Relaxed, General Forza 6 Chat

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I've often found myself right on the tail of the leader around the Nordschleife on unbeatable. In fact, I've repeatedly felt trapped behind the AI but not because of funny braking points. I really don't recall seeing consistent issues with braking unless racing on lower difficulty levels. To me that aspect of the AI feels the same as ever right now.

Where as you may be on their tail, unless I where to fall foul to them breaking at the middle of a completely straight and flat section of track, or some really strange breaking (and steering) behaviour in the corners. I would be so far in front of them in a fully stock car, it would not even be funny. To the point that racing the ai in forza has always been very boring for me. Lets not forget here that when it comes to driving games, I am far from a slouch. Especially on the Ring.




Keeping this in mind, the quick race that I did yesterday I was running the Abarth punto fully stock, with the game options set to D-class and FWD only, collisions always on, unbeatable drivatars, and limit aggression (which actually works now). I did a one lap race on the Nords, and I couldn't even get into 3rd place. That just doesn't happen to me, and I absolutely love that last night I legitimately lost to the drivatars/ai in Forza. Usually I feel like I am just passing slow moving, and highly erratic traffic. Last night however, I actually felt like I was racing. To the point I may put out some videos of me racing the ai in Forza on various tracks.

I recorded the replay from yesterdays tester race, which I fully intend to upload to youtube.
 
Where as you may be on their tail, unless I where to fall foul to them breaking at the middle of a completely straight and flat section of track, or some really strange breaking (and steering) behaviour in the corners. I would be so far in front of them in a fully stock car, it would not even be funny. To the point that racing the ai in forza has always been very boring for me. Lets not forget here that when it comes to driving games, I am far from a slouch. Especially on the Ring.

As for being so far in front it's not funny, this is the issue I brought earlier which they haven't fixed with update. Overtake the leader and it will simply stop racing and maybe even fall down to third before picking up pace again. This issue is particularly noticeable on the Nordschleife, but like you, it's the track I'm fastest on, so that may be a factor in making the issue more apparent.

Keeping this in mind, the quick race that I did yesterday I was running the Abarth punto fully stock, with the game options set to D-class and FWD only, collisions always on, unbeatable drivatars, and limit aggression (which actually works now). I did a one lap race on the Nords, and I couldn't even get into 3rd place. That just doesn't happen to me, and I absolutely love that last night I legitimately lost to the drivatars/ai in Forza. Usually I feel like I am just passing slow moving, and highly erratic traffic. Last night however, I actually felt like I was racing. To the point I may put out some videos of me racing the ai in Forza on various tracks.

That is good to hear, but have you raced and won with that car under the same conditions before the update? It's a common notion that difficulty settings are inconsistent depending on track, class, and division. For example, twice yesterday I took a stock Alfa Romeo SZ up against 23 opponents filtered by the compact sport coupe division on the full Nürburgring (GP + Nord). Both times unbeatable AI but with different limit aggression settings for each race. I won both races easily once I took first place from the leader, which was an Alfa SZ like mine. Once I took the lead, third position immediately closed the gap to the car now in second. They didn't catch up again. Not because I'm unbeatable myself, but because the AI has a tendency to lose pace after being overtaken by the player.
 
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That is good to hear, but have you raced and won with that car under the same conditions before the update? It's a common notion that difficulty settings are inconsistent depending on track, class, and division. For example, twice yesterday I took a stock Alfa Romeo SZ up against 23 opponents filtered by the compact sport coupe division on the full Nürburgring (GP + Nord). Both times unbeatable AI but with different limit aggression settings for each race. I won both races easily once I took first place from the leader, which was an Alfa SZ like mine. Once I took the lead, third position immediately closed the gap to the car now in second. They didn't catch up again. Not because I'm unbeatable myself, but because the AI has a tendency to lose pace after being overtaken by the player.
I think that's why she's specifically mentioning that instance now, because of it happening currently and not before. One thing that I've seen as far back as FM4, is that when you come into proximity of an Ai controlled vehicle, they try to match your pace. This usually causes them to make more errors with braking, corner entry, and exit speed if you are far more skilled. Much like a real driver, when you feel the presence and pressure of someone behind you, you try to pick up pace. When they eventually leave you in the dust, you usually settle back into your own natural grove.
 
That is good to hear, but have you raced and won with that car under the same conditions before the update?

Yep, and I know exactly what that car can do stock in FM5 and FM6. It is also the only car in game that allows me to drive a car that is pretty close to one that I owned in real life, as I used to have a Fiat Grande Punto Sporting 1.9 litre turbo diesel. They both have around the same top speed of 130mph, pretty much the same 0 to 60, and handle pretty closely as well. I never got a chance to take mine to a track though, should have taken it for a track day around Cadwell Park.

Either way, before the update I had issues following the AI cars due to their erratic behaviour with the brakes. This is at unbeatable and limit aggression turned on. Plus they where always so slow, so that just compounded the issue. It has always been the same since FM1. Since yesterdays update however, I am not getting that at all, and I am enjoying racing with them. As I said before:

I have never had a race against Forza's AI like it, ever.
 
I think that's why she's specifically mentioning that instance now, because of it happening currently and not before. One thing that I've seen as far back as FM4, is that when you come into proximity of an Ai controlled vehicle, they try to match your pace. This usually causes them to make more errors with braking, corner entry, and exit speed if you are far more skilled. Much like a real driver, when you feel the presence and pressure of someone behind you, you try to pick up pace. When they eventually leave you in the dust, you usually settle back into your own natural grove.

The post you quoted of mine highlights an issue that exists both before and after the May update. @Ialyrn talks about early braking being fixed. This leaves me a little confused what "that instance" is and why it's specifically mentioned. Can you please elaborate?
 
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The post you quoted of mine highlights an issue that exists both before and after the May update. @Ialyrn talks about early braking being fixed. This leaves me a little confused what "that instance" is and why it's specifically mentioned it. Can you please elaborate?
Probably not necessary anymore since she has elaborated on it.
 
So this game is totally unplayable for me after the update. The ruinous vibration bug has transformed the driving from superb to utterly abysmal.

How would this not get caught? Do they just not play-test things at all?

Really poor show from Turn 10 on this one. Roll out a huge update that brings many exciting new features and coincides with your second big expansion- totally neuter driving feedback and destroy the experience.
5/7 would download again.

The best part is that you can't even uninstall the update to roll the game back yourself. You're stuck with this 🤬 until who knows when.

Someone let me know if/when this is fixed. Until then I won't be booting the game, as there is no point with the driving as it stands.
 
Ah, so that explains what I've been noticing at Daytona Road/Short since the update. Random controller vibrations, usually coming off the banking. It doesn't completely ruin the fun for me...

That'd be the amount of disconnects I've had lately. I get booted from the ABC hopper after no more than 3 races typically, with no signs of lag beforehand. Puts a damper on things, and it couldn't come at a worse time.
 
I'm really surprised in how the Nascars handle. I mean, after GT5 & 6; I was expecting these cars to be a handful to drive, but they're not. They're easy to manage through the turns, I just need to get use to their cornering speeds.

Also, the expansion career mode seems like a bit of fun, I think I'll call it "Nascar Thunder 2016" as a nod back to the Nascar games I played in the early 2000s.
 
Ah, so that explains what I've been noticing at Daytona Road/Short since the update. Random controller vibrations, usually coming off the banking. It doesn't completely ruin the fun for me...

I've only done a couple races by I haven't had any noticeable problems... What exactly isn't working?

There is a total lack of vibration in the body of the controller relating to tire grip. Try pulling the E-Brake with no other input and sliding sideways to a stop- the controller will not vibrate. At all.

Before this update there was extremely nuanced feedback through the controller rumble regarding lateral loading of tires, especially as they approached the grip threshold. It was how you could feel off-throttle oversteer coming, and how when powering on you could feel the car out to control understeer on power. That's all gone now. The only time the controller (not the triggers) vibrates is when you're drafting, collide with something, or have a longitudinal traction event (spinning or blocking tires).

I didn't notice it right away because I started out driving slower cars after the update and did just the initial race at Homestead in the NASCARs where I had no idea what to expect. I then built a drag tired S Class NASCAR tuned for circuits (don't judge me) and drove that at Yas. I thought that felt super weird, but I chalked that up to the general unusual handling characteristics of drag tires, which I've dealt with a fair amount before.

Then came the killer. I hopped in the 911 RSR to test out the new improved drivatars at the Ring. That car is like my spirit animal, and I can crack of literally dozens of laps at that track without ever putting a foot wrong in it. Until today, that it. It felt like it was all over the place into corners, sliding unpredictably until it would have totally unmanageable understeer on power. It took me maybe ten corners to identify what was happening.

After that horrendous experience, I ventured over to the official forums looking for answers, and found this thread where, buried a ways down, a T10 employee vaguely mentions that they will look into it.

Hopefully that wasn't just blowing smoke and a fix will actually be forthcoming, but I'm not holding my breath.
 
Thanks Daffy. This whole affair and subsequent widespread is-it-ther-yet patch anxiety is giving me nostalgia for Project Cars on Xbox. :lol:

In the meantime could anyone confirm that the vibration problem doesn't affect Forza Apex on Windows 10 since it didn't receive the update? Thanks.
 
The rolling start option is my favorite thing about the new update. Being thrown right into the action is rather uplifting after months of having to sit through that slow and tiresome intro sequence used for standing starts.

While racing against the AI has improved in a few ways, I'm already back to spending most of my time driving solo. There's still some work to do before I'll find the Drivatars enjoyable. Not being able to select opponent cars is still a gripe for me, so that contributes to the reason why I can't be bothered.

As Turn 10 took a welcome opportunity to release a proper content update again, I would have liked to see some actual bug fixing too. Well, they have suggested that critical lenses will be focused toward the free Apex release over the coming months. Meanwhile, nothing seems to stop the console version in its attempts to keep the DLC-turnover going. I do think it's great that Turn 10 expands to another platform. It's also nice they keep releasing DLC for the console version. I just wish their support priorities (bug fixing) worked in favor for those of us having spent serious money on this game. I am grateful for the improvements in the latest update, but I'm not sure they would have made them if they weren't to accommodate the new expansion.
 
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Hi everyone.
I haven't followed the news since early February, when I switched to the PS4. I'm thinking about jumping into FM6 again and I have a couple of questions for you.

1) Any news about the '66 Silvia that appeared out of nowhere a few months ago?

2) A friend of mine said Turn 10 held a contest to win the Huracan GT3. Was It only available by winning that challenge? I guess It's over by now so, is there another way to get it? Or Is it gone forever?

3) Any change to the gas tank limit while hotlapping in rivals mode? I remember I couldn't complete 3 laps around Le Mans with the TS040 because there were only 20 liters of gasoline in the tank.

Thanks.
 
Don't want to bring it up in the GTS section, but I think now T10 can safely rest as far as having the biggest car list out there, nothing is gonna threaten that status in the observable future, up to 602 cars now and counting, I wonder if they're gonna slow down the car production for FM7, although I hope they don't. FM6 is by far my most played game in the series and the new expansions keep injecting life into it. I hope we see one more expansion before Horizon 3 drops.
 
Hi everyone.
I haven't followed the news since early February, when I switched to the PS4. I'm thinking about jumping into FM6 again and I have a couple of questions for you.

1) Any news about the '66 Silvia that appeared out of nowhere a few months ago?
No news as of yet. But there are a few cars that are in game but not readily available at this stage so we will have to wait and see what happens.

2) A friend of mine said Turn 10 held a contest to win the Huracan GT3. A) Was It only available by winning that challenge? B) I guess It's over by now so, is there another way to get it? C) Or Is it gone forever?
A) Yes
B) Not at this stage
C) Doubt it'll be gone forever. If I recall correctly, T10 hinted at it being available at a later date but never elaborated.

3) Any change to the gas tank limit while hotlapping in rivals mode? I remember I couldn't complete 3 laps around Le Mans with the TS040 because there were only 20 liters of gasoline in the tank. Thanks.
Not sure about this one. I run 'cosmetic' in rivals as a safety net, so no fuel issues.
 
I still can't believe it's not butter. :P

Thank you @Ialyrn, I enjoyed watching that greatly.

The Abarth Punto is a favourite of mine, as I used to own a 1.9 litre turbo diesel Grande Punto Sporting in exotica red. So it was great fun to drive the closest virtual equivalent in Forza. They both have pretty much the same performance figures, and they both handle pretty similarly as well.
 
No news as of yet. But there are a few cars that are in game but not readily available at this stage so we will have to wait and see what happens.
A) Yes
B) Not at this stage
C) Doubt it'll be gone forever. If I recall correctly, T10 hinted at it being available at a later date but never elaborated.
Not sure about this one. I run 'cosmetic' in rivals as a safety net, so no fuel issues.
Thanks for the reply. Hopefully there will be another way to obtain that Huracan sooner or later.
About the fuel tank, I just did one lap around Le Mans with the TS040 and It consumed about 15% of the available fuel so I'd say they've fixed this issue.
 
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