Forza Motorsport 7: General Discussion

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They're slower on the straights, but don't seem slower overall, one level down from unbeatable. (Pro?)
It's really weird.

I drove the Polaris RZR races yesterday in the Seeker races, AI in the exact same vehicle to me. In that race I was not able to change the homologation build at all, the gear box had been automatically changed to a race spec, which lowered the PI for the event. The AI should have been in an identically built car to me, as the entire grid was for the Polaris RZR's. On Rio and Maple short reverse, the AI just walked on me at unbeatable level. On Rio I was able to somewhat deal with it, as I can corner far faster than the AI; but on Maple I was in 8th place and all 8 cars in front of me where getting further and further away. Due to the lack of corners on maple short reverse, just no way at all to negate the extra speed the AI absolutely do have on the straights. I had to drop the AI right down to almost the lowest AI setting to compete with them.

I am by no means a slow driver in Forza (or any racing game), and the AI in exactly the same car as me, and with what should be the exact same build..... There is no way they could walk from me that much, not without something fishy going on. I have also used the highest AI difficulty in every single Forza game made, never had this issue before; not even in FM6. It doesn't happen in every race though, what ever is going on; its very inconsistent.

@HeliosT10
 
Alright, the AI absolutely cheats, and I have replay proof. Decided to do a multi-class 1hr endurance race at Yas Marina for the heck of it, between the Sport GT, Sport Touring, Sport Coupe, and Sport Compact divisions. I was in the Sport GT class and my car was pretty down on power, so I can certainly accept that I'd lose out on the straights. What's difficult to believe is that my main rivals in a McLaren MP4 and an Aston DBS are both able to drive at 10 tenths for the whole race and yet burn through fuel at about 75% the rate of my own car, which I may have believed if I was in a Dodge Viper or a Corvette, but not when I'm driving the BMW i8.

I saved and checked the replay beforehand, and though it cuts out before my first pit, I checked and saw that when my tank was at 50% the McLaren was still holding a comfortable 63%. I'll admit maybe I'm not the most efficient driver, but I was still being mindful and not driving like a madman. The only reason I won is because it was a multi-class race and the other cars in my class kept getting stuck behind much slower traffic despite having plenty of opportunities and easily enough performance to overtake, so essentially the reason it was competitive is because the AI is broken in TWO ways.
I think it might partially be because the i8 isn't that economical in FM7. I did a 25 lap race of Dubai City Alt, and the i8 pitted in around 5 laps before my 620HP AMG GT R had to. It even pitted before a Dodge Viper.
 
I drove the Polaris RZR races yesterday in the Seeker races, AI in the exact same vehicle to me. In that race I was not able to change the homologation build at all, the gear box had been automatically changed to a race spec, which lowered the PI for the event. The AI should have been in an identically built car to me, as the entire grid was for the Polaris RZR's. On Rio and Maple short reverse, the AI just walked on me at unbeatable level. On Rio I was able to somewhat deal with it, as I can corner far faster than the AI; but on Maple I was in 8th place and all 8 cars in front of me where getting further and further away. Due to the lack of corners on maple short reverse, just no way at all to negate the extra speed the AI absolutely do have on the straights. I had to drop the AI right down to almost the lowest AI setting to compete with them.

I am by no means a slow driver in Forza (or any racing game), and the AI in exactly the same car as me, and with what should be the exact same build..... There is no way they could walk from me that much, not without something fishy going on. I have also used the highest AI difficulty in every single Forza game made, never had this issue before; not even in FM6. It doesn't happen in every race though, what ever is going on; its very inconsistent.

@HeliosT10
I had the same thing, same race. I ended up at "highly skilled". :/

What is consistent, is that they are always faster than you on unbeatable.
Keep in mind, picking a fast for it's class car can make it seem like they're not. The spec Miata series is like the Polaris series.

I think on pro difficulty, they have a slight boost in speed, expert, the next easiest, seems around equal speed.
On a scale.


I believe what dictates how fast they are on a particular track, is how well the driving line is laid out. On tracks where you don't follow the dl closely, you'll have a much bigger advantage in the corner.
Still under study, of course.
 
I believe what dictates how fast they are on a particular track, is how well the driving line is laid out. On tracks where you don't follow the dl closely, you'll have a much bigger advantage in the corner.
Still under study, of course.
Schumacher-S on Nurb GP is a good example. Always so easy to overtake a few in there. What also helps is that they often brake on the apex.
 
I think it might partially be because the i8 isn't that economical in FM7. I did a 25 lap race of Dubai City Alt, and the i8 pitted in around 5 laps before my 620HP AMG GT R had to. It even pitted before a Dodge Viper.

There was a Viper in my class that was pitting before me as well. In any case something incredibly weird is up.
 
My concern with this glitch thing is what happens to the people whose game has a genuine lock up and they get rewards?

As in if they punish people who rinsed the Daytona glitch.

I think they will find a way to sort it out. Most of the people who are glitching don't do it just once or twice.
If T10 looks at the player stats and sees Player A has driven 10,000 miles and is at level 200 and has 300 cars and 4 million credits then he or she is probably playing the game correctly. If Player B has drive 500 miles and is level 300 with 500 cars and 50 million credits then that player is likely to have a problem.

And if by chance they tag a player who is not guilty of anything wrong that player could likely make his or her case and have the action reversed.

It definitely would not hurt if the players who had this happen by accident reported the details of what happened to T10 before T10 has taken action against anyone.
 
They're slower on the straights, but don't seem slower overall, one level down from unbeatable. (Pro?)
It's really weird.

Theyre faster on the straights, they get some kind of magic boost.

Totally agree with this! I was doing the truck championship last night, where everyone uses the same vehicle, and on Le Mans Bugatti I won by over 6000 ft but the race at Road Atlanta North which is just 4 straights and 4 corners I couldn't get anywhere close to the front and scraped 9th whilst being over 2000 ft behind first. They are terrible in the corners but have, as you say, a nitrous boost on every straight.

Im glad its not hust happening to me.

I drove the Polaris RZR races yesterday in the Seeker races, AI in the exact same vehicle to me. In that race I was not able to change the homologation build at all, the gear box had been automatically changed to a race spec, which lowered the PI for the event. The AI should have been in an identically built car to me, as the entire grid was for the Polaris RZR's. On Rio and Maple short reverse, the AI just walked on me at unbeatable level. On Rio I was able to somewhat deal with it, as I can corner far faster than the AI; but on Maple I was in 8th place and all 8 cars in front of me where getting further and further away. Due to the lack of corners on maple short reverse, just no way at all to negate the extra speed the AI absolutely do have on the straights. I had to drop the AI right down to almost the lowest AI setting to compete with them.

I am by no means a slow driver in Forza (or any racing game), and the AI in exactly the same car as me, and with what should be the exact same build..... There is no way they could walk from me that much, not without something fishy going on. I have also used the highest AI difficulty in every single Forza game made, never had this issue before; not even in FM6. It doesn't happen in every race though, what ever is going on; its very inconsistent.

@HeliosT10

Same here, i race on 100% with no assists except abs (which sucks anyways). Then some races i have to lower it just to keep up with the cheating AI.

I had the same thing, same race. I ended up at "highly skilled". :/

What is consistent, is that they are always faster than you on unbeatable.
Keep in mind, picking a fast for it's class car can make it seem like they're not. The spec Miata series is like the Polaris series.

I think on pro difficulty, they have a slight boost in speed, expert, the next easiest, seems around equal speed.
On a scale.


I believe what dictates how fast they are on a particular track, is how well the driving line is laid out. On tracks where you don't follow the dl closely, you'll have a much bigger advantage in the corner.
Still under study, of course.

We need to start a thread about this.
 
Theyre faster on the straights, they get some kind of magic boost.
I have been in a few races were the AI was faster on the straights but I had attributed that to the fact I had added some aero parts to the car which increase drag and make it a bit slower on the straights. With no aero or in the same car I am generally faster than the AI on all expect the highest setting and sometimes even then, assuming of course I get a good corner exit.

I have however saw some major instances of AI getting speeds not possible for the car they were driving. Every time I have noticed has been on an oval, not to say it isn't happening elsewhere but is easy to spot on a oval. On Daytona I tuned up a car and took it out in freeplay to earn some credits and post a time. I easily got the #1 spot but when the race was over it said I finished 4th. I looked to see that there were 3 Audi R18s that had ran off and left everybody. I almost went and bought one thinking I was int he wrong car but instead I decided to test drive one as I have saw the AI take an inferior car on a oval and do impossible things with it before.

Anyway that R18 topped out at 198mph with the default tune on it, which is what I would assume the AI would have been using. Looking at the speed rating on it it was slower than all of the AI cars it was beating expect the Porsche 919 which was about even with it. The one I was driving is the fastest rated of the bunch and was easily hitting 230mph but could not come close to catching the slower AI car.

Both myself and my brother got lapped on homestead not once but twice in the same race by the same car I was driving in GT class. It happened to him twice in 2 races. I was lapped twice in the first one then restarted and against the same lineup, same track on the same setting won without any problem at all.

Last night we were running a couple of other classes on that same track at the highest setting of course and I had to check to make sure the AI was not set to the lowest setting as I was smoking them off the line and by the time I got out of the first pair of corners I could not even see them behind me anymore.

Something seems to be up with that for sure.
 
What is consistent, is that they are always faster than you on unbeatable.
Keep in mind, picking a fast for it's class car can make it seem like they're not. The spec Miata series is like the Polaris series
No they're not. This is where all the inconsistencies come from. I'm vastly faster than them on the majority of tracks, even when they're using the same vehicles at me. It's just that sometimes on some tracks It'll just be exponentially more difficult to beat them. Majority of the time they're fairly slower, though.
 
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Yep on some tracks in some classes I will have a huge lead over the AI at the end of the race even when in the same car such as the MX-5 spec race and set to unbeatable. On other tracks it can seem almost impossible to get 1st place, even 3rd sometimes can be tough.
 
I started a separate thread. Post all your ai cheating instances there. Maybe we can get it fixed
You're better off going to the official forum's if you aiming for change. While T10 stay have occasionally come around here, it's likely not often, at all
 
I took the G35 to the Open championship in the Second Cup and managed to snag 3 number 1 spots. One was from Cota, one from Yas, and I forget the other. Mine only had about 5-600 drivers though :lol:

I've also uploaded the tune if you want to give it a shot. It's more towards the grip side of things, but I'm working on one with more power as well.
Yeah even knowing it proberly wont last long, its still fun to see your self on top right? :D

But sure il give that G35 a spin when i get back on, maybe i should pull my #"!# together and post my good tunes in PJTierney's Tune share thread too....
 
Yeah even knowing it proberly wont last long, its still fun to see your self on top right? :D

But sure il give that G35 a spin when i get back on, maybe i should pull my #"!# together and post my good tunes in PJTierney's Tune share thread too....
Lol yeah definitely makes you all giddy inside for the time.

I don't even know if mine is good, but it works for me :lol: it could definitely use some more power, so I'm Workin on balancing that in without changing how it handles too much.
 
No they're not. This is where all the inconsistencies come from. I'm vastly faster than them on the majority of tracks, even when they're using the same vehicles at me. It's just that sometimes on some tracks It'll just be exponentially more difficult to beat them. Majority of the time they're fairly slower, though.
I'm talking about in a straight line.
Not with a jump off a corner, or the whole way around the track, that totally depends on the driver, car, track, and corner.

What is constant, is that on unbeatable, with the same cars, the AI will gain ground in a straight line.

I'm not saying I have "proof", but if you (or anyone else) has a specific instance where you don't think the AI is faster in a straight line (on unbeatable) I would genuinely like to hear the race/car/track etc, so I can give it a shot.

I've seen strong evidence in the Polaris, spec Miata, Formula E, and 70's Grand Prix, for starters.


Another interesting bit, is that the gearing on my spec Miata changed, after the first series race. (It wasn't anything I did)
No idea how or why, but after race 1 I had quicker gearing than before. (Example 2nd gear reached 70mph in race 1, and 60mph in races after)
 
I'm talking about in a straight line.
Not with a jump off a corner, or the whole way around the track, that totally depends on the driver, car, track, and corner.

What is constant, is that on unbeatable, with the same cars, the AI will gain ground in a straight line.
I still done necessarily agree. The back straight on the Ring presented no problems, but the straight on Catalunya did. It's odd to say the least.
 
I don't even know if mine is good, but it works for me :lol: it could definitely use some more power, so I'm Workin on balancing that in without changing how it handles too much.
With 3 top spots im sure it aint bad ;)

More power without sacrificing handling is what we all wants. i tend to go over the top on the handling. Still looking for the magic numbers in the different divisions. This Homologation stuff grows on me.
 
A lot of complaining about how unbeatable AI is unbeatable in here; it's almost as if the name itself implies something.

You know, there is nothing wrong with going down a difficulty; I've been racing on expert and sure they are slow on some tracks and vehicles but they are pretty good on others.

I was racing the Formula Ford Spec last night and some of the races took the entire 20 laps to get into 1st place.
 
I think they will find a way to sort it out. Most of the people who are glitching don't do it just once or twice.
If T10 looks at the player stats and sees Player A has driven 10,000 miles and is at level 200 and has 300 cars and 4 million credits then he or she is probably playing the game correctly. If Player B has drive 500 miles and is level 300 with 500 cars and 50 million credits then that player is likely to have a problem.

And if by chance they tag a player who is not guilty of anything wrong that player could likely make his or her case and have the action reversed.

It definitely would not hurt if the players who had this happen by accident reported the details of what happened to T10 before T10 has taken action against anyone.
For extra precaution, if a player has glitched (either accidentally or deliberately) I recommend the following:
  • Sell or Remove all of the extra cars you have gained.
  • Keep buying and selling high value cars like the McLaren P1 GTR until your CR balance is around 1,000,000
Turn 10’s main concern with glitches is that a player has far more CR and cars than they should have for the amount of hours they have played. Right now it doesn’t hurt anyone but once the Auction House opens the problem affects the community as a whole.

If a player shows that they are making an effort to reduce their Garage/CR value before the release of the Auction House, then there’s a chance they won’t get punished.

It’s the players with 700 unique cars + millions of CR that will be hit, I think.
 
If a player shows that they are making an effort to reduce their Garage/CR value before the release of the Auction House, then there’s a chance they won’t get punished.

It’s the players with 700 unique cars + millions of CR that will be hit, I think.

And was'nt that their reason for removing the Auction House in the first place back on forza 4 or 5? That people was glitching and it ruined the economy?
 
I still done necessarily agree. The back straight on the Ring presented no problems, but the straight on Catalunya did. It's odd to say the least.
The back straight on the Ring is near the finish, so that could be a factor.

If you see any race where you're sure they aren't faster in a straight line than you, please let me know which so I can try it.

I could be forgetting, but I don't think I've found any since I started looking closely.
 
You know, there is nothing wrong with going down a difficulty; I've been racing on expert and sure they are slow on some tracks and vehicles but they are pretty good on others.
I'm not really complaining about it, more so pointing out extremely odd consistencies within it. I've lost one round so far, but I took it anyways as I still had enough points to win the championship. No need to drop it down one notch as about 80-90% of the races are complete blow outs, if I lower it it'll just make every single race a blow out.

The back straight on the Ring is near the finish, so that could be a factor.

If you see any race where you're sure they aren't faster in a straight line than you, please let me know which so I can try it.

I could be forgetting, but I don't think I've found any since I started looking closely.
yeah, but the straight on Catalunya is the beginning AND end of the race.
 
And was'nt that their reason for removing the Auction House in the first place back on forza 4 or 5? That people was glitching and it ruined the economy?
Partly, and when it came back for Forza Horizon 3 it had heavier buyout caps to prevent it being exploited as much.

Let’s not forget that the Xbox 360 was a hackabke console. The Xbox One is not and Turn 10 crack down hard on Windows 10 exploits.
 
A lot of complaining about how unbeatable AI is unbeatable in here; it's almost as if the name itself implies something.

You know, there is nothing wrong with going down a difficulty.

Normally i would agree with you, but what I saw has nothing to do with been slow. Baring the polaris race on maple short reverse, i have had the ai on unbeatable. I had no choice but to drop it on the maple vally race, as the ai just walked on each straight; there was no way to catch them.

Its not as though i dont know how to drive in racing games.
alfa_33_watkins_full_fm6_v2_screenshot_2017_06_01_by_ialyrnaeloria-dbb65ae.png


There is something odd going on in forza 7 with regards to the ai. Their overall speed is highly inconsistent, but it shows up the most in races where tue player and the ai are in exactly the same car. It is something that requires closer examination.
 
A lot of complaining about how unbeatable AI is unbeatable in here; it's almost as if the name itself implies something.

You know, there is nothing wrong with going down a difficulty; I've been racing on expert and sure they are slow on some tracks and vehicles but they are pretty good on others.

I was racing the Formula Ford Spec last night and some of the races took the entire 20 laps to get into 1st place.
That's not the complaint.

You mentioned the complaint without realizing though.
Skim less, read more.
 
A lot of complaining about how unbeatable AI is unbeatable in here; it's almost as if the name itself implies something.

You know, there is nothing wrong with going down a difficulty; I've been racing on expert and sure they are slow on some tracks and vehicles but they are pretty good on others.

I was racing the Formula Ford Spec last night and some of the races took the entire 20 laps to get into 1st place.
Have you actually read what people are saying or just blindly defending?

I can beat unbeatable on the vast majority of tracks except for those that have few twisty bits and that's because the AI is broken. It's ridiculously fast in a straight line and rubbish through the twisty bits. That does not represent a good challenge. It's borked to make it set a fast lap time.
 
Any one know if there is supposed to be an award once you reach the required points in the Elite breakout section?

I ran the final race in one of the championships at Bathurst and that one put me to the target points for the cup but the game froze up before I was awarded any credits or anything else. Screen just went black and stayed that way until I force closed the game then when I restarted it showed that championship completed and showed I had the required total points but nothing about having won the cup and no potential prize car, if there was supposed to be one then apparently I did not get it and am not sure that I will be able to now.

I thought maybe if I run one of the other two that were still there I may get the notification and whatever prize if any once I completed it but I did not see anything special.

So has anyone here gotten far enough to get the elite trophy for that or any of the sections and if so did you get some price for doing so.
 
Have you actually read what people are saying or just blindly defending?

I can beat unbeatable on the vast majority of tracks except for those that have few twisty bits and that's because the AI is broken. It's ridiculously fast in a straight line and rubbish through the twisty bits. That does not represent a good challenge. It's borked to make it set a fast lap time.

I'm saying that we've gone games with people complaining about how unbeatable is too easy and now that they've been changed to actually be unbeatable in scenarios people are complaining about it being too hard.

As far as them sucking in twisty bits, that depends on the vehicle and track; some tracks they are pretty damn quick through the corners.

BTW I know exactly what the complaint is, the AI is capable of reaching speeds they shouldn't be able to in the vehicles they are in on unbeatable difficulty.

The secondary complaint is that at this same difficulty they aren't great at taking corners on certain tracks and in certain vehicles.

I'm sitting here racing under unbeatable and having a great time racing the AI without these problems.
 
I'm saying that we've gone games with people complaining about how unbeatable is too easy and now that they've been changed to actually be unbeatable in scenarios people are complaining about it being too hard.

As far as them sucking in twisty bits, that depends on the vehicle and track; some tracks they are pretty damn quick through the corners.

I do not mind the AI being so fast I can't beat them but in the few cases I have saw where they are so fast that nothing could beat them and they are driving a slower car that is a bit of an issue. On top of that the fact that this only happens sometimes on some tracks and some classes makes it difficult to predict if it will or will not happen in any given race. So far I have not saw this on any setting other than unbeatable but that may be because that is the setting I most often use.
 
I'm saying that we've gone games with people complaining about how unbeatable is too easy and now that they've been changed to actually be unbeatable in scenarios people are complaining about it being too hard.

As far as them sucking in twisty bits, that depends on the vehicle and track; some tracks they are pretty damn quick through the corners.
Again, the complaint is not about them being unbeatable, more so on straights they achieved feats that aren't really achievable by the player, on very specific instances. They are far from unbeatable, they just have something fishy going on, AI shouldn't be enhanced past what possible for the player, even if they're slower or faster. They should be faster all around, not just in the straights, that's a crappy way to implement a "challenge." That just sounds cheap, in any game.
 
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