Blame it on the cars...it's never the driver!
I've tested all of the cars on the list for track time references and they all had pros and cons. Some handled like dumptrucks and couldn't take even the simple turns, but made up for it in other areas.
I tested about 20 cars and have 15 of them within tenths of each other. This should be a close shootout.
I can't figure out whether I have a setup problem or if it's just me trying and failing to nail the corners.
Just a suggestion. In past tuning competitions where we had a track that I hate (Nurburgring) I did most of my tuning on a track with similar characteristics (like Trial Mt.) then did a few final runs on the event track. Grand Valley East Reverse has some similar characteristics to Rome.
Rome has a few tricky areas, but the track has such a nice flow and rhythm. 1. I like the first sweeping right hand double corner. Your car needs to make time through that section to get a good lap.
2. The next tricky bit is the super slow, 2nd gear right hand corner. I brake early, right at the curbing on the left. Back to the throttle before the apex is really important. Most people will way overshoot this corner and kill their lap time. The
3. Probably the most difficult corner on the track is the down hill slight left then right at the end of that next straight.
When I do it wrong: Touching the curbing on the left in any way seems to upset the car just enough to make things go bad for the right hander. Also, too high of an entry speed and I just slide right into the wall on the left side at exit.
When I do it right: The trick is to get the braking done early, in a straight line, without touching the curbing on the left. I do clip the inside curbing, but If I've done everything correctly to this point, the car can rotate before the curb, then I just power through it.
4. The last important section are the last double left/double right corners. You can't drift wide on entry to the first left or you're sunk. Your car needs to turn in well there with lots of speed. The first corner and the last corner in this string of four are the most important. Don't miss the apex on the first left and don't overshoot the apex in the last right.