Standard cars in GT6?

If GT6 is on the PS3 there will be with out a doubt standard cars the game would be wayyy too big and the PS3 might not be able to handle it on top of the game probably wont come out for like 10 years
What? That makes no sense, I'm sorry.
 
No, in my opinion having Bob there to help you ruins the experience of a driving simulator like the GT series...

So no, leave B-spec at GT5....

how does that take away the driving experience because in some actual timed endurance races they have to switch driver and the point of B-spec was to put you behind the pit wall and act as if you were the crew chief
 
how does that take away the driving experience because in some actual timed endurance races they have to switch driver and the point of B-spec was to put you behind the pit wall and act as if you were the crew chief
I agree with you if it only relates on endurance races and as long as it's optionable.


EDIT: Post #3000! ^^
 
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LoadedLuckz
If GT6 is on the PS3 there will be with out a doubt standard cars the game would be wayyy too big and the PS3 might not be able to handle it on top of the game probably wont come out for like 10 years

How wouldnt it handle it if there are already premium cars.
 
You actually might have to explain the laziness thing; I'm not saying there was nothing else they could have done, but it seems you're forgetting to factor in potential timeline issues. As such, for me, it all boils down to "management"; things being the way they are with not enough time to correct it (yeah, yeah, five years; they weren't working on GT5 proper for all of that - GT:HD was clearly a serious deal at some point, but that obviously changed).

Sorry, should have clarified; on the surface, before exploring the potential reasoning behind it, having 8/10 of the car lineup untouched models from the previous generation smells of laziness, especially when looking at the time gap between the two. Yes, they had to work on GTHD and Prologue - both of which I always consider a part of GT5's development process, as that was the end goal - but I can't think of any other game that so blatantly recycled so much of its previous iteration's content with so much time available.

It also raises the issue of what else they could have done with the time they spent on the Standards - it's not likely they chose that route just so they could sit on their hands for a few hours a day.

To be honest, I still look at GT5 and wonder where all the time went. I don't want to say they sat on their hands, but... sometimes, I question the management decisions, as I sometimes get the feeling PD's given too much freedom to just explore any odd path they feel like for any amount of time. Of course, other times I look at aspects of the game and still find them outstanding, nearly two years after release. It's a very unbalanced game :P.

I'd also like to know how you think they could have halved the development time for the cars. I personally think it's a pretty smart move to have played the long game the way they have (assuming it actually pans out this time). Compromises, I guess.

Indeed. I know other companies take less time to produce a model than PD does (T10, SMS on pCARS); they might be slightly lower quality (though we'd have to see them outside of their respective game's lighting engines, as PD definitely still has the upper-hand on T10 in that regard, and pCARS has the PC advantage), but it's of such a small amount that the average person can't tell. But like you said; this could pay off for PD in the long run, as I can't imagine the current Premiums would need a whole lot of work to still look absolutely excellent on a hypothetical next-gen system. Well, we could use some more polygons to smooth out all the Lambo wheel wells...

I imagine that if those hypothetical games did re-use old content, and that produced a worthwhile experience for a significant number of its players, it might well be "defended" in a similar manner (as well as "attacked", naturally.)

A fine point 👍
 
at least PD was trying to be as transparent as possible without taking away too much of our playability with DLC
We didn't know thing one about the Standard cars' implementation into the game until the game was leaked a few weeks in advance and the intentional limitations placed on them (Photo Travel, wheels) were made known through massively controversial YouTube uploads that Sony quickly had pulled. We also didn't know for sure exactly what they were going to be even through official channels, because no one interview about them drew the same conclusion ("Does 'not support Premium interior views' mean they have interior views like GTPSP, or none at all?" "What do they mean by enhanced assets from GT4? Were they improved?") and PD never bothered clarifying, presumably hoping they could just distract everyone with how awesome the Premiums were and no one would be the wiser.


To say that PD were anything remotely approaching "transparent" about them before launch beyond acknowledging that they existed is pure revisionist history.
 
http://www.youtube.com/watch?v=OvlQWaJ4INE&feature=related

i really dont get it, why PD are so slow modeling cars, and turn10 have a lot of "premium" cars even with better modeling, i think we wont have standard cars in GT6 , better not. and they should upgrade premium cars.:ouch:

That's quite the biased video. It doesn't give a fair representation to either game. Note all the 'bad' texture images are never taken in photo travel. Both games fail at the macro level. It's also an oversight as some of the forza models are incorrect. Not that the forza models are bad, its just this video has no purpose but to knock GT. The earlier stuff with forza 2 assets (like the R34) aren't as nice, but the new DLC T10 are knocking out are really nice.

Then again, I'm not so lenient on PD as they only have a measly 200 premium cars. T10 volume and breadth of cars makes it acceptable to have a few cars that are slightly worse than a GT premium.

The other half of the battle is lighting and jaggies. GT's jaggies are awful and half the reason why cars end up looking like 🤬 .
 

I wish people who make those stupid comparisons at least try to understand how these games work. I'll try to explain. Both GT5 and Forza 4 use different car models for menus and actual races. In GT5, the highest detail models are used in the menus and in photo travel. A less detailed model is used when racing. And when you enter photomode during races, you still take photos of this less detailed model.

However, Forza does things differently. They also use the highest detail model in menus and less detailed model on track. BUT, when you enter photomode during races in Forza, it swaps the less detailed model with the high detailed one. By doing that, people who see photos of cars in Forza assume that the game uses the highest detail models during races, but that is not the case. (It would mean that the Xbox can run 500 000+ poly cars during racing and the PS3 can't.) So the video above is misleading. ( I hope someone corrects me if I said anything wrong here).

If you want to compare models between the two games, you should use the highest detailed ones from both of them and that means, in GT5's case, the photo travel ones. But still, in my opinion Forza has better tyre details ( not talking about physics, just visual representation) and seems to have slightly less blocky polygon edges. But cars from both games are already very close "copies" of actual cars so these small errors can be easily corrected.


i really dont get it, why PD are so slow modeling cars, and turn10 have a lot of "premium" cars even with better modeling, i think we wont have standard cars in GT6 , better not. and they should upgrade premium cars.:ouch:

Well, PD aren't that slow, it's just that Turn10 has a lot more staff and outsources car modelling to different companies. PD needs to hire more people is they want to pump out as many cars as the competition does.
 
I highly doubt they'll be updated for GT6. PD is releasing DLC tracks for GT5 without time change or weather so why bother with 800+ standards?
 
I wish people who make those stupid comparisons at least try to understand how these games work. I'll try to explain. Both GT5 and Forza 4 use different car models for menus and actual races. In GT5, the highest detail models are used in the menus and in photo travel. A less detailed model is used when racing. And when you enter photomode during races, you still take photos of this less detailed model.

However, Forza does things differently. They also use the highest detail model in menus and less detailed model on track. BUT, when you enter photomode during races in Forza, it swaps the less detailed model with the high detailed one. By doing that, people who see photos of cars in Forza assume that the game uses the highest detail models during races, but that is not the case. (It would mean that the Xbox can run 500 000+ poly cars during racing and the PS3 can't.) So the video above is misleading. ( I hope someone corrects me if I said anything wrong here).

If you want to compare models between the two games, you should use the highest detailed ones from both of them and that means, in GT5's case, the photo travel ones. But still, in my opinion Forza has better tyre details ( not talking about physics, just visual representation) and seems to have slightly less blocky polygon edges. But cars from both games are already very close "copies" of actual cars so these small errors can be easily corrected.
Exactly !
This pic explains Forza`s model swaps during Photo Mode :
35160640989831350721.png


Even if you have same cars with others in a race & go to Photo Mode , you can see differences between your car & others cars :

62166119353813450083.jpg
 
I want them back so I can have more cars to drive. I'm not at all bothered with how they look. PD could've left GT5 with just the 200 premiums, but thank goodness they gave us hundreds more for us to drive. You can look at this as a marketing ploy, or as a gift from the fact that we got more cars to drive.

However, if GT6 is to be next gen, then we can't have standards. If yeah, it would have to be much more polished.
 
What if they continued to touch up standards... and released them as Non-race-able opponent cars? Then later on in the game, after winning X amount of events, you'd unlock the online dealership?
 
What if they continued to touch up standards... and released them as Non-race-able opponent cars? Then later on in the game, after winning X amount of events, you'd unlock the online dealership?
If PD modeled the way they drive correctly, then I'd be less hating on the Standard cars. As of right now though, the way they drive is copied mostly from GT4 (or something), so they tend to drive a lot better than they should.
 
What if they continued to touch up standards... and released them as Non-race-able opponent cars? Then later on in the game, after winning X amount of events, you'd unlock the online dealership?

Nah, the only way I can accept them using Standard cars again in GT6 is when they collectively are used in a single Photo-Mode location, something that looks a bit like this, purely as a background.

scrapyard_full.jpg
 
Exactly !
This pic explains Forza`s model swaps during Photo Mode :
35160640989831350721.png


Even if you have same cars with others in a race & go to Photo Mode , you can see differences between your car & others cars :

62166119353813450083.jpg

haters gonna hate!:dopey:

ohh that now makes a lot of sense to me, i was surprised by that video, damn! those fanboys just make people get confused.
 
Watt2159
I wouldn't mind seeing standards in GT5, just as long as its not more than a quarter of the car selection.

Agreed my biggest gripe is with the 30 standard mx5's, 17 standard Skylines, etc.
 
If GT6 is split up in standard and premium cars...it will probably be the end of Gran Turismo for me.
 
I don't want standard cars in GT6 at all, but on the other hand there are so many cars we will never see again. They won't remodel all of the standard cars obviously, and most of my favorites probably won't make it. That's the only reason I would consider keeping them. The negatives outweight the positives, but still...
 
Honestly, for GT5 the Standards did work. Even though I admit I didn't enjoy them as much as I did the premiums, they did collaborate to fill in as game content.

For GT6 PD absolutely should scrap all of them and model every single car to Premium levels of quality. I don't mind having 400 or so cars in GT6 as long as I have the same quality level on all of them.

Having trouble getting licenses to make the game more interesting? 70's formula cars and classic road machines are much more compelling to me than the ordinary supercar. Model them as premiums even though it means selling the content afterwards, there are people here dying for a classic car gaming experience, you know. ;)
 
One of the main problems with Standard cars is that they don't drive the way they're supposed to. For example, the standard Ford GT No Stripe handles a lot better than the Premium Ford GT, and yet there should be any differences between their real life cars at all.
 
Honestly, for GT5 the Standards did work. Even though I admit I didn't enjoy them as much as I did the premiums, they did collaborate to fill in as game content.

For GT6 PD absolutely should scrap all of them and model every single car to Premium levels of quality. I don't mind having 400 or so cars in GT6 as long as I have the same quality level on all of them.

Agreed, I don't mind either if there aren't 100 cars in GT6. I'd much rather have 500 Premium cars with full unique customization and no double ups (eg.17 skylines). With a wide range of body kits, and customization/tuning options. I say this because it would make cars more individual and you wont come across the exact same car somebody else has. It would make your car special to you. I would like them to keep the used car dealership but with premium cars. This way you could buy the used cars at a cheaper price or find special/rare cars not available in the dealership. A standard car they need to include in GT6 as a premium is the Toyota Carolla Levin AE86.
 
Plase, no standard cars, please! (I´m really begging for that)

Quality over quantity!

Even the quantity in GT5 is fake and/or complete joke. They use the same car 10 times but with different skin applied on it and call it a "different car"... Sure :rolleyes:
 
Even the quantity in GT5 is fake and/or complete joke. They use the same car 10 times but with different skin applied on it and call it a "different car"... Sure :rolleyes:
Still more than in most other racing games.
 
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