dancardesigner
(Banned)
- 822
- dancardesigner
no iam fairly awake thanks.
Well it's funny how you replace the main body of my text with blah blah blah....
A typical fanboy response to the truth.
no iam fairly awake thanks.
Well it's funny how you replace the main body of my text with blah blah blah....
A typical fanboy response to the truth.
or it wouldnt have served much purpose to quote a whole rambling and mostly irrelevant post when the point i was after was at the end.
Wake up Troll.
We're talking about esthetic damage, right? Cause I'm sure mechanical damage was turned offShifts Damage is so far from realistic. Watch this vid. He hits everything and his mother down the road. The car seems unaffected accept a little damage crumpling.
Shifts Damage is so far from realistic. Watch this vid. He hits everything and his mother down the road. The car seems unaffected accept a little damage crumpling.
How is he the fanboy when he's just stating that cars have been driven by game controllers?Driven yes. Driven the same, as fast. No. Wake up Fanboy.
No they haven't. All there was to that was a news on the japanese website that was leaked and pulled back with weird translation regarding that issue so, I don't call that official if it's not been announced properly.
Just saying...
How is he the fanboy when he's just stating that cars have been driven by game controllers?
Your post is the one coming off with a fanboy attitude, not his.
The sense of speed is really overdone in NFS Shift. It looks like he's going 500mph
That "blur" vision is really annoying too.
I know this thread is referring to the slightly mad comments but I have to say I don't understand this fixation with damage unless many of you plan on crashing alot lol.
So what if NFS Shift damage model is better than GT5. It would be very difficult for PD to excel in all aspects of a racing game, i.e graphics, physics, number of cars/tracks, online features etc. At the end of the day its all about the overall package and in an ideal world GT5 would excel in all aspects but its unlikely. Now Slightly mad might be commenting on the damage but do they have photo realistic graphics? do they have 1000 cars? the answer is no!!
When I look at videos of Forza 3, NFS Shift I can tell instantly these are video games. However when you look at GT5 you have to think twice whether this is real or a game. This IMO is why car manafacturers have been so strict with PD because their games represent the cars the most realistically.
Rather than worrying about damage I shall be looking forward to all the other wonderful features of what makes GT in a different league to its competitors. Already im excited at the announced features and yet we still have TGS to come!
Read his post. All he wanted to comment on within your post was the controller subject.If you read the thread you would see i was referring to the bit where he replaced my text with blah blah blah. All he did is pick up on the last point about the controller and tried to brush off the main purpose of my post as irrelevent.
or it wouldnt have served much purpose to quote a whole rambling and mostly irrelevant post when the point i was after was at the end.
This below is the typical attitude of a fanboy response.Also how does my post have a fanboy attitude, if i'm not licking GT5's ass. I'm baffled?
Doesn't help that you actually did call him a fanboy when all he did was comment cars have been driven with controllers. I don't see where he's taking any sides with that.Driven yes. Driven the same, as fast. No. Wake up Fanboy.
According to Yamauchi, it's true.
You're completely off the entire post.Aloha62_2 seemingly tried to justify that GT is actually realistic, and one could drive a car with Sinaxis, or PS2 controller. Though it is possible in real life, as you are saying McLaren, dan basically said that, if you try to drive in real life a real car with a controller like you do in GT (speed, etc.), you will get killed. It isn't exactly a discovery, but it's truth. Aloha's mistake was that he made dan look like an idiot by quoting his post as "blah blah blah" and etc. He could have simply deleted most of the post, as he did, without adding the "blah blah blah" at the end, which actually made him write more than the essential. That's why dan's is rightfully pissed.
Come on you really think you could drive a real life car with a Sixaxis.
actually cars have been driven with a ps2 controller.
There was no need to call Aloha a fanboy as he just stated a fact. Dan, in return, has made himself look like a fanboy because he posted with the same attitude as one.Driven yes. Driven the same, as fast. No. Wake up Fanboy.
You're completely off the entire post.
MeAnd Aloha62_2 just said something that could be interpreted as the above, a simply reference to real life (in which only the bold part in my post above would stand), or an entire different thing, I would rather have Aloha62_2 to say what, to prevent further confusions.
At the end of dan's post, he said this,
MeI would rather have Aloha62_2 to say what, to prevent further confusions.
Aloha stated a truth & was correcting dan. Keep in mind, this was Aloha's first post in this thread, so if he's trying to justify GT's realism, better show me where.
Dan, then responded with this
*Driven yes. Driven the same, as fast. No. Wake up Fanboy.*
There was no need to call Aloha a fanboy as he just stated a fact. Dan, in return, has made himself look like a fanboy because he posted with the same attitude as one.
The only person who has a right to be "pissed" is Aloha as he didn't do anything but correct dan's post.
MeI would rather have Aloha62_2 to say what, to prevent further confusions.
I never thought i would hear that come out of a moderators mouth, or keyboard rather lol. Seriously people need to wake up and realise GT is still very much a game, yes the game does convey the ''charachter'' quite well in all aspects, of each individual car, but when it comes down to it, it is nothing like driving in real life.
I have yet to pass my driving test in real life, i'm still a student. I consider myself a reasonably good driver in GT5, i have a g25 and play on a hd screen and can drive all the cars easily, the F1 IS A PIECE OF CAKE. I can drift and don't use trac most of the time and have ABS set to 1.
Now when i had a go of my mums Golf GTI, i can drive it, but it is harder just going down the road, than it is going flat out in the Ford GT LM in GT5. I had lessons a while back and was almost ready to take the test, i was comfortable in driving the car. I however took a year out from driving since, and have being playing GT5 in that time. I thought my experience playing GT5 in that time would mean i would be comfortable getting right back in the seat of a real car. Boy was i wrong. I've always being very good at karting, even from a kid, just casually however, but driving a proper car in real life after taking time out, i felt very uncomfortable. Obviously i'm going to be a bit more wary because of potential hazards around me than in GT5, but regardless of that the overall immersion and feel of the car in real life is completly different. I feel like i'm going much faster in just a GTi in real life than any car in the game, not purely visually but rather how the car feels and responds. In GT5 its is easy to put your right foot through the floor and steer. Not so in real life when you are a newby driver. The steering, the size of the vehicle on the road, the gearbox, the brakes, the weight and inertia of the car and especially the clutch feel night and day different to GT5. Playing with the G25 in GT5 feels like your pressing buttons in comparison to real life. In real life it really does feel like you have to concentrate and work to get the car going smoothly. My mums car has powersteering and all the pedals feel much lighter than the G25 but with way more travel, so it feels like i have to be much more delicate and precise in real life. I'm 99% certain i could not drive half the cars i do in GT5, drive anywhere near as fast, and even contemplate attempting to drift.
Famine hit the nail on the head when he said people think they can use this game to gain real life experience for the cars real counterpart. I bet 90% or more of GT5 players couldn't even get an F1 car off the line. Don't get me wrong i do think the game probably does represent the general behavioural characteristics of the cars when pushed to the extreme, like oversteer, understeer, power on, power off, brakin behaviour from a mathematical point of view. But when it comes to actually being there in real life driving that particular car, the overall feel is night and day. Driving is much harder in real life, at least trying to drive smoothly and at moderate speeds without the engine cutting out or the clutch kicking in too hard. Driving the GTI in the game i was like WTF, my mums car aint that slow, i was litterally bored to death driving it, but in real life it gives me 10x the pleasure and sense of speed than any car in the game.
The use from a tutorial point of view irespective of having fun etc for GT5, i think is it is a good tool for learning the corners of tracks and markers, it gives a very good sense of what the car looks life in real life, the sounds are OK, similar but nowhere near as exhilerating and complex as real life, the physics and handling as i said probably would tell a driver how a car would respond if pushed in real life, like for example, if i nailed the throttle in an F40 in real ife when the turbos have spooled, the back end would become very skittish and floaty, and also on off power oversteer, these are what i consider to be ''general charachtersitics'', but the overall feel and general level of difficulty of the game compared to driving that car in real life is absolute night and day.
It's all well posting videos of some geezer taking an F1 around Suzuka as fast as Schumacher, and saying wow look how realistic it is. Pfffttt, do you really think that guy could do that in real life. Not a chance. Yes the cars can probably set a similar laptime to the real life cars, but that all comes down to a few simple mathematical parameters. The real challenge for developers from a physics and feedback perspective would be to get the cars to ''FEEL'', not just respond similar to the real counterparts. I'm pretty sure a large element for all of this is that GT5 probably has many undercover unchangeable stability, and general ease of control parameters to make driving the car in game feasible. Come on you really think you could drive a real life car with a Sixaxis.
WAKE UP PEOPLE
Read his post. All he wanted to comment on within your post was the controller subject.
This below is the typical attitude of a fanboy response.
Doesn't help that you actually did call him a fanboy when all he did was comment cars have been driven with controllers. I don't see where he's taking any sides with that.
Then again, I've seen a lot of your posts, so this isn't all that surprising.
agreed..
trollasarus rex
Now on to the topic of the controller. What i was trying to imply is that you can not drive a real life car properly with a sixaxis. If you consider the attempts so far as ''driving'' then you don't know what driving is. Even with top end RC radio controls driving a real car is very difficult and the cars can not be anywhere near pushed to there limits. The fact you press go and it moves is irrelevent. The fact you press steer and the car turns is irrelevent. A child of 5 could probably get a car to move. Does that mean he can drive?
Bollocks. You replace a wheel and pedals with a gamepad, sit your butt in and drive. It would take some serious practice and probably you would be much slower while racing, but since the controls are analog... It's doable. Just quite useless. Maybe if you couldn't use your legs (say - paralyzed, broken, some other unfortunate condition) installing a gamepad could actually give you the ability to drive, and to do it properly too.
I lol'ed.you're and idiot.