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Well I finally (after owning the T300 for around 5 months) had a go with it on GT6.
The experience was somewhat underwhelming. These are my thoughts:
Clearly, to me, GT6 FFB is the limiting factor. You are not experiencing anywhere near the true resolving capabilities of the T300 if you just use it in GT6. Let's hope PS4 games do better
The experience was somewhat underwhelming. These are my thoughts:
- It feels to me that the GT6 Thrustmaster FFB is tuned for the T500. On the PC I am used to the T300 resolving FFB detail better than the T500, but wasn't finding any more detail in GT6 (including such favorites as the ring in a car with stiff suspension). In fact, the greater dynamic range of the T500 gives clearer forces in GT6...
- Holding slides is one big benefit of the T300. Sooooo easy to flick it around and drift compared to the heavier more powerful T500. And the T300 spins much faster than a G25/27 so you can let the wheel do more of the work than a Logitech wheel. This behavior is obviously also true on PC sims, but glad to see it in GT6 as well.
- I found that I was getting clipping with FFB Torque set to 4 or higher. And oscillation on straights with FFB sensitivity set above 1. So I ended up at 3/1 setting during my testing, as compared to 2/1 on the T500.
Clearly, to me, GT6 FFB is the limiting factor. You are not experiencing anywhere near the true resolving capabilities of the T300 if you just use it in GT6. Let's hope PS4 games do better