Here's the thing that people like you forget when you trot out this argument over and over again: yes, we know it's about racing. But look, there is a market for the type of game that GT once was. Hell, Forza 7, with the collection tiers, is pretty much a realized goal of said car-PG aspects distilled down to a science. What is pissing a lot off long time fans is that Polyphony has this backwards notion that in order to progress, you need to throw the baby out with the bathwater and regress to basically a online focused experience ala' iRacing. Truly a game as a service. Unlike GT, however, iRacing has a lot more things to back up said label as a service (most of it coming down to nickel and diming you for content, but for all intensive purposes a solid sim racing formula is present) then GT Sport does. And it once again raises the point of why Polyphony sincerely believed that the best course of action was to simply scrap the career mode that was present, as terrible as it was especially in regards to AI, and go with license and mission tests on steroids and hope that the arcade mode would pick up the slack for those looking for sim racing without having to go through the roulette wheel that is online competition.
It's so infuriating as a former fan of the series, and seeing that the sim subgenre, especially on consoles, is probably the only sector of the racing genre that has seen any growth in the last two generations, and yet Polyphony still acts like it's the only console game in town, and that Forza is really the only worthwhile competitor. Newsflash, it isn't. In fact, aside from pretty graphics and lighting systems, what does GT Sport do better compared to its console competition? Certainly not weather like PCARS 2. Certainly not wheel and controller FFB like Assetto Corsa does. Maybe livery editor compared to Forza? Except Forza's system is infinitely easier to manage and create without much tutorials, and about the only thing GT has going for that is the ability to upload logos from a PC onto the PS4. Oh, guess what! That's probably never going to come considering Polyphony works on modified Valve Time. If it does, expect it to come when the game is dead in the water due to extenuating factors.
Seriously, it is so goddamn infuriating to see people basically try and defend every move Polyphony makes and make it feel like we're back in 2005 where it's only GT and Forza. In fact, GT hasn't been the top dog in the genre for a while now. It's a stick in the mud, not moving in the slightest, yet still acting like it's in its prime. If it wasn't for the fact that GT is a first party Japanese studio, then Sony would have closed them down after GT6's utter failure. Sony certainly has canned companies for less, see Evolution and DRIVECLUB's failure out of the gate sealing its fate after a lackluster and problematic launch.