Will GT7 Get Left behind when Forza Motorsports 8 hits the Market?

Will GT7 Get Left behind when Forza Motorsports 8 hits the Market?

  • Yess

    Votes: 95 19.2%
  • No

    Votes: 349 70.4%
  • Not sure Comment below

    Votes: 52 10.5%

  • Total voters
    496
After some time with FM, GT7 definitely feels like higher quality game. Some of the tracks and cars in FM feel off, it’s inconsistent.

Where FM shines though is in the single player career. But it has one major problem, the car leveling system.

Both games kind of suck in their own ways.
How much time have you put into it?
This isn't me dismissing your views as they are your view's.

I'm on 2days 2 hours 13mins.

Tired Tyres is ahead of me having 2days 4hours 38mins and I'm sure his time is fully in career mode.
 
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While I do feel GT7 is more polished of a game, I just can't find any fun whatsoever in it's career mode with how every race is just a chase the rabbit style, It gets old very fast. I had switched the difficulty to hard, but after realizing that almost every race is about giving as much of an advantage to the AI, I just figured it wasn't worth it to keep it on hard difficulty, especially if pay outs didnt change. On top of that, it wasn't really that challenging as a whole as it just turns out to be that you're only really racing one Ai, as the 1st place is the only one that typically puts up a fight. They're usually leagues ahead of the rest of the pack as well, everyone else just ends up being a rolling roadblock, creating an artificial challenge. Unfortunately I never got to try Sophy since I'm new to GT7, so hopefully they roll that out, but I don't see that happening any time soon.

As inconsistent Forza has been, the outright racing was at least more enjoyable in that regard.
Fm has more cars, but they also uses recycled x360 models, none have detail as gt7,most of jdm cars in fm look horrible specially skyline r32 and Silvia s15, i learn to really love the amount of detail pd puts into the cars, but they could just have more resources so we could have more of it
I'm curious, how many cars are old models from the X360 days?
 
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I never cared about Forza, and by the looks of that right there I probably never will, lol.

I mean, I predicted the re-use of old sub-par car models and the usual withholding of DLC content bull**** but wow, that’s a mess.
What is the difference? 😄

 
The problem is, not PD’s problem, it seems Kaz feels this current GT is like making a hand built car(Kit car or one-off concept or restoring a classic car). Taking his time piecing it together. Doesn’t matter if me or you feel it’s good or bad to do in today’s gaming age, he’s just doing what he wants to do. He’ll chop and change it as he goes.
This and personally I don't mind. He has a vision. Either you agree with it or you don't. That's what leaves me to believe GT isn't really a "gamer's game". PD hasn't made another game in over 20 years. They're not trying to appease to the masses or grow a bigger fanbase. PD offers a product that you can buy if you like.
 
This and personally I don't mind. He has a vision. Either you agree with it or you don't. That's what leaves me to believe GT isn't really a "gamer's game". PD hasn't made another game in over 20 years. They're not trying to appease to the masses or grow a bigger fanbase. PD offers a product that you can buy if you like.
Technically Turn10 published Forza horizon games as Playground games in UK is the developer.
Turn 10 has only made Forza Motorsport just like PD has only made GT.
 
I also saw a video and thought the same, there are more trees in Forza and better quality.

But when I see this, it seems GT7 is still more accurate representation.





edit: he deleted the previous one this is newer video:


There are more trees in Forza and the trees are also higher...but there ain't that much and that high trees on the real track...maybe Forza is set in future, and all those trees have to grow some more years
 
I also saw a video and thought the same, there are more trees in Forza and better quality.

But when I see this, it seems GT7 is still more accurate representation.





edit: he deleted the previous one this is newer video:


FM used to have a cartoony color pallette all the way through FM7. Now, based on the new FM, their color palette is much improved and it makes GT look like more of a cartoony colored palette. At least IMO.
 
FM used to have a cartoony color pallette all the way through FM7. Now, based on the new FM, their color palette is much improved and it makes GT look like more of a cartoony colored palette. At least IMO.
Which is actually a reason, why I like the GT7 graphics more...from what I saw on the photos and videos(I don't own a x-box myself), the FM graphics look a bit too "uncanny" for my taste...
 
It's all personal preference of course but for me the cars in GT are so much prettier than FM, the colour palette being a major reason.

Anyway, I think OP's question has been definitively answered by now. Whatever you think of both games, it's clear that GT will not be "left behind". It would be nice if PD were to look at what FM does well and make some changes to GT but I think we all know that isn't going to happen... So they will just coexist, each doing their own thing.
 
I'm curious, how many cars are old models from the X360 days?
Actual models used in the XB360 games, 0%. But the source material the models are built from is clearly the same for many of them. But not a single one of the cars is anXB360 model being reused. I don't think people realist how much those would stand out. Car models having consistent flaws doesn't mean it's the same model, it just means it's modelled from the same reference material.
 
Actual models used in the XB360 games, 0%. But the source material the models are built from is clearly the same for many of them. But not a single one of the cars is anXB360 model being reused. I don't think people realist how much those would stand out. Car models having consistent flaws doesn't mean it's the same model, it just means it's modelled from the same reference material.
I would pose the same question to that statement as well, then. Point I was trying to get across is, how much percentage of the actual full car lists are these same incorrect models we've had for a while now. I'd guess, what, about 5% of the car list? I understand how it can be a bit offputting when you come across such a vehicle, but I cant imagine/understand outright hating/damning a game because of it.

As a person that dabbles heavily in the photography modes in these games, I can very much appreciate GT7's detail within it's models and shaders. I'm diving deeper into it than I have with any other game, so far. However, when a game is all show but the underlying racing is just terrible from a single player experience, those small amounts of inaccuracies in another game don't seem like a major issue for me.

I'm still not sold on Forza at all right now, but luckily I get to try it for no additional cost. Just sucks that my new wheel doesn't work on it, so I doubt i'll be going in fully with that considered, or even keep playing for all too long.
 
While I do feel GT7 is more polished of a game, I just can't find any fun whatsoever in it's career mode with how every race is just a chase the rabbit style, It gets old very fast. I had switched the difficulty to hard, but after realizing that almost every race is about giving as much of an advantage to the AI, I just figured it wasn't worth it to keep it on hard difficulty, especially if pay outs didnt change. On top of that, it wasn't really that challenging as a whole as it just turns out to be that you're only really racing one Ai, as the 1st place is the only one that typically puts up a fight. They're usually leagues ahead of the rest of the pack as well, everyone else just ends up being a rolling roadblock, creating an artificial challenge. Unfortunately I never got to try Sophy since I'm new to GT7, so hopefully they roll that out, but I don't see that happening any time soon.

As inconsistent Forza has been, the outright racing was at least more enjoyable in that regard.

I'm curious, how many cars are old models from the X360 days?
In the likes of 70-80 at least some are worse than others it has been so clear that more youtubers have pick up,on it including reviewers,


i am not buying fm in the mess its in right now, i can take the inaccurate car models but short single player and upgrade system needs to be updated before i am intrested
 
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In the likes of 70-80 at least some are worse than others it has been so clear that more youtubers have pick up,on it including reviewers,
70-80? I've only seen the same 15-25 or so being talked about and never any more than that. Mind showing me where you got that count from?
 
70-80? I've only seen the same 15-25 or so being talked about and never any more than that. Mind showing me where you got that count from?
the 15-25 is the absolute worst ones then there is other that are more in the decent catogory a lot of cars from fm4 has not been rescanned

i think we have right to complain about this considering how they market the game before release
 
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I would pose the same question to that statement as well, then. Point I was trying to get across is, how much percentage of the actual full car lists are these same incorrect models we've had for a while now. I'd guess, what, about 5% of the car list? I understand how it can be a bit offputting when you come across such a vehicle, but I cant imagine/understand outright hating/damning a game because of it.

As a person that dabbles heavily in the photography modes in these games, I can very much appreciate GT7's detail within it's models and shaders. I'm diving deeper into it than I have with any other game, so far. However, when a game is all show but the underlying racing is just terrible from a single player experience, those small amounts of inaccuracies in another game don't seem like a major issue for me.

I'm still not sold on Forza at all right now, but luckily I get to try it for no additional cost. Just sucks that my new wheel doesn't work on it, so I doubt i'll be going in fully with that considered, or even keep playing for all too long.
I agree entirely. I'm not overly interested in Forza 2023, but the car models don't bother me that much. Sure, it's niceer to have the cars look more accurate, but it has been proven even some of the "wrong" ones are correct as per the specific real car that it was modelled from.

But either way, the car models being better could improve the game, but from the quality that they are already at, it won't make or break the game. The gameplay and structure will do that.

I would happily take a game with less detailed models but with hundred of proper race events and actual proper grid start races with decent AI etc. and a well balanced economy and structure.
 
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the 15-25 is the absolute worst ones then there is other that are more in the decent catogory a lot of cars from fm4 has not been rescanned
Ok, but what are all the rest? I've never seen that figure so I'm trying to figure out where it came from.
i think we have right to complain about this considering how they market the game before release
Not once have I said otherwise.

I agree entirely. I'm not overly interested in Forza 2023, but the car models don't bother me that much. Sure, it's niceer to have the cars look more accurate, but it has been proven even some of the "wrong" ones are correct as per the specific real car that it was modelled from.

But either way, the car models being better could improve the game, but from the quality that they are already at, it won't make or break the game. The gameplay and structure will do that.

I would happily take a game with less detailed models but with hundred of proper race events and actual proper grid start races with decent AI etc. and a well balanced economy and structure.
Yeah, all that aside, there are some actual issues I have with the game itself so I'm still not convinced on it - most of which are similar to what I've seen you saying. I honestly think it'll play fine, but it just hasn't been my cup of tea for years now.
 
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In the likes of 70-80 at least some are worse than others it has been so clear that more youtubers have pick up,on it including reviewers,


i am not buying fm in the mess its in right now, i can take the inaccurate car models but short single player and upgrade system needs to be updated before i am intrested
Single player races will be added on each month they already state this. Each month there will be new cars, new builders cup races, new rivals, new featured multiplayer, I even think for a while new tracks monthly.
 
I do not have a PC or an xbox compatible wheel, but I did get to check out Forza on controller for the first time today. Clearly in the same "league" as GT7, with its own personality. Already had about 5 crashes where it threw me out to the main menu. I like the music better. Graphics are somewhat of a moot point, as I have moved over to PSVR2, but I do think overall Forza looks a little bit better on track. Track scans seem on point in both games to where it is pretty easy to jump back and forth. Once you get focused on racing, I'm not sure it matters too much. When in menu's and looking at cars is where GT7 really shines. I want every car in GT7 and feel like I can "just pick one to use" in Forza. Not the same league in that regard.

The physics have a very prevalent understeer that makes it feel heavier and meatier but you kind of powerslide out of things. Rivals is nice. I don't have Xbox Live. The AI gets fast quickly from level 1. Level 5 and I was finishing 5th place on some tracks I was not familiar with, but again I typically found myself alone similarly to GT7, even with a grid start. Clearly Forza is going to provide more competition at the entry level than GT7 in a single player career mode. Free play AI 3 was maybe close to normal with an R rated car, which I think may be the GR3 equivalent. Ultimately AI hard with a stock 711pp GR3 is perfectly fine for my needs in single player. Below WTC600 is where Forza will provide more, but I'm not sure if I'm really going to spend that much time racing there.

For an Xbox exclusive, Forza definitely fills a gap and should be great for people without a PS5. It is probably not worth getting a PS5 for GT7 on controller if you can play Forza on an Xbox Series X. With that said, there is no particular need to do the opposite either. GT7 ultimately has PSVR2 and the physics may be more consistent, but was not able to test on a wheel.
 
I do not have a PC or an xbox compatible wheel, but I did get to check out Forza on controller for the first time today. Clearly in the same "league" as GT7, with its own personality. Already had about 5 crashes where it threw me out to the main menu. I like the music better. Graphics are somewhat of a moot point, as I have moved over to PSVR2, but I do think overall Forza looks a little bit better on track. Track scans seem on point in both games to where it is pretty easy to jump back and forth. Once you get focused on racing, I'm not sure it matters too much. When in menu's and looking at cars is where GT7 really shines. I want every car in GT7 and feel like I can "just pick one to use" in Forza. Not the same league in that regard.

The physics have a very prevalent understeer that makes it feel heavier and meatier but you kind of powerslide out of things. Rivals is nice. I don't have Xbox Live. The AI gets fast quickly from level 1. Level 5 and I was finishing 5th place on some tracks I was not familiar with, but again I typically found myself alone similarly to GT7, even with a grid start. Clearly Forza is going to provide more competition at the entry level than GT7 in a single player career mode. Free play AI 3 was maybe close to normal with an R rated car, which I think may be the GR3 equivalent. Ultimately AI hard with a stock 711pp GR3 is perfectly fine for my needs in single player. Below WTC600 is where Forza will provide more, but I'm not sure if I'm really going to spend that much time racing there.

For an Xbox exclusive, Forza definitely fills a gap and should be great for people without a PS5. It is probably not worth getting a PS5 for GT7 on controller if you can play Forza on an Xbox Series X. With that said, there is no particular need to do the opposite either. GT7 ultimately has PSVR2 and the physics may be more consistent, but was not able to test on a wheel.
Have you witnessed all weather types yet? I had my most stunning setting at Spa during sunset with red sky which moved to a hazey night, I absolutely love the fully dynamic weather and time cycle as every race is different even if you go on the same track again, Forza feels more slidey even tho it's not the camera is not locked to the center of the bumper in FM where as they are in GT7 I find GT7 to be jerky due to this solid fixed camera, I race chase cam on both GT7 and FM.
 
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I do wonder if the poster who said it's the simcade genre as a whole that's getting left behind is correct, and GT/FM are going to have to pick between full racing car sim and more laid-back arcade.

Obviously it's only one data point, and we obviously can't get comparative stats for GT7, but the highest Steam concurrent users for FM is 4.7k. For context, both FH5 and FH4 currently have more concurrent users as I'm typing this than FM, despite FM being a new release (source: https://steamdb.info/charts/?tagid=699).
 
Gt7 definitely has better simulation i guess. But forza has better roster of cars and has a choice for free roam. Some people like that than racing traditionally.
 
Though all of the cars have the very same sound (currently).
I use Dolby sound with headphones and most cars sound different I can tell what car is around the corner by the sound, certain mercs, and Ferraris have very distinctive sounds. I had a lotus on the last race and it rattled and popped off on deceleration due to mods verse the CPU car just sounding like a regular lotus.
I use the same headphones on GT7.
The only sound flaw I find on FM is the collision SFX even tiny taps sound like the earth is opening up and swallowing the whole car.


I do wonder if the poster who said it's the simcade genre as a whole that's getting left behind is correct, and GT/FM are going to have to pick between full racing car sim and more laid-back arcade.

Obviously it's only one data point, and we obviously can't get comparative stats for GT7, but the highest Steam concurrent users for FM is 4.7k. For context, both FH5 and FH4 currently have more concurrent users as I'm typing this than FM, despite FM being a new release (source: https://steamdb.info/charts/?tagid=699).
At the same time period Assetto Corsa only had 1k concurrent users. I just think more SIM style games have a lower user base in general.


Gt7 definitely has better simulation i guess. But forza has better roster of cars and has a choice for free roam. Some people like that than racing traditionally.

Personally I find FM has better simulation using a gamepad, GT7 feels disconnected but visually you get shook around as the camera is directly linked to the rear bumper on some type of pole.


Personally I think it's a tale of two, currently due to bad out the box settings in FM if using a steering wheel it seems to be better for GT7 but I have no experience with wheel in gaming, if you are using gamepad tho then FM is vastly a better option than GT7.

Gameplay terms for myself well I'm still clocking up the hours and still having a bunch of fun, I havn't at any point yet been modification limited(required any parts I couldn't at at the point I wanted them), AI in most parts has been on par with human players(AI on level 7).
Online is so so fun, I've had a few instances of paint trading but they were accidental, I have had one clear instance of a guy using me as a brake and he got highest penalty, so online is vastly better than I found FM7 & Gt7, on this point I found GT7 to have loads of cases of teleportation and jumping around as if it's net code is janky without any smoothing.

I'm looking forward to the new tracks coming in the next few months but I'm yet to have raced all tracks even with my many hours into the game. See image attached Tired Tyres who is on here is clocking more hours than me and pulling away. I think he is having a blast of a time.

I don’t feel it that way.

To be honest I feel that FM is much less polished than GT7

But in the end both games had their strenghts and weaknesses. I will probably end up playing GT7 more because of VR i guess.

It is less polished as it's just came out, GT was less polished when it first came out too.
 

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After some time with FM, GT7 definitely feels like higher quality game. Some of the tracks and cars in FM feel off, it’s inconsistent.

Where FM shines though is in the single player career. But it has one major problem, the car leveling system.

Both games kind of suck in their own ways.
Yeah but GT7 sucks more.
 
After some time with FM, GT7 definitely feels like higher quality game. Some of the tracks and cars in FM feel off, it’s inconsistent.
Have you compared against real life footage? I just looked at a side by side comparison video of GT7 vs FM for the Nurburgring GP track, then looked at real life onboard footage, and as far as I could see, FM was more accurate to real life. For the most part, though, the differences seem small to me, and driving around the tracks that are in both games such as Spa, Suzuka and Nurburgring GP, they seem extremely similar.
 
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