Rain & Snow in Gran Turismo 5 - [UPDATED] finally, officially confirmed!!!!!

Chamber :1.the rain in pgr4 isnt very good ,for me its bad
2.you can find games with better rain then pgr4 (on ps3 too)
3.i think if pd want they can make rain like in f1ce pgr4 scc ...without problems but if pd make something than it has to be perfect ,they will never put a rain like from f1ce pgr4 scc ...in gt5

and in gt5 if there will be rain than you have to feel that ,you have to lose grip ...
last but not least i think it would be very bad if pd make a rain like in f1ce pgr4 scc (they will never do)...because the graphics and colours are much better in gt5 than in other games ,watch some gt5 (onboard) videos and compaire it with other games ,omg there is a BIG difference especially in the colours
in gt5 the track seems very real and you cant put a bad coloured rain in it (then the track seems awesome but the rain seems like from a old game with directx 8 or anything like this)
 
I think both snow and rain should be included because as others have said it happens in real life. Although I've never driven in snow myself in real life.. obviously I have in rain and I think if they could make it so realistic that you can feel the steering tug and pull as you go through big puddles as it does in real life that would be fantastic. Plus it makes for some fun sliding too. I really enjoyed the wet tracks in GT4 so they need to up the realism settings for this one. Really beef the weather feature up as much as they can. 👍
 
omg i cant find words for you guys
its right that snow happens in real life but snow in a racing game?are you kidding me?
lol 24h of nordschleife in snow omg very funny ,i NEVER saw a REAL race in snow ,monaco f1 would be funny too lol omg

some guys think everything what in real life happens has to be in gt5 ,thats just stupid
night+rain should be included the rest is stupid for me

ps:a member said snow should be included if it has a real driving,and i say its impossible
example:race track+f1+snow=mhhhhh??? all drivers death ? lol
 
well Rain is important for me and after more than 5 years in development I expect weather changes to make it.
 
omg i cant find words for you guys
its right that snow happens in real life but snow in a racing game?are you kidding me?
lol 24h of nordschleife in snow omg very funny ,i NEVER saw a REAL race in snow ,monaco f1 would be funny too lol omg

some guys think everything what in real life happens has to be in gt5 ,thats just stupid
night+rain should be included the rest is stupid for me

ps:a member said snow should be included if it has a real driving,and i say its impossible
example:race track+f1+snow=mhhhhh??? all drivers death ? lol

I agree to the extend that expecting snow to be part of dynamic weather ( if included at all ) is perhaps asking too much at this point.
But even GT4 had permanent snow/ice rally tracks ( Chamonix, etc. ) which they also use IRL, so racing on snow/ice tracks may be not very likely both in-game as IRL but for rallying it occurs in both.
 
Hopefully the worse weather, is for the rallying primarily ( varied probably ).Leaving the not so bad weather, for tarmac racing.Also i wonder if different temps will bring out different characteristics of a force fed Subaru Impreza STI & say a Corvette Z06.Anyone think this could happen ?.
 
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easiest way is if pd take the rain from cryengine 3 XD i saw a 10 min interview video of crysis 2 and in this video the main point was crysis 2 on ps3 ,the man said the best graphics will be on ps3 and than he said something about dynamic shader and rain,the rain was just awesome,he showed some steps in front of a house while it was raining and i thought it is real

for me its not so important but its very important that you can feel the rain
its ok if it seems like in ferrari challenge or anything like this
http://youtube.com/watch?v=j2bYAEw1fRY&feature=related

ps:you see that its very easy to make a good rain (example: ferrari challenge,the creators are not very good but they made a good rain =easy to do) )that means that pd can make rain too and much better i think
now we have to think about if rain will not included, why its not included ,because rain is no problem for pd
 
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Out of all racing games I have played, PGR4 had THE best water and snow effects. The car handling even changed in both conditions. It would be great to see a few tracks with this type of weather.
 
I don't want to harp on how much I would love it if Polyphony Digital includes rain & snow in GT5 - but how can they not if this game [released in 2007] has it and does it so incredibly well?

This game is 2 years old and it has a feature that nothing since then has included or even topped - why is this?

I know Polyphony Digital can do weather effects better than the PGR4 team! I really want to see dynamic weather in Gran Turismo 5!

[Sarcasm]I agree. PD should include all other features from other racing games ever made because everybody else wants it and they owe us it because the game is taking five years to develop so they should satisfy everybody. I mean come on its been developed for five years.[/EndSarcasm]
 
[Sarcasm]I agree. PD should include all other features from other racing games ever made because everybody else wants it and they owe us it because the game is taking five years to develop so they should satisfy everybody. I mean come on its been developed for five years.[/EndSarcasm]

Let's be honest though, rain is becoming a standard feature of new racing games. It's surprising when a racing game DOESN'T have it now, at least for me.

I don't think anybody is claiming they should include every feature ever invented, but they should certainly be aiming for what a "normal" above average racing game includes. And in this day and age, that includes rain.

Snow is of debatable use during track racing, but given that GT5 includes WRC and that implementing snow could conceivably use a lot of the same system as rain I don't think that's exactly a big reach either.
 
Being honest here I realy dont care what other games have. I see so many complaints and demands for GT5 , but still people want the game yesterday. I will take GT5 the way its brought to me and if it doesnt have rain , reverse ligts , 3D trees or skid marks you wont see me on here crying about it because I appreciate what I get. The way I see it is if you dont like it then dont buy it but stop crying about features that you demand. Be grateful for what you have.
 
I played PGR4 and the weather was top notch. i don't think PD will make such sophisticated weather engine specialy for the rain. Rain in PGR4 looks so reaal!!!
 
Being honest here I realy dont care what other games have. I see so many complaints and demands for GT5 , but still people want the game yesterday. I will take GT5 the way its brought to me and if it doesnt have rain , reverse ligts , 3D trees or skid marks you wont see me on here crying about it because I appreciate what I get. The way I see it is if you dont like it then dont buy it but stop crying about features that you demand. Be grateful for what you have.

QFT.

As long as GT5 improves on what GT4 gave us, I'm a happy gamer.
 
Not sure why you would want to race in the rain, only few races take place when it's actually raining, 24 Hours of Le Mans spring to mind, but that is a once a year greatest of the greats race and nothing really stops that race from continuing. Adding rain to every course in GT5 would be a serious pain in the ass, as no course is perfect, take the Nür for example that's a road course and well when it rains there there are many spots where pooling will occur and how do you simulate that accurately? Wet physics is even more harrowing than dry physics, I would say that they would have to fake it because it's even more intense trying to predict how a car will behave with another variable thrown into the mix. GT3 had a wet course, looked nice but driving on it was a mixed bag, to me that was PD testing out wet courses. Noticed it was completely absent in GT4, they will probably have to get wet tire information and have to run two sets of simulations for the tire type. Faking it might be an easier solution, but knowing Kaz, lol. Snow was another weird addition, not sure but it seemed like their snow handling physics were based off driver experience added to the vehicle physics model( you could stomp on the gas in the snow stages and still steer and turn, the buffer for error was huge, driving in dirt was harder than snow, go figure. Keep snow and rain to rally courses. Rain could be instituted in regular racing but only if it works and not just looks good.
 
Not sure why you would want to race in the rain, only few races take place when it's actually raining, 24 Hours of Le Mans spring to mind, but that is a once a year greatest of the greats race and nothing really stops that race from continuing. Adding rain to every course in GT5 would be a serious pain in the ass, as no course is perfect, take the Nür for example that's a road course and well when it rains there there are many spots where pooling will occur and how do you simulate that accurately? Wet physics is even more harrowing than dry physics, I would say that they would have to fake it because it's even more intense trying to predict how a car will behave with another variable thrown into the mix. GT3 had a wet course, looked nice but driving on it was a mixed bag, to me that was PD testing out wet courses. Noticed it was completely absent in GT4, they will probably have to get wet tire information and have to run two sets of simulations for the tire type. Faking it might be an easier solution, but knowing Kaz, lol. Snow was another weird addition, not sure but it seemed like their snow handling physics were based off driver experience added to the vehicle physics model( you could stomp on the gas in the snow stages and still steer and turn, the buffer for error was huge, driving in dirt was harder than snow, go figure. Keep snow and rain to rally courses. Rain could be instituted in regular racing but only if it works and not just looks good.

It's not always about racing. Sometimes you want to have free runs. I my self dream about having a free run @ the Nurburgring using E60 M5 and rainy weather, I'd love to see how the car puts 500hp+ motor to the ground in wet conditions. G25 + Nurburgring + wet conditions = one of the greatest experiences in video games ever.
 
Not sure why you would want to race in the rain, only few races take place when it's actually raining, 24 Hours of Le Mans spring to mind, but that is a once a year greatest of the greats race and nothing really stops that race from continuing. Adding rain to every course in GT5 would be a serious pain in the ass, as no course is perfect, take the Nür for example that's a road course and well when it rains there there are many spots where pooling will occur and how do you simulate that accurately? Wet physics is even more harrowing than dry physics, I would say that they would have to fake it because it's even more intense trying to predict how a car will behave with another variable thrown into the mix. GT3 had a wet course, looked nice but driving on it was a mixed bag, to me that was PD testing out wet courses. Noticed it was completely absent in GT4, they will probably have to get wet tire information and have to run two sets of simulations for the tire type. Faking it might be an easier solution, but knowing Kaz, lol. Snow was another weird addition, not sure but it seemed like their snow handling physics were based off driver experience added to the vehicle physics model( you could stomp on the gas in the snow stages and still steer and turn, the buffer for error was huge, driving in dirt was harder than snow, go figure. Keep snow and rain to rally courses. Rain could be instituted in regular racing but only if it works and not just looks good.

Rain has been implemented by many games in a fairly realistic fashion. I don't buy for a second that it's too hard for PD to do if they wanted to.

As for why people would want it, it's a major part of racing. Some of the most exciting racing can happen in the rain, when visibility and traction are low and tension is high. Not to mention the strategic element for longer races where the conditions change during the race. I'm not saying that these races are common as such, but they are some of the most difficult that a team or driver will face.

If you just want to play the game, rain is not really necessary. But if you're really trying to duplicate a real race, as GT says it is, then rain is important.
 
Snow and rain would be phenomenal. But I somehow doubt PD can implement all these things. They're not superhuman. I bet they're probably struggling to squeeze that extra juice from the PS3 too. Isn't running the game at 1080p and 60FPS already demanding enough on the PS3?
 
I think PD can squeeze just about anything out of the PS3.

The PS3 is a very, very powerful machine - it just has to be utilized to it's full potential by a talented team of game designers. PD has spent over 5 years with the PS3, I think by now they should have mastered it. ;)
 
Snow and rain would be phenomenal. But I somehow doubt PD can implement all these things. They're not superhuman. I bet they're probably struggling to squeeze that extra juice from the PS3 too. Isn't running the game at 1080p and 60FPS already demanding enough on the PS3?

With the game in development for a good 5 years, I don't think its just Squeezing the juice...

The ps3 has a solid 8 cores, If a quadcore computer with good graphics card can run crysis on maxed settings.. I don't realize how the ps3 would have much trouble... The ps3 is the first and most advanced gaming console that is able to produce Life-like images in its graphics too.
Even if Rain used up half or even (Unlikely) a Full cores power, I think it could still be able to run.
 
With the game in development for a good 5 years, I don't think its just Squeezing the juice...

The ps3 has a solid 8 cores, If a quadcore computer with good graphics card can run crysis on maxed settings.. I don't realize how the ps3 would have much trouble... The ps3 is the first and most advanced gaming console that is able to produce Life-like images in its graphics too.
Even if Rain used up half or even (Unlikely) a Full cores power, I think it could still be able to run.

The average graphics card needed to run Crysis at max settings is ridiculously more powerful than the graphics chip in the PS3, and has a much larger amount of memory to work with. Likewise goes for CPU, you think just because the Cell has 8 cores that makes it more powerful than every quadcore? Nowhere near. Likewise goes for memory in general, the PS3 only has 512mb combined memory to work with, a computer running Crysis at max settings would have about 4gb memory (8 times as much as PS3) and a graphics card with 3 to 4 times as much available graphics memory, nevermind significantly more powerful processors.

Really, the average computer today completely blows the PS3/360 etc out of the water when it comes to pure horsepower. They're nowhere near compareable. It's like trying to say that a Mini has a better engine than a Ferrari :crazy:

As for adding rain, they will be struggling with it no doubt. Other games that have it make sacrifices in other areas (be it physics calculations or resolution or framerate etc). GT5 will be running 60fps at 1080p, that in itself is an astounding technical achievement given the hardware that they're working with, nevermind the fact that they have 16 cars on track with fully modeled interiors and a very good physics engine. It won't be impossible for them to add rain, but they will no doubt really struggle keeping the framerate/resolution up to speed when adding things such as that (which Kaz has hinted at when saying that they have weather in the game but they're not sure if they can maintain quality because of it).

Look at 3D games for example, to add in a feature like that developers usually have to cut the framerate in half and lower the resolution of the game (and probably make cuts in texture quality etc and all sorts).
 
The average graphics card needed to run Crysis at max settings is ridiculously more powerful than the graphics chip in the PS3, and has a much larger amount of memory to work with. Likewise goes for CPU, you think just because the Cell has 8 cores that makes it more powerful than every quadcore? Nowhere near. Likewise goes for memory in general, the PS3 only has 512mb combined memory to work with, a computer running Crysis at max settings would have about 4gb memory (8 times as much as PS3) and a graphics card with 3 to 4 times as much available graphics memory, nevermind significantly more powerful processors.

Really, the average computer today completely blows the PS3/360 etc out of the water when it comes to pure horsepower. They're nowhere near compareable. It's like trying to say that a Mini has a better engine than a Ferrari :crazy:

As for adding rain, they will be struggling with it no doubt. Other games that have it make sacrifices in other areas (be it physics calculations or resolution or framerate etc). GT5 will be running 60fps at 1080p, that in itself is an astounding technical achievement given the hardware that they're working with, nevermind the fact that they have 16 cars on track with fully modeled interiors and a very good physics engine. It won't be impossible for them to add rain, but they will no doubt really struggle keeping the framerate/resolution up to speed when adding things such as that (which Kaz has hinted at when saying that they have weather in the game but they're not sure if they can maintain quality because of it).

Look at 3D games for example, to add in a feature like that developers usually have to cut the framerate in half and lower the resolution of the game (and probably make cuts in texture quality etc and all sorts).

Agree, and i think thats why Forza3 doesn't even have night time. It's running at 60fps and 360 would explode if it had rain.
 
Agree, and i think thats why Forza3 doesn't even have night time. It's running at 60fps and 360 would explode if it had rain.

To be honest I think Forza 3 could have easily had night/rain, especially since the game is only 720p, and has just 8 cars on track which aren't terribly detailed in all honesty and the 360 having much easier and more sensible memory management than the PS3. The only reasons I can think for the game not having it is that Turn 10 are incompetant developers, or just outright lazy and rushed the game out rather than putting some actual effort in.

I'm inclined to believe the latter though considering their history and how after releasing a sequel to Forza 2 only 2 years later they had barely added anything new to the game, and were mostly playing catchup to games that came out 2 years prior to it's release with things such as cockpit views and rollover.

The interesting thing is that at Turn 10 they were very clearly working on rain for the game (they have prerenders etc on the walls) but for whatever reason it didn't make the cut. I have no doubts though that next year we'll see Forza 4 which will basically be Forza 3 with some wet tracks and T10 trying to convince the world that they're the first racing game to ever have rain and that they really, honestly made the definitive racing game of this generation this time round, because third time's lucky right?!?
 
If GT5 doesn't have rain I will be sorely disappointed. There is really no excuse - that on top of the fact that only 200 cars will have interior driving views?!?!?!

GT5 has undergone basically 6 years in development, over 10 years in concept/planning and this is what we get.

*Sigh*. Maybe all the GT5 details aren't out of the bag yet, so here's hoping for rain.....:sly:

[And that the Bugatti Veyron is one of those "Premium" cars. 👍]
 
With the showing of the dynamic lighting, I no longer think that the excuse of the PS3 not having the power to do rain holds any water (hah!). If they can manage their fancy night time stuff, they can manage some rain if they want to.
 
If GT5 doesn't have rain I will be sorely disappointed. There is really no excuse - that on top of the fact that only 200 cars will have interior driving views?!?!?!

GT5 has undergone basically 6 years in development, over 10 years in concept/planning and this is what we get.

*Sigh*. Maybe all the GT5 details aren't out of the bag yet, so here's hoping for rain.....:sly:

[And that the Bugatti Veyron is one of those "Premium" cars. 👍]

Well that's a pile of assumptions and misconceptions...

We STILL dont know the exact scope of this game, like Kaz always says, this is just a portion, a morsel.
 
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