Probably a stupid question but what is the white bar under the gear counter? Is it the fuel level or something?
You don't think they will be off for New Year's Day?Always been Friday!
December clue thread was Wednesday 25 only because it was thanksgiving day
So I think I might have figured out what is going on with the fuel mileage in Forza. I like having accurate stats on my cars and I was looking at the distance driven on a brand-new car tonight since it had a digital odometer so I could see how far I have driven the car on the track in Rivals. With some math and looking at all of the car history and Forzavista I've worked out that Turn 10 is basically doubling your distance driven. So if you go out and do a lap of Alps Club, a 2.52 mile course and come back and look at your cars history you will have around 4.95 miles driven, not exactly doubled but the weird part is that I was driving a brand new 500 so it had a KM odometer, stopped right at the finish line with 4km, go home view car in Forzavista and.... 8km on the clock.
With that I know the interior odometer is not accurate, or at least does not match the car history, 8km being 4.97 miles. What I am wondering is why would they mess with these stats? Yeah I wish the fuel consumption more closely match the tire wear but I'd take accurate information over that any day. (I'd also take a new format for Forzavistas distance driven, really? How is 100 miles hard to put there instead of 528000 feet) Has Turn 10 said anything about the fuel mileage? I'm guessing not given it is Turn 10 but...
Apologies if this has been posted before.
What do you mean? Like the length of the endurance races only being a double stint?Does this have to do with double stints being the furthest we can race? As far as endurance races.
Yes. It was said by T10 "endurance" races would only be approximately, double stints in length. I've run my Mini '65 for about 12 laps(iirc) at Lime Rock and ran out of petrol.What do you mean? Like the length of the endurance races only being a double stint?
Even if he happened to make another brand new save file after cancelling the sync, the next time he reconnects a notification will pop up alerting him that the save on his console is different than that on the cloud, allowing you to choose the older save file. If he backs out of the game before anything saving though, then when he starts up again it'll just resync.How? That's the first I heard of it.
Did it just appear again?
If you really only want to drive a couple of the DLC cars, then it will be cheaper just to buy them separately. That's being said, I highly recommend the monthly car pass. Theres only a couple cars in the three monthly car packs that are out so far that I don't care for, and I'm enjoying cars I never thought I would. I've gotten all of the DLC, and the fast and furious cars I actually drive the least, but they are still fun. Just about every car can be made fun to drive if you know how to tune or follow a good tuner.So having reviewed all the cars I really want to at this point sans DLC, I suppose I can say which of them has been best.
First properly good car I drove was the Mazda Cosmo. Thing is exactly as a car of its level should be, drove it again today to complete the entire Super Street section although I have to say upping the power made it rather easier to unbalance. Still great though.
The Mitsubishi Evo 8 is probably my favourite car to drive in this game and that's not even taking into account my bias towards it. It's just so perfect for the way I drive in every way, although I suspect it might have helped that it was the car I started with as well. But even then it just feels better than anything else.
I like both the Maserati MC12 and LaFerrari, both of which have ability which defies their seemingly rather threatening power outputs. Yet they both are superbly controlled cars.
Lastly, shoutouts to the Formula E for being just as good to drive in game as it is to watch in real life. That series can do no wrong in my eyes right now...
The game itself is superb and it really does manage to separate the good cars from the bad ones - with the realism behind it you can really notice it. It's a superb driving game. That said, I'm not sure how the most powerful 'Dare' mod I've gotten is TCS and STM off - I've run without either since the very first race absolutely fine. Still, I'll take the 20% boost every time...
The question I have to ask now is; how should I handle the DLC? Part of me wants as much of it as possible so I can safely I say I have 'everything', but then again there are only three DLC cars at the moment I really want to drive (maybe four if I get the whole Furious pack), and I could just buy them separately. Which way is best, guys?
I just started playing multiplayer on Forza 6 for the first time.
I raced about 10 races, and honestly the Internet connection was fine...I've read all the stories about the Internet disconnecting, and I was surprised that it was ok. I don't know how to judge my internet speed, it's not super fast by any means, I downloaded Forza horizon ultimate edition and I think that was around 44 gigabytes and it took about a day to finish, but it let me play before it was finished installing.How did you find the wreckers?But seriously good luck, and don't be too surprised if you randomly get disconnected at the start of a race, it's a problem with their servers, along with sometimes cars not appearing, cars appearing but being able to drive through them (not ghosted), and cars appearing but being absolutely invincible to any kind of contact.
I'm sure these last 3-4 days have been the worst I've ever experienced with wreckers in a Forza game, usually the group I race with will just stay in the lobby and soon enough the worst wreckers will leave but these last few days there's no escaping them, we even went to a private lobby (a first) and had to start kicking people after every race because they'd join through their recent players or friends. Occasionally we race with a developer and people even start wrecking him, so he has no problem subsequently banning them from multiplayerbut we can't always be so lucky for him to be present.
I really wish we could get back the public vote to kick system that FM4 had, but instead of it only being for one player just have some numbers next to every player name showing how many votes they have against them, and how many are required for them to be removed. Sure, some people will abuse the system but it's got to be better than what we have now, where I'm wondering if anyone has ever been kicked through voting.
I'm really wishing for more Forzavista locations and camera freedom.
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