Xbox Japan: "Forza 6 includes weather, night racing, 450 cars"

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Was a bit disappointed with such a short presentation at E3, however the trailer looked very good. Will have to start looking at getting a one now.
I'm on the same boat. I feel as if they didn't do a long enough announcement for the game.

An Xbox One is a must buy for me. The console has changed its course so much. Hard to believe that it's ben nearly two years since it's been out.
 
Since I did not support Horizon 1 or Forza 5 I am tempted to get the Ultimate edition of F6. Still not quite sure yet. Forza 4 is one of the only "collectors" type editions I have ever purchased and I did not regret it at all. I also recently purchased the VIP for Horizon 2 and that was another great deal. You really get a lot of bang for your buck with their games. So it will be between the collectors or ultimate. Thinking it might be the ultimate. I will keep an eye on the info and see what decision I make by the end of the year.

Regardless I haven't been this excited for a Forza game since Horizon 2 and Forza 4. Those still remain my top favorite Forza titles.
 
It won't be 1080p on Xbone and he said as much.
True but that's a game that wasn't built from the ground up with DX12 in mind. T10 are a first party dev who knew their game would release on a single platform with DX12. It's disappointing that they have not been able to achieve it.
 
None of the competition is managing 1080p@locked 60fps.

Not yet, no. It's just a hunch, but I'm thinking more people will be bothered by the lack of changing weather and time than there will be those happy with the steadfast commitment to locked 60fps. To the average gamer, one is more noticeable than the other. Of course, folks focused on racing games in particular are not really the average gamer...

Me? I'll survive; FM5 has been a great steer for me, with the relatively low number of tracks being my major gripe. Weather is honestly more of an appeal to the Photomode side of me than anything else, or at least has been in games like GT, where it was largely basic and cosmetic.

One other interesting thing: I'm genuinely surprised that they've got the Top Gear track still. Dan mentioned the presenters are also in the game. Wow.
 
True but that's a game that wasn't built from the ground up with DX12 in mind. T10 are a first party dev who knew their game would release on a single platform with DX12. It's disappointing that they have not been able to achieve it.
People need to stop pretending that DX12 suddenly makes the box 10 times more powerful or some other lunatic expectations. Forza 6 shows a good advancement from Forza 5.
Off the top of my head:
24 cars on track instead of 16
Night with dynamic shadows from headlights and track lights
Rain with simulated aquaplaning, raindrops react to G forces
Tire barriers are now dynamic
Smoke is a massive improvement over FM5
3D spectators
Probably a lot more will become apparent once we have it in our hands. In all honesty the leap from FM5 to FM6 is larger than FM2 to FM4.
 
People need to stop pretending that DX12 suddenly makes the box 10 times more powerful or some other lunatic expectations. Forza 6 shows a good advancement from Forza 5.
Off the top of my head:
24 cars on track instead of 16
Night with dynamic shadows from headlights and track lights
Rain with simulated aquaplaning, raindrops react to G forces
Tire barriers are now dynamic
Smoke is a massive improvement over FM5
3D spectators
Probably a lot more will become apparent once we have it in our hands. In all honesty the leap from FM5 to FM6 is larger than FM2 to FM4.
Yes because I said it made it ten times more powerful right? Defensive, much. I merely stated that a rival company developing a game for four different platforms has done a very fine job of implementing such features which add an incredible amount to the game and it's disappointing that a first party dev hasn't been able to achieve it. But you carry on ;)
 
Yes because I said it made it ten times more powerful right? Defensive, much. I merely stated that a rival company developing a game for four different platforms has done a very fine job of implementing such features which add an incredible amount to the game and it's disappointing that a first party dev hasn't been able to achieve it. But you carry on ;)
I'm not so sure that job was as fine as you seem to be pointing out.
 
Yes because I said it made it ten times more powerful right? Defensive, much. I merely stated that a rival company developing a game for four different platforms has done a very fine job of implementing such features which add an incredible amount to the game and it's disappointing that a first party dev hasn't been able to achieve it. But you carry on ;)
The features came at a cost, the performance in PCars is not what I would be satisfied with in Forza. When PCars slows down it makes me wanna drop the game because in a sim racer solid framerate has direct impact on gameplay.
 
lol, they hunt in packs. Guys chill, my opinion in no way impacts on your enjoyment of the game. I'll be buying the most expensive edition of the game as I have done for every Forza so far. But being a fan of the series doesn't mean you can't criticise it but then again this is the interwebz.

I ran a three hour MP PCars race the other night at Le Mans with accelerated time and weather. It didn't maintain a solid 60 fps but that didn't affect the utter joy myself and the guys I was racing with got from those two dynamic features. Would have been great to do the same in FM6. I'm disappointed I wont be able to.
 
weather not being dynamic and present only on a selected set of tracks... that's really bad in 2015 on next gen consoles. Critical features missing. Being able to simulate a 24h le mans is the standard now.
 
That'd go right over my head

I have no interest at all in doing a full sim LM24

Even the thought of it... :eek:
With mid-save features it is nice. however personal preferences. For example i'm not interested in online gaming and do not have any subscription to psn, xbox etc. However thta wasn't the main point, the point is the absene of the thrill given by changing conditions. F1 games simulate that better then all.
 
That'd go right over my head

I have no interest at all in doing a full sim LM24

Even the thought of it... :eek:
Most people set time and weather at an accelerated pace and set the race time accordingly. A favourite is a 2.4 Hour Le Mans race with time progression set to x 10.
 
lol, they hunt in packs.
Hunt in packs? That was just stupid.

I am neither with him, or allied to him in any ways. In fact I dont even talk to him and didnt even agree with him. I'm talking solely of my experience with the game, its framerate issues are horrible. I'm not sure how you call that a "fine job." Sure they did a well enough job with what they had, but that doesn't excuse the fact that its not fine.

Guys chill, my opinion in no way impacts on your enjoyment of the game.
Where did you even get that notion? No one was thinking that. Except you, I guess.

But being a fan of the series doesn't mean you can't criticise it but then again this is the interwebz.
Yet you are making snide remarks about us making remarks about PCars :confused: I'm not sure why you would even say that. I'm a fan of Project Cars, and I made a remark about it, and then you throw in "LOL OMG LOOK THEY ARE GANGING UP ON ME." No, I'm replying to you.

I ran a three hour MP PCars race the other night at Le Mans with accelerated time and weather. It didn't maintain a solid 60 fps but that didn't affect the utter joy myself and the guys I was racing with got from those two dynamic features. Would have been great to do the same in FM6. I'm disappointed I wont be able to.
I started a career and joined in the Brands hatch track invitational with the RGT-8, on the first lap i was getting slow downs and stutters under hard breaking and full acceleration. I quit the race. What Joy that was.
 
Hunt in packs? That was just stupid.

I am neither with him, or allied to him in any ways. In fact I dont even talk to him and didnt even agree with him. I'm talking solely of my experience with the game, its framerate issues are horrible. I'm not sure how you call that a "fine job." Sure they did a well enough job with what they had, but that doesn't excuse the fact that its not fine.


Where did you even get that notion? No one was thinking that. Except you, I guess.

Yet you are making snide remarks about us making remarks about PCars :confused: I'm not sure why you would even say that. I'm a fan of Project Cars, and I made a remark about it, and then you throw in "LOL OMG LOOK THEY ARE GANGING UP ON ME." No, I'm replying to you.


I started a career and joined in the Brands hatch track invitational with the RGT-8, on the first lap i was getting slow downs and stutters under hard breaking and full acceleration. I quit the race. What Joy that was.
Oh for goodness sake get over yourself and lighten up. Sucks that you haven't had the PCars experience I have.

I suppose we could back and forth like this ad infinitum but where will it get us. Hope you enjoy FM6, I know I will.
 
Oh for goodness sake get over yourself and lighten up. Sucks that you haven't had the PCars experience I have.

I suppose we could back and forth like this ad infinitum but where will it get us. Hope you enjoy FM6, I know I will.
Really? So you try to make some remark about me and then say this? lol. Get over myself? Am I holding myself in some sort of high regard? Dont say stupid things, and people wont comment on them.

Yeah, I'll enjoy Forza. Although, I never said I wasn't and I never put it down so..
 
True but that's a game that wasn't built from the ground up with DX12 in mind. T10 are a first party dev who knew their game would release on a single platform with DX12. It's disappointing that they have not been able to achieve it.

I mentioned this in a thread (well, this thread but it got moved to GT vs Forza for some reason, I do not know why) But anyway, T10 have opted for a route that is not suited towards achieving a 1080p at 60fps, dynamically lit environment that looks as good as what they have with there static environment now. When they made the leap to this gen they should have built a rendering engine for this in mind but instead they're going to be left behind with the techniques which where pretty much outdated last decade.

This is, ladies and gentlemen, T10's very own 'standard cars' moment. When they had the chance to go Deferred they should have taken it but the longer it go's on, the less likely we are going to see it. I can't see it happening this gen to be honest, given that they are on a 2 year cycle. I truly hope I am wrong though.

I'm not so sure that job was as fine as you seem to be pointing out.

The features came at a cost, the performance in PCars is not what I would be satisfied with in Forza. When PCars slows down it makes me wanna drop the game because in a sim racer solid framerate has direct impact on gameplay.

I don't know how bad the frame rate is on XB1 but it's pretty solid on PS4 so I can't comment on how bad an experience you guys are getting compared to it. But I'd like to say two things. Turn 10 would have had a better, more close to a locked 60 frame rate compared to PCars given the fact they are first party and developing for only one platform. Also, dynamic weather and time progression >>>>>> a locked 60 any day of the week, any day! That is gameplay! A few extra frames here and there for the sacrifice of these game enriching dynamics is unacceptable for me in this day and age.

That'd go right over my head

I have no interest at all in doing a full sim LM24

Even the thought of it... :eek:

That's not the whole point of time progression though. Sunlight in your eyes at certain parts of the track at certain times of the day adds so much to the racing. Your braking marks are compromised, the track feels different, It's no longer as straightforward as it was 5-20 laps before (depending on the speed the progression is set, etc)

I was racing around the Nordschleife in a 5 lap online race when suddenly, on the start of lap 4, the rain stopped. Come the end of the lap it was still pretty damp and my tires where not yet starting to overheat. The guy in 1st place who was 4 seconds down the road pitted for slicks, so did the guy 5 seconds behind. I stayed out thinking (hoping) it may rain, stay damp or I had enough in the bag to see the flag. Long story short, I was very wrong. But what an awesome race that was! That race alone was better than anything I've ever experienced in any sim without these features and infinitely better than a handful of frames here and there. Anyone who says otherwise is only kidding themselves I'm afraid.
 
I don't know how bad the frame rate is on XB1 but it's pretty solid on PS4 so I can't comment on how bad an experience you guys are getting compared to it. But I'd like to say two things. Turn 10 would have had a better, more close to a locked 60 frame rate compared to PCars given the fact they are first party and developing for only one platform. Also, dynamic weather and time progression >>>>>> a locked 60 any day of the week, any day! That is gameplay! A few extra frames here and there for the sacrifice of these game enriching dynamics is unacceptable for me in this day and age.
I love the game, but right now its bad enough to the point that I haven't picked up in about 2 weeks. I only bought it about 3 weeks ago. I can manage to get some good races in, but when I approach certain races in career mode and this happens, I end up at a roadblock, as I want to actually beat these races but just have a hard time working around the framerate issues. That is my one and only problem with the game.

I've said it numerous times before, I don't mind a lower framerate, as long as it doesn't fluctuate wildly.

With all that said, I find myself more happy with a solid frame rate, rather then it being implemented in FM6 and not work as intended. This is a double edged sword it seems like. It seems like people want it just for the sake of having it. If T10 did implement it and it didnt work as projected, then they would get backlash as well. I dont mind the approach they are taking now, I just hope the selection is more, rather then less, concerning the tracks.
 
For me, T10, PD and SMS are all very close to creating the optimum driving experience(visual fidelity, features, performance, feel and gameplay) on consoles, but in the end.....

miss.gif


....they all come up short. Good thing there are other options.
 
I'd agree with previous titles, but FM6 seems to be very close to competition tech wise, they finally stepped out of their comfort zone.
Eh, I disagree. Their comfort zone is pre-baked everything. Lighting, weather. Sure you can do all sorts of cool "3D puddle" simulations (which I really do think are cool) but it's not as if the puddles are dynamic, or change in shape or size. It's a fixed approximation of the simulation every time. Same for the lighting.

You can run Project Cars at 16 cars with full day/night and weather with a solid 60fps and 1080p on PS4. Of course, when you add more to it.. it drops pretty hard... at 30+ cars... and going full 42 car grid? Can be rough.
 
I can accept the locked in wet races like TOCA 1 thunder and lightning races. That was great fun. Seeing how dynamic F6 is and seeing the races wont be so long, makes it a bit realistic. Remember, if you're an online player, you'll have to be a sharp driver if you want to be classed in a good race community. I think they're staying focused and I understand their reasoning for not having weather/time change.
 
Ian Bell has intimated that he thinks PCars will get there with the release of DX12. It's already pretty much locked to 60fps on PS4.

Think is not true, sorry. SMS's pCars on both consoles versions suffers from severe fps drops during heavy rain. The fps languishes in the 30-45fps range throughout, and this for a sim-racer in my view is unacceptable. The PS4 version has a resolution and a 4-5fps advantage. The post launch patches than Ian Bell has talked about specifically for the XB1 will in total amount to approximately 14% including the eventual DX12 patch. This will not get us to a locked or near-locked 60fps. However, any performance improvement is welcome.
 
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