Xbox Japan: "Forza 6 includes weather, night racing, 450 cars"

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It has partly the looks of our old friend PGR4. It even sounds a bit like F4. There's a partial track list out. As yet, will hold thoughts until this is out.
That's understandable since several of the members from PGR joined Forza toward the end of Forza 3. That's why I have been shocked it has taken this long to get weather into the Forza series because it was incredible in PGR4. I enjoyed PGR4 so features coming from that game are always good. In fact I have been noticing PGR features since the last dlc in Forza 3.
 
That's understandable since several of the members from PGR joined Forza toward the end of Forza 3. That's why I have been shocked it has taken this long to get weather into the Forza series because it was incredible in PGR4. I enjoyed PGR4 so features coming from that game are always good. In fact I have been noticing PGR features since the last dlc in Forza 3.
PGR didn't have to deal with 60 fps and advance physics though.
 
The link is a reply to the stated "lame" wet physics in GT in comparisson to what FM6 will offer. GT does also simulate aquaplaning and other wet physics details since GT5
Really?

Your stating as fact that GT has aquaplaning, yet you use as a source a thread that speculates that it may have it.

As such the source doesn't back up your factual claim.
 
That's strange, because the link you posted where people were speculating that it was recently simulated in GT6 was made a year after GT6 was released.
Many people still don't even know of the grip reduction option set to real, available since GT5, so no surprise. If you bother to look at the same thread is explained by a bunch of people that was always present. Anyway even if the effect is better simulated with the GT6 physics, or made more noticeable with a game update, was also present in GT5. Evident to anyone who have driven the AMG Challenge rain events, all of them with the grip reduction forced to real. If I remember correctly aquaplaning was specifically noted in the descriptions before those races. Anyway driving a kart in the rain in GT5 with the grip reduction set to real with no aids or a car with racing tyres will clearly expose this.

Some source for that claim would be nice. All the more often I see you resort to good old tales from my arse for your bold claims.
Don't expect PD to advertise in the same way as T10 does. Laser scanning was highly advertised in FM5 and never has been advertised by PD as an excuse to sell games, even beeing the first in using the technology during many years back. If you don't have played the game look for reviews or user reports, there are many details not used to advertise GT but noticed by many players in the simulation, and not only related to wet tracks.

http://community.us.playstation.com...droplaning-possible-in-the-game/td-p/30480357
http://mygamertalk.com/gran-turismo-5-review-worth-the-wait
 
Many people still don't even know of the grip reduction option set to real, available since GT5, so no surprise. If you bother to look at the same thread is explained by a bunch of people that was always present. Anyway even if the effect is better simulated with the GT6 physics, or made more noticeable with a game update, was also present in GT5. Evident to anyone who have driven the AMG Challenge rain events, all of them with the grip reduction forced to real. If I remember correctly aquaplaning was specifically noted in the descriptions before those races. Anyway driving a kart in the rain in GT5 with the grip reduction set to real with no aids or a car with racing tyres will clearly expose this.


Don't expect PD to advertise in the same way as T10 does. Laser scanning was highly advertised in FM5 and never has been advertised by PD as an excuse to sell games, even beeing the first in using the technology during many years back. If you don't have played the game look for reviews or user reports, there are many details not used to advertise GT but noticed by many players in the simulation, and not only related to wet tracks.

http://community.us.playstation.com...droplaning-possible-in-the-game/td-p/30480357
http://mygamertalk.com/gran-turismo-5-review-worth-the-wait
I've played GT5/6 quite a bit, it doesn't have aquaplaning, simple as that.
 
Many people still don't even know of the grip reduction option set to real, available since GT5, so no surprise. If you bother to look at the same thread is explained by a bunch of people that was always present. Anyway even if the effect is better simulated with the GT6 physics, or made more noticeable with a game update, was also present in GT5. Evident to anyone who have driven the AMG Challenge rain events, all of them with the grip reduction forced to real. If I remember correctly aquaplaning was specifically noted in the descriptions before those races. Anyway driving a kart in the rain in GT5 with the grip reduction set to real with no aids or a car with racing tyres will clearly expose this.
Still doesn't back up your factual claim.

Don't expect PD to advertise in the same way as T10 does. Laser scanning was highly advertised in FM5 and never has been advertised by PD as an excuse to sell games, even beeing the first in using the technology during many years back.
Citation required.


If you don't have played the game look for reviews or user reports, there are many details not used to advertise GT but noticed by many players in the simulation, and not only related to wet tracks.

http://community.us.playstation.com...droplaning-possible-in-the-game/td-p/30480357
http://mygamertalk.com/gran-turismo-5-review-worth-the-wait
I've played both and I also know what aquaplaning feels like and I've not felt the same in either GT5 or G6, nor do your sources back up your factual claim at all, all they are is more speculation (with one even going as far as to claim that FWD don't really aquaplane, I had a Celica that would disagree with that.
 
I've played both and I also know what aquaplaning feels like and I've not felt the same in either GT5 or G6, nor do your sources back up your factual claim at all, all they are is more speculation (with one even going as far as to claim that FWD don't really aquaplane, I had a Celica that would disagree with that.

I also never felt any aquaplaning / hydroplaning in GT5 or 6. You want to feel hydroplaning, check out PGR4. Those water puddles and snow drifts truly effected the physics unlike any other game I have played. I don't even remember the track getting wet in GT5 or 6. The car would get wet but it didn't show rain on the track. Been a while since I played GT6 so I could be wrong.

I think the F1 games simulate hydroplaning but I have only played F1 2011.

FH2 seems to simulate hydroplaning in some of the rain. I don't know how well the puddles effect this.

I don't remember if the TDU2 water puddles effected the physics or were there just for aesthetics. Havent played TDU2 in at least a year.

Looking forward to seeing how well the weather works with F6. I know its mainly for us to beta test on a few tracks, but it will be nice to finally have rain in this series. Other than just in FH2. Should make for some stunning rain pics just like in FH2. :)
 
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VXR
It didn't grab me at all. The on track racing was good fun, but the presentation, controller glitch and lack of proper photomode just left me cold. I really regret buying the collector's edition.
I agree that after the polish of GT/Forza PCars felt like a kick in the nuts. Controls are broken out of the box and plenty of glitches/bugs during gameplay, it has some strong elements but the package doesn't feel complete.
 
Still doesn't back up your factual claim.
I'm only backing what many others have experienced and expressed since many year here in GTP and in other GT forums. Not sure why you are defensive about something that is so old and popular. Obviously exist and can be experienced a wet simulation in GT with many factors involved interacting with the tyre grip, there is not just a simple linear grip reduction over all the track surface. It shows even in the FF of a wheel. Obviously it can't be perfect, specially being dynamic, as these are complex physics and even the wet visuals need to be heavily cut on a PS3. I expect much better in a PS4.

Citation required.
http://www.neogaf.com/forum/showpost.php?p=92507536&postcount=1772
http://www.neogaf.com/forum/showpost.php?p=92449147&postcount=1517
http://www.neogaf.com/forum/showpost.php?p=121733842&postcount=7246
http://www.neogaf.com/forum/showpost.php?p=118090193&postcount=7062


I've played both and I also know what aquaplaning feels like and I've not felt the same in either GT5 or G6, nor do your sources back up your factual claim at all, all they are is more speculation (with one even going as far as to claim that FWD don't really aquaplane, I had a Celica that would disagree with that.
I'm not backing every opinion posted in those threads, only the experiences that fit in the actual context.

This for example:

"Oh yes, its possible. I found that out the hard way. First day on GT5 and I chose to race on one of the tracks that were in Japan. It had the dynamic weather and it was raining. Driving the 380RS, I took the first corner and the car kept going straight and ended up hitting the wall. Lesson learned lol"

How do you would call that example if would happens in FM6?
 
Many people still don't even know of the grip reduction option set to real, available since GT5, so no surprise.
So let me get this straight: Your proof of how the series has modeled aquaplaning in the wet all the way back to GT5, is a thread started a year after GT6 released of a bunch of people who are only speculating that that specific game may have just received it. People who you've just claimed might not have any idea how to set the physics engine to supposedly model it in the first place, and as a result might not even know what aquaplaning is.


Is that a good summation?


If you bother to look at the same thread is explained by a bunch of people that was always present.
That what was present? That cars slid around more in the wet? The the track dried itself? Other people in the thread are saying there are definite changes with whatever patch that thread was referring to even with no settings changes, and that is indeed the apparent point of that thread. Whose experiences are we supposed to ignore?
 
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1 point away, so I'd suggest that you stop.

Either substantiate the claim or retract it, there is no in-between.
 
How do you would call that example if would happens in FM6?

I could quite easily call it understeer on a wet track. Do you actually know what aquaplaning is? Aquaplaning is not just a surface having a lower coefficient of friction because it's wet.
 
1 point away, so I'd suggest that you stop.

Either substantiate the claim or retract it, there is no in-between.
Care to explain what means that? I have no time now to follow a dicussion and I need to leave, if you mean some personal alert before to ban me for telling my personal experience, you have my retraction.

I could quite easily call it understeer on a wet track. Do you actually know what aquaplaning is? Aquaplaning is not just a surface having a lower coefficient of friction because it's wet.
I know. The car in that example goes straight with the direction not working, is not understeering but going with no control, as driving over oil.
 
Care to explain what means that? I have no time now to follow a dicussion and I need to leave, if you mean some personal alert before to ban me for telling my personal experience, you have my retraction.


I know. The car in that example goes straight with the direction not working, is not understeering but going with no control, as driving over oil.
Or as locking up brakes, which especially becomes more of a problem when under wet conditions.
 
I know. The car in that example goes straight with the direction not working, is not understeering but going with no control, as driving over oil.
Aquaplaning is not like driving on oil either.
 
for telling my personal experience
Nothing you've said in this thread has been framed as "my personal experience".

The car in that example goes straight with the direction not working, is not understeering but going with no control, as driving over oil.
You don't just automatically shoot off arrow straight when hydroplaning.
 
"Oh yes, its possible. I found that out the hard way. First day on GT5 and I chose to race on one of the tracks that were in Japan. It had the dynamic weather and it was raining. Driving the 380RS, I took the first corner and the car kept going straight and ended up hitting the wall. Lesson learned lol"

How do you would call that example if would happens in FM6?

Beginners mistake? Understeer(which is what he basically described happening in his post) can happen in the dry, too, and it's amplified in the rain(hydroplaning or no). Someone who's never played the game before is almost definitely going to understeer off the track a few times, probably even in the dry.
First day on GT5

Isn't really building a case for how much I should trust his statement.
 
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I also never felt any aquaplaning / hydroplaning in GT5 or 6. You want to feel hydroplaning, check out PGR4. Those water puddles and snow drifts truly effected the physics unlike any other game I have played. I don't even remember the track getting wet in GT5 or 6. The car would get wet but it didn't show rain on the track. Been a while since I played GT6 so I could be wrong.

I think the F1 games simulate hydroplaning but I have only played F1 2011.

FH2 seems to simulate hydroplaning in some of the rain. I don't know how well the puddles effect this.

I don't remember if the TDU2 water puddles effected the physics or were there just for aesthetics. Havent played TDU2 in at least a year.

Looking forward to seeing how well the weather works with F6. I know its mainly for us to beta test on a few tracks, but it will be nice to finally have rain in this series. Other than just in FH2. Should make for some stunning rain pics just like in FH2. :)
PGR 4 is a game that will be engraved into my brain for its amazing quality. The game had various weather conditions on every track. It's insane what Bizarre Creations pulled off back in '07. An HD remaster of PGR could easily take on Driveclub, but I guess Forza Horizon is supposed to cover those tracks. I'd rather have PGR over Horizon, any day.
 
I'm only backing what many others have experienced and expressed since many year here in GTP and in other GT forums. Not sure why you are defensive about something that is so old and popular. Obviously exist and can be experienced a wet simulation in GT with many factors involved interacting with the tyre grip, there is not just a simple linear grip reduction over all the track surface. It shows even in the FF of a wheel. Obviously it can't be perfect, specially being dynamic, as these are complex physics and even the wet visuals need to be heavily cut on a PS3. I expect much better in a PS4.
No your not.

The links you provided were to people having a discussion regarding if its modeled, not a single piece of definitive proof was provided in any of them. Correctly modelling aquaplaning is not simply a case of dropping the mU co-ef to zero and that's it. Very, very few sims have ever done it correctly (and GT5 was certainly not doing it to the degree that FM6 are claiming to be modelling it).


Not a single one of those support your claim that "even beeing the first in using the technology" (sic).

No one is disputing that PD use laser scanning, after all its quite common place now. However a claim that they were the first to do so? That's a rather extraordinary claim and not a single one of your sources back up that claim.



I'm not backing every opinion posted in those threads, only the experiences that fit in the actual context.

This for example:

"Oh yes, its possible. I found that out the hard way. First day on GT5 and I chose to race on one of the tracks that were in Japan. It had the dynamic weather and it was raining. Driving the 380RS, I took the first corner and the car kept going straight and ended up hitting the wall. Lesson learned lol"
Which describes understeer, doesn't proves that aquaplaning was the cause or even prove if and/or how its modeled.

Your presenting opinion as if it were definitive fact.



How do you would call that example if would happens in FM6?
I will tell you if and when I have had a go.
 
Thoughts, since I'm just now seeing it:

- Disappointed with this lack of adjustable time of day and/or weather. I get why they did it, but out in the world, their competition is managing it. They will rightly be criticized for this limitation. That being said, I'm not doubting that T10 have very seriously looked into the simulation aspect of these new features - rain being simulated shouldn't just be a slightly lower grip limit. These puddles should be exciting.
- No clubs? Boo-urns. Our shared garage in FM4 was a fantastic feature.
- I must be in the minority in really enjoying the current Drivatars. They've never seemed overly crashy to me - possibly because I started playing so late, so the system has had more data to draw off of - and I've been enjoying their human-like errors, like missing a braking point and going into the run-off.
- Finally, we can import designs! Yessssssssss.
- Endurance racing is back, ish. A double stint is really all I'm willing to spend on a race anyway.
- I'm curious about how this new system will better promote the organization of designs for the designer.
- The Loyalty program is going to have me all set in the game before I even load it up. By my count I'll be getting the max for everything. Might need to go buy a few dozen cheap cars in FM3, though.
- I've only looked at the FM6 info until just now, so this talk of backwards compatibility has me curious. I've been holding onto my 360 and my copies of games. Looks like it can go into storage once this comes, so long as FM4 and FH1 are covered. The interview I've just watched said "the entire first-party lineup", so here's hoping. Went and voted for them on the XB website anyway.
- DLC packs are down to 7 cars? Darn.
- This particular bit makes me very happy: the confirmed car list from T10 themselves has the 458 Italia and the Mustang GT on it. So they're no longer sticking to their "just the top-performing model" approach. Having the GT as well as the GT350R is AWESOME.
- I spy a Volvo touring car...

I have yet to find a Racing game on my consoles that does everything right by me.

Same, which is why I have no qualms owning multiple games. :P

Like always, what I'm wondering is how extensive is the customization going to be? Are they bringing over the HRE rim's, are they adding more, are they taking away more (like in FM5.)? Customization is a big part for me.

Dan mentioned the HRE rims coming, and gave a coy non-answer that neither confirms nor denies an expansion for the rims. As ever, I'd expect a few body kit options on the more popular new additions (maybe the non-R bodykit for the GT350, as an example), and hopefully, another wheel manufacturer gets fleshed out in the same way HRE's awesome lineup was.

Actual hydroplaning and water poodles being a danger is pretty exciting for me.

white%20poodle-water.JPG


:D
 
The T10 article mentions new tire compounds. I won't get my hopes up too high, but hopefully they mean different levels of tire softness/hardness and not just, "We added rain tires!"
 
Was a bit disappointed with such a short presentation at E3, however the trailer looked very good. Will have to start looking at getting a one now.
 
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