2.12 did nothing to address the issue of lowering Aero beyond what is normally allowed I can still edit the aero values to 0/0 on a race car (thus lowering PP), or, 15/20 on a street car (thus increasing PP) with this patch.
Yes, I was aware of this but it didn't seem relevant to the point. I appreciate that writing "pre 2.12..." may have implied that it was - blame the aforementioned Monday hangover.
Thanks however for bringing that to the attention of others on GTP who perhaps did not know these variables could still be amended outside of the game itself.
Interestingly, for me at least, this illustrates another issue with hybrids: GTP and fansites in general only account for a limited number of end users. I have been into several lobbies with good and regular hosts who had no idea hybrid cars existed (pre and post 2.12).
This is understandable given the new "rules of engagement" are not in anyway part of the game itself and rely on the host being a well informed netizen or at least to keep their proverbial ear to the proverbial ground.
This again leads to a playing field that is not level: how can a host mitigate for something he has no idea exists?
While everyone is on track before the race starts a random HP/PP check by keeping HP at 892 and lowering PP by 5 points will boot off all the legit drivers and the cheater will be able to remain on track. Problem solved.
Problem
worked around, not really
solved.
Whilst I appreciate this is a good enough work around in many cases, as you note below this doesn't work when you run online qualifying laps so it can't be considered a
solution.
It'll mess up the grid order if you do qualifying but it solves the problem of cheating. If you use reverse grid or based on previous race it will have no effect on the starting grid.
Some of my German friends use just this method for a variety of pre-race checks however it still doesn't stop the hardy, willful and genuinely deceitful cheats (who simply swap cars between checks if he/she knows they are coming and give it some flannel if questioned).
The host in question has even taken to not joining the track until the race is starting (the countdown hits 20) to ensure no late car swaps and no late tyre swaps but this is a hardly ideal (and the poor dude misses the count in 1 in 5 races so we have to restart).
Expecting the host to be attentive to every change a player makes pre-race is asking a lot. This isn't our day job after all!
Additionally, I'm not even sure
why hosts should have to do even more work in order to get around issues caused by a different subsection of the community with desires for the game which do not fall within the "known norm" (i.e. the tools provided by the game itself). This probably doesn't seem like much to many members of GTP but if you have ever run any online series, or even just a regular online lobby, you'll know what a chore the admin can be.
On an anecdotal note, these additional checks and the uncertainty that they will catch out all "cheats" has made big [gap] wins a little uncomfortable and has led to several "you must be cheating" conversations that should not be necessary.
I myself finished 40 seconds up on the rest of the pack in a 3 stop NASCAR race (through good/risky/lucky fuel strategy) and was accused of all sorts of "hacking" before being slammed with a number of less than friendly names.
Luckily I had raced with the host many times before so he made light of it telling the room to "man up and realise he's a jammy b'tard but not a cheat, he's too dumb and waaaay too British for that".
But those problems can also be solved. Adding a "hybrid" check box to disallow hybrids altogether in any room if the host chooses.
This would be an ideal solution but I have no idea how practical this would be, I would also suggest that given the game is three years old PD want a quick and dirty solution and would prefer not to unpick and rebuild too much (at cost).
Anyway, I have nothing further to contribute specific to the issue at hand so the next couple of paragraphs should be considered rambling...
My
personal feelings are that this needs to be patched properly in the short term and in the longer term PD needs to work on introducing additional customisation options in later episodes of the series (or explain to fans why they don't want to/can't).
I do think however that whatever PD adds it won't be enough and the community will still work hard to "get around" the limitations set in place by the game itself.
Forza has endless customisation but it still quickly became common knowledge that patching default.xex led to all sorts of possibilities for modding outside of the game....
The human condition I guess.
Have a lovely evening all folks.