had stacks of 60gb sitting out the front. So either they got lots to stop the problems they had with the US launch, or they didn't sell as many as expected.
 
I walked into a store the day they released the PS3 and they had stacks of 60gb sitting out the front. So either they got lots to stop the problems they had with the US launch, or they didn't sell as many as expected.
I heard the PS3 did pretty poor at the launch on Australia and France but in New Zealand it did well with the pre-orders.
 
You do bring up an important point though, and that any home theater enthusiast will support, and that is that every display needs calibrating for EACH input, and the differences can vary drastically from one display to another.

Looking at those pics, its clear that TV's HDMI input desperately needs some serious calibrating! The gamma levels are way off as well as the chroma & saturation levels. Tell the owner to call ISF! :)
Absolutely. The settings for my PS3 using HDMI are quite different for my 360 using VGA. And VGA is different to component.
Really I need to get into my service menu for my tv, but as I may be getting a new one I might not bother.
Blu-ray movies do look better. The blacks are deeper and the pic is sharper. There is some grain but that's usual on many films, DVD or Blu-ray.
 
:confused: I don't understand what you mean here... I have a PAL PS3 and use a SCART connection to watch DVD's and it works fine.

It may be PS3 users have got it wrong. But I read it here and here and I know of another online who said the same thing. The manual says the PS3 won't work plugged into a vcr I think. I'd try this myself if I had a Scart lead. The Scart block that uses the composite lead that came with the PS3 isn't the same thing as a full 21 pin Scart lead, as I'm sure you know.
And supposedly in SD the PS3 plays all games in 50hz, even games like RR7 which actually play slower. Again, I can't verify this myself but I've heard this at several sites now. It does seem the PS3 works in a very similar way to the PS2 (at least the PAL version anyway).
 
I see, it seems it's a problem with people who want to use a 60Hz display... not an issue for myself, but I can appreciate why it would be annoying for alot of people...
 
I believe you can, straight onto a USB flash drive. I have'nt tried myself but I think others have so they may know more.
 
I was wondering if there was anyway to backup PS3 saves? Can you place PS3 saves on SD or memory sticks like you can PS2's?
Yes. The game saves are very easy to save on to any memory card or USB drive that can connect to the PS3. In addition, you can also save game saves by copying them to another User on your PS3. This is the fastest way to save and retrieve game saves. I've used this method on a few occasions already for F1:CE and MotorStorm, where I was trying out different strategies for progressing through the game.
 
http://www.gamepro.com/news.cfm?article_id=107423

GamePro editor Mr. Marbles spoeaks with Yosuke Hayashi, director for Ninja Gaiden Sigma on the PlayStation 3.


Can you talk about the overall graphics and what people can expect technically from Ninja Gaiden Sigma on the PS3?

It's not so much that we brought the game over to the PS3 as it is we more or less are recreating Ninja Gaiden with the most up-to-date graphic techniques in order to take advantage of the hardware. In order to have this be a great experience for both people who are new to the series as well as those who've enjoyed it since the beginning, we want to provide an experience that looks totally new and fresh. One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.

Was it always a plan to release it in the first-year window of the PS3?

We wanted to provide this experience to people on a next-gen platform as soon as we possibly could. It wasn't that we were aiming at first year timing.

Does the power of the PlayStation 3 allow you to do more with enemy A.I.?

For us putting new enemies in the game we needed to make sure that served a purpose. It's not just about the number you can have at once. There are games that have thousands of enemies at once, and some of them don't move or do much. For us it's about making sure they have goals they are fulfilling and that they can work together with existing enemies. That's really our philosophy. As far as A.I. goes people have played our game before will see that we've made some subtle improvements. A lot of it has to do with using all the Cell's SPU processors.

Have you nailed down the number of difficulty levels?

It's going to have five levels, just like Ninja Gaiden Black.

We saw a new dual-wielded set of swords? Do you think people will pick up the new mechanic right away?

We wanted more of an orthodox weapon, something easy to pick up and play. Since a key mechanic was the sword, we decided that we'd do a dual sword, [which provides] something new and flashy, and has a different play mechanic but is close enough to the original that people can easily pick it up easily. We've succeeded in making a weapon that has a ton of moves and is as useful as the single sword you start the game with. We wanted the dual swords to be the second standard weapon. You don't start out with them, but acquire them early on.

Has it been difficult to develop for the PS3 overall?

For us it's not a question of being easily to develop for, that's a relative term. When we first got our hands on the hardware it took us a while to get back into the flow of working with Sony, because they way they do things is a little different. The developers that say it's too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us.

There are a lot of people out there that bought the PS3, and it's not a question of whether it's easy or hard. If your going to do a project you have to do the best you can. It's like if you bought a CD and it sounded bad and the singer said it was because the studio and the engineer were no good. Ultimately it's up to that person to make sure they have the quality that's needed. Look at what were able to do and the quality we are able to achieve and that speaks for it self. I think people will be satisfied with what we were able to do. If we can do it then other people will be able to do it as well.

Do you think Sigma could move a considerable amount of PS3 consoles?

That's up to the consumer. We hope that this game is something people or going to buy and want to play. We also recognize that it's more important to satisfy existing PS3 owners.

Can you talk about any online features at this point?

We're going to have "karma ranking," which is like a leader board for your score. That's something we had back on Xbox but we're going to expand it more to include more detailed statistics on how you played. One guy may have a high score but he may have died a lot so you can use that to share as a community.

Will any of the online features support PlayStation Home?

I think Home is an interesting concept and something that will be interesting to people. We'd love to implement compatibility but unfortunately Sony hasn't provided any of the tools needed to implement it. If you wanted to wait for the game to come out for a few more moths we'd be able to, but I don't think anybody wants that. I hope Sony gets on the ball with giving the developers the tools they need to implement Home, but right now I just look at it as an observer.

Will Rachel (and her War Hammer) have a unique move set, and how different will it be from Ryu's?

Rachel is a fiend hunter and her whole fighting style is based on that concept. We wanted to provide her with a great solid action that's different from Ryu, but really latch on to what makes her character unique. She appeared in cut-scenes on the Xbox, so people know that she carries this huge hammer and has seen her shoot wires into buildings. We're including those as weapons that are playable. She's mainly going to use her war hammer to pound enemies into submission. She's also got the wire shot she can fire into enemies, or into objects like chandeliers and swing into enemies to attack them.

Will Ryu and Rachel's missions interweave?

They're going to appear in the same storyline, so you'll play a few missions as Ryu and then some as Rachel.

Are you impressed with anything out on the PS3 right now?

I think I look at the lineup and I think people are trying, but I'd like to see a little more progress. We're working with real-time self-shadowing at 60 frames, and there are other games running at lower frame rates and us the fact that they have self-shadowing as an excuse and that's kind of disappointing. There are games I'm looking forward to, and one is Heavenly Sword. I haven't played it so I have no idea how it works as a game, but it has visuals that make you want to play it. It stimulates us to work harder to be able to take that game on when it comes out and I hope our game doesn't disappoint gamers.


If I had a PS3 this game would definitely be on my list, especially since I didn't play the Xbox version. I also liked the part he talked about the PS3 being difficult to develop for, it shows they try to do the best they can for their games. 👍
 
G.T
I've been hearing that not ALL USB keyboards work with the PS3, so can anyone confirm which keyboards work that are on sale on Play.com or Amazon.co.uk, like one of these two?


http://www.amazon.co.uk/dp/B000EU8D2S/?tag=gtplanetuk-20

http://www.play.com/PC/PCs/4-/3273864/A4_Tech_Mini_USB_PS2_Keyboard/Product.html

Ive had my Apple Keyboard and mouse working thats for sure, but only when surfing the net and in the XMB itself, as for gaming I dont think any games support them yet (I could be wrong).

Its good to hear that the ps3 had good reception on launch, when I went to pick up my ps3 we were the first in line but all in total there were about 30 people, and I think each one got a console. The reason for lots of playstations still in stock is that sony have met demand and then some. I think they deserve a pat on the back for this one.
 
Don't worry. I bought a Logitech Ultra-Flat keyboard that works absolutely fine. 👍 Just the cord is a tad too short for comfort...
 
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