Shift 2 v1.02 Patch

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@jamiebird, lol ... I think you hit the nail on the head :)

I wonder if baudrillard ever went ranting on forums - it would be a fantastic flame war - that would prove nothing existed, and disappear in a puff of logic.
 
Patched. Played. Still not impressed.

OK the lag's been reduced but not eliminated. Still not good enough for me. Why can't they eliminate the lag completely?
(crappy programmers)

should be sacked.
 
Two problems with this topic.

1) Posts getting off topic.
2) Comments are not referencing the platform and/or input device of choice. Can make or break it for some if not comparing apples to apples.

PS3 with DFGT wheel here.

I am experiencing much better FFB and steering/control feel with patch v1.02 - having a blast with S2U. It doesn't matter if there are better or worst games, sims, or whatever we want to label these "video game" - they are ALL video games. I have many racing "titles" (PC, Xbox, PS3)) in my arsenal and play them all - some more than others. NONE of them feel like my "G".

I'm done... I need to get back to S2U.
 
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much better FFB and steering/control feel with patch v1.02 - having a blast with S2U. It doesn't matter if there are better or worst games, sims, or whatever we want to label these "video game" - they are ALL video games. I don't have one racing "title" in my arsenal and play them all - some more than others. NONE of them feel like my "G".

Agreed, and apparently for some people even 'great' is not good enough. No matter what is patched they have already decided that the game is going to suck.
 
Patched. Played. Still not impressed.

OK the lag's been reduced but not eliminated. Still not good enough for me. Why can't they eliminate the lag completely?
(crappy programmers)

should be sacked.

Have you enabled elite mode?
Are you using a gamepad or a wheel?
Have you tweaked your controller settings?
If you are using a gamepad or a 200º wheel, have you reduced the steering lock in the car setup to make the steering less twitchy?

Finally, what cars are you driving?
Race cars (GT3, GT1) have much faster response than road cars.
I find this to be very realistic since you must be much less aggressive and take into account the greater body roll, weight transfer and suspension travel of stock road cars. Maybe this is what you are experiencing as lag?

I hope you spend some time to find the correct settings for this game.
If you do, and approach this game with an open mind and without bias, you will find that it is an extremely fun racing game and a very realistic sim which is based on a very advanced, physical/mathematical model that closely approximates the behavior of a car's chassis, suspension and tires. In my opinion it is by far the most realistic console driving/racing sim and is easily comparable (and better than many) of the most advanced PC racing/driving game/sims.

The fact that Shift 2's handling is based on a physical model offers a challenging and rewarding driving experience (without artificial steering assists that help you keep control and steer) that forces you to be cautious and respect your car, your opponents and the track. That means you can't do unrealistic things like taking jumps at full speed, hitting curbs violently or passing/hitting your opponents without planning and using them to steer faster without being punished, something that really adds to the immersion.

Also it allows you to tune your cars with confidence and logic by using the excellent live-telemetry hud and live-tuning mode. For example, setting camber in most 'realistic' driving games is some kind of black magic (since they lack tire-modelling), in Shift 2 you can set it with confidence (along with tire pressure) using the tire-temperature read-outs. This will help you car to be faster, easier to drive and gentler on the tires, crucial for the endurance races where it will be impossible to finish if you drive aggressively!

I really haven't seen another driving/racing game that is fun all the time, offes a more comprehensive experience of what is to drive a racing car to the limit and tuning it to perfection, while still being casual enough to be enjoyed in quick blasts without having to make a huge time investment or slaving in front of your TV/Monitor for countless hours of no-fun for minimum gain. That's the biggest Shift 2 achievement for me! 👍
 
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Agreed, and apparently for some people even 'great' is not good enough. No matter what is patched they have already decided that the game is going to suck.

GT players want zero input lag. It's a GT site. And anyway, why would we accept anything BUT zero input lag.
 
Have you enabled elite mode?
Are you using a gamepad or a wheel?
Have you tweaked your controller settings?
If you are using a gamepad or a 200º wheel, have you reduced the steering lock in the car setup to make the steering less twitchy?

Finally, what cars are you driving?
Race cars (GT3, GT1) have much faster response than road cars.
I find this to be very realistic since you must be much less aggressive and take into account the greater body roll, weight transfer and suspension travel of stock road cars. Maybe this is what you are experiencing as lag.

I hope you spend some time to find the correct settings for this game.
If you do, and approach this game with an open mind and without bias, you will find that it is an extremely fun racing game and a very realistic sim which is based on a very advanced, physical/mathematical model that closely approximates the behavior of a car's chassis, suspension and tires. In my opinion it is by far the most realistic console driving/racing sim and is easily comparable (and better than many) of the most advanced PC racing/driving game/sims.

The fact that Shift 2's handling is based on a physical model offers a challenging and rewarding driving experience (without artificial steering assists that help you keep control and steer) that forces you to be cautious and respect your car, your opponents and the track. That means you can't do unrealistic things like taking jumps at full speed, hitting curbs violently or passing/hitting your opponents without planning and using them to steer faster without being punished, something that really adds to the immersion.

Also it allows you to tune your cars with confidence and logic by using the excellent live-telemetry hud and live-tuning mode. For example, setting camber in most 'realistic' driving games is some kind of black magic (since they lack tire-modelling), in Shift 2 you can set it with confidence (along with tire pressure) using the tire-temperature read-outs. This will help you car to be faster, easier to drive and gentler on the tires, crucial for the endurance races where it will be impossible to finish if you drive aggressively!

I really haven't seen another driving/racing game that is fun all the time, offes a more comprehensive experience of what is to drive a racing car to the limit and tuning it to perfection, while still being casual enough to be enjoyed in quick blasts without having to make a huge time investment or slaving in front of your TV/Monitor for countless hours of no-fun for minimum gain. That's the biggest Shift 2 achievement for me! 👍

G27, PLayseat, settings/options tuned and tuned and tuned. Elite mode on. I just don't feel it. Shift is not for me. It still lags and that's not good enough.
 
Well, I'm using a controller and the Xbox version. I've played the game for a while after patch 1.02 was downloaded to my console. And, simply put, anyone who'S saying that you can't notice the difference is either biased or has some kind of problem with their eye-hand coordination.

It really is a pretty darn big improvement, as far as I am concerned - the cars feel way more planted, less slippery, far more precise. I can really control them now, hit apexes consistently and do consistent laps, whereas before the laps would differ quite a bit due to the slightly floaty controls.

After upgrading to 1.02, I can be as consistent with C and B class cars as I was prior to 1.02 with D class carrs, and that's a pretty big improvement right there.

Of course, I don't notice any FFB problems, as there is none with a pad, so all of that doesn't matter to me, so that might make a big difference. I'm not troubled by wheel settings either, so that kind of leads me to believe that a lot of the negative impressions people get from S2U are hailing from messy setups and stuff.

As far as driving with a pad goes, S2U is probably the best game I've had so far. It feels far more exciting, thrilling and challenging to keep a car on the edge in S2U, which makes the driving itself pretty darn nice, especially when you're racing against the (somewhat) competitive AI.

All things considered, the X360 version of S2U is, in my opinion, the single best console sim racer for people who're palying with a pad 👍 Great driving feel, great competitive feeling, Autolog (sorry for you PSN users :P), decent career mode, thrilling experience, nice graphics, impressive sound... And very good DLC.

In my opinion, S2U should be re-rated after the patching has been done, by the way. I'd like to see whether some of the reviewers would give it a higher score once everything is said and done.
 
Is it just me who are puzzled by how they could release an unfinished game like this?

I mean it's riddled with bugs !

Don't they have testers at SMS ?

There are still issues like freeze on the Ring and at the tuning page!

I would have gladly waited 6 more months for a game that really works as it should!
 
Yes, it's much improved.

But there is still lag which is unnacceptable.

Realeasing a boring, half-finished game like GT5 after 6 years of development and hype-building is unacceptable.

Oh... And I still don't notice this lag people are mentioning. Maybe it's because I'm playing with a controller, but Shift 2 is perfectly controllable over here.
 
Yeah, I'm puzzled too.

At what point did game developers decide to release bug riddled games as a finished product?

If my company released a crappy product we'd be sunk in 6 months.
 
Realeasing a boring, half-finished game like GT5 after 6 years of development and hype-building is unacceptable.

Oh... And I still don't notice this lag people are mentioning. Maybe it's because I'm playing with a controller, but Shift 2 is perfectly controllable over here.

Whether you notice it or not, it's there. Try a wheel.

GT5 is a crap 1 player game but it was designed for online multiplayer, which was brilliant and will be again.
 
Yes, it's much improved.

But there is still lag which is unnacceptable.

No game has zero imput lag expecially on a console because of the hardware limitations...

This patch was indeed a big step foward but I still have some issues that I would like to see solved.

PS3 and DGFT here

- Sticky cars - I still get pulled off track by the car standing next to me and it is very obvious because I just saw an AI car being pulled away (like towed) by another car and it was very akward - yes he was facing the wrong way and got towed (by the back) by another car a few meters - so theres a magnetic force of some sort aplyed to the cars.
- Freezing on some tracks with high speed cars
- Missing liverys - I sold a GT1 car just now and lost my Cayman S custom livery.
 
.
You didnt make a comparison but you keep screaming this game is Arcade (with caps on it) so if you dont compare it how do you know?

Sceaming???...err...I can type slower if You want to...:rolleyes:
IMO it is an arcade racer! Yes, without comparisons...fastest way around a corner is powersliding through it...simulating what?!GT1 Cars?!
And before You tell me I don't know how to take corners in Shift...I can break sooner avoid the slide...it's just slower...don't believe it? Well let's just wait Autolog is back on...:sly:

I try to show my point of view (without shouting)

Again with the shouting...?Yeah You don't shout, You just write the same thing over and over hoping...to win the discussion boring others!

if I think someone is misleading others from what I feel when playing and from what I read in the apropriate forums (racing sim forums)

Misleading why? For offering my opinion-You realize that the same exact argument can be used exactly backwards, right?-it's as valuable as Yours until You prove otherwise!
"Apropriate" racing forums?!:odd:
Why don't You post there instead, than?!:confused:

and to me arcade is a X2010 or a sideways jump on cape ring doing 250 kmh and just keep on going like nothing happened or doing the ring halfway through the grass and halfway through the kerbs just to be able to shave minutes of your lap and pull it off with no major incidents... that IMO is arcade

Can't tell...never used the X2010 in a proper race...but I agree with You, it's garbage and unrealistic(Wipeout in GT5), but again I'm not comparing both games, YOU ARE, over and over and over:indiff:!And, if I were, that would still be an invalid argument, You'd have to compare identical cars in both games...why not pick the Impreza as an example and basis for the comparison, You're always so eager to make?!

edit: and what about sound? isnt it also a part of the simulation? I wonder what GT5 is trying to simulate there... maybe a Hoover...
Of course it is, the sound in GT5 is sub-par and in Shift is very good-maybe even a little over the top-satisfied?
As You can see, I try to be objective in mine subjective appreciation of both games, nobody pays me to bash one and rave other.
Than again, why am I writing about GT5 in a S2U patch dedicated thread...? ahh right!:ill:
.
It doesn't matter if there are better or worst games, sims, or whatever we want to label these "video game" - they are ALL video games

Exactly my point,which, obviously isn't getting through...:guilty:
Some apparently need exclusive "relations" with video games:ill: , I'm only like that when it comes to soccer.:lol:
 
This game is excellent to the tenth power of awesome and I am playing with a fanatech PWTS with clubsport pedals. After the patch i hardly notice any lag and I have logged more hours playing this game alone than GT5 and Forza 3 combined. There will always be bugs in a game to some degree or another even with testers etc and especially with driving games because as much as we would like them to be as realistic as possible it will never be as real as going to the track and driving. The patches have helped a great deal since the launch of this game as far as controls go. That coupled with a huge track selection and just the right amount of cars and type of cars as well as decent modding and tuning options should def get this game an award. I also understand that you can't please everyone and there are people that just won't be pleased and to be honest if thats you well that's your opinion and if you are not happy with the product don't play it.
 
PS3 Fat, G27, patch 1.02
Reset control, uninstalling patch, unistalling game data, delete profile and reinstalling everything.
Lag is still there (much much more than GT5) and make, for me, the game unplayable.

Otherwise Tring with sinaxis the game is more playable and I can also perform excellent drift session..... but I have to repeat with my G27 the lag is still to much.

From patch 1.01 to 1.02 I have also a worst FF effect.... in every moment the wheel is to hard as the "return to center spring" could be to much strong; this force covers and dirties all others force I need to feel to drive a simulation
 
Strange how so many people are having mixed results with this patch. I've been using a DFGT, and now a G27 (PS3) today and I have no real issues with lag after the patch. Plus the FFB has drastically improved for me.

For reference, Im using 560 steering lock and 100% steering sensitivity.

Im not doubting that some are still having issues with the game. It seems like there have been very mixed results since day 1 with this game.
 
No game has zero imput lag expecially on a console because of the hardware limitations...
Are you mad? Colecovision, Atari 2600, C64 etc... zero lag. Press a button, move a joystick = instant on-screen action.

It's not difficult to do.
One frame of lag is unavoidable and thus acceptable. One frame is 33ms for a 30fps game. Any more lag than that is not really acceptable in a piece of real time software. They (SMS) boast about the physics being calculated every 2.8ms, or more than 12 times per frame - that is clearly in discord with any extraneous lag in the control input.

Oh well, even though the game feels better in this respect post 1.02, it could still be quite a bit tighter.

Edit: platform => PS3/G25

DJ
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...From patch 1.01 to 1.02 I have also a worst FF effect.... in every moment the wheel is to hard as the "return to center spring" could be to much strong; this force covers and dirties all others force I need to feel to drive a simulation
I agree. That dreaded "center spring".... it's just crazy to have that realism destroyer in a "sim".

DJ
--
 
Strange how so many people are having mixed results with this patch. I've been using a DFGT, and now a G27 (PS3) today and I have no real issues with lag after the patch. Plus the FFB has drastically improved for me.

For reference, Im using 560 steering lock and 100% steering sensitivity.

Im not doubting that some are still having issues with the game. It seems like there have been very mixed results since day 1 with this game.
I will try your setting, but indeed to have a linear response from the wheel, the steering sensivity should be 50%.
Anyway I think the game needs more patches and I agree with you that have been very mixed results since day one; for esample yesterday, during my test after uninstallingthe patch 1.02 and plaing the game without patch I get very low imput lag.
 
Yeah, I'm puzzled too.

At what point did game developers decide to release bug riddled games as a finished product?
At the point where inetrnet connections, especially boradband connections, became the norm. It started on the PC, and now that consoles are capable of online connectivity, it's takign over the console amrket as well. This is more severe in some games and less apparent in others, and even differs from console to console for the same title - which can be seen in S2U as well.

If my company released a crappy product we'd be sunk in 6 months.
That's true for most companies. And why is it that way? because most companies can't rectify issues with their product once it's out of the store.

Do people really see this kind of half-arsed programming as normal these days?
Given that most companies released half-finished games, I'd say that it is indeed normal these days. I know very, very little games that are not receiving patches to fix bugs and stuff shortly after release.

Granted, all of this is more evident in games that only spend a short time in development and testing, much like S2U.
One of the very few companies that still gets that stuff right and basically never fails to deliver awesome games is Blizzard, but I can't think of many others.
 
Sceaming???...err...I can type slower if You want to...:rolleyes:
IMO it is an arcade racer! Yes, without comparisons...fastest way around a corner is powersliding through it...simulating what?!GT1 Cars?!
And before You tell me I don't know how to take corners in Shift...I can break sooner avoid the slide...it's just slower...don't believe it? Well let's just wait Autolog is back on...:sly:



Again with the shouting...?Yeah You don't shout, You just write the same thing over and over hoping...to win the discussion boring others!



Misleading why? For offering my opinion-You realize that the same exact argument can be used exactly backwards, right?-it's as valuable as Yours until You prove otherwise!
"Apropriate" racing forums?!:odd:
Why don't You post there instead, than?!:confused:



Can't tell...never used the X2010 in a proper race...but I agree with You, it's garbage and unrealistic(Wipeout in GT5), but again I'm not comparing both games, YOU ARE, over and over and over:indiff:!And, if I were, that would still be an invalid argument, You'd have to compare identical cars in both games...why not pick the Impreza as an example and basis for the comparison, You're always so eager to make?!


Of course it is, the sound in GT5 is sub-par and in Shift is very good-maybe even a little over the top-satisfied?
As You can see, I try to be objective in mine subjective appreciation of both games, nobody pays me to bash one and rave other.
Than again, why am I writing about GT5 in a S2U patch dedicated thread...? ahh right!:ill:


Exactly my point,which, obviously isn't getting through...:guilty:
Some apparently need exclusive "relations" with video games:ill: , I'm only like that when it comes to soccer.:lol:

It seems to me that you suffer from the «Need for Speed cant be a Sim» syndrome
By looking at the telemetry alone (the most advanced in any console game) you can tell that the game is trying to simulate something, if it does a good job or not that is another question... but it definitly is in the Sim category... it may not be a great sim but IMO is better than most other PS3 racers... If I compare it to GT5 that is because that used to be the benchmark when it comes to the PS3 and I cant compare it to Forza because unfortunatly I never played it.
Yes powerfull cars slide a bit, guess what they also power slide IRL... and Ill just quote, if yor not too stubborn to admit your wrong check the videos from the quote and youll see that it is not Shift that is not acurate when it comes to power slide...


I think Shift 2 is pretty realistic when it comes to sliding around with highly moddified cars with massive amounts of HP, considering most of cars you drive in the game are 5 to 10 year old P.O.S's that you have over modded to 600 + HP... Honestly, thats how the cars are going to drive.

If you mod a car in the game like you would mod it in real life. It handles very well and realistic.

I suggest you all to go de-mod your Shift 2 cars to a reallistc HP level that people usually race in real life and you will all see how sharp the game feels.

If your Impreza has 800 HP...of course its going to feel like your on ice!

Check out the Gobstopper 850 hp!...(This is a crazy amount of HP...video game power in real life, Its un-common...especially on a car that was never engineered for those power levels. It reacts just like the shift 2 cars with massive hp)

http://www.youtube.com/watch?v=OOP3_1TsXs4

Now Check out another Impreza with a lower and more common power level. (This is very realistic for the cars performace class. See how the car reacts, sharp and controllable. Just like Shift 2 cars if you have the HP at a realistic level.)

http://www.youtube.com/watch?v=pRsBKutSCkQ&feature=related

Quoting Andy Tudor in a recent interview:
[...]

At the core it has a detailed mathematical simulation of the physics forces involved, and layered on top it has the first-hand expertise and knowledge we get from real-world drivers and our own track day experience. There's no deliberate decision to 'dumb it down' here at all - the maths are accurate and the emotion is authentic. If it feels raw and fast and fun when racing then you have to question why you feel other titles are 'more realistic' when every tool we have at our disposal is saying otherwise.

[...]

Now you can keep on being stubborn all you like and keep calling the game Arcade... but you do realize you're a minority, and most of us think otherwise...
 
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