- 23
- Pgrawe
Just confirming, I'm downloading v1.02 in Australia now.
Someone, somewhere should write a PhD about the impossibility of defining reality or simulation within the GTPlanet forums. I wonder what Jean Baudrillard might say?
http://en.wikipedia.org/wiki/Jean_Baudrillard
Are the arguments about what is the most "real" simulation real, or are they simulations of arguments?
Nobody will probably read this, but everybody should.
So I'll just leave it here.
http://www.simulation-argument.com/simulation.html
much better FFB and steering/control feel with patch v1.02 - having a blast with S2U. It doesn't matter if there are better or worst games, sims, or whatever we want to label these "video game" - they are ALL video games. I don't have one racing "title" in my arsenal and play them all - some more than others. NONE of them feel like my "G".
Patched. Played. Still not impressed.
OK the lag's been reduced but not eliminated. Still not good enough for me. Why can't they eliminate the lag completely?
(crappy programmers)
should be sacked.
Agreed, and apparently for some people even 'great' is not good enough. No matter what is patched they have already decided that the game is going to suck.
Have you enabled elite mode?
Are you using a gamepad or a wheel?
Have you tweaked your controller settings?
If you are using a gamepad or a 200º wheel, have you reduced the steering lock in the car setup to make the steering less twitchy?
Finally, what cars are you driving?
Race cars (GT3, GT1) have much faster response than road cars.
I find this to be very realistic since you must be much less aggressive and take into account the greater body roll, weight transfer and suspension travel of stock road cars. Maybe this is what you are experiencing as lag.
I hope you spend some time to find the correct settings for this game.
If you do, and approach this game with an open mind and without bias, you will find that it is an extremely fun racing game and a very realistic sim which is based on a very advanced, physical/mathematical model that closely approximates the behavior of a car's chassis, suspension and tires. In my opinion it is by far the most realistic console driving/racing sim and is easily comparable (and better than many) of the most advanced PC racing/driving game/sims.
The fact that Shift 2's handling is based on a physical model offers a challenging and rewarding driving experience (without artificial steering assists that help you keep control and steer) that forces you to be cautious and respect your car, your opponents and the track. That means you can't do unrealistic things like taking jumps at full speed, hitting curbs violently or passing/hitting your opponents without planning and using them to steer faster without being punished, something that really adds to the immersion.
Also it allows you to tune your cars with confidence and logic by using the excellent live-telemetry hud and live-tuning mode. For example, setting camber in most 'realistic' driving games is some kind of black magic (since they lack tire-modelling), in Shift 2 you can set it with confidence (along with tire pressure) using the tire-temperature read-outs. This will help you car to be faster, easier to drive and gentler on the tires, crucial for the endurance races where it will be impossible to finish if you drive aggressively!
I really haven't seen another driving/racing game that is fun all the time, offes a more comprehensive experience of what is to drive a racing car to the limit and tuning it to perfection, while still being casual enough to be enjoyed in quick blasts without having to make a huge time investment or slaving in front of your TV/Monitor for countless hours of no-fun for minimum gain. That's the biggest Shift 2 achievement for me! 👍
Yes, it's much improved.
But there is still lag which is unnacceptable.
Realeasing a boring, half-finished game like GT5 after 6 years of development and hype-building is unacceptable.
Oh... And I still don't notice this lag people are mentioning. Maybe it's because I'm playing with a controller, but Shift 2 is perfectly controllable over here.
Yes, it's much improved.
But there is still lag which is unnacceptable.
No game has zero imput lag
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You didnt make a comparison but you keep screaming this game is Arcade (with caps on it) so if you dont compare it how do you know?
I try to show my point of view (without shouting)
if I think someone is misleading others from what I feel when playing and from what I read in the apropriate forums (racing sim forums)
and to me arcade is a X2010 or a sideways jump on cape ring doing 250 kmh and just keep on going like nothing happened or doing the ring halfway through the grass and halfway through the kerbs just to be able to shave minutes of your lap and pull it off with no major incidents... that IMO is arcade
Of course it is, the sound in GT5 is sub-par and in Shift is very good-maybe even a little over the top-satisfied?edit: and what about sound? isnt it also a part of the simulation? I wonder what GT5 is trying to simulate there... maybe a Hoover...
.
It doesn't matter if there are better or worst games, sims, or whatever we want to label these "video game" - they are ALL video games
One frame of lag is unavoidable and thus acceptable. One frame is 33ms for a 30fps game. Any more lag than that is not really acceptable in a piece of real time software. They (SMS) boast about the physics being calculated every 2.8ms, or more than 12 times per frame - that is clearly in discord with any extraneous lag in the control input.Are you mad? Colecovision, Atari 2600, C64 etc... zero lag. Press a button, move a joystick = instant on-screen action.No game has zero imput lag expecially on a console because of the hardware limitations...
It's not difficult to do.
I agree. That dreaded "center spring".... it's just crazy to have that realism destroyer in a "sim"....From patch 1.01 to 1.02 I have also a worst FF effect.... in every moment the wheel is to hard as the "return to center spring" could be to much strong; this force covers and dirties all others force I need to feel to drive a simulation
I will try your setting, but indeed to have a linear response from the wheel, the steering sensivity should be 50%.Strange how so many people are having mixed results with this patch. I've been using a DFGT, and now a G27 (PS3) today and I have no real issues with lag after the patch. Plus the FFB has drastically improved for me.
For reference, Im using 560 steering lock and 100% steering sensitivity.
Im not doubting that some are still having issues with the game. It seems like there have been very mixed results since day 1 with this game.
At the point where inetrnet connections, especially boradband connections, became the norm. It started on the PC, and now that consoles are capable of online connectivity, it's takign over the console amrket as well. This is more severe in some games and less apparent in others, and even differs from console to console for the same title - which can be seen in S2U as well.Yeah, I'm puzzled too.
At what point did game developers decide to release bug riddled games as a finished product?
That's true for most companies. And why is it that way? because most companies can't rectify issues with their product once it's out of the store.If my company released a crappy product we'd be sunk in 6 months.
Given that most companies released half-finished games, I'd say that it is indeed normal these days. I know very, very little games that are not receiving patches to fix bugs and stuff shortly after release.Do people really see this kind of half-arsed programming as normal these days?
Sceaming???...err...I can type slower if You want to...
IMO it is an arcade racer! Yes, without comparisons...fastest way around a corner is powersliding through it...simulating what?!GT1 Cars?!
And before You tell me I don't know how to take corners in Shift...I can break sooner avoid the slide...it's just slower...don't believe it? Well let's just wait Autolog is back on...
Again with the shouting...?Yeah You don't shout, You just write the same thing over and over hoping...to win the discussion boring others!
Misleading why? For offering my opinion-You realize that the same exact argument can be used exactly backwards, right?-it's as valuable as Yours until You prove otherwise!
"Apropriate" racing forums?!
Why don't You post there instead, than?!
Can't tell...never used the X2010 in a proper race...but I agree with You, it's garbage and unrealistic(Wipeout in GT5), but again I'm not comparing both games, YOU ARE, over and over and over!And, if I were, that would still be an invalid argument, You'd have to compare identical cars in both games...why not pick the Impreza as an example and basis for the comparison, You're always so eager to make?!
Of course it is, the sound in GT5 is sub-par and in Shift is very good-maybe even a little over the top-satisfied?
As You can see, I try to be objective in mine subjective appreciation of both games, nobody pays me to bash one and rave other.
Than again, why am I writing about GT5 in a S2U patch dedicated thread...? ahh right!
Exactly my point,which, obviously isn't getting through...
Some apparently need exclusive "relations" with video games , I'm only like that when it comes to soccer.
I think Shift 2 is pretty realistic when it comes to sliding around with highly moddified cars with massive amounts of HP, considering most of cars you drive in the game are 5 to 10 year old P.O.S's that you have over modded to 600 + HP... Honestly, thats how the cars are going to drive.
If you mod a car in the game like you would mod it in real life. It handles very well and realistic.
I suggest you all to go de-mod your Shift 2 cars to a reallistc HP level that people usually race in real life and you will all see how sharp the game feels.
If your Impreza has 800 HP...of course its going to feel like your on ice!
Check out the Gobstopper 850 hp!...(This is a crazy amount of HP...video game power in real life, Its un-common...especially on a car that was never engineered for those power levels. It reacts just like the shift 2 cars with massive hp)
http://www.youtube.com/watch?v=OOP3_1TsXs4
Now Check out another Impreza with a lower and more common power level. (This is very realistic for the cars performace class. See how the car reacts, sharp and controllable. Just like Shift 2 cars if you have the HP at a realistic level.)
http://www.youtube.com/watch?v=pRsBKutSCkQ&feature=related