Will we Lose Interesting Cars in GT5? Probably.

  • Thread starter HolyVolvo
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I realise that many people before me have complained about this issue, but I've just had a thought about it.

Since GT4 was released, many many more variants of the Nissan Skyline, Subaru Impreza and Mitsubishi Lancer Evolution have been released. The incredible bias of the GT series towards these Japanese cars means that they will cram in as many variants as possible - meaning that, with a similar total number of cars to GT4 (and you can guarantee they won't lose any Skylines etc. from the lineup), we will be losing some of the other cars, which are the most interesting. Many of us love GT for its variety of cars, and with the same monotonous introduction of updated Japanese models without getting rid of any old ones means that that variety will be eroded.

I just wish they'd listen to the fans.
 
I hope PD understands that we don't want 50 skylines like in gt4.
Lets think about it, do you rather want 50 skylines or 50 other cars?
I guess your choice was 50 other cars?
Now when they said that we will only have about
400 cars gt5(700 in gt4) they need to think about space.

:grumpy: sad-face
 
\\I want as many sub-models as possible. Sure, it's nice to have a Hemi Challenger. But what about a 340 car? A slanty?

Sure, a 390 Mustang, but why not a 351, 302, or 289 variant?

If that means a gazillion Skylines, so be it. But I want sub-models for EVERYTHING.

Also, failing that, give me at least every generation of vehicle, or at least the most relevant.
 
I don't see the 50+ Skylines as an issue if they use the same meshes and texture. That should mean that they can have 100's of any car, change the handling data and hopefully won't use as much data on the disk.

Also if GT5 has 500 cars, I want 500 different models, otherwise that number doesn't mean anything.
 
I hope PD understands that we don't want 50 skylines like in gt4.
Lets think about it, do you rather want 50 skylines or 50 other cars?
I guess your choice was 50 other cars?
Now when they said that we will only have about
400 cars gt5(700 in gt4) they need to think about space.

:grumpy: sad-face
If it was a direct trade off, ie 1 R34 variant equals the same work as a completely different car then I'd agree with you, but it isn't. In many cases creating a different variation of a car only involves minor tweaking of the mesh sometimes simply a different name badge modelled on the back of the car. Beyond that the changes in cars setup and power etc arn't going to take much time and effort to do. Compare that to creating a new car from scratch and there is a big gulf. That's why you'll see certain cars getting a fair number of variants, because they arn't hard to make. If GT5 has 10 different versions of the R34 then that doesn't mean they have sacrificed 9 other totally different cars, because the work load involved is totally different. No cars will be replaced by a variant of a model that has already been created.
 
I don't mind the "slight" differences between two models that would otherwise appear identical. However, the foundation of which Gran Turismo is based is that you can tune just about any car: Why have two cars that only vary by say, 20 horsepower, 100 pounds, and a trick suspension, when I can also buy those parts and do the exact same thing with a stock version of the car?

That's the very definition of redundant, and that's what irks me about the progress the GT series has made in the last two full-fledged games. One of my personal joys of GT is the build/modify-it-yourself idea, which turns less-notable cars into supercar-killers. With the tuner-car, the trial-and-error and tuning aspect is taken away just a little bit more.

I don't think we're losing any content overall; Polyphony Digital tends to pick the top-of-the-line performance versions of most cars, anyhow. As an example, PD doesn't choose the Honda Civic DX, they choose the Type-R.
 
I don't mind the "slight" differences between two models that would otherwise appear identical. However, the foundation of which Gran Turismo is based is that you can tune just about any car: Why have two cars that only vary by say, 20 horsepower, 100 pounds, and a trick suspension, when I can also buy those parts and do the exact same thing with a stock version of the car?

That's the very definition of redundant, and that's what irks me about the progress the GT series has made in the last two full-fledged games. One of my personal joys of GT is the build/modify-it-yourself idea, which turns less-notable cars into supercar-killers. With the tuner-car, the trial-and-error and tuning aspect is taken away just a little bit more.

I don't think we're losing any content overall; Polyphony Digital tends to pick the top-of-the-line performance versions of most cars, anyhow. As an example, PD doesn't choose the Honda Civic DX, they choose the Type-R.
I know where your coming from, I wonder that sometimes myself. But at the same time, the option doesn't hurt. Though it does make it more vauge what PD mean when they say GT5 features xxx ammount of cars.

The tuner cars I didn't mind in GT4 because they looked different or offered different levels of tuning, some had a different engine to the base cars etc. If the tuner cars offer something different then I don't mind. Take the Amuse S2000 GT1, there was no way of getting a stock S200 to be anything like that car either performance wise or looks wise. Ideally I'd like to scrap the tuner cars and to be able to do mods as comprehensive as thoes. and if the rumours about the body mods are turen and if the wide bodied Concept by GT cars in GT5:P are an indication of the scale of modding then we might be able to come pretty close. It'd be a nice extension to the current level of modding in the game. Bascially I don't mind the choices GT gives with regards to pre-tuned cars and model variants, but they're only really usefull when they offer somethng different. Anyway, the subject of modding can go on and on and on and is'nt totally relevant to this thread so I'm shutting up now.
 
Some sub models are nice, like the regular model and then the sportier one such as a Civic and then a Civic Type-R or Si. With the Skylines really two from each generation will be fine, focusing on the more unusual ones I suppose. The R34 GT-R and the R34 GT-R Nur would be fine.

I just hope we get a wide range of cars from all over the world from different time periods. There is nothing I want more then to build up a Datsun 510 as my weekend warrior racecar. Also my own car in the game would be neat, especially so I could make an accurate judgment on the physics.
 
My concern about lost cars is less about the sub-models taking up more space, because I have come to accept that as being a part of Gran Turismo.

My concern is that they are talking less cars total than GT4. I remember when that happened from GT2 to GT3. I quickly grew bored of my "slim" selection in GT3. I think I had been spoiled. Because in GT4 I can still, to this day, run across some gem of a car that I didn't realize would be so fun to drive.

These little oddity cars that I didn't knwo ever existed until I saw them in GT4 really made the game for me (I know some of you hated them). Now, if I can get into the online racing this may not be a big deal as it may be more of a situation where I spend tons of time learning the intricacies of a specific car on every track. But if I can't just go an explore the more odd vehicles I may find the single-player mode a bit lacking in the area that I like the most.

And sometimes, those sub-models fit into that oddity category, and it isn't something I would have thought to try, or could try, to a stock model.
 
Take the Amuse S2000 GT1, there was no way of getting a stock S2000 to be anything like that car either performance wise or looks wise. Ideally I'd like to scrap the tuner cars and to be able to do mods as comprehensive as those.
Agreed...a completely different car like the Carbon R (R34) or Amuse S2000 GT1 which has a ton of horsepower and a tremendous weight savings is a worthy idea. Even the Spoon Civics with absurdly high 12,000 rpm redlines are notably different, even though that doesn't personally impress me much.

But I fail to see or notice the big differences with the Bathurst RX-7 (oooh...an aluminum shift knob which we can't see), The Amuse S2000 with 15 more horses and different bumper cover, or the N1 R3x Skylines (a carbon hood with no weight difference compared to its sibling), except when comparing them in stock form. It seems to be a silly addition in a video game that allows customization on many performance levels that you can feel and quantify.

I think the only other problem is going to be if GT5 has, say...2000+ cars (which I highly doubt, probably a third of that)...soon there may be a lack of new/old cars to impress us in future versions of the game. But since automakers are always coming out with new models, and new race cars appear every year, I don't forsee a disappearing act of interesting cars try out.
 
I'm a real JDM fan and i only drive japanese cars in GT, so may anwser is 50 skyline's. But 50 ain't realy enough because we didn't have a lot of gts and sedan skyline's in GT4.

So about 90 would be good for GT5, and because we all know that nissan and PD are best friends. PD won't lose any nissan's over other vehicles.:)
 
But I fail to see or notice the big differences with the Bathurst RX-7

With wich other RX7 the RA or spirit R? The difference is weight, HP and the body kit.

or the N1 R3x Skylines (a carbon hood with no weight difference compared to its sibling), except when comparing them in stock form.

Every N1 gt-r has a blueprint RB26DETT with bigger turbo's and about 10bhp more than a standaard V-spec. And they weigh about 40kg less because they don't have airco and ABS.
 
What on earth would you do with 90 Skylines? Seriously if 1/4 of the cars were Skylines I probably wouldn't buy them game.
 
When GTHD Concept was first introduced, PD was considering selling car models online through the PSN store.

Also, the GT5:P spec II allowed JP owners to download an additional track and more cars.

Knowing that they have the capability to release new content online, I would suspect that PD may continue to make car models even after GT5 has been released. Perhaps they would add new car models to keep gamers interested, or maybe release stuff they didn't have time to finish before the full release.

Even if PD leaves out interesting cars in the initial GT5 release, there is always the possibility that they can add more stuff in the future, just like they are doing now with GT5:P.
 
I would just hate for them to rely on DLC for the game, I mean why should I have to pay for extra cars that should have been in the game when it was released? That is one thing that sort of annoyed me with Forza.
 
I would just hate for them to rely on DLC for the game, I mean why should I have to pay for extra cars that should have been in the game when it was released? That is one thing that sort of annoyed me with Forza.
My hope is that they will avoid it after the fan reaction to the microtransaction idea for GTHD Concept.
 
My hope is that they will avoid it after the fan reaction to the microtransaction idea for GTHD Concept.

Ehhh I don't know how that's going to work though, I mean if other games can get away with it PD will probably see a decent way to make money off the game. I mean let's face it, if your own personal car showed up in a download pack or some new supercar, you would be quite tempted to get it. I don't want them to do it, but I have a good feeling they will based on how well other games have done it.
 
I wouldn't mind DLC if it was free, but I assume the reason nobody wants DLC because it will likely cost money.
 
Additional content doesn't bother me provided it is additonal and not content that should or would otherwise have made the games release and been on the disk. It's pretty much a given that PD will release charged content on PSN after GT5's release, but like I said as long as it's not being held back, or compromising what we get for the cost of the game, I don't mind.
 
Ehhh I don't know how that's going to work though, I mean if other games can get away with it PD will probably see a decent way to make money off the game. I mean let's face it, if your own personal car showed up in a download pack or some new supercar, you would be quite tempted to get it. I don't want them to do it, but I have a good feeling they will based on how well other games have done it.
I would love to sit here and say I wouldn't buy them on principle.

But looking over my bank statement and seeing PlayStation Network spattered throughout it on an almost weekly basis, to the point that it looks like an automated withdrawal, I realize that would be a lie.


So alas, you are right.


But I hope they realize that they have managed to spoil their fans and the reaction to the idea previously would be no less now than it was then.

And if they do use purchased DLC I hope that when GT6 rolls around they treat us like Harmonix is doing with Rock Band 2, all DLC from before will still work on the new game.
 
I'm a real JDM fan and i only drive japanese cars in GT, so may anwser is 50 skyline's. But 50 ain't realy enough because we didn't have a lot of gts and sedan skyline's in GT4.

So about 90 would be good for GT5, and because we all know that nissan and PD are best friends. PD won't lose any nissan's over other vehicles.:)

Oh God no, please save us from the sodding Skylines. They're great cars but even GT4 had too many. There is absolutely no reason there should be that many. Having tens of different versions is incredibly boring. I appreciate that you're a fan of the car but I can't imagine how little imagination for other cars you'd have to have to want so many different variations of the same car.
 
With wich other RX7 the RA or spirit R? The difference is weight, HP and the body kit.

Every N1 gt-r has a blueprint RB26DETT with bigger turbo's and about 10bhp more than a standaard V-spec. And they weigh about 40kg less because they don't have airco and ABS.
Apparently, you're missing the point.

I can remove weight from the car, add a turbo, and a wing at the respective tuning area(s). In my opinion, the body kit alone is not reason enough to model another car with an infinitesimal difference at the track.

I'm a real JDM fan and i only drive japanese cars in GT, so may anwser is 50 skyline's.
Perhaps you're missing out on the rest of the game, by focusing on only Japanese cars. Haven't you driven them enough in the past four full versions of Grand Turismo...and now you want more?
 
There is absolutely no reason there should be that many. Having tens of different versions is incredibly boring. I appreciate that you're a fan of the car but I can't imagine how little imagination for other cars you'd have to have to want so many different variations of the same car.

There are two reason's. Nissan and PD work together and lots of people that buy GT are JDM fan's. So i and many more people like it when there are 30 evo's or 10 supra's.

I would probably be pissed if more than 1/3 of the cars in GT5 is non japanese.
 
You think two thirds of the cars should be Japanese? Honestly that's more than idiotic, that's selfish. I'm not even going to go into detail, but if you think so many people want mostly Japanese cars, why do you think most of the members on the largest Gran Turismo fan site would prefer more variety instead?
 
If there were 30-generations of Skylines, then okay, include 30 Skylines. Obviously, it's PDs favorite car, and I'm neither GT-R hater nor fanboy. I enjoy driving one in the game every so often.

But it's kind of creepy that PD created so many versions of the same car. Imagine a girlfriend that you met a week ago. You exchange photos, so you each have one as a token of your commitment. A few days later, you visit said lady, except there's now 50 photos of you, all over her home.

I would run out in a heartbeat.
 
There are two reason's. Nissan and PD work together and lots of people that buy GT are JDM fan's. So i and many more people like it when there are 30 evo's or 10 supra's.

I would probably be pissed if more than 1/3 of the cars in GT5 is non japanese.

There's a lot more to "JDM" than a billion different Skylines. The GT games, as a driving simulator series, should reflect the car industry globally. I consider myself a JDM fan but I'm sick to the back teeth of having every Skyline ever, a dozen RX7s, a dozen Supras etc.

I used to use the Skyline loads in GT3. In GT4, I barely ever used it because I got sick of the sight of them and there were so many other more interesting cars to try out.

Saying that just because PD are friends with Nissan they should include every Skyline possible is ridiculous. Can you honestly tell the difference in the game between all those cars? Or do you just like all the pretty colours? :rolleyes:
 
Can you honestly tell the difference in the game between all those cars? Or do you just like all the pretty colours?

Probably not, but when you check a Japanese second hand site you don't only see one version of every skyline. it ads realism to the game, when you have lots of version's.
 
Probably not, but when you check a Japanese second hand site you don't only see one version of every skyline. it ads realism to the game, when you have lots of version's.

But it makes game play boring, there are hundreds of other cars throughout the time span of automotive history I would rather drive.
 
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