Your right aboout everything... and its a big shame that the best track selection ever to ship with a racing game is wasted in a game that is full of bugs and issues...
Fortunatly for PC users the comunity is working on unoficial patches to fix the physics/tunning bugs... they found several this past few months... and it kind of explains why the handling feels so off in the game with most cars...
that and th imput lag still very present on the PS3 ruinned what to me seemed like one of the most promising Racing games on console.
Didn't a lot of them originate from Blimey assets, acquired through SMS?Since some folks here are pretty in the know about where track designs come from....where did S2 get their track data?
That would bug me too !
I wonder what the reaction would have been if T10 exploited loophole abuse and changed the name of the track to "Nurburg Race Course" or something similar rather than actually calling it the Nurburgring...
Agreed. The 'Ring is just a legendary track. There's hardly a substitute for it...Any other track and people including me will let it slide, but the Nurburgring? yea i don't think so.
^You are scary.
Would just like to take this opportunity to say that I haves repurchased gt5 and it is chugging through the updates as we speak. Will see if the updates and spec 2 can save the game.
Although it has and will improve it, I'm not so sure it will save it completely if you didn't care for it before.
More than anything I really don't know if I can go back to GT5's rather flat engine sounds, especially after driving the Zonda in the Forza demo.
Audio is massively important to me and adds to the immersion just as much as graphics or driving physics. GT5 kind of fails here.
More than anything I really don't know if I can go back to GT5's rather flat engine sounds, especially after driving the Zonda in the Forza demo.
Audio is massively important to me and adds to the immersion just as much as graphics or driving physics. GT5 kind of fails here.
Doing the snow rallies... Well it looks a little bit like v-rally did on the ps1.
Really? I never played this v-rally game but I picked up Porsche Unleashed a few weeks back for the PS1. Either you are blind or you have rose tinted glasses. Or heavily biased. I am guess the later. If not, enjoy playing your PS1.
Sure, it's a hyperbolic comparison, but that seems to be what this thread is about lately....
So, instead of reading the rest of my post and responding intelligently to the argument you decide not to. Awesome.So, instead of furthering the discussion positively you decide not to. Awesome.
Sure, it's a hyperbolic comparison, but that seems to be what this thread is about lately (I can't tell where I am on FMs Nurburgring, FMs graphics are so cartoony I can't play it, etc) so I don't see how it's invalid. A GT5 standard on a snow track really does look pretty shockingly bad. The pixelization caused by the snowspray combined with the low environment detail in the snow areas and the atrocious graphical level of liveries on standard rally cars combine to mean that in motion, it really is quite awful. Not as bad as VRally, but considering that was a PS1 game, the fact that it isn't a night-and-day difference is pretty sad for a "cutting edge" PS3 game... And as I said, hyperbolic statements seem to be the order of the day, so...
That's because of the dawn, look:
Snow on the tires.
So, instead of reading the rest of my post and responding intelligently to the argument you decide not to. Awesome.
The pixelation caused by the snow spray only appears when you are a bad photographer. It works the same in the rain and dirt on GT5.