It does allow you to overlay another drivers lap over yor best lap. Can be handy for example the recent Mercedes seasonal event. How did you do on that by the way, I noticed you mentioned you preferred Forza in terms of getting more out of the car or something like that?
Wow.. that's good news.. I'll have to go take a peek at that.. That is something FM could really do with.
The SLS challenge, I just made it a target to beat DC's time, once I'd done that by a reasonably margin I packed it in, the amount of corner cutting was getting silly, and I've not revisited it with the fixed track limits..
In the spirit of the Vs thread, despite many good things about GT5, I don't find hotlapping as rewarding for two main reasons
- The lack of 'feel' for grip through FFB, all I get is the track feedback, but there is a real numbness to the FFB when it comes to grip and what the tyres are doing..
- I find the physics a little too hollow, the top level car rotation and general feel is great (still love it), but the tyre/grip transitions and other things just feels subdued and to some extents a little too prescribed..
In comparison, I find the FM4 high level car behaviour to be again much softer then I expect it should be, but when driving it on/close to the limit, I can feel much more about what the tyres are doing in regards to grip/slip. The transitional behaviour feels much deeper in the number of things that seem to affect it, even effects like torque steer seem prevalent.. so I get more personal reward from having to manage it all to keep the optimal momentum etc..
I'm sure a lot of it is personal, I also like iRacing (My personal PC favourite, but also like the Simbin titles, somehow reverting back to Race07 as my default), I find iRacing also has more grip / tyre feel and transitional feedback then GT, in fact FM seems much closer to iRacing in that regard, but then GT has the more vicious high level car feel that iRacing also has..
Then we have my personal track/car experience.. it doesn't fit any game so far.. they all have reasonable behavior once you cross the limit, progressively slide, I think we had 3 people swap ends in my sessions, all did it slowly and gracefully.. In comparison, iRacing/GT5 feel way too vicious in that regard, and FM feels too forgiving (still).. to my eyes, sims have a long way to go still until they replicate what I expect from relatively normal road cars (Fastest as I keep mentioning is a 450+BHP E39 M5.. )