Update 1.15 now available

  • Thread starter Nuschel01
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Remove parts like an exhaust, air filter, turbo? Sure. You already can.

But if you mean upgrades such as weight reduction or bore up, well there’s no logic in that. They’re not so much ‘parts’ but rather permanent alterations. There’s no reason for them to be reversible.
So high compression pistons, high lift camshaft, weight reduction, widebody kits, and the crankshaft are not removable in real life? Those upgrades aren't reversible? And there would be no reason for it anyways?

Are you sure about that? I dont believe you
 
So high compression pistons, high lift camshaft, weight reduction, widebody kits, and the crankshaft are not removable in real life? Those upgrades aren't reversible? And there would be no reason for it anyways?

Are you sure about that? I dont believe you
High compression pistons:

Aftermarket high compression pistons almost always are what’s called oversize. So for example a stock piston might be 82.5mm in diameter, the aftermarket piston is 83mm. Fitting these pistons requires a rebore of the cylinders. To remove the 83mm pistons would mean the stock 82.5mm pistons are then not compatible with the block. In real life, there would be no reason to attempt to reverse the process of fitting high compression pistons. And nobody would be crazy enough.

High lift camshaft:

Arguably you could revert to a standard profile cam. But that would almost certainly mean accompanying upgrades such as valves and lifters would be mismatched. Again, in real life you’re going to be hard pushed to find anyone that’s attempted to go back to stock camshafts because of this.

Weight Reduction:

Stage 1, and maybe Stage 2 could/should be reversible. Without booting up the game to reference PD’s description of the first stage(s) of weight reduction, it’s impossible to say for sure, but assuming it consists of things like a lightweight bucket seat and removal of interior trim, rear seats, carpet and sound deadening, yes those things could arguably be reversible. But the more extreme methods of weight reduction are permanent. Roofs are cut off, replaced with carbon or aluminium. Panels are drilled with a hole saw, and so on. Look up the ‘world’s lightest Porsche 911’ and you’ll see what I mean.

Widebody:

If a widebody is done correctly, ie in such a way that allows the track to be widened and the wheels and tyres take advantage of the extra room, original quarter panels and wheel arches are cut and removed, and the widebody kit becomes the new arches. Removing the widebody would reveal a monstrosity of a body, that would undoubtedly be unfit for roadworthiness.

Crankshaft:

Much like the cams and pistons, removal of a crank would require stripping the engine down to a certain degree, and risking running an unbalanced engine due to the deletion of balance shafts and other supporting alterations that were carried out with the installation of the racing crankshaft. Once again, you could do it, but in real life there’s no real reason to open that can of worms.
 
The Tokyo Tomahawk grind is awful. And I say that as someone who’s done ~6,000 kms of it. It may not happen in tomorrow’s update but eventually it’ll be gone. That thing really should be miles away from meeting said regulations.
People will always find a way. Everytime they rebalance the PP, there will always be new setups. It will never be gone.

Some people really enjoy it to get some of the most expensive cars. They're gonna enjoy it until there's races that rewards more credits in less time, as long that's not there; people are always going to set the Tomahawk up for Tokyo. People like myself really enjoy it.
 
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The game alread has more than 400 cars, what we need is new events with high rewards and more tracks.
It only has ~290 real cars, and that simply isn't very many compared to past full price numbered GT games. Not everyone has the same tastes so the more cars you add, the more likely more people are going to be happy.

Plus only 56 of them are totally brand new, the rest all came from GTS or older GT games. So the list is nor particularly fresh, it's a lot of the same cars people have been driving for years and are a bit tired of.
 
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If I were PD, I would leave the Tomahawk alone And let people have their way.
The Tomahawk isn't the problem, it's a symptom of the problem which does need fixing.

The problem is that you can fox the PP system with bizarre settings that make no sense; the Tomahawk being able to hit under 600PP is a symptom of that - and not actually one of any concern. Where the concern lies is doing that in competitive online races with vehicle settings available, to create vastly overpowered vehicles that somehow meet regulations.

Until it's fixed, we've got BOP events with the dopey stock toe and camber settings. Fixing it will also stop the Tomahawk glitch, but that's not the purpose of doing so.
 
The Tomahawk isn't the problem, it's a symptom of the problem which does need fixing.

The problem is that you can fox the PP system with bizarre settings that make no sense; the Tomahawk being able to hit under 600PP is a symptom of that - and not actually one of any concern. Where the concern lies is doing that in competitive online races with vehicle settings available, to create vastly overpowered vehicles that somehow meet regulations.

Until it's fixed, we've got BOP events with the dopey stock toe and camber settings. Fixing it will also stop the Tomahawk glitch, but that's not the purpose of doing so.
They could also just restrict their "WTC" events to cars that at least somewhat resemble a touring car.
 
It only has ~290 real cars, and that simply isn't very many compared to past full price numbered GT games. Not everyone has the same tastes so the more cars you add, the more likely more people are going to be happy.

Plus only 56 of them are totally brand new, the rest all came from GTS or older GT games. So the list is nor particularly fresh, it's a lot of the same cars people have been driving for years and are a bit tired of.
Only.

It's more cars than GT1 had. It's more cars than GT3 had. It's more cars that GT5 had (in terms of premium models)
 
Look guys, let's stop playing. All of you lovely dingleberries are just mentioning your wishlist convertible and not the actual one Kaz will be blessing us with.

This is clearly a 2018 Aston Martin DB11 Volante

Tell me why I'm wrong
Aston-Martin-DB11-Volante-3.jpg
 
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Hopefully add more cameras too the pit lane of more tracks like did last update with new track variation of Spa. Nice too keep track of your car as it's entering pitlane and not wondering where the hell it is :)
 
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It's becoming concerning how many people think their guesses for the third car are correct, when it literally only takes a momentary glance to see all the details that don't line up.

It will likely be something very obscure, or wholly original, but throwing out random guesses without so much as taking a look at them side by side is just annoying.
 
If they will add only 3 events, it will be a big disaster! I just hope Kaz read this forum and will understand what we need to get for fun.
Custom races shows that AI is great, and the most of custom events even don't need to add manual changes for ballance. For example, I add 12lap Gr2 (Suzuka, Dragon Trail, Fuji, Lake Maggiore, Autopolis) and it's a great battle, even more inteteresting that the half of exist events. 15 Gr2 events can be generated for 1 day. Why it wasn't released yet?
 
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The Tomahawk isn't the problem, it's a symptom of the problem which does need fixing.

The problem is that you can fox the PP system with bizarre settings that make no sense; the Tomahawk being able to hit under 600PP is a symptom of that - and not actually one of any concern. Where the concern lies is doing that in competitive online races with vehicle settings available, to create vastly overpowered vehicles that somehow meet regulations.

Until it's fixed, we've got BOP events with the dopey stock toe and camber settings. Fixing it will also stop the Tomahawk glitch, but that's not the purpose of doing so.
The PP system is definitely problematic in that it's rather ambiguous. I tend to stay away from fake cars in general because I just don't understand the desire to get excited about a vehicle that has never existed in a "racing simulation" game. It doesn't make sense.
 
The PP system is definitely problematic in that it's rather ambiguous. I tend to stay away from fake cars in general because I just don't understand the desire to get excited about a vehicle that has never existed in a "racing simulation" game. It doesn't make sense.
Yep, I’m with you. Toy cars, used to exploit a glitch. It’s a bit ugly for me. Not my thing at all.
 
Don't care about the cars just want new races and a lot of them. If that doesn't happen this will be a 20 minute daily workout game until the Ferrari 330 P4 drops and then possibly deleted. I have hope but also ready to be disappointed.
 
There will always be another way around.
Unless they've removed the transmission from PP calculation altogether I don't think the update will effect the Tomahawk glitch. There are just way too many variables to account for with transmission, tires, ballast, ECU, power restrictor, brakes, LSD, suspension, downforce all being a part of the calculation... Kind of baffling they added so many things as it's a recipe for game-altering glitches.

I could see them taking the lazy way out and adding a tag to the race entry screen saying "no Tomahawk, VGT's, Gr. 1's, etc" while leaving the PP calculation a broken mess. Which would be the worst of both worlds: no more easy credits and the wonky PP calculation remains, meaning a continuation of BoP-only races in Sport mode. BoP and I don't get along, so as long as it remains the only way to engage with Sport mode that's one less content vector in the game for myself and many others that prefer tuning.
 
Only.

It's more cars than GT1 had. It's more cars than GT3 had. It's more cars that GT5 had (in terms of premium models)
Thats a fair comment but didnt the early games have more content,like special events,4wd races,etc?I remember one set of races for the skyline,called something like`race of the red emblem`,and the silver arrows race for mercs.
 
PP problem wouldn't be so much of a problem if the Tune Shop tuned cars.

In the store have a quick, mathematically optimized tune for parts purchased. Doesn't have to the best tune, just "professional". If another tune comes along and beats that, then that tuner should earn some reputation for beating the computer. Over time master tuners will emerge.
 
PP problem wouldn't be so much of a problem if the Tune Shop tuned cars.

In the store have a quick, mathematically optimized tune for parts purchased. Doesn't have to the best tune, just "professional". If another tune comes along and beats that, then that tuner should earn some reputation for beating the computer. Over time master tuners will emerge.
Agreed. I think there should be a npc "mechanic" you can hire.
 
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