GT5 "Spec 2.0" Discussion Thread - Read the First post!

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You know what's sad in all these rewind jokes. In the old days, players would practice a track lap after lap to get it right. Corner after Corner looking for the right driving line and topping your last lap time. The good old days.

Now we have people requesting hand holding trapeziums. If this was a Need for speed or Grid then i would understand. But these are people who are supposedly GT fans. I simply cannot believe somone who plays and lives GT would request such a feature. Simply cannot.

Just step away from GT a little bit and venture out to another game called Dark souls. Oh i would love someone to tell a DS fan about introducing rewind in to that game. And that's crux of the issue.

Gran Turismo makes you a better player. It doesn't hold your hand. You jack up a corner you try it again. I remember the formula GT A Spec races. The sheer tension of the last lap knowing full well that a slip would cost me places which is so hard to get back. That's what seperates GT from other games. The sense of achievement. It's something built over a decade spanning 5 installments of the series. It's what makes it unique.


And yet certain people want it to be another clone. Another run of the mill game. Another easy game. All i can say Thank goodness Kaz didnt add it. I never doubted him but it's easy to fall into the mindset of pleasing everyone and yet this mentality often accomplishes nothing in the end. And it also makes GT lose it's greatest assest. It's greatest feature which surpasses all other games. It's called individualism. It has craved a spot in racing games for itself. Uniqueness is often to attain in a crowded market like the gaming industry. Kaz knows this and copying a feature which dilutes the series would turn it into another arcadey game which they are literally swarming around in the market.


Thank You Kaz. Stay true to your ideas and your philosophies. It's what makes me buy this series over and over again. The moment this is lost would be the day i part away from it

See? That's smart, that's a proper GT fan. That's how it is. I wish everyone was like you, vandaliser but some people are out and out fools.
 
See? That's smart, that's a proper GT fan. That's how it is. I wish everyone was like you, vandaliser but some people are out and out fools.

Rewind is better than doing laps when you're trying to focus on a specific section of track. It's not about being easy, or wanting hand holding. It's about wanting to be a better driver.
 

lol, was gonna say those things too but thought it would cause some backlash. Hell, it seems whatever anyone says in this thread is picked apart and riddled so an argument can be made out of it.

Has nobody read the title of this thread? "GT5 "Spec 2.0" update is coming the 3rd week of October, DLC a week later". That's what we're to discuss, if you want to argue about who's right and who's wrong, go somewhere else. Please.
 
Rewind is better than doing laps when you're trying to focus on a specific section of track. It's not about being easy, or wanting hand holding. It's about wanting to be a better driver.

If you want to learn a track, you do laps of it. The whole track, just like in real-life.
 
So all this rewind junk just started because we are getting rewind in replay? Because I never seen it before we found out about spec II.

Whats next, do people want to start Fast Forwarding during gameplay? :) Watch, someone will create a thread about that. Kaz leave RW to replay.

On topic. I want to see Infineon in the track pack.
 
Above statement (about "cannot believe") is an expression of 'purism' or 'elitism' towards the game that I don't fancy, and saying "that if someone could DARE to request such a feature is UNBELIEVABLE", is just another way of saying "I don't want it, and so is everybody wanting it wrongdoers and not a true GT'er"...

It is a GAME, for crying out loud....!!
And not all play it as a "sim" but as recreational activity...

Personally, I won't be using the "rewind"-feature, if it should be implemented, just as I haven't liked/used it in the 'arcade'-games I have played having the feature. But that should not keep others from having the opportunity to play the game the way they want to..
Not everybody want to redo another 20 lap in rain at Suzuka in FormulaGT (or maybe the whole championship), because of a to heavy foot on the last lap...

But I do agree with Vandaliser about that Kaz should hold on to make the game HE want it to be.. And if he see a benefit to include "rewind" due to feedback from customers (which include others than us at GTP..!!), so be it.. I won't complain, as long as I have the opportunity to just not use it..
If somehow it should be forced upon me.. Then I would raise my voice, to speak against it..


To stay on topic, I don't think that a 'rewind'-feature will be part of Spec 2.0-update.. at all.. :sly:

You call it elitism, i call it not diluting the core gameplay. A game built on challenging gameplay and sim elements should not be diluted by the addtion of arcadey features. It's not a question of 'oh i won't use but let others use it' It's a question of retaining the uniqueness of the series. Gran Turismo was built for GT fans. Not shift/need for speed or Grid fans.

Look at a series like Socom. One of the greatest 3rd person tactical shooters. I used to play socom 2 like a crack addict till the early hours of dawn. Went to school and all my friend used to call me zombie G because of my blood shot eyes due to lack of sleep.

Do you know what happened to it? A man by the name of Seth Luisi decided the game needed more features and gameplay additions that shifted the game to a more casual mechanics. When socom 4 came out, it has become a COD copycat. Guess what happened. Almost half the folks i used to play with simply abandoned the game after couple of weeks. They went back to the really and i mean really abhorrent Socom confrontation. And that is saying something. This is what happens when you decide to lose focus on the things that make your game unique in a bid to chase another market and a casual fickle minded one at that. Not that GT lacks casuals. It doesn't sell truckloads due to hardcore only buying it. But in the end, it's the loyalists and the hardcore games that drive your game. Once you lose your primary market then there is no market. That is the sales side of things. But coming back to my original point, the way you learn a track is by constant practice. That is what GT is all about. If you're in a tough race with the AI and you slip a corner, you try and get the position back. Rewinding kills any sense of achievement. And what's more you learn nothing from the experience.

Damn vandaliser. Well spoken.

I still disagree with you on the livery though ;)

For the record i have nothing against Livery. I just think of all the things PD should focus on, liveries should be at the bottom end of things. There are other things PD should spend time and money on.




Rewind is better than doing laps when you're trying to focus on a specific section of track. It's not about being easy, or wanting hand holding. It's about wanting to be a better driver.


It doesn't teach you anything. You can never learn a corner by rewinding it.

If you want to learn a track, you do laps of it. The whole track, just like in real-life.

Precisely.
 
If you want to learn a track, you do laps of it. The whole track, just like in real-life.

This!

So all this rewind junk just started because we are getting rewind in replay? Because I never seen it before we found out about spec II.

Whats next, do people want to start Fast Forwarding during gameplay? :) Watch, someone will create a thread about that. Kaz leave RW to replay.

On topic. I want to see Infineon in the track pack.

I think the rewind talk (wich seems like, I´ve started it :ouch:), is about the feature to rewind in an race, when you get off the track, hit a wall or something else... It´s not about the rewind (and I hope forward too) feature in replays, wich is a need in GT5!
 
Thank you PD, for 'updating' the game with features that common sense dictated should have been in the game to start with.

Thank you PD, for releasing the update when I don't have my PS3 with me when you did have the whole year.

What would racing game fans do without the brilliant piece of work that is PD?

👍
 
This!



I think the rewind talk (wich seems like, I´ve started it :ouch:), is about the feature to rewind in an race, when you get off the track, hit a wall or something else... It´s not about the rewind (and I hope forward too) feature in replays, wich is a need in GT5!

Straight from the news feed. :ouch:

  • Replay forward/rewind.
 
Sometimes we just have to take things literally in most cases when it comes to GT5 news. I remember when the GT site mentioned something like "no interior views for standard cars," everyone tried to believe it meant no bonnet/engine view, undersides, etc. Then we also had another one when Kaz mention 20 tracks/60 variations or something like that, and many believed it was false.

It just shows that a single word or phrase can have so many different meanings. e.g. something as obvious as REPLAY rewind/fast-forward can be mistaken for rewind-feature during gameplay..
 
Rewind is better than doing laps when you're trying to focus on a specific section of track. It's not about being easy, or wanting hand holding. It's about wanting to be a better driver.

You can do that already, you just have to pull the handbrake, drive the track the wrong way for a bit, then spin the car back round and try that section again.
 
If you want to learn a track, you do laps of it. The whole track, just like in real-life.

I've always found this a bit of a poor argument. Contrary to popular belief, the purpose of a sim is almost never about being as close to real life as possible. It is usually to capture aspects of reality within certain limits AND to be able to do things that you just couldn't in real life. For example, not many of us have the ability to be at Suzuka at a moments notice and drive and F1 car around the track.

Let's say that you are having a problem spinning your car on the carousel but not sure if it is a setup problem or your driving. In real life, you would have to do many full laps of the ring with many hours spent changing settings on the car. In a sim, you could set it up to run the same part of the track over and over again and change your settings in between runs in seconds. It would take days in real life to accomplish what you could in half an hour in a sim. That is what a sim is for. To do things that you just couldn't do in real life.
 
Sometimes we just have to take things literally in most cases when it comes to GT5 news. I remember when the GT site mentioned something like "no interior views for standard cars," everyone tried to believe it meant no bonnet/engine view, undersides, etc. Then we also had another one when Kaz mention 20 tracks/60 variations or something like that, and many believed it was false.

It just shows that a single word or phrase can have so many different meanings. e.g. something as obvious as REPLAY rewind/fast-forward can be mistaken for rewind-feature during gameplay..

Agree people don't listen what Kaz say.:ouch:
 
But a full-fledged rewind feature isn't needed for that. They could introduce a sector-based practice mode for every track.
 
You can do that already, you just have to pull the handbrake, drive the track the wrong way for a bit, then spin the car back round and try that section again.

That's true, but really it's not a great idea to study some corners in isolation anyway, given they tend to influence each other. What'll happen is you'll easily converge on the fastest way through one corner, then through the next entirely disconnected from the first and so on, so when it comes to putting a lap together you'll probably only get the first corner right...

So I suppose it depends how you use a "rewind" feature in the first place.

And Zathra5_ is also right.
EDIT: So is SHIRAKAWA Akira... :dopey:
 
Anybody who logs on to GTP and wants to argue that GT5 is not a very realistic driving simulation needs to be banned.

Thank God we have sensible people as moderators who don't believe in silliness such as this.

It's a forum, open for all discussion regarding the game. Everyone is entitled to their opinions, freedom of speech. This forum is not Socialist.

This thread is getting out of hand now. One thing will lead to another, and eventually, someone's going to get an infraction or worse. In my opinion, it should probably be closed until Spec II actually releases, or at least long enough for everyone to cool down.
 
No, just don't bother about the knot-heads, it's fine.

Just updating GT5 the other night - well, five updates, actually, and it seems like such a different game. I can hardly imagine what Spec II is going to do to it, even knowing what a good chunk of it is. And I am SO watching that opening movie! After watching the Moon Over The Castle version on YouTube. :D
 
👍 I really don't know why they talk about gameplay when rewind function is just for replay :dunce:

You would know how it got started, if you had followed the thread...
About 8-9 pages ago, there was a talk about, if Kaz was forced to implement some of those features found in more arcade-like gametitles. For instance 'in-game' rewind...

It was not out of a misunderstanding of the announced 'replay' rewind.. :sly:


You call it elitism, i call it not diluting the core gameplay. A game built on challenging gameplay and sim elements should not be diluted by the addtion of arcadey features. It's not a question of 'oh i won't use but let others use it' It's a question of retaining the uniqueness of the series. Gran Turismo was built for GT fans. Not shift/need for speed or Grid fans.

I don't disagree with your stand on in-game rewind..
I disagreed with the implied fact in your first post about this matter, that if any GT'er dares to suggest or ask for an in-game rewind-feature, they are not real GT'ers...
 
Can't wait for this update, however I do wonder whether or not all of the new tracks and cars etc will be solely for DLC.
 
What would racing game fans do without the brilliant piece of work that is PD?
Be playing NFS 27, or some dry, dusty PC sim with very few race cars in it. :P

Can't wait for this update, however I do wonder whether or not all of the new tracks and cars etc will be solely for DLC.
I'm hopeful this won't be the case. When Prologue was updated to Spec II, we got a new track which integrated in the single player offline game beautifully. I'm crossing my fingers that the A-Spec races are updated in the same way, and we get a bunch more. If not in Spec II, then in Spec III.
 
Well, I remember we having a poll and I know a bunch of us didn't want the rewind feature. It was pretty anonymous. Let's just leave it at that.

https://www.gtplanet.net/forum/showthread.php?t=120785


I'm hopeful this won't be the case. When Prologue was updated to Spec II, we got a new track which integrated in the single player offline game beautifully. I'm crossing my fingers that the A-Spec races are updated in the same way, and we get a bunch more. If not in Spec II, then in Spec III.

I feel you. I hope that the in-game event they're talking about just doesn't pertain to the online seasonals!
 
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