Xbox One, FM5 Announced! (UPDATE, See first post!)

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I didn't mean to insinuate anything! I was saying it because of people ripping on the idea of it being in the game.
Personally I think it is both silly and a total waste of development time to do anything like that in the game. I also think the auto vista was/is a waste of resources. It would be nice if they spent some of that time giving the cars more realistic performance for a change rather than having them bouncing all over from 1 game to the next as has been the case with several cars over the last three games.

In GT4 I drove some cars I liked that had a certain level of performance and then in GT5 I drove the same car and got the same level of performance as expected.

In FM2 I drove some cars that had a certain level of performance then I drove those same cars in FM3 and the performance was quite a bit different and then in FM4 quite a bit different again. They really are all over the place. No way to know how a car will do until you drive it on whatever version of Forza you are playing but you can be pretty sure it won;t be the same as the previous version as well as won't be the same as the actual car.

Some easy examples are the 962C Porsche the Bentley Race Car, The GT40 and the F50GT... there are many others, in fact most of the cars in the game.

I expect realism from a sim not a car that does 200mph in one release, less than 200 in the next and the 270 in the next. It appears that they just close thier eyes an poke in a number on some of these cars.
 
In GT4 I drove some cars I liked that had a certain level of performance and then in GT5 I drove the same car and got the same level of performance as expected.
.

Nice.

In GT5 I drove cars offline then drove the same online with different results. Each to there own.
 
Personally I think it is both silly and a total waste of development time to do anything like that in the game. I also think the auto vista was/is a waste of resources. It would be nice if they spent some of that time giving the cars more realistic performance for a change rather than having them bouncing all over from 1 game to the next as has been the case with several cars over the last three games.

In GT4 I drove some cars I liked that had a certain level of performance and then in GT5 I drove the same car and got the same level of performance as expected.

In FM2 I drove some cars that had a certain level of performance then I drove those same cars in FM3 and the performance was quite a bit different and then in FM4 quite a bit different again.
They really are all over the place. No way to know how a car will do until you drive it on whatever version of Forza you are playing but you can be pretty sure it won;t be the same as the previous version as well as won't be the same as the actual car.

Some easy examples are the 962C Porsche the Bentley Race Car, The GT40 and the F50GT... there are many others, in fact most of the cars in the game.

I expect realism from a sim not a car that does 200mph in one release, less than 200 in the next and the 270 in the next. It appears that they just close thier eyes an poke in a number on some of these cars.

What does that tell you about the two games? I fully expect car performance to change when the physics model is improved.

All you've proved there is prove PD haven't changed their simplistic physics model since GT4 where as T10 have evolved theirs, nice going 👍
 
In FM2 I drove some cars that had a certain level of performance then I drove those same cars in FM3 and the performance was quite a bit different and then in FM4 quite a bit different again.

Strange, I had this exact same "issue" with both franchises. But it couldn't possibly be anything to do with improved physics models, right? Right?
 
Strange, I had this exact same "issue" with both franchises. But it couldn't possibly be anything to do with improved physics models, right? Right?
No definitely not.

We're talking cars performance level changing in some cases by huge amounts from one game to the next.

On Forza 2 Porsche 962C was a good car, reasonably fast and handled very good. On the Ring it could lay down top 100 lap times and was very competitive. In the Career endurance race the Porsche was always up near the front and the Toyota was always very far in the back on the pack.

On Forza 3 The Porsche was slower and in the endurance race it was always way at the back of the pack but the Toyota GT1 was the fastest race car in the game at release.

On Forza 4 the Toyota GT1 is not as fast as it was on Forza 3 but the Porsche is just stupid fast hitting 270 mph but the grip is very low on it where it was the strong point of the car before on 4 it is the weak point.

I could name lots of cars where this is an issue from one game to the next but then anyone who has really played these games and paid attention would know this already and if you have not noticed it then you really are not in a position to comment.

Personally I have driven thousands and thousands of laps in FM 2,3,4 and have tuned and driven almost every car in all 3 games and it is crystal clear that T10 changes the performance levels on them from game to game.

Look at the Gt40, F50GT, 962C, Toyota GT1, Bentley Race car, Renault Turbo S, Saleen S7 and the list goes on.
 
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On Forza 4 the Toyota GT1 is not as fast as it was on Forza 3 but the Porsche is just stupid fast hitting 270 mph but the grip is very low on it where it was the strong point of the car before on 4 it is the weak point.

That has everything to do with upgrades, PI system, and the way the car is tuned.

The Porsche you would a) expect to have low grip and b) should only hit 270 with restrictors removed.

I've also remember seeing you claim that the F3 physics weren't very good yet here you are saying that the Porsche shouldn't have changed from Forza 3 to Forza 4 even though the physics improved considerably with the tire model etc.


Forza 3 had too much grip and therefore certain cars 'exploited' that with no input from the gamer giving them higher levels of grip. This has obviously been reduced in 4 affecting many cars.
 
That has everything to do with upgrades, PI system, and the way the car is tuned.

The Porsche you would a) expect to have low grip and b) should only hit 270 with restrictors removed.

I've also remember seeing you claim that the F3 physics weren't very good yet here you are saying that the Porsche shouldn't have changed from Forza 3 to Forza 4 even though the physics improved considerably with the tire model etc.

The cars changed from 2 to 3 and from 3 to 4, with or without upgrades they are drastically different and no it is not because of the so called great physics which really have not changed that dramatically.

And no it is not just due to tuning and upgrade parts. Sure that accounts for why R1 cars are faster on 3 than on 2 because those parts were not available on 2 but it does not account for the huge shift between 3 and 4 nor does it account for the cars that had the same upgrade/tuning options in 2 3 and 4 being far apart on performance.
 
The physics engines are drastically different from FM2 to FM3 and FM3 to FM4. It doesn't matter if the physics are "great" or not, and it doesn't matter how long you've been playing the games. They're not comparable.
 
does not account for the huge shift between 3 and 4

They continued tuning the physics and introduced a brand new tire model, as well as doing stuff with the suspension model. That's where your 'changes' are coming from, if the cars drove exactly the same in every game that'd suggests they hadn't actually tweaked the physics or introduced the Pirelli tire data tbh.
 
I expect realism from a sim not a car that does 200mph in one release, less than 200 in the next and the 270 in the next. It appears that they just close thier eyes an poke in a number on some of these cars.

Then why are you playing the GT series? I hope you know that they're updating the physics for GT6 so the cars will handle differently. That means they got it wrong in every single version before it. By your reasoning, they're just guessing and hoping their audience doesn't notice.

You don't like Forza. You haven't since FM2 (which you've said in almost EVERY SINGLE POST). You have no hopes for FM5. You keep repeating the same few heavily biased opinions. Why post here other than to convince other people you are right?

Edit: I just remembered how the Civic Type-R in GT2 handled on rails and could take corners at the most ridiculous g-levels. It was beyond realistic and heavily exploited. In GT3 the handling characteristics were entirely different and it handled like absolute garbage.

Anyone remember the Pikes Peak Escudo doing 999 mph and then in the next version of the game it only did just over 200 mph? CONSISTENCY PEOPLE!!!
 
Sure it does, since that terrible commentator was already in a game, and it was very annoying. There's no confirmation the trailer for FM5 is any indication we'll have a commentator in the game.

No. It doesn't. You made a dig at GT because I voiced my displeasure with that Forza trailer. It was almost as if ... "Oh yeah, max?"

Type would be popping into a thread for a series you have little experience with but actively dislike, to unsurprisingly voice said dislike some more, correct?

Ahhh... the great internet assumption. So, how did you come to that conclusion? As a hint, I have played and owned FM1, FM2, and FM3 (1000 Gamerscore on the last two). I didn't buy FM4 but I did play and enjoy it. Plus, when I visit my family in Vegas, I usually can be found playing FM4 with my nephew.

Forza is great game, I just prefer Gran Turismo and it's why I usually stay in the GT section.

Whether or not you watch or listen to radio motorsports is exactly the concern.

Not really, if someone who has heard John Madden announce one NFL football game and decides not to like him, that is his choice. I personally grew up watching/listening to him and I love him. I won't immediately dismiss his opinion because he only heard him once.
 
Then why are you playing the GT series? I hope you know that they're updating the physics for GT6 so the cars will handle differently. That means they got it wrong in every single version before it. By your reasoning, they're just guessing and hoping their audience doesn't notice.

You don't like Forza. You haven't since FM2 (which you've said in almost EVERY SINGLE POST). You have no hopes for FM5. You keep repeating the same few heavily biased opinions. Why post here other than to convince other people you are right?

Edit: I just remembered how the Civic Type-R in GT2 handled on rails and could take corners at the most ridiculous g-levels. It was beyond realistic and heavily exploited. In GT3 the handling characteristics were entirely different and it handled like absolute garbage.

Anyone remember the Pikes Peak Escudo doing 999 mph and then in the next version of the game it only did just over 200 mph? CONSISTENCY PEOPLE!!!

This. lovely the Escudo reference was the perfect example too make him eat some humble pie.

First-nail-in-the-coffin.jpg
 
Then why are you playing the GT series? I hope you know that they're updating the physics for GT6 so the cars will handle differently. That means they got it wrong in every single version before it. By your reasoning, they're just guessing and hoping their audience doesn't notice.
I play and enjoy both series. Of the Forza series 2 was the best in many ways though each of them have something to offer and all are fun. Part of why I am critical of them is that it could be so much better which is much the same reason we see so many critical posts related to GT.

You don't like Forza. You haven't since FM2 (which you've said in almost EVERY SINGLE POST). You have no hopes for FM5. You keep repeating the same few heavily biased opinions. Why post here other than to convince other people you are right?
Yet I do like Forza I just don't like that they can't seem to find some consistency and/or realism in their cars. My hopes for FM5 have been dashed quite a bit by the news that the Forza branded steering wheel I bought not long ago likely will not work for Forza 5. I hope that is not the case but sadly it looks like it may be.

Edit: I just remembered how the Civic Type-R in GT2 handled on rails and could take corners at the most ridiculous g-levels. It was beyond realistic and heavily exploited. In GT3 the handling characteristics were entirely different and it handled like absolute garbage.
I did not play GT2 and played GT3 only a tiny bit so no knowledge of that. I'll take your word for it.

Anyone remember the Pikes Peak Escudo doing 999 mph and then in the next version of the game it only did just over 200 mph? CONSISTENCY PEOPLE!!!
I remember it running about the same on GT4 as it does on GT5
 
I'd just like to point out that the 962 has differing HP levels from F3 to F4, most likely the result of updating the cars stats.

In Forza 3 the car does 183 stock tuned, feels far to grippy and refuses to oversteer.
In Forza 4 the car does 241 (much closer to top speed values that I can find), feels much less grippy, and has a tendency to end up facing the wrong way.

There has been much discussion at fm.net about stock tunes and race cars etc. It has been said that T10 set the cars up balanced somewhere between speed and handling and this feels the case with the F3 version of the car, the F4 version of the car feels much more loose, much more scary, and set up for speed. Something that the community has, at times, been vocal about. Cars like the 787b and C9 all feel the same, as if they've been set for Le Mans, rather than the balance that cars like the R18 and 01b have.
This doesn't really tell us anything tbh. I'd be willing to say the F4 version is more accurate, as F3 feels too grippy and far too slow. I also wouldn't say that this is random or whatever, it's less grippy because of the physics updates and tire model, and is faster, well, because it could actually go that fast.
 
Are you kidding me?! I've been saving up to finally get a Fanatec wheel and be able to play both my favourite racing games. If that's not going to be possible I will be seriously miffed.
Exclusivity sucks and both MS and Sony need to get past this proprietary nonsense. All it does is create an arbitrary divide between us gamers. As a consumer that just makes me feel manipulated and cornered.
 
No. It doesn't. You made a dig at GT because I voiced my displeasure with that Forza trailer. It was almost as if ... "Oh yeah, max?"

It does have relevance; I already explained that. I used GT as an example because I would hope that'd be the most easily identifiable reference for you.



Ahhh... the great internet assumption. So, how did you come to that conclusion? As a hint, I have played and owned FM1, FM2, and FM3 (1000 Gamerscore on the last two). I didn't buy FM4 but I did play and enjoy it. Plus, when I visit my family in Vegas, I usually can be found playing FM4 with my nephew.

Forza is great game, I just prefer Gran Turismo and it's why I usually stay in the GT section.

That's definitely my mistake then, and I am in fact thinking of somebody else. Apologies for that one :cheers:

Not really, if someone who has heard John Madden announce one NFL football game and decides not to like him, that is his choice. I personally grew up watching/listening to him and I love him. I won't immediately dismiss his opinion because he only heard him once.

Fair point, though that is the general style most people seem to enjoy for racing commentary, since I imagine people want the drama imagery. I guess I'm just surprised you wouldn't like it.
 
Thats really going to be something to see. Im looking forward to it.

I've noticed recently alot of people are worried about what wheel will or wont work with the Xbox One. I have a hunch Microsoft will release their own high quality wheel with this
 
Yet I do like Forza I just don't like that they can't seem to find some consistency and/or realism in their cars. My hopes for FM5 have been dashed quite a bit by the news that the Forza branded steering wheel I bought not long ago likely will not work for Forza 5. I hope that is not the case but sadly it looks like it may be.

Well, first of all, you bought a peripheral for the Xbox 360 form a third party manufacturer. It is well known that new consoles most likely wont support the peripherals from their predecessor. A reason why I didnt upgraded my GT2. But it would be still bad, if it wont work. Maybe Fanatec will bring a solution.

Do you have any real track experience? I am not here to question or talk down your opinion, but from my experience, I have to disagree with you. Having a lot of experience on the Nordschleife in front-wheel drive and rear-wheel drive cars, I can say that Forza does an excellent job. Especially the feel of the "connection to the road", the tyre-model.

The grip-loss is excellent, the weight-shifting, transmission, clutch and differential are also very good. The rear will lock up, when you shift down under heavy load. You can feel what the car is doing all the time (even with a controller). Especially the weight-shifting. When I went drifting the first time this year in reality, I was stunned how similar and as easy it was.

My personal experience on race tracks and drifting made me rethink some parts of racing simulations. It really showes where they still need a lot of work and where they are nearly spot on. I think Forza Motorsport 4 is on a really good path and FM5 might be quite spectacular.
 
Ps i cant wait for FM5, knowing Turn10 rarely dissapoints i have full faith in them trouncing GT off the throne once and for all. I just hope we will have open wheeled cars and Porsche being in, other than that no worries. Weather and nightracing should be in...so i've heard..
Where you hear the weather and nightracing rumours?
 
Just a reminder. If you purchase a xbox one, then you are supporting always online DRM, always on Kinect, used game fees. A single game can't be enough to go against human principles and morality, if you are ok with this then I'm quite concerned for your mental health.
 
Just a reminder. If you purchase a xbox one, then you are supporting always online DRM, always on Kinect, used game fees. A single game can't be enough to go against human principles and morality, if you are ok with this then I'm quite concerned for your mental health.


I'm quite concerned for yours.

What does DRM, Kinect and used game fees have to do with human principles and morality?
 
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Just a reminder. If you purchase a xbox one, then you are supporting always online DRM, always on Kinect, used game fees. A single game can't be enough to go against human principles and morality, if you are ok with this then I'm quite concerned for your mental health.

1. *looks at MMO's, people play Online in those games right?*
2. *Unplugs Kinect when Xbox not in use*
3. *Buys new game instead for equal if not less money*

Anything else?
 
If Xbox One can produce this in real time in an actual race with no drop in quality...

...maybe it can. But would it be a good use of the power? You wouldn't notice that level of detail during a race anyway (there's a reason why the camera moves so close to the car in autovista mode) so perhaps it would be better to use the extra power on something that is more noticable? Like more cars on the track, or improved environmental effects.

1. *looks at MMO's, people play Online in those games right?*

*Looks at SimCity.*

Now, it seems like the Xbox One will not be always online in the same way as SimCity, which is a good thing. Instead it looks like it will require a "check-in" on a regular basis in order to control that you're not playing any games you're not allowed to. God only knows how often that check-in is going to be required, could be by the hour, ever 24 hours or once per week. If Microsoft has got the infrastructure to deal with it (which they probably do have), so it doesn't provide the SimCity mess of 30 minutes of loading time followed by a painful disconnection, then that's one obstacle out of the way. But if there's any problem with your connection, then your console is rendered useless and in my opinion that is bad design.
 
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Would you, could you, play Xbox One
on a boat?


You could not, cannot, on a boat.
Without mobile broadband we've got your goat.
Kinect knows how to read your brain.
But you cannot play Xbox One on a train.
Not in the dark! Not in a tree!
Not in a car! Pay a used game fee!
You cannot play it in rural Tibet.
Or anywhere without internet.
You can play it in your house.
Unless the phone line was chewed by a mouse.
You can play Xbox One here or there.
But you can't play it just ANYWHERE!
 
Just a reminder. If you purchase a xbox one, then you are supporting always online DRM, always on Kinect, used game fees. A single game can't be enough to go against human principles and morality, if you are ok with this then I'm quite concerned for your mental health.

Yes, because Sony has never done shady things.:rolleyes:

Oh, wait...
 
Yes, because Sony has never done shady things.:rolleyes:

Oh, wait...

Your comparison is extremely dumb, MS is basically screaming right at your face that they are going to f:censored: you and you are like, thank you very much please take my money.

I also love how you people think that bringing up irrelevant information somehow justifies what MS is going to do. Honestly, you deserve to be ripped off, go on then, go get the Xbox One, I'm sure a single videogame is worth all the bs that MS stands for.

This is why we don't get quality content anymore, if you fail to see it, you should seriously get checked my friend.
 
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