- 1,435
- Kansas City/MO/US
- BallPtPenTheif
- BallPtPenTheif
Wow, heads must be rolling at PD this week.
I'm assuming that Sony fast-tracked their previous patch release which is why there was a progression-stopping bug that went out with it. Now Sony QA probably won't release a patch until they can test a complete play-through (which is usually what they do). So for this maintenance period to be extended, there could have been a progression break discovered at the 11th hour forcing another fast-tracked resubmit for the patch.
I worked on one horrible game where the producers just kept sending iterative builds every two days at Sony hoping one would make it past cert. Sony had to start refusing their submissions because they would have to restart their QA process once the new build came in. I think the Producers thought that Sony had infinite QA resources and could multi-test multiple builds of the same game at the same time.
I'm assuming that Sony fast-tracked their previous patch release which is why there was a progression-stopping bug that went out with it. Now Sony QA probably won't release a patch until they can test a complete play-through (which is usually what they do). So for this maintenance period to be extended, there could have been a progression break discovered at the 11th hour forcing another fast-tracked resubmit for the patch.
I worked on one horrible game where the producers just kept sending iterative builds every two days at Sony hoping one would make it past cert. Sony had to start refusing their submissions because they would have to restart their QA process once the new build came in. I think the Producers thought that Sony had infinite QA resources and could multi-test multiple builds of the same game at the same time.