When Microsoft pitched all of the Xbox One’s features way back in October, one of the major selling points that accompanied the system was the promise of free dedicated servers and cloud processing for all Xbox One games that would have some sort of multiplayer functionality.
Of course, the world rejoiced at the thought of not having to wait for host migration, and reveled in the idea of having a lag-less gaming environment to spend their free time in. However, with the eventual launch of the Xbox One, eagle-eyed users of
NeoGaf began to notice the distinct lack of dedicated server support in a variety of games.