There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.I really have no idea what is going on, I am seriously confused. The wipers are handled by csp in the general ext_config...
Uncheck AUTOMATIC SPLITS and they will appear.I'm curious as to why I don't have the same Smart Shadows page that you do...?
Unfortunately no working links for rj_spa_1938, rj_spa_34_66, rj_spa66 and spa_2022.Check out the tracklist of mr @Breathe and you will find nearly all the tracks that are made for AC including the additional mods.
Do a search on him here and click on his link.
Strange that a simple mesh adjustment destroyed the windshield wiper. But it is possible that there is really something wrong with the csp: on the z3 I had to create two separate models because I could not insert the gtr rims (every shadows disappeared). Maybe some scripts stopped working. Consider that the wiper was coded almost at the beginning.. time will tell. 🧐There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.
Delete the "ext_config.ini" files in the skin folders. Wipers will work fine after that.
Unfortunately no working links for rj_spa_1938, rj_spa_34_66, rj_spa66 and spa_2022.
Please let me know when your skins are available, they are just beautiful!Thoroughly enjoyed the videos - what a tough competitor that #62 - diving late in front of you in that horseshoe-turn, you having to go on the inside, clipping the tall grass coming out of the turn - the effects were awesome... Tell me, you're obviously driving in VR mode - what hardware do you have? Cause the immersion is phenomenal, thanks. Going to start saving immediately for it so it doesn't break the household budget...
Opel Calibra DTM - Classic Gulf Livery WIP
Personally, this is a classic livery for me, which I'm happy to include in the collection...
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Looks good, just don't think that these tree's look right to the regent, not that my previous update did.Working on another update to Brno, with some texture updates for a few adboards, and guff like animated birds added. But the main difference will be a complete overhaul of the tree textures.
Guess what, SimBin? Brno isn't a Christmas card scene with nothing but pine trees and firs, so this will be reflected in the variety of trees in the update.
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Trees will all now be of the same high-resolution quality (rather than the 8-bit mishmash we had before) and new bespoke transparent treewalls are being created from the same textures.
Everything will be tone mapped and balanced to the environment.
Still WIP at the moment but it's already transformed the look of the track. Really pleased with the results so far.
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That did the trick ! Thanks.There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.
Delete the "ext_config.ini" files in the skin folders. Wipers will work fine after that.
I did some testing with CSP 0.2.5-preview1 and I have the problem with the laser beam with Pure Gamma (with PP filter Natural Mod version 30.1) and Pure LCS (with PP filter C13AEGIS 2.0). So I don't think, that Pure or the PP filter causes the problem. As the laser beam comes from the exhaust pipes of the car and that car is going crazy, I think it has something to do with the extended physics. But even in large fields of 50-60 cars only 2-3 cars have this problem, even if the same car is multiple times in the field. I also deactivated new AI behaviour, but that had no effect. Cars without extended physics don't have this problem.If you mean the laser beam, I was having this issue on LCS with Pure - they were everywhere, particularly at the start of practices and races. Couldn't fix it with any CSP settings or a clean Pure install. Reverting to Pure Gamma and re-enabling C13 AEGIS 1.9 completely fixed the issue.
I assume it's an LCS bug. Another reason to hold out on LCS for a while.
Hm. My testing was indeed with the RSS Lanzo with CSP Physics enabled at JohnR's Mosport. Multiple trials, and I saw no laser beams after reverting to Pure Gamma. In LCS, they were everywhere.I did some testing with CSP 0.2.5-preview1 and I have the problem with the laser beam with Pure Gamma (with PP filter Natural Mod version 30.1) and Pure LCS (with PP filter C13AEGIS 2.0). So I don't think, that Pure or the PP filter causes the problem. As the laser beam comes from the exhaust pipes of the car and that car is going crazy, I think it has something to do with the extended physics. But even in large fields of 50-60 cars only 2-3 cars have this problem, even if the same car is multiple times in the field. I also deactivated new AI behaviour, but that had no effect. Cars without extended physics don't have this problem.
It's not caused by Pure! Just test with the default weather style and switch on off LCS option.Hm. My testing was indeed with the RSS Lanzo with CSP Physics enabled at JohnR's Mosport. Multiple trials, and I saw no laser beams after reverting to Pure Gamma. In LCS, they were everywhere.
Latest CSP preview. Probably something to do with the interaction between Pure and CSP then, specifically for these cars.
hi , can someone explain these 3 values please? (Why don't these things come with a tooltip explanation??Was someone asking recently why shadows noticeably pop in when driving down long straights?
Might not have been here.
But anyway, increase this third number until they don't.
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Try turning the glowing exhaust FX thing offAnyone know what this is?
this is all good and well , but the brakelights are no longer distinguishable when lights are on (without having to resort to turning PP Effects on), so it's no fav+ in my book...Hi Guys
This car was recommended to me a few years back by @Fanapryde , still one of my favorite cars to race around.
In my opinion this is the best mod in it's class including all street variants and other mods, just feels and sounds awesome!
Interior needed some updates so have added my touch a bit
Installation:
- You need to have the eatc_bmw_220i car mod installed first
- Car download link in my download
- Copy textures in Interior_update folder into each skins folder
Update details v1.2:
Whilst updating a track have been using this car, although I did update this car already, decided to step it up a bit as per my other interior update mods. This is a complete rework of the interior with new textures.
- New alcnt_nm texture and upscaled
- New bmw_logo and upscaled
- New cabin_ao and upscaled
- Reworked cabin_map and upscaled
- New cockpit_belt texture and upscaled
- New cockpit_belt_door texture and upscaled
- Interior decals reworked and upscaled
- New leather texture and upscaled
- New leather_nm texture and upscaled
- New leather2 texture and upscaled
- New leather2_nm texture and upscaled
- Exterior lights textures reworked and upscaled
- New MAT_Carbon texture and upscaled
- New MAT_Carbon_nm texture and upscaled
- Reworked mat_metal_grey texture
- Reworked mat_metal_white texture
- Reworked mat_plastic_black texture
- Reworked mat_plastic_grey texture
- Reworked mat_rubber_dark texture
- Reworked mat_stainless texture and upscaled
- Reworked MAT_white texture
- Reworked metal_detail texture
- Reworked parts_d texture and upscaled
- Reworked pedals texture and upscaled
- Reworked PlasticDetail texture and upscaled
- Reworked RearLigth_glass and upscaled
- New scratches texture and upscaled
- New red stiches texture added to steering wheel and upscaled
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BMW 220i Complete Interior texture update
Hi Guys This car was recommended to me a few years back by @Fanapryde , still one of my favorite cars to race around. In my opinion this is the best mod in it's class including all street variants and other mods, just feels and sounds awesome...www.overtake.gg