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No, as I said this was the pCARS1 alpha before they had any filtering or other assistance involved. Any videos you've seen about controller calibration are referring to the released game which was a totally different beast. The final released game was playable with a controller, even if it was still twitchy. It had assistance on controller inputs.This was due to controller calibration as I experienced this and previously commented about playing around with settings for Gamepad, you could change sensitivity and deadzones to make PC1 work well there were also lots of videos about controller calibration settings.
It's not really input smoothing inside the wheels as much as it's noise reduction. Any sensor system has this, including controllers. The intention is to more accurately and consistently output the true position of the wheel rather than variation inherent to mechanical or electronic limitations of the system.There is input smoothing handled via the software inside the wheels, please read my previous message.
The input smoothing in-game is a different thing with a different intended purpose. It is not intended to make the output value more accurate or consistent, it's intention is specifically to modify that output in a way that reduces or ignores inputs that would result in certain negative in-game outcomes.
You don't seem to understand the difference, either in intended purpose or in function.