Besides the eSports, What's the Point?

There is no reason they could not do a GT6 style single player and the Sport Mode, with Sony's resources and 4 year dev cycle. Apart from laziness and saving $ to give less for more.

The reason is that they simply didn't want to do another career mode. They made it for 20 years and they eventually wanted to try a new direction. GTS focuses more on the actual racing, and less on obstacles that comes between you and that experience; there's no grinding, no harsh requirements, no slow-paced cars and no forced license tests. Just grab your car and get going.
 
The reason is that they simply didn't want to do another career mode. They made it for 20 years and they eventually wanted to try a new direction. GTS focuses more on the actual racing, and less on obstacles that comes between you and that experience; there's no grinding, no harsh requirements, no slow-paced cars and no forced license tests. Just grab your car and get going.
How can you be against having a robust single player like all past GTs plus the Sport Mode? It boggles my mind.
It was laziness and cost saving on Sony and Polyphony's part. And you can be sure they'll do it again if we let them get away with it. Do you want GT Sport 2 on the PS5 four years from now to launch with 50 cars and 3 real world tracks while paying full price?
 
What made previous Gran Turismos great, was the whole sandbox collection building aspect, couple with realistic physics FOR THE TIME. Gran Turismo was in its prime long before they introduced online play in GT5 prologue.

Fast forward to 2017. Besides the Sport Mode aspect, which gets boring after a while due to the same races being run for days on end, what we have left? 160 cars, most of them duplicates of each other or fantasy cars. Tracks? Only six real world tracks, three mediocre ovals and three mediocre dirt tracks. Realistic physics? The consoles now have top notch Sims such as Assetto Corsa and Project Cars 2 which far surpass Gran Turismo imo. The physics just feel dated and not a whole lot improved since Gran Turismo 5.

So what does this game really have going for it? The Sport Mode, which has its own set of problems, can't carry the game all by itself. And with no true GT7 in the works supposedly, I think Kaz and Polyphony have killed Gran Turismo. 1997-2017 RIP

I'm finding it hard to like this game in anyway. Also I am one of the biggest GT fans on the planet so when I tell you I am trying to find the smallest sliver of light that is hope for this game, you know I am trying. I feel as if the online racing is rooms of maybe 2-3 drivers who want to have a serious race and the remaining are former fans or haters, taking out there hatred on the drivers actually racing. Then there is the tracks. How the hell did PD not show in early tests and analytics that tracks like the ovals and Tokyo Expressway (with its two lane concrete on both sides) would be enjoyed by anyone? I mean honestly, this means now that games like Asseto Corsa, Projects Cars 2, Forza 7 are all superior compared to the dud that is GT Sport.
 
How can you be against having a robust single player like all past GTs plus the Sport Mode? It boggles my mind.
It was laziness and cost saving on Sony and Polyphony's part. And you can be sure they'll do it again if we let them get away with it.
Ultimately the single player in past games didn’t offer much challenge though. Once I got enough money to buy the cars I wanted I got bored of it. Work your way up quick to a big money getter then grind to get what you want. The races were always easy, just bring in an overpowered car and win or get past all of the roadblock cars and chase the one car that was actually fast. I’m not against single player stuff, I just want something better than what has and is being offered.

As far as the other sims on PS4 they all have their flaws and many are flawed in the same way GT is and has been.
 
Ultimately the single player in past games didn’t offer much challenge though. Once I got enough money to buy the cars I wanted I got bored of it. Work your way up quick to a big money getter then grind to get what you want. The races were always easy, just bring in an overpowered car and win or get past all of the roadblock cars and chase the one car that was actually fast. I’m not against single player stuff, I just want something better than what has and is being offered.

As far as the other sims on PS4 they all have their flaws and many are flawed in the same way GT is and has been.
I've seen this attitude a few times now, namely, 'It's ok that they dropped serious single player because it was crap anyway.' How about they actually made a decent single player mode and included that, like their competition have?
 
I've seen this attitude a few times now, namely, 'It's ok that they dropped serious single player because it was crap anyway.' How about they actually made a decent single player mode and included that, like their competition have?
Yup, Sony and Polyphony have no excuses for that. Big budget, four year development cycle, PS4 supposedly being infinitely easier to code for than the PS3. No excuses really.
 
The reason is that they simply didn't want to do another career mode. They made it for 20 years and they eventually wanted to try a new direction.
But why a new direction couldn't co-exist with traditional single player mode? As one member already said in another thread, they already have all the tools and materials to build a simple career mode. It's the easiest and most addictive part of the game development, in my opinion.
 
Nothing! :D Racing games are just as boring to watch as card games. Ok maybe not as boring, but it's around there. This whole infatuation with the growing esports scene has really attracted people it shouldn't have.

this, why watch racing esports when you can actually watch the real thing? if LoL or Battlegrounds had real life counterparts people would watch those instead too.
 
I've seen this attitude a few times now, namely, 'It's ok that they dropped serious single player because it was crap anyway.' How about they actually made a decent single player mode and included that, like their competition have?
That was what I said. That said the competition has many problems not present in GT as well. I don’t see any one being a clear winner with all of the problems they have. Just that they all have different strengths.
 
Isn't there already an epic whining and crying thread?

Not everyone is bored by online racing. Apparently most of you can run your fastest laps the moment you hit the track, right? No practice needed, so lets cycle the races every 15 minutes so you don't get 'bored'. Maybe the problem is your attention span.

I like that the races stay up for a few days. I'm not a little kid, living on welfare, or independently wealthy, so I don't have infinite time to play every day while mom and dad (or whomever it is) take care of my responsibilities for me.

These threads are great. They blow up for a couple days, new people come and complain about the same old things and the OP gets what they want-an opinion validated. Then they fade away. The OP could have used the epic whining thread, but then there is very little validation, so here we are.

That's kind of selfish don't you think?

So here's the thing. If you don't go on for a few days then you don't know what you missed out on and you really haven't missed out as missing a combination is irrelevant considering if they were not cycling the tracks every day you would have played those other combos anyway. The result for you is the same. But the result for those who do play everyday might be different and by only having 3 options over a period of a week those 3 options may become boring for those fortunate enough to have more play time than you.

One might wonder why can't they have more than 3 options? The answer to this depends on how many people are using the service at any given time but the real answer is matchmaking. For matchmaking to work effectively you need a large pool of players and by creating more events you spread that pool out further which will make matchmaking less effective.

To me the obvious answer is having a calendar of events so people can see and plan not to miss favourite combinations when they only have a limited amount of play time available. I think having at least one race with a fixed track is ideal but the cars/classes racing should be rotated daily much like a real world day of racing spread out over a week and we should be able to see what cars are racing on what days. The others should change the combo daily. I'm not sure if it should be a 2:1 or 1:2 ratio but that could possibly alternate week to week and that in my mind is a good compromise to make everyone happy.
 
How can you be against having a robust single player like all past GTs plus the Sport Mode? It boggles my mind.

I'm not at all against it. I enjoyed it (somewhat) for what it was. But I don't really find it interesting anymore to race AI opponents in rather unbalanced racing conditions. When you've had your first couple of great online experiences there's less of a reason to go back and face the AI. Racing to me is about about pushing your limits against other real drivers; where real respect and honor is being exchanged.

And I'm intrigued by your insights about the business of Polyphony and Sony. You seem to know a great deal about what went on during those 4 years of development.

But why a new direction couldn't co-exist with traditional single player mode? As one member already said in another thread, they already have all the tools and materials to build a simple career mode. It's the easiest and most addictive part of the game development, in my opinion.

The game would surely lose its online focus if there was a large offline component. If anything there should be more modes to support the online mode.
 
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The point is, everyone would be happier if there was more content.

No that is not true. It depends on the content. More tracks and cars I can't argue with but I can understand how a traditional single player game alongside this would potentially harm the multiplayer game and in that case not everyone would be happier.

nteresting how PD managed to create a divided community within it's own customers.

That didn't happen with GT Sport, it happened a long time ago and it wasn't really PD that did it. The community divided a long time ago as people left the GT series due to it becoming stale and not keeping up with the times. In fact many still think GT Sport is behind in significant areas and they are right, but it is still those things GT lacks that further divides the community.

Now many of us who left the GT series are back with this title and I guess we are now divided into 3/4 groups. Those who stayed but are now disappointed. Those who left but are back. Those who left but are not coming back. Of course there is that 4th group of people who won't consider console anything.
 
They could fix offline and Campaign, a little bit... i explained in that other thread about how I reckon you could have 2 saves, for offline/online.

Now factor this into the offline save portion, the ability to view and download any seasonal without using your online save(this will be the only thing you can do to connect to the server with your offline save).... I know its a long shot, but that is one way they could fix Campaign, So, if they started creating seasonals, that you can either play online or can choose to download to your offline save. ...........That way you could essentially build your own career mode.

Think GT5's seasonals, only 4 or times the amount. Now imagine being able to download whatever events you want, to play offline.

And remember, these events are only race info downloads, so even downloading a few events would only be around 100mb(even less).. since the download is only "race and event info"
 
The game would surely lose its online focus if there was a large offline component. If anything there should be more modes to support the online mode.
The only way this can be true is if you convince people who already prefer online racing, that racing offline is so much better that they move away from online. I don't think the odds of this happening in big numbers is very good. There could be millions and millions of people playing this game. Those that prefer online are going to play it no matter what kind of career mode is there. Those that prefer offline aren't likely to venture online to begin with. Some fall in between and will bounce back and forth. I don't see how any of this changes if there were a robust offline career.
 
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And I'm intrigued by your insights about the business of Polyphony and Sony. You seem to know a great deal about what went on during those 4 years of development.

It doesn't take a genius to figure out it's not their best effort if after 4 years they have only six real world tracks and 160 cars of which each car has 4 duplicates of each other and minus the fantasy cars you come up with maybe a third are true cars. On top of that the problems in past GTs are still here. The AI, while they have more pace, still drive like zombies and will ran into the back of you. Or the realistic understeer on some of the FF cars.
 
The only issues I have with GT Sport is the lack of offline functionality (especially the fact that you can't buy cars or complete missions).

As far as the lack of a career mode is concerned, we'll always have the ability to create custom races which is a huge step up from the previous Gran Turismo games. Though, the ability to make credits offline is completely pointless (without internet) because you won't be able to do anything with it.
 
The only way this can be true is if you convince people who already prefer online racing, that racing offline is so much better that they move away from online. There could be millions and millions of people playing this game. Those that prefer online are going to play it no matter what kind of career mode is there. Those that prefer offline aren't likely to venture online to begin with. Some fall in between and will bounce back and forth. I don't see how any of this changes if there were a robust offline career.

Well I guess time will tell if all of this pays off. GTS wants to bring in new racing fans from a new generation of gamers, and so far I haven't heard their voices. They will surely play a big role in carrying this game into the future.

It doesn't take a genius to figure out it's not their best effort if after 4 years they have only six real world tracks and 160 cars of which each car has 4 duplicates of each other and minus the fantasy cars you come up with maybe a third are true cars. On top of that the problems in past GTs are still here. The AI, while they have more pace, still drive like zombies and will ran into the back of you. Or the realistic understeer on some of the FF cars.

But it's just pure speculation. We have no idea for instance how much work it took to get the partnership with FIA, or the much closer cooperation with manufacturers. And they also rebuilt the game from the ground up, which surely took them some time to do.
 
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I honestly will be glad when the people making these complain threads finally quit and go play something else. Not trying to be nasty or troll, but guess what, the game is not going to change, and there are many many of us who love the online racing focus. Would i have been happy with an old school career mode, sure. Am I happy with this game as is, absolutely.

Well the game might change because Kaz said so. He has already said they may add content to Missions. Clearly Polyphony have committed ongoing development to this game and where their resources are directed is directly dependant on the feedback they get. In other words the complaining and requests are more important than ever as only the squeakiest wheels will get attended. It should be obvious they don't have infinite resources and anything they do will be at the expense of something else being developed.

The game will get better, at this point the question is what will be improved and in what order.
:lol:, good one!

I actually agree with that statement, online racing is far better in GT Sport. Lobby racing itself can't compete with the racing and matchmaking systems GT Sport has and the poorly implemented license in PC2 doesn't change that. Add to that the issues with filtering, disconnections, stuttering, lack of popularity resulting in regional racing issues and the online experience of PC2 just isn't great. I'd rate PC2 as having the worst online racing I have experienced in the last few years and one of the worst I have ever had.
I want what he's smoking. PCARS 2 may be buggy on PS4, but it certainly thrashes whatever GT Sport manages to eek out.
That's your opinion. As I posted above I absolutely agree with that statement in relation to online racing. Personally I think the online racing implementation in GT Sport is the best implementation of online racing so far and there are many people who agree with that statement or at least agree that every sim should implement some kind of system similar to what GT Sport has. If you want an idea of how far behind PC2 is in this regard just go look at Ian Bell's responses on the PCARS forum. Not only has he demonstrated ignorance to the interest in organised online racing he also asked for payment from a person who just wanted to help improve PC2 by setting up racing servers similar to SRS.

But I'd stretch that statement out further than just online racing. I think PC2 is overrated. It has some serious issues at the moment which may or may not get improved but I'm not sure how they can be improved when Ian bell attacks people who mentions them and then claims his data doesn't back the claims people make. Why would people think SMS is working on issues they say don't exist?

The game has attempted to do some really cool stuff and I think people are having a tough time seeing past that and are looking at the game with rose tinted glasses. I was one of those people who had rose tinted glasses on at first. The game has serious issues and if you really evaluate it I think you can find there are a number of areas where it isn't realistic at all. Maybe over time SMS will wake up and improve the game but as it is right now it is very flawed.

That's my opinion. If you like PC2 then good for you and I'm not trying to convince you otherwise. The great thing is we can both stick to what we prefer.
 
All I know is that I haven't had this much fun with a Gran Turismo game since the early Playstation era. I'm totally in love with this new direction.
Oh yes indeed! GT Sport is soooo addictive, I keep wanting to just dive back in and keep racing. It's a true racing game and I love it, whether offline or on. Best racing game I have played in years. Like with Driveclub, the developers have concocted a special sauce that makes me want to keep gorging myself on it over and over. 10 out of 10 game for me no doubt.
 
Project Cars 2? That undriveable piece of of garbage?
I was so looking forward to that game, and so disappointed it made me cry.
I bought Project Cars 2, Forza 7, and Gran Turismo Sport, all on their launch days.
Forza and GT each have their issues, neither being perfect, but they are both fun and the driving physics are good in both.
Project Cars 2 is an utter mess. I literally can not finish a lap in that game.
And I win races all the time in Forza and GT, so it's not like I don't know how to drive.
It's like the cars are on ice. I've never driven a worse driving game in my life. I don't know how anyone can think that game is anything but broken garbage.
If you go over 40 mph, the cars push through a corner so hard, brakes instantly lock when you touch them, it's like everything about it is calibrated wrong.
The only reason I didn't return it instantly was in hopes that there would be a patch to fix it, but I'm having enough fun with Forza and GT, I probably should just give up on it and sell it, as it it didn't look nearly as good as the others, and I'd imagine it would take major work to fix handling issues as bad as I witnessed.
 
It's like the cars are on ice. I've never driven a worse driving game in my life. I don't know how anyone can think that game is anything but broken garbage.
If you go over 40 mph, the cars push through a corner so hard, brakes instantly lock when you touch them, it's like everything about it is calibrated wrong.
Have you played it since they addressed the tyre temperature bug?

PC2 is actually the opposite, the tyres have too much grip now. At first certain combos lacked grip and were like driving on ice because tyres were not getting up to temperature but they fixed that. Now the tyres are just wrong. They have far too much grip and tyres that should not be progressive are too progressive. This is amplified by terrible FFB implementation which can be tuned to give you far too much information and feel very unrealistic while doing so. But the tyres grip and slip is just one of the many unrealistic poorly implemented features that game has IMO.

In contrast GTS doesn't have enough grip. And testing grip for comparing purposes should be done with TC and aids off in both. GTS grip is also out in the other direction but ultimately IMO GTS provides the more authentic driving experience.
 
But it's just pure speculation. We have no idea for instance how much work it took to get the partnership with FIA, or the much closer cooperation with manufacturers. And they also rebuilt the game from the ground up, which surely took them some time to do.
BS. Getting a deal with the FIA has nothing to do with the production of actual content, just the silly "Earn a real world racing license" that we haven't heard anything about lately. Closer cooperation with manufacturers? They never had a problem in the past along with their competitors. From the ground up? It's the same engine as GT5 Prologue! Just with better lighting, better frame rates, higher resolution, tessellation upgrades from GT6, and HDR support. The graphics and physics look extremely familiar to GT5/GT6, just more "refined". And I'm OK with that because I had no problem with the graphics of GT5/GT6 (though I would like to see the physics upgraded). But the lack of content is almost as absurd as the defending of the utter laziness of Polyphony Digital considering the game took four years to come out on a "very easy to develop for" console and is being charged as a full price game!
 
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Isn't there already an epic whining and crying thread?

Not everyone is bored by online racing. Apparently most of you can run your fastest laps the moment you hit the track, right?

Not even trying to be arrogant but usually within 5-15 laps of a track, depending on size, i can pretty much get in my bonzi lap that i will never be able to improve on.

So yeah, it's a problem for some people. Considering we've been racing with the same physics for the last 3 installments.. It doesn't take long to feel at home. Regardless if it's a new track or not. I don't want tracks to cycle every day.. But a week is too long, maybe every 4 days. i say that's more than suffice.
 
Not even trying to be arrogant but usually within 5-15 laps of a track, depending on size, i can pretty much get in my bonzi lap that i will never be able to improve on.

So yeah, it's a problem for some people. Considering we've been racing with the same physics for the last 3 installments.. It doesn't take long to feel at home. Regardless if it's a new track or not. I don't want tracks to cycle every day.. But a week is too long, maybe every 4 days. i say that's more than suffice.
Don't worry, you were not the one being arrogant.
If we had 6 races with 4/6 being proper races with proper performance cars on proper tracks I could live with a week. Otherwise, 2-3 days tops. Usually 1/3 races are on some oval track or short circuit with a slow car etc. The first five days with the East Suzuka, Brands Indy and oval races where all terrible.
 
Quality over quantity. It's the best online racer available on the PS4. I'm just gonna quote 7ho here since he said it better than I could have.

7HO
....online racing is far better in GT Sport. Lobby racing itself can't compete with the racing and matchmaking systems GT Sport has and the poorly implemented license in PC2 doesn't change that. Add to that the issues with filtering, disconnections, stuttering, lack of popularity resulting in regional racing issues and the online experience of PC2 just isn't great. I'd rate PC2 as having the worst online racing I have experienced in the last few years and one of the worst I have ever had.

That's your opinion. As I posted above I absolutely agree with that statement in relation to online racing. Personally I think the online racing implementation in GT Sport is the best implementation of online racing so far and there are many people who agree with that statement or at least agree that every sim should implement some kind of system similar to what GT Sport has. If you want an idea of how far behind PC2 is in this regard just go look at Ian Bell's responses on the PCARS forum. Not only has he demonstrated ignorance to the interest in organised online racing he also asked for payment from a person who just wanted to help improve PC2 by setting up racing servers similar to SRS.

But I'd stretch that statement out further than just online racing. I think PC2 is overrated. It has some serious issues at the moment which may or may not get improved but I'm not sure how they can be improved when Ian bell attacks people who mentions them and then claims his data doesn't back the claims people make. Why would people think SMS is working on issues they say don't exist?
 
Quality over quantity. It's the best online racer available on the PS4. I'm just gonna quote 7ho here since he said it better than I could have.
But there isn't much quality to begin with. You take a game like Assetto Corsa, that's quality over quantity. Quantity over quality is a game like Forza 7. GT Sport is neither. The same physics, the same engine, same problems that has plagued the series for a decade. Sure the Sport Mode is decent, but it's nothing that couldn't be patched into GT6 or even GT5 if the servers where still up.

I don't want to attack this game, I love the series, it was my first introduction to Sims. But I don't like where the series is heading. Much less for the same or more $, I doubt all the car and track DLC will all be free, of course I hope I'm wrong. And for such a long development time as well, four years for this. God.
 
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But there isn't much quality to begin with. You take a game like Assetto Corsa, that's quality over quantity. Quantity over quality is a game like Forza 7. GT Sport is neither. The same physics, the same engine, same problems that has plagued the series for a decade. Sure the Sport Mode is decent, but it's nothing that couldn't be patched into GT6 or even GT5 if the servers where still up.

I don't want to attack this game, I love the series, it was my first introduction to Sims. But I don't like where the series is heading. Much less for the same or more $, I doubt all the car and track DLC will all be free, of course I hope I'm wrong. And for such a long development time as well, four years for this. God.
I respectfully disagree. I don't think it drives the same as GT5 or GT6. Some of the same issues such as gearbox/clutch implementation are carried over and I agree that is frustrating but in my opinion it does not drive the same as those older games. One of the most obvious ways I can point out differences is in every previous GT it felt like they used some type of cut and paste physics. RWD cars felt different from other drive types but in the end most of the cars from the same drive type would end up feeling like slight variations of the same car.

And Assetto Corsa also has it's own issues. The way in some cars they will understeer under brakes and then magically gain grip and turn in as you accelerate is the opposite of realistic and leads to very unrealistic driving to be fast. It is very off putting to me and as I result I often find it hard to enjoy the game which is a shame because with SRS online racing is very good. But the problem for me is the issues with AC leave only certain cars I am able to enjoy so it gets resigned to my Touristenfahrten hot lapping game in the few cars I enjoy.

So for me I find a higher quantity of quality in GTS. But in regards to AC and GTS I personally think GTS and AC have a very similar driving experience. There are certain pros and cons each has that separate them and in this regard for me GTS comes out on top but to me GTS drives like AC without the reverse weight shift/grip issue.
 
7HO
I respectfully disagree. I don't think it drives the same as GT5 or GT6. Some of the same issues such as gearbox/clutch implementation are carried over and I agree that is frustrating but in my opinion it does not drive the same as those older games. One of the most obvious ways I can point out differences is in every previous GT it felt like they used some type of cut and paste physics. RWD cars felt different from other drive types but in the end most of the cars from the same drive type would end up feeling like slight variations of the same car.

And Assetto Corsa also has it's own issues. The way in some cars they will understeer under brakes and then magically gain grip and turn in as you accelerate is the opposite of realistic and leads to very unrealistic driving to be fast. It is very off putting to me and as I result I often find it hard to enjoy the game which is a shame because with SRS online racing is very good. But the problem for me is the issues with AC leave only certain cars I am able to enjoy so it gets resigned to my Touristenfahrten hot lapping game in the few cars I enjoy.

So for me I find a higher quantity of quality in GTS. But in regards to AC and GTS I personally think GTS and AC have a very similar driving experience. There are certain pros and cons each has that separate them and in this regard for me GTS comes out on top but to me GTS drives like AC without the reverse weight shift/grip issue.
Some of the cars in Assetto Corsa drive pretty horrid, I agree. But I played a lot of GT5, a fair amount of GT6, and the physics imo feel very similar to GT Sport. Yes there has been tweaks here and there, but it's obvious where its roots lie. Which isn't necessarily a bad thing but it's not as Polyphony went back to the drawing board as some are implying.
 
"I bought this racing game, but don't like racing... this racing game sucks!"

I understand if you aren't into racing games and like the other knick knacks the old GT's had, I get it, I really do, but newsflash people... this isn't the old GTs. There's a reason they didn't call it GT7. This is a new branch of the brand, not a continuation of the old gaming model. If you buy GTSport hoping to get GT7 you have no one to blame but yourself.

The previews literally told us, this game is about racing, not collecting cars.

Dedicated racing events, online tournaments, steadier online lobbies/servers, 24 real people on the track at a time, more race cars, less street cars, they've conjoined time trialing and racing together in amazing fashion, intuitive match making for better groups of racers of similar skill, and constantly rotating events.

This game is about the sport of racing. If you want to collect, I recommend Pokemon Go.

Here's the thing that people like you forget when you trot out this argument over and over again: yes, we know it's about racing. But look, there is a market for the type of game that GT once was. Hell, Forza 7, with the collection tiers, is pretty much a realized goal of said car-PG aspects distilled down to a science. What is pissing a lot off long time fans is that Polyphony has this backwards notion that in order to progress, you need to throw the baby out with the bathwater and regress to basically a online focused experience ala' iRacing. Truly a game as a service. Unlike GT, however, iRacing has a lot more things to back up said label as a service (most of it coming down to nickel and diming you for content, but for all intensive purposes a solid sim racing formula is present) then GT Sport does. And it once again raises the point of why Polyphony sincerely believed that the best course of action was to simply scrap the career mode that was present, as terrible as it was especially in regards to AI, and go with license and mission tests on steroids and hope that the arcade mode would pick up the slack for those looking for sim racing without having to go through the roulette wheel that is online competition.

It's so infuriating as a former fan of the series, and seeing that the sim subgenre, especially on consoles, is probably the only sector of the racing genre that has seen any growth in the last two generations, and yet Polyphony still acts like it's the only console game in town, and that Forza is really the only worthwhile competitor. Newsflash, it isn't. In fact, aside from pretty graphics and lighting systems, what does GT Sport do better compared to its console competition? Certainly not weather like PCARS 2. Certainly not wheel and controller FFB like Assetto Corsa does. Maybe livery editor compared to Forza? Except Forza's system is infinitely easier to manage and create without much tutorials, and about the only thing GT has going for that is the ability to upload logos from a PC onto the PS4. Oh, guess what! That's probably never going to come considering Polyphony works on modified Valve Time. If it does, expect it to come when the game is dead in the water due to extenuating factors.

Seriously, it is so goddamn infuriating to see people basically try and defend every move Polyphony makes and make it feel like we're back in 2005 where it's only GT and Forza. In fact, GT hasn't been the top dog in the genre for a while now. It's a stick in the mud, not moving in the slightest, yet still acting like it's in its prime. If it wasn't for the fact that GT is a first party Japanese studio, then Sony would have closed them down after GT6's utter failure. Sony certainly has canned companies for less, see Evolution and DRIVECLUB's failure out of the gate sealing its fate after a lackluster and problematic launch.
 
Here's the thing that people like you forget when you trot out this argument over and over again: yes, we know it's about racing. But look, there is a market for the type of game that GT once was. Hell, Forza 7, with the collection tiers, is pretty much a realized goal of said car-PG aspects distilled down to a science. What is pissing a lot off long time fans is that Polyphony has this backwards notion that in order to progress, you need to throw the baby out with the bathwater and regress to basically a online focused experience ala' iRacing. Truly a game as a service. Unlike GT, however, iRacing has a lot more things to back up said label as a service (most of it coming down to nickel and diming you for content, but for all intensive purposes a solid sim racing formula is present) then GT Sport does. And it once again raises the point of why Polyphony sincerely believed that the best course of action was to simply scrap the career mode that was present, as terrible as it was especially in regards to AI, and go with license and mission tests on steroids and hope that the arcade mode would pick up the slack for those looking for sim racing without having to go through the roulette wheel that is online competition.

It's so infuriating as a former fan of the series, and seeing that the sim subgenre, especially on consoles, is probably the only sector of the racing genre that has seen any growth in the last two generations, and yet Polyphony still acts like it's the only console game in town, and that Forza is really the only worthwhile competitor. Newsflash, it isn't. In fact, aside from pretty graphics and lighting systems, what does GT Sport do better compared to its console competition? Certainly not weather like PCARS 2. Certainly not wheel and controller FFB like Assetto Corsa does. Maybe livery editor compared to Forza? Except Forza's system is infinitely easier to manage and create without much tutorials, and about the only thing GT has going for that is the ability to upload logos from a PC onto the PS4. Oh, guess what! That's probably never going to come considering Polyphony works on modified Valve Time. If it does, expect it to come when the game is dead in the water due to extenuating factors.

Seriously, it is so goddamn infuriating to see people basically try and defend every move Polyphony makes and make it feel like we're back in 2005 where it's only GT and Forza. In fact, GT hasn't been the top dog in the genre for a while now. It's a stick in the mud, not moving in the slightest, yet still acting like it's in its prime. If it wasn't for the fact that GT is a first party Japanese studio, then Sony would have closed them down after GT6's utter failure. Sony certainly has canned companies for less, see Evolution and DRIVECLUB's failure out of the gate sealing its fate after a lackluster and problematic launch.
The fact that it is a JAPENESE first party studio allows Kaz and Polyphony to get away with this and ride on past glory.
Evolution Studios was British so Sony had no problem throwing them under the bus when things didn't go as planned. And it was a fairly old studio as well, about 17 years.
 
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