- 2,218
- Manchester
- toyotsupra
- Jame3sBoy
Still need to get my car sorted out tho
In terms of educating the aggressor, I think giving strong penalties works equally well as the damage on the track, but the innocent victim will be far less affected.
CSLACRFair points, all of them.
But I also think depending on the situation, some people will get the brunt of it it too, it never works out in the mathematical sense. 10 wrecks won't hurt 10 different innocent drivers.
My main thought for light damage is still that bad drivers, historically, do not learn from their ways. Good drivers may learn to avoid them, but that's still giving the bad driver an advantage for being a bad driver, because everyone knows they'll push until you're both wrecked, just for one position, 3 laps into a 40 lap race.
Well, I think the smartest thing would be to set your car up for hards all the time, and deal with the under-steer on mediums.
I don't know for sure, but I know we had a really neat race in Mule's RX7 race, the tire strategy really changes racing as we know it. You're on hards, you let the guy by, you're on mediums, you pass them easily, etc, etc.
Honestly I think it keeps people more in check, because instead of thinking "I'm faster then this guy, I need through" they'll be thinking about wearing their only mediums out, and what tires that guy is running, etc.
Light damage:
Reese, Nepalii, Paul, Sail1C, CSL, Litchi
Heavy:
Scanny, twisted, Andil, suru
WardezAn extra stop is race breaking unless you have overwhelming speed - this is just fact. You and I having this happen to us would simply kill the race for us 90% of the time.
Yes, about people "doing something wrong." that's a moot point. If it's heavy damage, they're just going to get damage and be forced to pit. If it's light, they'll keep going, but still be making mistakes, they're both evidence showing a reckless driver (because in most cases people making mistakes over and over don't have a good self-judgement of their limit which is a big indicator they're not fit to race in a series yet). So it doesn't matter which type of damage points that out.
The thing about racecraft, why would I possibly risk "sitting on their bumper" with heavy damage? It's playing with suicide.
Hanging back for T1 is a cop-out band aid sort of response to those worried about it. "Worried that guy that punted you last race and is starting right behind you in the next race going into turn 1? Let him by." What's every one else that's worried about "him" supposed to do?
People keep saying it's going to dilute racing with out providing hard evidence as to how. I can bring up stories from our past that support, within the context of what WSGTC is now, switching to light damage to avoid drama.
You're trying to have another WSGTC 1 and 2, but those days are over. They were done as soon as WSGTC brought in prizes and became the first series posted to the blog.
Just for the record, most of the people that have been listed in the 'light damage' camp actually said that they didn't mind either way.
WardezStill the question stands about your first point. You think people are going to magically gain this sense of awareness with heavy damage? And if you say that they will over time, the same thing will still apply to light.
I've been involved more than you'd think, and for longer. I was asked to step in to help with the re-structuring of the series and am simply trying to support a new idea. I have no say in what's actually going to happen. Just voicing my humble opinion from experience, a pretty vast experience, does that not carry weight?
Yeah but if you asked them to make a choice it'd be a different story.
Scanny_FlickTo be honest I don't know why we didn't run all of pre-season with heavy damage. Shortly we would have had 5 races (half a season) for people to get the feel of it and learn a few things. I know not everyone new to the series has taken part in pre season but it may have helped with any nervousness about the situation now.
Another good point to make... the same point as every time this issue is raised.
When you signed up, the regulations stated "Heavy damage" - You signed up for it, why should we change it now? I didn't sign up for a Light damage series. If I did I wouldn't have signed up for the very first season of WSGTC.
Here you go:
And tbh, we ran heavy damage in the BTCC Championship here on GTPlanet. If we can do it without problem in a series where door-to-door contact was permitted, we can do it here.
So far it looks 50/50 on drivers for and against light damage - the "I don't mind" opinions should be just that...
Everything Scanny has said I fully agree with, he makes extremely logical and valid points. Heavy damage promotes excellent racecraft, knowing when to let someone go, when to pass, when to hold back. It promotes great awareness. To not only know what is happening in front of you, but also what is happening behind you. With light damage, this element disappears and frankly that is a boring proposition.