FM Vs GT - Discussion Thread (read the first post before you post)

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Yep, pretty much sums it up.

Im pretty sure if Fm4 outsold GT5 forza fans would do the same thing...dont act like their the only ones. However we both know that will never happen, in fact I doubt Forza 4 lifetime sales can match to GT5 sales for 12 days (5.5 million) :sly:
 
This is one of the most ignorant myths....there are 400 Japanese cars in total. Also japanese cars are some of the best in terms of racing, drifting and everyday cars...it would be much worse if it was a list full of muscle cars and hyper cars.

I prefer Forza's list , and all the cars wiht cockpit and good sound 👍


If you prefer Gt's list good 👍


This is the GT experiencie when I want to drive a Spyker C8 Laviolette ..

- No Customization (visual )
- Bad graphics ( without photomode philters)
- No cockpit = No party


5418143509_66e3fc3f15.jpg
 
Im pretty sure if Fm4 outsold GT5 forza fans would do the same thing...dont act like their the only ones. However we both know that will never happen, in fact I doubt Forza 4 lifetime sales can match to GT5 sales for 12 days (5.5 million) :sly:

Ohh, believe me I agree, same for any game.
Personnaly I don't really care about the numbers anyway. Product A ships 10 copies, says "yay, we sold 10 copies!". Product B ships 15 copies, says "yay, we outsold product A by 5 copies!". Meanwhile, spread out over 5 stores, there are now 25 copies of 2 games that haven't left the stores yet, and no real tracking of it stat wise to tell me what actual sales are. In the end I'm playing product C, and could care less anyway. To me, sales numbers=Meh.:sly:
 
So, after 30 min of constant burning I managed to wear out 37% of my back tires which is a big let down.

Usually I drive longer races online with friends, and without proper tire wear long distance racing won't be as fun as it could:(

I love to have a pit strategy, I think it's a big part of the fun. When you constantly have to decide whether it is worthwhile to keep pushing or let back to spare some rubber.

Yeah I'll agree with that. I was hoping for better tyre wear and repairable aero. Not game breaking but these are the kinds of details that need attending to to make the game perfect.
As I posted in another thread the tire wear is really on point and the numbers add up for real races. Tires last a LONG time in real races and they start to die out about at the same rate in Forza. Now if people want to artificially shorten the tire life then I agree that should be an option since none of us really have the time to run actually real life race lengths online or even offline for that matter.
 
Gran Turismo didn't sell nearly 70 million units by being rubbish.

A good portion of that number were people that were assuming it would be good based on PD having a good track record with past GT games more so than based on how good GT5 is imo. I'm sure u huge number of those people who bought it have already either sold it on eBay or traded it in.
 
Guess who's back!

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Gran Turismo didn't sell nearly 70 million units by being rubbish.
I wouldn't come back from being banned and be a smartass about it - it won't help your case if it happens again.



Now, Forza's tire wear and fuel consumption is actually based on miles driven, I think, for some reason. And repairing aero in the pits is kind of unrealistic unless its a race car with bumpers and other panels made to be quickly swapped. Not that repairing engine damage is more realistic, but having a 🤬 up engine is going to lose the race long before a busted splitter.
 
Now, Forza's tire wear and fuel consumption is actually based on miles driven, I think, for some reason.
I'm wondering if how you drive also have some factor also but mileage is a heavy factor

And repairing aero in the pits is kind of unrealistic unless its a race car with bumpers and other panels made to be quickly swapped. Not that repairing engine damage is more realistic, but having a 🤬 up engine is going to lose the race long before a busted splitter.
True, true.
 
And repairing aero in the pits is kind of unrealistic unless its a race car with bumpers and other panels made to be quickly swapped. .

"New for Forza 5: Exstensively simulated 200mph tape! Multiple user customizable colors......" :lol:
 
A good portion of that number were people that were assuming it would be good based on PD having a good track record with past GT games more so than based on how good GT5 is imo. I'm sure u huge number of those people who bought it have already either sold it on eBay or traded it in.

And a good portion are bundled free with consoles ;)
 
A good portion of that number were people that were assuming it would be good based on PD having a good track record with past GT games more so than based on how good GT5 is imo. I'm sure u huge number of those people who bought it have already either sold it on eBay or traded it in.

may be it's because, shock horror a majority of people did not give a **** about reviews. You see if you are GT loyalist, you were going to get the game regardless whether some useless Tosspot at edge thought. And THEN MAKE UP YOUR MIND RIGHT THERE. No one gave a **** about reviews when PD released GT5 Prologue. Remember the laughs of '**** is only a Demo'
Well no one gave a **** either when GT5 released. And no one will when GT6 releases either

Still the most sold ps3 exclusive since launch. After a year it's still charting. People are still buying it. Both the prologue and standard editions of GT5 have sold enough money for kaz to have his own pimp island. One of the world's biggest and presitigious Car Manufacturers has not a few days decided to have an entire Seasonal for itself. That is Gran Turismo for you. Daddy of all serious racing games. I say Serious because there's Another behometh by the name of Mario kart somewhere lurking around
 
. That is Gran Turismo for you. Daddy of all serious racing games.

Hahahah , you're funny :lol: , how many years have you ?


1996 , this game had the best ****ing physics in his time and is the real ancestor of the PC Sims = Best serious Racing Games.


Shut Up and kneel you versus Microprose.


 
LOL, and there were serious racing games on PC long before that, long before there was even a Playstation. The first one that comes to my mind is Indy 500, also by Papyrus, from 1989.
 
LOL, and there were serious racing games on PC long before that, long before there was even a Playstation. The first one that comes to my mind is Indy 500, also by Papyrus, from 1989.

Loved that one, still have a copy packed away somewhere.
 
You know that Forza and GT are not trying to be Rfactor, right?

Forza/GT:

203386-autovista.jpg


rFactor, iRacing:

telem1.jpg


EEA1.jpg


I will let you guess what the general public wants on their consoles in their living room.

I posted here for obvious reasons.

There is already driver telemetry in GT5 and it will get more and more advanced.

GTPlanet member describing it:



I find the feature interesting, as you can see the throttle and brake control of the top drivers in the game and overlay how you are driving. It's amazing how similar it can look, the difference of speed is done to a few mph through corners that add up to many tenths in the end though usually for me.

I fully expect games like GT and PC to add more simulation features. They can add all this and still keep it suited for the casual market.
 
The datalogger in GT5 is pretty much useless for most purposes, though.

It serves its purpose a bit like in F1, see throttle and braking trace of the faster person. I used it recently in the Mercedes Seasonal Event to compare myself to faster drivers. I find it interesting to see different driving styles and approaches to a corner.
 
I posted here for obvious reasons.

There is already driver telemetry in GT5 and it will get more and more advanced.

I wasn't saying that driver telemetry doesn't exist in GT or Forza, it does. But the accuracy, the telemetry, the physics and everything about PC sims is a focus on accuracy and details. Being a PC, there are mods that offer you even more telemetry choices, and additions to the game. While FM/GT will continue to add to it over time, PC's are already way beyond anything can accomplish right now.

GT/Forza first and foremost is trying to appeal to a broader audience. They are focusing on the eye candy first.
 
I wasn't saying that driver telemetry doesn't exist in GT or Forza, it does. But the accuracy, the telemetry, the physics and everything about PC sims is a focus on accuracy and details. Being a PC, there are mods that offer you even more telemetry choices, and additions to the game. While FM/GT will continue to add to it over time, PC's are already way beyond anything can accomplish right now.

GT/Forza first and foremost is trying to appeal to a broader audience. They are focusing on the eye candy first.

A lot of what GT and FM is about is accuracy, whether it will be track or physics. I think it is a matter of time before they overcome the PC sims who have lower budgets in comparison.
 
There is already driver telemetry in GT5 and it will get more and more advanced.

You are aware of how much more useful the telemetry is in Forza?

As far as setting a car up goes the 'data-logger' in GT is next to pointless, its not telemetry as its generally know (hence the reason its called a data-logger).

For set-up the telemetry in Forza knocks it into a corner.



Scaff
 
You are aware of how much more useful the telemetry is in Forza?

As far as setting a car up goes the 'data-logger' in GT is next to pointless, its not telemetry as its generally know (hence the reason its called a data-logger).

For set-up the telemetry in Forza knocks it into a corner.

http://cloud.steampowered.com/ugc/594689343136344082/2FF0FBA13CC4A916FBCAFD8EB7CA6759CB63D239/

Scaff

I'm interested in driver telemetry mainly which I don't think Forza has. Both would be better and I hope PD add what is missing compared to Forza in the next update even if I won't use it much but I'm sure it will help others especially tuners. Usefulness depends on the user.

From what I hear, most of the fast setups exploit the game physics that the telemetry data might not suggest is a good thing but I'm not that clued up on setups in games so correct me if I'm wrong.

That is why I try and keep to fixed setup events like the recent Mercedes Seasonal event.
 
A good portion of that number were people that were assuming it would be good based on PD having a good track record with past GT games more so than based on how good GT5 is imo. I'm sure u huge number of those people who bought it have already either sold it on eBay or traded it in.

:lol: Seriously how stupid do you think we are to actually believe that. Huge being how much....20...50...100 that is still 0.0016%. GT gots its name and branding in the automotive world because it was an awesome series. Simple as.
 
Who is this "we" you are speaking of GT6mebe? I think you have forgot, most of "we" here are GT and Forza fans. WE do BOTH games.
 
Scaff
You are aware of how much more useful the telemetry is in Forza?


Scaff

I'd say none at all if your goal was to compete for spots on the LB.

Corner entry and exit speeds and top speed on the back straight were the only useful data to me and by the 50th lap I usually knew them by heart.

And I do put an emphasis on LBs because its a cornerstone in Forza's gameplay design along with all the tuning options.

None of the tuners I knew did ever so much as bother with telemetry at all.

saidur_ali
From what I hear, most of the fast setups exploit the game physics that the telemetry data might not suggest is a good thing but I'm not that clued up on setups in games so correct me if I'm wrong.

That's generally true. There were very few hotlappers and garages, SloPoke springs to my mind, who built real drivers cars which required finess to drive and felt very true. In fact SloPoke put up some amazing cars in the late days of FM2 but went a bit quiet in FM3 which is quite a shame.

I myself put together a B Class Astra and put it on the endurance arcade top 100 LB (though hotlappers hardly ever bothered running them) on Mugello and that was one of the 'untunable' cars.

I guess T10 never thought some tuners went this far with their setups and FM3 carried too many of the glitches from FM2. Add locked tunes and you have a very peculiar situation. Namely VVV perfected the low grip AWD speed tunes which many other adapted later on.

They required a lot of skill to 'drive' though that was a lot different to RL driving skills.
 
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