GT5 "Spec 2.0" Discussion Thread - Read the First post!

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Actually, technically speaking, the X2010 really cannot corner like it can in this game, no matter how much power there is in the fan. Besides which, driving it would be almost impossible given the G-forces the car gets anyway, which are barely on human limits.

And I really wouldn't refer to Toronado's comments as stupid. Ever.

Yea I crossed the line there, my apologies.
If the X1 would exist, only a jet pilot could drive it so far I know, like you stated, G-forces are unforgiving.

But generally speaking, X1 is made with rules of real world, but we wont ever know could it work on a track like the way in GT5

I'm personally bad driver with X1, my reflexes arent fast enough.
 
You could say that about many features that have been added through the series, but they were still added? I don't really understand the people that don't want OPTIONAL features added to a game. If you don't like that feature, don't use it. People that will find it handy will use it. Nobody could use it online. What's the issue?



Survived many 200mph crashes into a wall lately? Flipped your car and drove off like nothing happened? These simulator arguments are wearing thin.

The GT series are known for some really hard to beat races and license tests. Unfortunately GT5 is not following this way... As I Know, japanese games are mostly really hard to Beat. So, with the rewind, to make GT easier As it is already, would ruin this game totally...

People are proud about their golded licenses and special events... Whats the challenge then if each gamer can achieve gold without any efforts, using rewind? (rewind in FM3 is even available in hotlapping mode)


Don't use it then. Pure and simple. Why do you care what others do with the game, or what people might percieve of the game. I see lots of people claim Forza is "arcade" because of some of the features in the game. Do I care? No, I don't. I use the features I enjoy and ignore those I don't. I really don't care if they add OPTIONAL arcade like features. If they start forcing ardcade aspects of the game onto me then maybe i'll start getting bothered. But as long as the games allow me to play the game like a simulator if I want to, I see no problem.

People claim forza as arcade because of the physics, Not becuase of some optional feautures...
 
Because in Forza you cant turn steering assists off...
But you are right, they implented an option in FM4 to turn off rewind 👍

Yes you can. There is a work around for it now. Also T10 is aware of the issue and addressing it.


The GT series are known for some really hard to beat races and license tests. Unfortunately GT5 is not following this way... As I Know, japanese games are mostly really hard to Beat. So, with the rewind, to make GT easier As it is already, would ruin this game totally...

People are proud about their golded licenses and special events... Whats the challenge then if each gamer can achieve gold without any efforts, using rewind? (rewind in FM3 is even available in hotlapping mode)




People claim forza as arcade because of the physics, Not becuase of some optional feautures...

Rewind invalidates your lap for leaderboards. And ISR's preview of FM4 opinions dont agree with yours.
 
Vaxxtx
Rewind invalidates your lap for leaderboards. And ISR's preview of FM4 opinions dont agree with yours.

that's only a concern for games with a leaderboard.

Doesn't really count when comparing with GT really.
 
Okay fair enough add your Flashback/Rewind option, as long as PD adds a feature that allows me to either A) turn it off in my online room so no one can use it or B) exclude those with the feature on from entering my room.

For the record I'm with everyone else don't want crappy Rewind/Flashback at all btw!

Rewind isn't possible online, don't see how it possibly could ever be.

The GT series are known for some really hard to beat races and license tests. Unfortunately GT5 is not following this way... As I Know, japanese games are mostly really hard to Beat. So, with the rewind, to make GT easier As it is already, would ruin this game totally...

People are proud about their golded licenses and special events... Whats the challenge then if each gamer can achieve gold without any efforts, using rewind? (rewind in FM3 is even available in hotlapping mode)

Even if PD were to implement rewind in license tests that doesn't stop you from doing them without, does it?




People claim forza as arcade because of the physics, Not becuase of some optional feautures...

Which is ridiculous becase if those people actually played Forza they would know the physics weren't 'arcade'. Are they as good as GT5? Well that's down to opinion, but they're clearly not arcade to unbiased minds.
 
Considering that they were actual prototypes/concepts your point you are attempting to make is invalid.
No they weren't. The closest the 2022 got to actually being built was being featured in GT4. Otherwise it was never any more than a drawing.

And the closest the X1 ever got to being built was being a clay model that Sony commissioned to be built for the GT5 launch party. Which, whoop de doo.


Let me know when a rewind feature makes it to the 24 HRs at the 'Ring, would you? I am sure plenty of teams will love that.
You see, this would be a witty retort, except...
Drivers of the Nike ONE describe it as a cross between wearing a machine and being a machine. Control, acceleration and braking is achieved with the large muscle groups of the legs and arms, similar to working on gym training equipment vs. traditional wrist and ankle movements. The driver controls are centered around a gyroscopic cyber-throttle which integrates cornering, acceleration and braking in a single mental motion. The mind-machine interface uses one non-invasive bio-port at each hand to connect neurotransmitters in the brain to neuro-tranceivers in the vehicle CPU. All controls feature the latest generation Supersensortm components enabling micro-resolute command-calls for maximum efficiency in breaking, acceleration and cornering. Drivers say it helps them make tiny adjustments in speed and direction, and contributes to their overall feeling of connection, power and oneness.
Let me know when we've accomplished the Ghost in the Shell level of technology that would be required to even turn the 2022 on. Or when the human body evolves so it has the ability to sustain repeated and frequently opposing extremely high lateral G-Forces for long periods of time. Then I might take this "Gran Turismo is a hardcore unrepentant sim so to hell with arcadey stuff" ideals seriously.
 
Forza 4 will be alot like FM3 was, with Top Gear added, while they are giving more options for players to adjust their game experience, but if nurb is made exactly the same way was in FM3, people will be FORCED to use Rewind option, cause there is few places where every LMP car takes damage, no matter how you drive it, and while having LMP car damaged in endurance race, it'll be a lost for sure, so what will "pro" forza players do ? they will use rewind there, or drive without simulation mode :) Or more simple, they hire drivatar to do it for them cause they cant be bothered to have 1 hour endurance race.

I will have FM4 soon and I will make alot of experiment between FM3 and FM4 and with GT5.
 
No they weren't. The closest the 2022 got to actually being built was being featured in GT4. Otherwise it was never any more than a drawing.

And the closest the X1 ever got to being built was being a clay model that Sony commissioned to be built for the GT5 launch party. Which, whoop de doo.



You see, this would be a witty retort, except...

Let me know when we've accomplished the Ghost in the Shell level of technology that would be required to even turn the 2022 on. Or when the human body evolves so it has the ability to sustain repeated and frequently opposing extremely high lateral G-Forces for long periods of time. Then I might take this "Gran Turismo is a hardcore unrepentant sim so to hell with arcadey stuff" ideals seriously.


I get that it's obvious you hate GT, but if you are comparing to FM, then why does it have a Halo car (well it cannot be driven but still)
Nike car were just a pure deal with Nike about the possible future cars, and you bash it because it doesnt exist? Get more real there, it's a GAME and it has full rights to have something taken from "dream" world.

"OMG, it has a car modelled which is impossible, it is crap, not worth my time, and still I'm whining at Forums about it"

that is how Toro sounds in his Posts
 
I get that it's obvious you hate GT, but if you are comparing to FM, then why does it have a Halo car (well it cannot be driven but still)
Nike car were just a pure deal with Nike about the possible future cars, and you bash it because it doesnt exist? Get more real there, it's a GAME and it has full rights to have something taken from "dream" world.

"OMG, it has a car modelled which is impossible, it is crap, not worth my time, and still I'm whining at Forums about it"

that is how Toro sounds in his Posts

He wasn't comparing anything to Forza, he was countering claims that GT5 is an out and out simulator.
 
No they weren't. The closest the 2022 got to actually being built was being featured in GT4. Otherwise it was never any more than a drawing.

And the closest the X1 ever got to being built was being a clay model that Sony commissioned to be built for the GT5 launch party. Which, whoop de doo.


You see, this would be a witty retort, except...

Let me know when we've accomplished the Ghost in the Shell level of technology that would be required to even turn the 2022 on. Or when the human body evolves so it has the ability to sustain repeated and frequently opposing extremely high lateral G-Forces for long periods of time. Then I might take this "Gran Turismo is a hardcore unrepentant sim so to hell with arcadey stuff" ideals seriously.

Now while the point you make is one I can accept, I am not convinced you are giving enough credit to concepts. Sure, the technology isn't here yet, but 100 years ago, people said the same thing about airplanes prior to the Wright brothers.

Speaking of airplanes, I am sure we will eventually see G-Suits similar to ones featured and used by USAF pilots.

Of course GT isn't a "hardcore" sim, never said it was.
 
He wasn't comparing anything to Forza, he was countering claims that GT5 is an out and out simulator.

you and toro are the same person ? another one boosts the another and vice versa ? :)

By the way, Forza isnt Arcade as you stated, but it has unbeliavable grip which isnt from car manufacturers and their factory stat tires, so, semi-sim I would call it.
 
You know what's sad in all these rewind jokes. In the old days, players would practice a track lap after lap to get it right. Corner after Corner looking for the right driving line and topping your last lap time. The good old days.

Now we have people requesting hand holding trapeziums. If this was a Need for speed or Grid then i would understand. But these are people who are supposedly GT fans. I simply cannot believe somone who plays and lives GT would request such a feature. Simply cannot.

Just step away from GT a little bit and venture out to another game called Dark souls. Oh i would love someone to tell a DS fan about introducing rewind in to that game. And that's crux of the issue.

Gran Turismo makes you a better player. It doesn't hold your hand. You jack up a corner you try it again. I remember the formula GT A Spec races. The sheer tension of the last lap knowing full well that a slip would cost me places which is so hard to get back. That's what seperates GT from other games. The sense of achievement. It's something built over a decade spanning 5 installments of the series. It's what makes it unique.


And yet certain people want it to be another clone. Another run of the mill game. Another easy game. All i can say Thank goodness Kaz didnt add it. I never doubted him but it's easy to fall into the mindset of pleasing everyone and yet this mentality often accomplishes nothing in the end. And it also makes GT lose it's greatest assest. It's greatest feature which surpasses all other games. It's called individualism. It has craved a spot in racing games for itself. Uniqueness is often to attain in a crowded market like the gaming industry. Kaz knows this and copying a feature which dilutes the series would turn it into another arcadey game which they are literally swarming around in the market.


Thank You Kaz. Stay true to your ideas and your philosophies. It's what makes me buy this series over and over again. The moment this is lost would be the day i part away from it
 
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you and toro are the same person ? another one boosts the another and vice versa ? :)

By the way, Forza isnt Arcade as you stated, but it has unbeliavable grip which isnt from car manufacturers and their factory stat tires, so, semi-sim I would call it.

No, we're not.

As for that last statement I shall just say one thing. Racing Soft tyres.
 
You're twisting my words, I didn't claim every feature should be on/off but it's obvious things like rewind you're always going to have the option of not using it, even if you can't force it off nobody is forcing you to press the rewind button.

Yes it's a sim, but it's also a game. If you make a mistake or crash you might hit the restart option and have another go, that isn't sim either is it?

You make valid points, and of course it's a game. Just like when you play CoD and die, you come back to life.

I believe that Gran Turismo should be the closest thing you can get to driving a real car (bar any console sims). PD haven't done the best job but adding a whole bunch of super-non-sim features just isn't Kaz's style.
 
You make valid points, and of course it's a game. Just like when you play CoD and die, you come back to life.

I believe that Gran Turismo should be the closest thing you can get to driving a real car (bar any console sims). PD haven't done the best job but adding a whole bunch of super-non-sim features just isn't Kaz's style.

Well he didnt add alot of super-sim features either though...
 
lol, shall we just make a thread on the features we want and don't want in a GT game(?) jk. This thread is about 2.0, and I was just simply debating about a rewind feature not being in 2.0 or a future update.

We're going off-topic.
 
I really wouldn't refer to Toronado's comments as stupid. Ever.
Okay, unnecessary then. ;) Seriously, he has to come along and whack people over their heads with rulers more than any mother-in-law I ever saw, over the silliest things sometimes.

He wasn't comparing anything to Forza, he was countering claims that GT5 is an out and out simulator.
How out-and-out a sim is GTR, when the damage modeling looks... well, barely there? Or bots that grind through chicanes like 4 year olds are driving? You can pick apart any racing sim for features that don't replicate real world physics at all. So I guess there really are no racing sims? The cake is a lie? ;)

For many of us, GT5 is so close to PC sims in feel that we don't bother with them, unless they can afford to rent iRacing. Forza has that potential too. In fact, between the two of them, you might only need to add a Rally and F1 game to your library and cover about all of your racing bases, unless seeing a statue holding a flag makes you all fuzzy inside.

On the topic, one thing I hope changes are replay camera positions. I'm getting sick of all the four foot off the ground shots. Kaz needs to go back and watch some replays from GT2 and 3, which had the best replays of the series.
 
Okay, unnecessary then.
You mean like your post?



You also didn't seem to read any of the discussion that I jumped into, or else you wouldn't have posted this in the first place.


Seriously, he has to come along and whack people over their heads with rulers more than any mother-in-law I ever saw, over the silliest things sometimes.
This was rather pathetic on your part the first time you tried it. Bringing it up again a day later doesn't make it any better. I also have to question the logic about how pissing me off and telling me I post too much is going to do anything but get me to post more out of sheer spite.


It is also quite ironic, because you have 6 times as many posts in this thread as I do. And more posts than I have in the "Are You Going to Drop GT5" thread.


Well that's different from adding arcadey features into a game like GT
You know, arcadey stuff. Like the X1 and 2022.
 
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Firstly, their should be no space between GT and 5. Secondly i think it will be over 1GB which is bad for my ps3 because it has very limited free space.
 
They still need a replay -> .avi file conversion, so we can choose to save the replay as a video file, either to external source or the PS3's HDD.

We can't be expected to buy capture cards or record our TV's with expensive camera's if we want to show people in-game footage :indiff:

https://www.gtplanet.net/yamauchi-on-gt5s-mechanical-damage-updates-more/

The YouTube replay upload feature had to be pulled from the final version of the game because it took a very long time to render and it consumed too much memory. Yamauchi is still considering it, however.
This shows that people are thinking unrealistically about what PD can accomplish with GT this time around. All the while, PD has done things that Turn 10 can't touch. Night racing, weather, time change, and even the Course Maker aren't possible for Turn 10 to do, yet. Course maker came straight from Dan.
Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.
I was corrected about the bad shadows when I was right. I knew it. They didn't need to sacrifice shadows to help gameplay run smoother. There are times when the shadows look smooth enough to not even notice anything wrong, but as soon as you turn a little, the blockiness of the shadows get worse.
 
As you may know, many players noticed that GT5‘s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3.

I wonder if he know head tracking works in Practice/Drift Mode?
 
This is amazing. Thank you Kaz for doing this. We love you all PD for helping improve this game. Thank you based god. Swag, :P
 
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