- 2,439
- Chiba, Japan
- GTP_sneakyboy62
Why not add some alien invaders that shoots laser to whoever is in last place.
If they're in the game GT5 will be like a different type of game
Why not add some alien invaders that shoots laser to whoever is in last place.
That's silly.
omg i cant find words for you guys
its right that snow happens in real life but snow in a racing game?are you kidding me?
lol 24h of nordschleife in snow omg very funny ,i NEVER saw a REAL race in snow ,monaco f1 would be funny too lol omg
some guys think everything what in real life happens has to be in gt5 ,thats just stupid
night+rain should be included the rest is stupid for me
ps:a member said snow should be included if it has a real driving,and i say its impossible
example:race track+f1+snow=mhhhhh??? all drivers death ? lol
Fixed.The real waither simulator.
I don't want to harp on how much I would love it if Polyphony Digital includes rain & snow in GT5 - but how can they not if this game [released in 2007] has it and does it so incredibly well?
This game is 2 years old and it has a feature that nothing since then has included or even topped - why is this?
I know Polyphony Digital can do weather effects better than the PGR4 team! I really want to see dynamic weather in Gran Turismo 5!
[Sarcasm]I agree. PD should include all other features from other racing games ever made because everybody else wants it and they owe us it because the game is taking five years to develop so they should satisfy everybody. I mean come on its been developed for five years.[/EndSarcasm]
Being honest here I realy dont care what other games have. I see so many complaints and demands for GT5 , but still people want the game yesterday. I will take GT5 the way its brought to me and if it doesnt have rain , reverse ligts , 3D trees or skid marks you wont see me on here crying about it because I appreciate what I get. The way I see it is if you dont like it then dont buy it but stop crying about features that you demand. Be grateful for what you have.
Not sure why you would want to race in the rain, only few races take place when it's actually raining, 24 Hours of Le Mans spring to mind, but that is a once a year greatest of the greats race and nothing really stops that race from continuing. Adding rain to every course in GT5 would be a serious pain in the ass, as no course is perfect, take the Nür for example that's a road course and well when it rains there there are many spots where pooling will occur and how do you simulate that accurately? Wet physics is even more harrowing than dry physics, I would say that they would have to fake it because it's even more intense trying to predict how a car will behave with another variable thrown into the mix. GT3 had a wet course, looked nice but driving on it was a mixed bag, to me that was PD testing out wet courses. Noticed it was completely absent in GT4, they will probably have to get wet tire information and have to run two sets of simulations for the tire type. Faking it might be an easier solution, but knowing Kaz, lol. Snow was another weird addition, not sure but it seemed like their snow handling physics were based off driver experience added to the vehicle physics model( you could stomp on the gas in the snow stages and still steer and turn, the buffer for error was huge, driving in dirt was harder than snow, go figure. Keep snow and rain to rally courses. Rain could be instituted in regular racing but only if it works and not just looks good.
Not sure why you would want to race in the rain, only few races take place when it's actually raining, 24 Hours of Le Mans spring to mind, but that is a once a year greatest of the greats race and nothing really stops that race from continuing. Adding rain to every course in GT5 would be a serious pain in the ass, as no course is perfect, take the Nür for example that's a road course and well when it rains there there are many spots where pooling will occur and how do you simulate that accurately? Wet physics is even more harrowing than dry physics, I would say that they would have to fake it because it's even more intense trying to predict how a car will behave with another variable thrown into the mix. GT3 had a wet course, looked nice but driving on it was a mixed bag, to me that was PD testing out wet courses. Noticed it was completely absent in GT4, they will probably have to get wet tire information and have to run two sets of simulations for the tire type. Faking it might be an easier solution, but knowing Kaz, lol. Snow was another weird addition, not sure but it seemed like their snow handling physics were based off driver experience added to the vehicle physics model( you could stomp on the gas in the snow stages and still steer and turn, the buffer for error was huge, driving in dirt was harder than snow, go figure. Keep snow and rain to rally courses. Rain could be instituted in regular racing but only if it works and not just looks good.
Snow and rain would be phenomenal. But I somehow doubt PD can implement all these things. They're not superhuman. I bet they're probably struggling to squeeze that extra juice from the PS3 too. Isn't running the game at 1080p and 60FPS already demanding enough on the PS3?
With the game in development for a good 5 years, I don't think its just Squeezing the juice...
The ps3 has a solid 8 cores, If a quadcore computer with good graphics card can run crysis on maxed settings.. I don't realize how the ps3 would have much trouble... The ps3 is the first and most advanced gaming console that is able to produce Life-like images in its graphics too.
Even if Rain used up half or even (Unlikely) a Full cores power, I think it could still be able to run.
The average graphics card needed to run Crysis at max settings is ridiculously more powerful than the graphics chip in the PS3, and has a much larger amount of memory to work with. Likewise goes for CPU, you think just because the Cell has 8 cores that makes it more powerful than every quadcore? Nowhere near. Likewise goes for memory in general, the PS3 only has 512mb combined memory to work with, a computer running Crysis at max settings would have about 4gb memory (8 times as much as PS3) and a graphics card with 3 to 4 times as much available graphics memory, nevermind significantly more powerful processors.
Really, the average computer today completely blows the PS3/360 etc out of the water when it comes to pure horsepower. They're nowhere near compareable. It's like trying to say that a Mini has a better engine than a Ferrari
As for adding rain, they will be struggling with it no doubt. Other games that have it make sacrifices in other areas (be it physics calculations or resolution or framerate etc). GT5 will be running 60fps at 1080p, that in itself is an astounding technical achievement given the hardware that they're working with, nevermind the fact that they have 16 cars on track with fully modeled interiors and a very good physics engine. It won't be impossible for them to add rain, but they will no doubt really struggle keeping the framerate/resolution up to speed when adding things such as that (which Kaz has hinted at when saying that they have weather in the game but they're not sure if they can maintain quality because of it).
Look at 3D games for example, to add in a feature like that developers usually have to cut the framerate in half and lower the resolution of the game (and probably make cuts in texture quality etc and all sorts).
Agree, and i think thats why Forza3 doesn't even have night time. It's running at 60fps and 360 would explode if it had rain.
If GT5 doesn't have rain I will be sorely disappointed. There is really no excuse - that on top of the fact that only 200 cars will have interior driving views?!?!?!
GT5 has undergone basically 6 years in development, over 10 years in concept/planning and this is what we get.
*Sigh*. Maybe all the GT5 details aren't out of the bag yet, so here's hoping for rain.....
[And that the Bugatti Veyron is one of those "Premium" cars. 👍]