PS4K - Revealed Alongside PS4 Slim as PS4 Pro - General DiscussionPS4 

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Have they said anything about games increasing from 30 to 60fps or is this just purely for 4k TV owners?
 
Have they said anything about games increasing from 30 to 60fps or is this just purely for 4k TV owners?

Sony haven't even confirmed the PS4k exists, let alone specs or it's uses. From the "leak", which is all we have to go off, it's likely to be for 4k. There's some speculation that some games that run 30fps might be able to run 60 on PS4k, but it's been pointed out that if Sony is marketing this as a 4k gaming and entertainment system, they'd likely require devs use the extra grunt to upscale games to 4k, which wouldn't leave enough left for the actual game to run any better than it would on a normal PS4 at 1080p. Pretty much it's 99% speculation at this point, with people offering different ideas as to what may be possible.
 
No, I'm legitimately confused what that part of that post meant. I've been saying since my first post that there has only been a small handful of times that a console maker has planned from the start to make a performance upgrade to a system (and an even smaller amount that they have actually gone through with it); and only got involved at all because of something that you said:
Many consoles have been designed with mid life updates in mind.
And have defended multiple times since with examples. In another thread that the topic was talked about, I didn't compare the PS4K to the two times that a mid-cycle hardware upgrade was definitely planned in advance. I specifically compared it to the Sega CD, a notorious attempt where such a thing was done in the past that wasn't planned in advance, because I felt that was overall the closest analog to what Sony seems to be doing. Then I explained in this thread why said system wasn't planned out like you claimed it was. So when you respond to me explaining why the console I compared the PS4K with wasn't thought up in advance with a statement that essentially says "You're just assuming Sony planned in advance to come out with the PS4K" or "you may liken that to the 32X" I, again, legitimately do not understand what you are talking about.

Nothing I'm saying is based on any assumption that Sony intended from the beginning to introduce the PS4K. I think it is a stupid move that will inevitably lead to at least some games on the regular PS4 suffering and some bad consumer blood (especially since they are also trying to sell people on VR); but that doesn't mean that I think Sony intended to do it from the start, nor does it effect me even if they did when I never had any real drive to buy a PS4 in the first place. Everything I'm saying is instead in response to you asserting that such a thing was already a somewhat common occurrence.




Continue crying about big bad Sony.
Seriously? And here I thought this was a topic being discussed in good faith.
 
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Have they said anything about games increasing from 30 to 60fps or is this just purely for 4k TV owners?
I really wouldn't count on that. I would count on upscaled content at most when it comes to gaming.
 
I really wouldn't count on that. I would count on upscaled content at most when it comes to gaming.

The whole thing seems fairly odd to me, even running at 30fps the PS4 would need some massive upgrades to run at 4k. I mean even high end gaming PC's struggle to run 4k so I highly doubt a console with no dedicated GPU is going to manage it.
 
I really wouldn't count on that. I would count on upscaled content at most when it comes to gaming.

It seems Sony may be running to many horses at the same time here and that their initial PS4 specs are falling a bit short. AFAIK PSVR requires a faultless high fps rate while I suspect 4K displays need a very clean anti aliased native 1920 x 1080 picture in order to frame an attractive upscaled picture. Both these objectives could possibly be achieved by the rumored upgraded GPU with less labor and investments for the developers. Native 4k appears illusory, and if it is just a matter of HD to 4K upscaling these new UHD Premium displays will probably handle it faultlessly. By the way could it be technically possible Sony were trying to push 10 bits HDR(1080) games, or would the bandwidth increase be to intensive?
 
Up-scale is not the same as native res.

Games would likely be up-scaled but 4K video content could be supported via streaming or if it supports 4K Blu Ray Drive. If it does then it will support 4K 60fps and HDR as these are part of the specs from the BDA that Sony themselves are part of.
 
What do you think the likelyhood of the PS4K having PS3 backwards compatibility is?

Because with a redesign they have the opportunity with more power to make it happen, afterall MS has made it possible for the XBOne's x86 hardware to run PowerPC coded software.
 
It's not so much power needed to run it, it's the way the games had to be programmed to work on the PS3. The more they were optimized to PS3 the harder it will be to make them work on PS4. There's something like 6 different processors in a PS3 that each do different things opposed to the PS4's 1 that delegates to other parts of the system.
 
Have they said anything about games increasing from 30 to 60fps or is this just purely for 4k TV owners?

4K compatibility is pretty much sure. But according to leaks the gpu is two times more faster and also cpu boost is possible before finalizing. If that is true then I can see PS4 and PS4K for 300 and 500$. The boost in performance also make PS4K better for PS VR. As 60fps in min requirement for it. So GTS probably will be running at 90 or 120fps in PS4.5 :odd: PS4 will still be main console I am sure. I want to see if IQ will be better in PS4.5 ? Will games look more sharper than 1080P also other features of 4K like HDR, color because even hardware upscalling it may not matter and people might be playing on 1080P mode anyways. Only advantage is that games will run much faster and those 10% of guys who have 4K TV.
 
does the PlayStation 4 k mean I have to buy a new PlayStation to play Gran Turismo 7 if so I would have to waste more money on a buying a new console because I already have a PlayStation 4 and will Gran Turismo 7 be exclusive 4k PlayStation 4 ? how much would it cost in a normal PlayStation 4 and will I be able to trade it back and get a PlayStation 4 k and how many other games will be in 4K ? or will it only be good for movie and what is the point of being the PlayStation 4 out in 4k ? I think gaming has become more expensive every year.
 
does the PlayStation 4 k mean I have to buy a new PlayStation to play Gran Turismo 7 if so I would have to waste more money on a buying a new console because I already have a PlayStation 4 and will Gran Turismo 7 be exclusive 4k PlayStation 4 ? how much would it cost in a normal PlayStation 4 and will I be able to trade it back and get a PlayStation 4 k and how many other games will be in 4K ? or will it only be good for movie and what is the point of being the PlayStation 4 out in 4k ? I think gaming has become more expensive every year.
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We'll just have to wait and see.
 
does the PlayStation 4 k mean I have to buy a new PlayStation to play Gran Turismo 7 if so I would have to waste more money on a buying a new console because I already have a PlayStation 4 and will Gran Turismo 7 be exclusive 4k PlayStation 4 ? how much would it cost in a normal PlayStation 4 and will I be able to trade it back and get a PlayStation 4 k and how many other games will be in 4K ? or will it only be good for movie and what is the point of being the PlayStation 4 out in 4k ? I think gaming has become more expensive every year.

That would be a total disaster. Because there are nearly 40million PS4 users. By the time GT7 is released there will be more. Moreover we do not know if PS4.5 or PS4K will be successful or not. PS4 will be the main console as most people own it and 4K content is nice feature to have but not necessary as most people do not have 4K TV anyways and in next 2-3yrs as well I doubt if they can reach a market share for 30% :odd:
 
Sony aren't stupid. They know what they are doing. The standard ps4 will drop in price and they will simply say, hey, got a HD TV? But a PS4, got a UHD TV? Buy a PS4K. Simple.

The extra grunt will be to run games at UHD resolution. Players of standard PS4 consoles will miss nothing.
 
Sony aren't stupid. They know what they are doing. The standard ps4 will drop in price and they will simply say, hey, got a HD TV? But a PS4, got a UHD TV? Buy a PS4K. Simple.

The extra grunt will be to run games at UHD resolution. Players of standard PS4 consoles will miss nothing.

Anyone with a PSVR headset on the shopping list should remain very cautious at this point. The update seems more tied to higher frame rates requirements than higher resolution in the first place. Maybe Sony will clarify this during E3. Having a PSVR+PS4 NEO bundle could also ease the financial pain of an (hypothetical) trade-in program...
 
Sony aren't stupid.

I wouldn't quite pass positive judgment just yet. "Stupid" might be a little harsh depending on who you ask so I'll resort to using "misguided" instead. What they're proposing to do now, if proven true, is even less appealing than the original impression. If there's no genuine allure to the PS4K why would I want one?

For better graphics? A higher (and more stable) frame rate? No. This isn't a PC and can't get away with attempting to adapt a model similar to a graphics cards upgrade; it doesn't work for a console, and this illustrates one of the reasons why.

I just don't see the point in introducing a potential $499 refreshed console only for it to be stymied right out of the gate. No unique Neo features? No unique Neo titles? I just... I'm not getting the appeal here.
 
Yes, the point is literally just better graphics. I think they can and will get away with a model similar to graphics card upgrades.

We're at a point where, for the foreseeable future, new consoles (like oh I dunno... the original PS4?) are only going to bring better graphical fidelity to the table. Would you rather they stick to the "next-gen" model where you're forced to buy into an entirely new console to enjoy the improved graphics, losing compatibility with your old titles unless you keep yet another "last-gen" box around? Or would you rather have your old box play all the new games at lower graphical fidelity until you can afford to upgrade, and have all your existing games work on the new box when you finally do?
 
Well, if this thing is actually real (which it may be, IGN were making videos on the supposed specs of the PS4 NEO), I better be able to trade in my original PS4 and get a good deal on the new one.

I didn't even get mine that long ago...
 
It's amazing just how much Sony is shooting themselves in the foot with this. One of the biggest advantages they had with VR was that more than 36 million users already had a platform to use it on. A more powerful PS4 completely ruins the perception that the original PS4 is capable of properly running VR games, and as such, they forfeit what is perhaps their biggest advantage.

The actualy graphical upgrade from those specs is going to be near non-existent, but I'm sure they have some fancier numbers to sway the crowd. Afterall, fancy numbers is all that matters. Who cares what your eyes are telling you, when you can read all the fancy numbers.
 
It's amazing just how much Sony is shooting themselves in the foot with this. One of the biggest advantages they had with VR was that more than 36 million users already had a platform to use it on. A more powerful PS4 completely ruins the perception that the original PS4 is capable of properly running VR games, and as such, they forfeit what is perhaps their biggest advantage.

It would certainly be a bold move, but Sony has likely spend millions in R&D for the headset. Can they afford to bring it to the market and witness it fail because it’s usage imposes a huge step-back in terms of player’s graphical expectations? Is discomfort or nausea an acceptable side effect? Considering the minimum minimorum requirement, 90/120fps being recommended refresh rates for a dizzy free VR experience, it becomes self evident the original console isn’t all up and ready for full PSVR support. Updating the PS4 could therefore be the less damaging long term option.

The actualy graphical upgrade from those specs is going to be near non-existent, but I'm sure they have some fancier numbers to sway the crowd. Afterall, fancy numbers is all that matters. Who cares what your eyes are telling you, when you can read all the fancy numbers.

What makes you think the update will only bring a marginal performance boost? Seems like the new AMD offering doubles the Compute Units available in the GPU. Is this really insignificant?:confused:
 
It would certainly be a bold move, but Sony has likely spend millions in R&D for the headset. Can they afford to bring it to the market and witness it fail because it’s usage imposes a huge step-back in terms of player’s graphical expectations? Is discomfort or nausea an acceptable side effect? Considering the minimum minimorum requirement, 90/120fps being recommended refresh rates for a dizzy free VR experience, it becomes self evident the original console isn’t all up and ready for full PSVR support. Updating the PS4 could therefore be the less damaging long term option.

I haven't tried the PS VR, or any VR for that matter, but none of the reports I've read about the PS VR has mentioned the user getting nausea due to framerate issues. Of course I wouldn't expect VR on the PS4 to equal a regular PS4 game in graphics, but up until this upgraded PS4 nonsense, I was under the impression that the PS4 was up to the job.


What makes you think the update will only bring a marginal performance boost? Seems like the new AMD offering doubles the Compute Units available in the GPU. Is this really insignificant?:confused:

Simply put, while graphical gains get smaller and smaller, the performance required to achieve these gains get bigger and bigger. We're still seeing graphics getting better on the PS4, Uncharted 4 being a very good example of this, so why exactly do we need more powerful hardware? A Titan X, which as far as I am aware, is the most powerful GPU for PC's, offers only a very modest upgrade in actual graphics, and that thing is twice the cost of the PS4 at release. And this new GPU, correct me if I'm wrong, isn't anywhere near a Titan X.
 
@Jawehawk Correlation between frame rates issues and motion sickness in VR experiments have been reported multiple times it seems. Sony will reportedly reject any game that suffers the slightest deflect from 60fps for PSVR certification. The games that have hit that target on the original console are only a handful. Sure you can get very good looking and pleasing games on it but only at the the sacrifice of either frame rate or native resolution. Uncharted 4 being a good example; despite initial expectations: Solo mode is locked 30fps@1080P while Online runs a 60 fps @900P.
 
@Jawehawk Correlation between frame rates issues and motion sickness in VR experiments have been reported multiple times it seems. Sony will reportedly reject any game that suffers the slightest deflect from 60fps for PSVR certification. The games that have hit that target on the original console are only a handful. Sure you can get very good looking and pleasing games on it but only at the the sacrifice of either frame rate or native resolution. Uncharted 4 being a good example; despite initial expectations: Solo mode is locked 30fps@1080P while Online runs a 60 fps @900P.

I know. What I meant is that none of the articles I've read of people trying out the PS VR have mentioned the user getting nausea, suggesting that the PS4 didn't have a problem achieving the desired FPS while running games in VR.

As for the 30 vs 60 FPS debacle. I've never had a problem with games running at 30, as long as that is what they were designed for.
 
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