Shift 2 v1.02 Patch

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avloc
There we go. The PS3 lag is the death of this game. It's still there.

I wonder if it has anything to do with the TV and also could explain peoples different experiences? I remember some game not so long back having a Tv lag calibration setting... For the life of me I can't remember which game though.
One way for me to check lag is press the look back button and to see how long it takes for it to actually happen. For me it is way to long and makes me shake my head every time and laugh. I am sure all of this lag racing is ruining my GT5 driving skills :P
 
Having waited for 1.02 with optimism after reading many positive comments on improvements, I can only say that Shift 2 remains a disappointment.

1.01 felt to me like a step in the right direction, hence my anticipation for 1.02. Turns out the lag is not fixed and neither is the crash model, at least not to the extent that I would consider it fixed.

I just cannot seem to get the cars handling right. For example, the cars just sway from side to side down the straights with a very "floaty" feeling. This really bugs me. The fidelity of car control is not even close to GT5.

During the PSN outage I really tried to like NFS:S2 and got to 20% career. Truth is, for me at least, the only two things Shift 2 has over GT5 is AutoLog and very nice driver perspective (i.e. helmet cam, windows with dirt & reflections etc).

GT5 is a great deal more clinical and precise, hence it shall remain my "go to" driving title.
 
Try adding double the Caster to each cars default Caster setting. Don't forget to stiffen up everything suspension related, significantly. Increasing the bump stop stiffness, and spring rate helps tons. Also by adding a degree or two of toe-in to the front and rear wheels.

I have no problem tuning even the most floaty cars to drive fairly clinicle.
It never hurts to add a few points of steering lock to each cars default setting to sharpen up response.

They really botched up some of default tunes, I swear that is where the problem is.

Take the Evo IV for example. In real life that car is as sharp as a tak. The steering wheel only takes 2.1 turns lock to lock, thats just over 720*. Not to mention, the stock suspension is extremely stiff and responsive. The car tracks very well under heavy braking, tight corners, and coming out of slides from over aggressive driving, there should be now sign of instability.

Shift 2's rendition of an EVO IX is insulting. How is it possible that they made a car thats capable of keeping up with a Lambo around the Top Gear test track...feel like a lumbering, jello mold.

But...after I spent some time periodically improving the tune...she feels spot on.
 
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GT5 is a great deal more clinical and precise, hence it shall remain my "go to" driving title.

How exactly does being more clinical make it a better driving game? If anything it makes it worse, I've never been to a event which has the same clinical dullness that GT5 has.

Anyway, 1.02 for me feels great. I'd been driving on some settings on my DS3 that I'd made which made it feel pretty good really but that sliding element was still very much noticeable and somewhat unpredictable leading to the annoying sway across the track. Since the patch I reset all my tweaked settings for the controller and it feels massively different to when I first played the game on the factory settings, one particular thing I've noticed (in replays) is that the cars don't slide around as much anymore and generally feel more planted and controllable. That's not to say the sliding has gone, but I'm finding it easier to tell the difference between the game making me slide and me making the car oversteer (which I've found is more possible now for some reason).

Sure, there's issues that haven't been fixed (game lock-ups still occur but not on the same level as they did pre-1.01) but the driving physics, to me anyway, feel improved.
 
Great job done with this patch.

However, drifting with the wheel is still mission impossible.

Well.



I concur.


Drifting with the pad is awesome, but trying to replicate the same drifts with the wheel is not possible.

What does the speed sensitivity (drift) option do exactly?
 
Hi all :) I'm happier with the stronger ffb with v1.02, although I'd still like it stiffer. I'm 6'1, 250lbs and I work
in a timber yard so I need that resistance :lol:

I have steering sensitivity at 35, and although it takes a good hard tug to get the car turned in, I find that this
setting makes the car less twitchy in a straight line
 
Try adding double the Caster to each cars default Caster setting. Don't forget to stiffen up everything suspension related, significantly. Increasing the bump stop stiffness, and spring rate helps tons. Also by adding a degree or two of toe-in to the front and rear wheels.

I have no problem tuning even the most floaty cars to drive fairly clinicle.
It never hurts to add a few points of steering lock to each cars default setting to sharpen up response.

They really botched up some of default tunes, I swear that is where the problem is.

Take the Evo IV for example. In real life that car is as sharp as a tak. The steering wheel only takes 2.1 turns lock to lock, thats just over 720*. Not to mention, the stock suspension is extremely stiff and responsive. The car tracks very well under heavy braking, tight corners, and coming out of slides from over aggressive driving, there should be now sign of instability.

Shift 2's rendition of an EVO IX is insulting. How is it possible that they made a car thats capable of keeping up with a Lambo around the Top Gear test track...feel like a lumbering, jello mold.

But...after I spent some time periodically improving the tune...she feels spot on.

Would you mind sharing your setups?
 
tribolik
- Sticky cars - I still get pulled off track by the car standing next to me and it is very obvious because I just saw an AI car being pulled away (like towed) by another car and it was very akward - yes he was facing the wrong way and got towed (by the back) by another car a few meters - so theres a magnetic force of some sort aplyed to the cars.

lol Are you serious?

It would be pretty funny seeing a glitch like that, but are you sure your copy of Shift 2 isn't broken or something?
 
Can someone please post a video of this 'lag' they're still getting after the patch? Include your wheel turning in front of the screen and the on-screen wheel also to show the difference. With telemetry too if necessary to show the delay. It just doesn't add up that some say they're still seeing lag to such an extent after the patch. If it's fixed for some it should be fixed for all.

Plus are you sure it's not just the reaction time of the car with tyre flex/suspension reaction etc (you know, a bit of realism. I know if I try to steer left and right relatively quickly in my RL car it certainly doesn't react instantly...)? Is this happening with the GT1 cars?

PS3 fat or slim? TV size & age?

If the devs are reading these things will help...
 
my game changed totally, i shaved off like 5/6 seconds for each time after the patch.. no more lag, non more ffb losses, i don't have any kind of floaty sensation. For ex in the modern c that was undriveable.. now i got a time 16sec faster.. and the lotus is actually driveable. I won't come back to gt5 at all. Incredible how different is the feeling fo each player and for each wheel. This game after the patch suit me to perfection, i was really shocked about the change, i'm surprised tha it get that better. Ps3, dfgt.
 
my game changed totally, i shaved off like 5/6 seconds for each time after the patch.. no more lag, non more ffb losses, i don't have any kind of floaty sensation. For ex in the modern c that was undriveable.. now i got a time 16sec faster.. and the lotus is actually driveable. I won't come back to gt5 at all. Incredible how different is the feeling fo each player and for each wheel. This game after the patch suit me to perfection, i was really shocked about the change, i'm surprised tha it get that better. Ps3, dfgt.

GT5 is a distant memory now, i used to put it on for a run round the ring but after patch 2 there is no need now.
 
PS3 Fat, G27, patch 1.02
Reset control, uninstalling patch, unistalling game data, delete profile and reinstalling everything.
Lag is still there (much much more than GT5) and make, for me, the game unplayable.

Otherwise Tring with sinaxis the game is more playable and I can also perform excellent drift session..... but I have to repeat with my G27 the lag is still to much.

From patch 1.01 to 1.02 I have also a worst FF effect.... in every moment the wheel is to hard as the "return to center spring" could be to much strong; this force covers and dirties all others force I need to feel to drive a simulation

i don't any of this problems, i had them with the 1.01 that destroyed the game for me, but now everything is amazing. Really, i don't know if i'm lucky or what.. but the improvement is incredibile.
 
lol Are you serious?

It would be pretty funny seeing a glitch like that, but are you sure your copy of Shift 2 isn't broken or something?

Yeap sure seemed that way, unless the guy being towed shifted into reverse but I dont think that was the case...
 
GT5 is a distant memory now, i used to put it on for a run round the ring but after patch 2 there is no need now.

yes same here, in fact i want to sell gt5, i'm just waiting cause i believe in a damn patch introducing save during endurances so at least i can finish the game. But if it's not out in 3 weeks i'm gonna sell it to pay shift legend dlc and i won't buy any racing game until shift 3.. only rain has been left, this game for my tastes is just ****ing amazing and legend dlc is the pinnacle.
 
yes same here, in fact i want to sell gt5, i'm just waiting cause i believe in a damn patch introducing save during endurances so at least i can finish the game. But if it's not out in 3 weeks i'm gonna sell it to pay shift legend dlc and i won't buy any racing game until shift 3.. only rain has been left, this game for my tastes is just ****ing amazing and legend dlc is the pinnacle.

I have a feeling Forza 3 is going to be great!
 
@paulpg87: Would you mind sharing your wheel settings? I m on ps3 with a DFGT as well and it still feels the same as before 1.02 to me.

Before you ask: Yes, I did reset the wheel setting, tuned it again - to no effect. Also I tune my cars, inscrease steering lock, stiff suspension etc.

But that godfreakindamn lag is still there, as well as the shaking and floatiness on the straights. :crazy:
 
I have to stand beside paulpg87 but with a g27.

@GumShoe:

Telemetry never showed input lag because its processed before anything if I remember correctly. The method posted around here was something along saving a race @30fps and then see frame by frame and measure how many frames pass between the wheel turning and car turning knowing each frame causes a 30ms delay (I may be worng here...)

Now before someone asks *COF* for my settings (after patch 1.02) since I'm having a wonderful time now with the game; no glitches/freezes or anything else yet (even on the Ring) let me post them:

deadzones; 0 (some might want 1 with steering deadzone)
steering lock: 540
speed/steer sensitivities: 100
brake/accel sensitivities: 50
clutch:80 (I like it to pick up high)
drift settings: who cares about that? :P
FFB: 100

For braking, take notice I don't use ABS. So I tune the car brake pressure in tune menu. I also tune the steering lock for each car/track combination to suit my "driving style" <- riiiiight :D
 
I started with these settings and the game feels great.

DFGT on PS3
Before Patch After patch
FFB:_______________100%___________________________________80 - 100%

Steering DZ:________1%______________________________________0 - 1%

Steering SN:________50%_____________________________________50%

Throttle DZ:________ 0%______________________________________0%

Throttle SN:________50%______________________________________40%

Brake DZ:__________0%_______________________________________0%

Brake SN:__________50%______________________________________50%

Clutch DZ:__________0%_______________________________________0%

Clutch SN:__________50%______________________________________100%

Speed SN:__________0%_______________________________________0%

Drift Speed SN:______0%_______________________________________0%

Steering Lock:_______900*______________________________________720 - 900*

Drift Steering Lock:___900*______________________________________720 - 900*
 
Try adding double the Caster to each cars default Caster setting. Don't forget to stiffen up everything suspension related, significantly. Increasing the bump stop stiffness, and spring rate helps tons. Also by adding a degree or two of toe-in to the front and rear wheels.

I have no problem tuning even the most floaty cars to drive fairly clinicle.
It never hurts to add a few points of steering lock to each cars default setting to sharpen up response.

They really botched up some of default tunes, I swear that is where the problem is.

Take the Evo IV for example. In real life that car is as sharp as a tak. The steering wheel only takes 2.1 turns lock to lock, thats just over 720*. Not to mention, the stock suspension is extremely stiff and responsive. The car tracks very well under heavy braking, tight corners, and coming out of slides from over aggressive driving, there should be now sign of instability.

Shift 2's rendition of an EVO IX is insulting. How is it possible that they made a car thats capable of keeping up with a Lambo around the Top Gear test track...feel like a lumbering, jello mold.

But...after I spent some time periodically improving the tune...she feels spot on.
Do you mind on elaborating on your settings? I don't tune and don't have time to keep testing so if you could post your settings or elaborate on what "significantly" means
 
...
It just doesn't add up that some say they're still seeing lag to such an extent after the patch. If it's fixed for some it should be fixed for all.

Plus are you sure it's not just the reaction time of the car with tyre flex/suspension reaction etc (you know, a bit of realism. I know if I try to steer left and right relatively quickly in my RL car it certainly doesn't react instantly)?
....

👍 My sentiments exactly. "TO ME" the cars in GT5 and Forza react like go-karts. Fun but no more "real" than a somewhat slower reacting S2U car. All are fun though (trying not to step on anyones toes!).
 
Finally got Shift 2 tonight and downloaded the patch immediately. I rested my steering settings and went straight to the Lexus LFA eliminator.

The car drove great. I didn't get any "floatiness" and I actually felt like I was driving the car, which some claim doesn't happen. The car also started losing control when I was too rough on the jumps, unlike GT5, where you can take the Cape Ring jump at high speed and get away with it.

Using PS3 and DFGT.

Shift 2 and Forza 3 are the main racing games I'm playing from now on. When PSN is back, GT5 is now going to sit on the back burner as a game only played once a week.
 
I started with these settings and the game feels great.

DFGT on PS3
Before Patch After patch
FFB:_______________100%___________________________________80 - 100%
Steering DZ:________1%______________________________________0 - 1%
Steering SN:________50%_____________________________________50%
Throttle DZ:________ 0%______________________________________0%
Throttle SN:________50%______________________________________40%
Brake DZ:__________0%_______________________________________0%
Brake SN:__________50%______________________________________50%
Clutch DZ:__________0%_______________________________________0%
Clutch SN:__________50%______________________________________100%
Speed SN:__________0%_______________________________________0%
Drift Speed SN:______0%_______________________________________0%
Steering Lock:_______900*______________________________________720 - 900*
Drift Steering Lock:___900*______________________________________720 - 900*


This looks familiar! HAHA! Its great see members using the DFGT have good results from the G27 thread I posted.

Do you mind on elaborating on your settings? I don't tune and don't have time to keep testing so if you could post yourSignificantly settings or elaborate on what "significantly" means

"Significantly" *meaningful*

In order to tune the car to feel more "clinical, responsive, sharp, controllable, predictable" its common practice to make meaningful suspension tweaks in order to gain the specific control you desire.

Go to the tuning menu, for what ever car you most desire.
Start with steering lock. If the car your driving is at 20. Increase it to 25....if its at 18 put it to 23...ect..
Caster. Increase the slider to something just before the half way mark.
Front and rear spring rates. Increase these sliders to anything pass the halfway mark.
Front and rear bump stops. Increase these sliders to somthign slighty less then the halfway mark.
Lower the ride hight if you deem it nessasary.
Suspension Rebound and Bump...Slow or Fast. Increase all of these sliders atleast to the half way point.

Keep trying new values, combinations, more and less. These suggestions are extremely vague, but overall it should make any car in the game "Feel Better".
 
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It seems to me that you suffer from the «Need for Speed cant be a Sim» syndrome

It seems to me that You suffer from a syndrome...and it's not a "Need for Speed" one.

By looking at the telemetry alone (the most advanced in any console game) you can tell that the game is trying to simulate something,

Being trying the KEY WORD!

if it does a good job or not that is another question...

That's precisely the question...

but it definitly is in the Sim category...

So You keep saying...

it may not be a great sim but IMO is better than most other PS3 racers...

Now, You have to decide Yourself!
Your opinion seems very volatile and uncertain as the weather!

If I compare it to GT5 that is because that used to be the benchmark when it comes to the PS3 and I cant compare it to Forza because unfortunatly I never played it.

What? GT5, that crappy game?! A benchmark?!...NOOOOO!:rolleyes:

Yes powerfull cars slide a bit, guess what they also power slide IRL...

Really?!
A Veyron or a CXX?!:eek:
Are You sure?
If we were talking about drifting motor sport disciplines I could even agree with You, and if You notice the drivers hired for the game(videos, drivers challenges,etc) come from those disciplines...it's probably a hint to what expect from the game.
The problem is that S2U also tries to replicate very specific FIA GT Series...did You ever watched a race?
I'll indulge You:



Does it even resemble this?

VVVVVV




and Ill just quote, if yor not too stubborn to admit your wrong check the videos from the quote and youll see that it is not Shift that is not acurate when it comes to power slide...

And I never knew one stubborn that could do it by himself...it takes two at least,You know?💡
And I even could agree that S2U simulates well the power slides...the problem is when they shouldn't be there.




Quoting Andy Tudor in a recent interview:
[...]

*P.R. merchandising speech B.S.*

[...]

Who?
Aaah, right this one:
http://en.wikipedia.org/wiki/Andy_Tudor

Who does he work for?
What were You expecting?
I would say the same if I were in they payroll...why not choose an "independent" opinion:



I don't necessarily agree with all their reviews but I must recognize they try to do unbiased analysis of games...they don't just bash it...they are not GT5 Fan boys...but they are on the Sim racing reviews business for a while.

]Now you can keep on being stubborn all you like and keep calling the game Arcade...

Thank You so much...very generous and indulging from You.:rolleyes:
Tell You what:
You can keep not being stubborn and calling it a Sim!;)


but you do realize you're a minority, and most of us think otherwise...

Hmm... I see You did a secret poll(careful with unsubstantiated statements and passing them as facts...I heard it is not very AUP friendly:sly:)!
But if it makes You feel more comfortable I'll give You that...I think for my own head and do not need others compliance to be certain of how I feel about a video game!👍
 
I could make a GT1 car drive just like the above RL video in Shift 2 if I drive within the limits, unfortunately we don't have RL video of GT1 cars being driven over the limit so the comparison is moot. RL drivers don't go past tyre limits deliberately because a. it wears out the tyres much faster, b. is slower and c. creates a greater chance of crashing. In a game we don't have those problems.

I wish people would stop those RL racing comparisons with all racing games because you can make it look any way you like depending on which video you choose. I.e. there are plenty of vids of a Porsche GT3RS's racing and plenty of it being driven agressively and constantly sideways, what does that prove?
 
@arvore

Out of all the Shift 2 videos you select the one played from a completely unnatural point of view that changes so much the viewing angle (while obscuring the corner apex point) that makes smooth, realistic driving impossible. Also you select one played with a gamepad and with all driving assists on. And then you keep insisting that Shift 2 is arcade (=handling model not based on a physical model and not trying to recreate a realistic rendition of driving) and not a sim (=handling model based on a physical model that calculates the different forces and the effects of these forces to the car's wheels, body, suspension, recreating a realistic rendition of driving, based off course on currently available tech and computing power). Either you are biased or you haven't heard that you cannot prove something using bogus data.

Shift 2 is a mass market game. Therefore it tries be playable by all players by allowing different camera angles, steering assists, controller methods, driving aids etc. In other words it can be as realistic or as unrealistic as you like. If that's the way you play the game, if that's the experience you have with the game, then I agree Shift 2 is arcade for you!

But don't be so closed minded to believe that everyone plays the game the same way you do and in the way shown in this video. If you enable the most advanced handling model of Shift 2, disable driving aids and tweak you controller (preferably wheel) and your car's setup then Shift 2 is a very realistic driving sim.

Since we are already in the completely unscientific territory of trying to prove something using only one video (carefully selected to prove our point) you may find the following interesting (and slightly funny):



What's that? Real life lag? Guess the viewpoint and the sensitivity settings of your controller method really matter after all...
I am not suggesting I proved anything with this highly unscientific video, I am making a point that if you use the wrong viewpoint angle and not properly calibrated controller method any sim (even a real car) will look 'arcade' and unrealistic.
 
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