Gran Turismo 6 E3 2013, General discussion(Live streaming links).

Ten year old data is not worthless when the company themselves insists on re-using it.

The data in question is also not useless when it has been improved upon, look at a car from GT4 then look at the same "standard" in GT5 and you will see a great improvement, because the hardware at the time was unable to render the models in there highest quality, much like how the Premium models are not drawn in their full potential. A huge factor in the quality of a model is the quality of engine that is running it, now that we have tessellation and a new lighting engine the standards will look even prettier than they did in GT5.
 
now that we have tessellation and a new lighting engine the standards will look even prettier than they did in GT5.

Indeed, I'm eager to see how the standards will look like. With tessellation, I'm sure the standards will look good. 👍
 
Haven't posted in a seriously long time, but I figured this is worthy and haven't seen anyone else post anything about it.

Link to video

At certain points in Sony's ad you can explore the video by clicking on certain items. At 1:04 click explore, you should be at scene 5/9. At the top left corner you will see a racetrack with a blue car. Click on it and you will get this.

StaKzsl.jpg


Not sure exactly what the unlock will be, but something is better than nothing! Wasn't quite sure if I could contact Jordan directly to maybe get this front page in order to generate more video views. Hopefully this post will get to where it needs to go. Cheers everyone!
 
Haven't posted in a seriously long time, but I figured this is worthy and haven't seen anyone else post anything about it.

Link to video

At certain points in Sony's ad you can explore the video by clicking on certain items. At 1:04 click explore, you should be at scene 5/9. At the top left corner you will see a racetrack with a blue car. Click on it and you will get this.


Not sure exactly what the unlock will be, but something is better than nothing! Wasn't quite sure if I could contact Jordan directly to maybe get this front page in order to generate more video views. Hopefully this post will get to where it needs to go. Cheers everyone!

That is a very interesting screen... What do you think it means?
 
I am kind of leaning towards some sort of gameplay trailer. That is really just a shot in the dark though. I just hope it doesn't take too long to get to 5 million views!
 
Haven't posted in a seriously long time, but I figured this is worthy and haven't seen anyone else post anything about it.

Link to video

At certain points in Sony's ad you can explore the video by clicking on certain items. At 1:04 click explore, you should be at scene 5/9. At the top left corner you will see a racetrack with a blue car. Click on it and you will get this.



Not sure exactly what the unlock will be, but something is better than nothing! Wasn't quite sure if I could contact Jordan directly to maybe get this front page in order to generate more video views. Hopefully this post will get to where it needs to go. Cheers everyone!
A rumor says all DLCs will be free then.
 
I am kind of leaning towards some sort of gameplay trailer. That is really just a shot in the dark though. I just hope it doesn't take too long to get to 5 million views!
I've just added another "view" to it. :)
C'mon folks, we need only a tad over 4 and a half million more. 👍
Interesting way of getting people through their door I guess, even more intriguing way to get the game opened up. :nervous:
 
The data in question is also not useless when it has been improved upon, look at a car from GT4 then look at the same "standard" in GT5 and you will see a great improvement, because the hardware at the time was unable to render the models in there highest quality, much like how the Premium models are not drawn in their full potential. A huge factor in the quality of a model is the quality of engine that is running it, now that we have tessellation and a new lighting engine the standards will look even prettier than they did in GT5.

That'd be true, if Standards had been improved in GT5 versus their GT4 Photo Travel counterparts, which they weren't. The lighting engine the models are now in is definitely much better, but the models themselves were largely unchanged from their PS2 counterparts, with only a few getting any sort of facelift (most notably, the Prowler post-2.00). As someone who's spent countless hours in Photomode in both games, I've spent enough time looking at them.

As for adaptive tessellation, all I've seen is that it can reduce a model's poly-count on the fly as the model moves away from the camera, in order to free up resources. No signs have so far pointed to it magically improving Standards, and Kaz himself has only said that some Standards will be improved, by how much we're not sure. Surely if AT can somehow improve standards, it'd be for the whole lot.
 
As for adaptive tessellation, all I've seen is that it can reduce a model's poly-count on the fly as the model moves away from the camera, in order to free up resources. No signs have so far pointed to it magically improving Standards, and Kaz himself has only said that some Standards will be improved, by how much we're not sure. Surely if AT can somehow improve standards, it'd be for the whole lot.

No, adaptive tesselation can actually add more detailed geometry and improve the models, that's one of the technology's best benefits, but on the other hand it will just smooth the cars with less geometry, can't magically add little details, so I expect it is going to be about the same for a normal eye except you wont be able to detect any edges.
 
That'd be true, if Standards had been improved in GT5 versus their GT4 Photo Travel counterparts, which they weren't. The lighting engine the models are now in is definitely much better, but the models themselves were largely unchanged from their PS2 counterparts, with only a few getting any sort of facelift (most notably, the Prowler post-2.00). As someone who's spent countless hours in Photomode in both games, I've spent enough time looking at them.

As for adaptive tessellation, all I've seen is that it can reduce a model's poly-count on the fly as the model moves away from the camera, in order to free up resources. No signs have so far pointed to it magically improving Standards, and Kaz himself has only said that some Standards will be improved, by how much we're not sure. Surely if AT can somehow improve standards, it'd be for the whole lot.


More like increase, but still correct.

Adaptive tessellation will NOT improve the look of standards unless they remodeled them.

Personally I think adaptive tessellation will at most help the frame rates a bit.


No, adaptive tesselation can actually add more detailed geometry and improve the models, that's one of the technology's best benefits, but on the other hand it will just smooth the cars with less geometry, can't magically add little details, so I expect it is going to be about the same for a normal eye except you wont be able to detect any edges.
No, no, no.

If all they needed to do was smooth(see Catmull–Clark) them to make them look better, they could have done that in GT5 in less than a day for all the standards.
 
More like increase, but still correct.

Adaptive tessellation will NOT improve the look of standards unless they remodeled them.

Personally I think adaptive tessellation will at most help the frame rates a bit.



No, no, no.

If all they needed to do was smooth(see Catmull–Clark) them to make them look better, they could have done that in GT5 in less than a day for all the standards.

You didnt get me. Catmull clark deforms the geometry. Adaptive tesselation smoothens it while maintaining the correct shape. Thats what I meant by smoothing.
 
Haven't posted in a seriously long time, but I figured this is worthy and haven't seen anyone else post anything about it.

Link to video

At certain points in Sony's ad you can explore the video by clicking on certain items. At 1:04 click explore, you should be at scene 5/9. At the top left corner you will see a racetrack with a blue car. Click on it and you will get this.

StaKzsl.jpg


Not sure exactly what the unlock will be, but something is better than nothing! Wasn't quite sure if I could contact Jordan directly to maybe get this front page in order to generate more video views. Hopefully this post will get to where it needs to go. Cheers everyone!

Added a view...463,343 as of 11:00 a.m. EST
 
Johnnypenso

$40,000 street cars don't measure up to Italian, German and British supercars. In other news, the sky is blue and water is wet. It's a total strawman position to compare budget sport and everyday Japanese automobiles, which are the majority of the Japanese cars in the game, to Supercars that cost many times more money. I like driving 200-300 hp street cars and so do lots of others, having them in the game is part of what attracts me and many others to GT to begin with. If it were just supercars the game would not be anywhere near as good.

HBR-Roadhog

Yep... If it were just super cars then I would never have bought a PS3. One of the best things about GT is the variety of cars, it truly has a little bit of everything. Super cars are cool but I find that I rarely drive them in game and prefer to drive either the more everyday type road cars or the race cars.
👍👍👍👍👍👍👍👍

I cannot fully describe how much I agree. This point made Gran Turismo series the legend of car games. 👍
 
You didnt get me. Catmull clark deforms the geometry. Adaptive tesselation smoothens it while maintaining the correct shape. Thats what I meant by smoothing.

They do the same things deep down (polygons don't have a smoothness property for edges) . Just one of them is base on the camera angle/distance (looking at the GT6 video).

There are different algorithm combos but I can't think of any that could "properly" sample a low-rez car. I would bet the standards would look worse with adaptive tessellation.
 
Hi, this post goes to Jordan, or someone else who is in E3...

There is any possibility to show us if there are invisible walls in Willow Springs? Just taking the car out of the track and showing how far we are able to go.. Or taking it to go across the circuit, just to see how free we are..

Cheers
 
Hi, this post goes to Jordan, or someone else who is in E3...

There is any possibility to show us if there are invisible walls in Willow Springs? Just taking the car out of the track and showing how far we are able to go.. Or taking it to go across the circuit, just to see how free we are..

Cheers

Somebody already did this, and apparently you can drive very far off-track, much further than GT5 circuits, and it resets you after a certain distance :)
 
$40,000 street cars don't measure up to Italian, German and British supercars. In other news, the sky is blue and water is wet. It's a total strawman position to compare budget sport and everyday Japanese automobiles, which are the majority of the Japanese cars in the game, to Supercars that cost many times more money. I like driving 200-300 hp street cars and so do lots of others, having them in the game is part of what attracts me and many others to GT to begin with. If it were just supercars the game would not be anywhere near as good.

You know what, I totally agree with you on that.
But there's a full scale of grays between having 3 Aston Martins and 56 Nissans and having "just only super-supercars".

Ask yourself: wouldn't you trade off 3 skylines for a (premium) E36 M3? (same price)
 
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Haven't posted in a seriously long time, but I figured this is worthy and haven't seen anyone else post anything about it.

Link to video

At certain points in Sony's ad you can explore the video by clicking on certain items. At 1:04 click explore, you should be at scene 5/9. At the top left corner you will see a racetrack with a blue car. Click on it and you will get this.


Not sure exactly what the unlock will be, but something is better than nothing! Wasn't quite sure if I could contact Jordan directly to maybe get this front page in order to generate more video views. Hopefully this post will get to where it needs to go. Cheers everyone!

I very much encourage you to contact Jordan and get this on the news page. GTP should be able to boost the views by a fair margin. Really wondering what it is.
 
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They do the same things deep down (polygons don't have a smoothness property for edges) . Just one of them is base on the camera angle/distance (looking at the GT6 video).

There are different algorithm combos but I can't think of any that could "properly" sample a low-rez car. I would bet the standards would look worse with adaptive tessellation.

No, no, they really don't do the same - what you are talking about is simple tesselation, "adaptive" means it adapts to the geometry. http://www.sciencedirect.com/science/article/pii/S0097849302001267
You can see even in GT6 trailer how it works, that is not catmull clark at all.
 
Greatness Awaits probably refers to PS4 games (Assassin's Creed IV Black Flag, etc.), so, I think we can think seriously on a GT6 PS4 presence, even though they list it as "PS/PSVITA/PSN".
 
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You know what, I totally agree with you on that.
But there's a full scale of grays between having 3 Aston Martins and 56 Nissans and having "just only super-supercars".
There are 5 Aston Martins and over 100 Nissans. If drive down the road irl I'm sure I will see an even higher ratio of Nissans to Astons. I do not think that Aston is a good example here, the new ones are very close to the same in many ways just like the various Skylines. Ford or Chevy would be a better example of a company that could potentially have 100 or more models in the game but have only a handful. Still there are plenty of cars to choose from and there are more high end cars in GT than some games have total cars.

Ask yourself: wouldn't you trade off 3 skylines for a (premium) E36 M3? (same price)
Why trade? The cars that are there are already there, no reason other cars can't be added the question is what cars have they added.
 
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