Scaff
Moderator
- 29,441
- He/Him
- ScaffUK
3 and 4, I just dreaded the physics in those two, but it seemed that Forza 2 had the best physics overall, it was balanced, and it reminded me a little of PGR4's physics, and then on 3, it was basically Forza 2 on meth, and it got worse in FM4, yes I know that FR's get oversteer, I own a FR in real life, I've taken it to a track, but in real life, its wasn't as bad as the cars emulated in FM3, and 4, they'll oversteer if you so much as even look at the throttle the wrong way, its like the cars have either too much weight, or inertia, and yes I know that not every Forza fan is uptight, but it seems that most of the ones I've ran into, are, I'm not trying to offend anyone on here, but I was getting sick of going online, or to their message boards, and hearing nothing but trash talk on other racing games, and all who play them, maybe its gotten better over time, but back in FM3, and I will stand by this %100, it was always "Forza, or go 🤬 yourself"
You appear to be bringing baggage from other forums and boards and using them as a standard by which to measure Forza fans here at GT Planet.
I would respectfully ask that you try and leave your preconceptions behind and start from afresh in that regard and treat us as exactly what we car car/motorsport fans who for the most part play both GT and FM.
Now back to the point you raised and I have to be honest its not one that I can agree with (and I do have a fair amount of track and proving ground experience), yes the FR's will all oversteer of pushed but I wouldn't describe it as overdone (in FM4) at all; and particularly not in comparisons to GT5 which is a bigger offender in this area (looking at the Cobra again).
I find the break away of tyre grip and the transition to be better modeled in FM4, and as a result for me its easier to judge when oversteer is going to occur and whats required to counter it (or increase it if I want to have a bit of fun).
A good number of the FR cars in FM4 will also initially understeer before transitioning to oversteer, and require a reasonable degree of brute force to get them to do so. Which is something I rarely find in GT5.
What does surprise me a little is that you use PGR4 as a benchmark, now don't get me wrong I still have my copy of it and its a great title. However it is firmly at the arcade end of the physics model scale.