GTRA | RSeat WSGTC S3 | Main Thread

  • Thread starter Masi_23
  • 4,535 comments
  • 203,349 views
Status
Not open for further replies.
My personal experience with full damage is that it puts self-restraint on me, making me a safe driver. With light damage, i tend to be too aggressive with a tendency to more accidents. I'd still prefer full damage.

I'm still struggling with my poor lap times, trying to learn the behavior of my car. Having stints of non-hard tyres is fine with me but i would have to adjust/practice bigtime. :)
 
You make it sound like we're being elitist. Changing to light would not ruin the racing at all. Speaking from before I mentioned FMSC, what did you think about the driving there with light damage?

It depends on the driver, for the fourth time, heavy damage will not encourage drivers to change mindset.

You only had three damage incidents because you're an extremely careful driver Andil.

One of the more important advantages I forgot to mention was that having light damage would make lag damage on rolling starts or in general disappear.
It's not always bad driving, what do you tell a person who had a person lagging next to them in the rolling start and ruined their race before it even started?

Season 2 had very few issues with new drivers?
huh, really.

I agree that most that have made it through the qualifiers deserve a basis of trust, but there's obviously quite a difference between hotlapping and racing effectively.

With the way GT's network stability, or lack there of, is going and the distance between drivers all over the world it's almost a must. We're in a different era people.

The aim isn't to somehow dilute the racing. It's to relieve the idea of being cheated or victimized out of a result and to diminish post-race drama.

The staff will need to pick up their efforts in absence of heavy damage to make the drivers in WSGTC more careful in their passing. We'll be replacing broken suspensions with penalties, warnings, and banhammers.
And although I said drivers habits don't change easily. We'll simply remove drivers that don't abide by clean racing guidelines so they can't continue to do their dirty driving week to week, and those who took the brunt of the reckless driving will have a much less chance of having that race ruined at the same time.

The bad drivers will not get away with it. And that's the most important artifact of the switch to light damage, extreme scrutiny.

At the end of the day, it's about either risking it or not. I think it's easier to not, nothing is lost if the staff keeps a keen eye on the performance of its drivers.
There's just more involved this time, which I think you're forgetting. There's a post on the blog, big prizes up for grabs. It's not as simple as it once was, sorry if this makes you re-consider why you're in the series.

This is a delicate matter, so think carefully again for the series as a whole and not just the clean drivers.

@doctsuru
I've thought about it, and it really needs to be either or. I even thought of suggesting making D1 heavy and D2 light, but I just can't see it working any way but full on or full off.
 
Last edited:
Many good points brought up arguing for both "sides".

Causing collisions is mainly an attitude thing, not driving skills. If a driver takes a championship less serious regardless if he is fast or slow, he will race more opportunistic (ie aggressive) as he will be less concerned about his overall postion in the championship. The main disadvantage with damage set to heavy is the impact for the inocent victim as the driver causing the impact will in most cases be a driver who doesn't care that much about the championship. In terms of educating the aggressor, I think giving strong penalties works equally well as the damage on the track, but the innocent victim will be far less affected.

That's why I think when a racing group consist of new to each other drivers, it will be better with light damage.

On the tire subject, I'm for it. It adds a new level of strategic thinking and that can only be positive. I agree that the GT300 already have sufficient grip on hards, but as you are faster on mediums it is something that can be utilized in the race. Slipstream is very strong in GT5, and the posibility to use mediums for one stint adds one tool on the toolbox to decide a race. I think qualifying should still be on RH tires because as previously stated, the set-up for the race needs to be tuned predominantly for RH tires.

It would be good to test the use of mediums in the next prerace at SPA.
 
In terms of educating the aggressor, I think giving strong penalties works equally well as the damage on the track, but the innocent victim will be far less affected.

Love it.

One wouldn't need to read my wall of text if one has read this first haha. On point John, on point.
 
I still strongly disagree. Races can be won in wsgtc by being consistent. I wouldn't want a trip to the Monaco barriers being a "meh, the damage will be gone in a moment anyway" moment. I want it to hurt my race as it should.

One race someone might rear end you. Tough luck, the season is long and we have dropped rounds, right?

In this regard, I just don't see the need to switch.

Regarding medium tyres: I don't mind either way, it might be interesting 👍
 
If someone rear ends you with light damage, you'll still probably lose a lot of time and positions if you were in a pack, so it is still tough luck. But the person that did the bonking will be thoroughly... bonked back in the standings... sorry, it's late here. Anyway.

I agree to an extent when someone can miss a brake point and ram themselves into a barrier and keep going that it's a drawback. While they won't have to limp to the pits it'll still put them at a substantial disadvantage. But there also won't be a dangerous obstacle moving to the pits.

We wouldn't be able to penalize the person further obviously, they'll just be a bit better off than they would be with heavy damage on. The person who can stay consistent will still be a lot better off themselves and be rewarded for it. Only other negative that can come from it is people abusing the lack of heavy damage to just bump themselves to a finish, but we're not racing with monkeys are we? ;)
 
CSLACR
Fair points, all of them.

But I also think depending on the situation, some people will get the brunt of it it too, it never works out in the mathematical sense. 10 wrecks won't hurt 10 different innocent drivers.

My main thought for light damage is still that bad drivers, historically, do not learn from their ways. Good drivers may learn to avoid them, but that's still giving the bad driver an advantage for being a bad driver, because everyone knows they'll push until you're both wrecked, just for one position, 3 laps into a 40 lap race.

Well, I think the smartest thing would be to set your car up for hards all the time, and deal with the under-steer on mediums.

I don't know for sure, but I know we had a really neat race in Mule's RX7 race, the tire strategy really changes racing as we know it. You're on hards, you let the guy by, you're on mediums, you pass them easily, etc, etc.

Honestly I think it keeps people more in check, because instead of thinking "I'm faster then this guy, I need through" they'll be thinking about wearing their only mediums out, and what tires that guy is running, etc.

Firstly, if you get wrecked 3 laps into a 40 lap race the race is far from over for you.

Regarding the maths, I'm a firm believer that if you get caught up in more than your fair share of incidents that are not necessarily your fault you're doing something wrong (lag spikes aside, but we shouldn't see much of that limiting 12 to a room)

If someone is being what you deem to be a little aggressive behind and you're not comfortable with it let them by, sit on their bumper for a bit, try and force them into a mistake, it's racecraft.

Even T1 incidents can be avoided if you're really worried about it, just hang back a little and pick up the pieces afterwards

The aim may not be to dilute the racing but IMO it will, big time and the series will lose a huge chunk of it's appeal to me
 
An extra stop is race breaking unless you have overwhelming speed - this is just fact. You and I having this happen to us would simply kill the race for us 90% of the time.

Yes, about people "doing something wrong." that's a moot point. If it's heavy damage, they're just going to get damage and be forced to pit. If it's light, they'll keep going, but still be making mistakes, they're both evidence showing a reckless driver (because in most cases people making mistakes over and over don't have a good self-judgement of their limit which is a big indicator they're not fit to race in a series yet). So it doesn't matter which type of damage points that out.

The thing about racecraft, why would I possibly risk "sitting on their bumper" with heavy damage? It's playing with suicide.

Hanging back for T1 is a cop-out band aid sort of response to those worried about it. "Worried that guy that punted you last race and is starting right behind you in the next race going into turn 1? Let him by." What's every one else that's worried about "him" supposed to do?

People keep saying it's going to dilute racing with out providing hard evidence as to how. I can bring up stories from our past that support, within the context of what WSGTC is now, switching to light damage to avoid drama.

You're trying to have another WSGTC 1 and 2, but those days are over. They were done as soon as WSGTC brought in prizes and became the first series posted to the blog.
 
It seems as though the majority of the veterans want to keep heavy damage and seem very passionate about it. What do the new guys think?
 
Light damage:
Reese, Nepalii, Paul, Sail1C, CSL, Litchi

Heavy:
Scanny, twisted, Andil, suru
 
I see the point on both sides of the argument regarding damage, so i'm down for whatever.

As for 1 stint of Medium tires, it'll make things more fun, so i support.
 
Wardez
An extra stop is race breaking unless you have overwhelming speed - this is just fact. You and I having this happen to us would simply kill the race for us 90% of the time.

Yes, about people "doing something wrong." that's a moot point. If it's heavy damage, they're just going to get damage and be forced to pit. If it's light, they'll keep going, but still be making mistakes, they're both evidence showing a reckless driver (because in most cases people making mistakes over and over don't have a good self-judgement of their limit which is a big indicator they're not fit to race in a series yet). So it doesn't matter which type of damage points that out.

The thing about racecraft, why would I possibly risk "sitting on their bumper" with heavy damage? It's playing with suicide.

Hanging back for T1 is a cop-out band aid sort of response to those worried about it. "Worried that guy that punted you last race and is starting right behind you in the next race going into turn 1? Let him by." What's every one else that's worried about "him" supposed to do?

People keep saying it's going to dilute racing with out providing hard evidence as to how. I can bring up stories from our past that support, within the context of what WSGTC is now, switching to light damage to avoid drama.

You're trying to have another WSGTC 1 and 2, but those days are over. They were done as soon as WSGTC brought in prizes and became the first series posted to the blog.

The doing something wrong bit was aimed at the people who end up getting hit by others more than most others do (not those that are causing incidents with an inherent lack of judgement) their mistake being that they may have been putting themselves into bad positions on the track and not reading and reacting to the actions of those around them and having a general lack of awareness, harsh maybe but you can't rely on others doing as you would do, you have to be prepared and aware.

I didn't mean literally sit on their bumper, more put yourself in their mirror for a bit, give them something else to look at, I make far less small mistakes when following compared to being followed.

Why do we need evidence? It's an opinion, a personal preference, a source of motivation.

You're a great racer Eddie, I have a lot of respect for you but to be honest you're opinions on this matter would carry more weight if you were actually driving in the series and hadn't stormed off midway through season 2. The announcement of your latest involvement in the series was less than a week ago and you want to make major changes to it already, not cool.

Bottom line is that if you can't handle the possibilty of suffering some damage at the hands of someone else (racing incidents, bad mistakes or over aggressiveness) once in a while then heavy damage racing is not for you so don't enter or get out now.
 
I used to really dislike heavy damage but now I'm happy racing with either light or heavy. But with heavy damage, I like to do it with drivers I know and I can trust they are racing with the right mindset.

I was actually with WSGTC in the very beginning, the 8 race preseason. I quit because of the use of heavy damage. In about half of the races, my race got spoiled by an overly opportunistic driver giving me damage. None of these drivers continued into S1/S2 as they were not committed, but it had spoiled my day.

Now I'm comfortable with heavy damage. I've been doing an LMP series with heavy damage. In one race, one of the very reputable drivers in WSGTC did a stupid mistake causing damage on my car. Afterwards he of course apologized which I gladly accepted because we all do mistakes and I as I know the mindset of this driver I didn't think more of it. In the early WSGTC days the guys who caused me damage didn't say anything, and in their mindset they didn't care.

Given the many new drivers now there are people with a I don't care mindset, on all levels. I know one fast guy who is in starting field but now races under a new fresh PSN and GTplanet name who has a history of being very aggressive, cheat, and when he caused too much friction within the racing group he just moves on. I'm concerned with the number of innocent victims he and other of the same kind will cause before he quits.

I now like to also race with heavy damage but I think it works best within a group where people know each other well. Like PURE, where joining the league is on invitation only. Then they can add new people at a certain rate and integrate them within the spirit of that racing league. WSGTC S1 and S2 was the same for what I can tell.

But this S3 is a whole new game. Many new to each other drivers and nobody knows how they will approach the racing. There will be "good guys" but also some who will just give it shot and see how it goes and those are the guys I'm concerned racing with using heavy damage.
 
Just for the record, most of the people that have been listed in the 'light damage' camp actually said that they didn't mind either way.
 
Still the question stands about your first point. You think people are going to magically gain this sense of awareness with heavy damage? And if you say that they will over time, the same thing will still apply to light.

I've been involved more than you'd think, and for longer. I was asked to step in to help with the re-structuring of the series and am simply trying to support a new idea. I have no say in what's actually going to happen. Just voicing my humble opinion from experience, a pretty vast experience, does that not carry weight?


Just for the record, most of the people that have been listed in the 'light damage' camp actually said that they didn't mind either way.

Yeah but if you asked them to make a choice it'd be a different story.
 
Last edited:
Wardez
Still the question stands about your first point. You think people are going to magically gain this sense of awareness with heavy damage? And if you say that they will over time, the same thing will still apply to light.

I've been involved more than you'd think, and for longer. I was asked to step in to help with the re-structuring of the series and am simply trying to support a new idea. I have no say in what's actually going to happen. Just voicing my humble opinion from experience, a pretty vast experience, does that not carry weight?

Yeah but if you asked them to make a choice it'd be a different story.

No I don't think people will magically gain anything and for that reason I refer you to my last statement;

"Bottom line is that if you can't handle the possibilty of suffering some damage at the hands of someone else (racing incidents, bad mistakes or over aggressiveness) once in a while then heavy damage racing is not for you so don't enter or get out now."

I thought everyone had already been asked to make a choice and a lot said they didn't care.

The same things do not apply to light damage, a lot of guys will lose out a lot over the course of the season with light damage.

You may as well give the fastest driver the prize now because without that element of uncertainty and some added pressure but with a large slice of piece of mind nothing will come in their way.
 
People weren't asked to make a vote, simply to give their opinion. So yeah, if you asked the people you think are on the fence to make a vote, we'll see how it stands for sure.

So someone, sorry if I seem a bit literal in my interpretation of what you're saying - I'm simply trying to get more out of it, that's making mistakes in a light damage series won't learn as fast as if it were heavy is what you're trying to say again?


WSGTC has winner's ballast to keep the fastest driver from running away with things. We don't need a dice roll of events to keep things interesting, not in the least.
 
It's not just about contact with other cars though is it?

It's just as much if not more about people making mistakes all by themselves (much higher in occurrence than any detrimental car to car contact) and driving away scot free, no dice rolling there, its about being punished for your mistakes.

And I would hope that in a voting scenario that we won't be restricted to saying yes or no and that the option of 'don't care' would be available.
 
Last edited:
Another good point to make... the same point as every time this issue is raised.

When you signed up, the regulations stated "Heavy damage" - You signed up for it, why should we change it now? I didn't sign up for a Light damage series. If I did I wouldn't have signed up for the very first season of WSGTC.

Here you go:

HCLee.png


And tbh, we ran heavy damage in the BTCC Championship here on GTPlanet. If we can do it without problem in a series where door-to-door contact was permitted, we can do it here.

So far it looks 50/50 on drivers for and against light damage - the "I don't mind" opinions should be just that...

Everything Scanny has said I fully agree with, he makes extremely logical and valid points. Heavy damage promotes excellent racecraft, knowing when to let someone go, when to pass, when to hold back. It promotes great awareness. To not only know what is happening in front of you, but also what is happening behind you. With light damage, this element disappears and frankly that is a boring proposition.
 
I propose we run prerace #5 like a real season race, regarding rule violations and complaint handling. Done with that "it is only a preseasonal" thing.

Drivers who get penalties are told so very cleearly in private PM and are required to acknowledge before they can enter season race 1.

Yes I think we have a few guys who may be alright but are still totally "offline" regarding these discussions. They need to swallow the message now.

Penalties handed out are also put on a public list, so everyone know what to expect.

We can use this race to raise awareness now, while there is no risk of destroying anyone's season since there are no points at stake.

For the record, heavy damage +1.

--

GT300 on RM is just karts.

If anything we should mandate a stint on sports tyres.
 
Last edited:
Okay, I... finally read it all...!

I see the reasons for light damage and against damage. I'm torn between the two of them. First of all, because I'm also a purist (no pun intended) and I like heavy damage being used for several already explained reasons. Then, on the other hand, we have light damage, which will save people from having their races ruined by others' mistakes.

Do count count me for it or against it. I'll just wait and see what the majority decides. I'm sure we'll manage to do it well.


As for a stint of medium tyres, in my opinion it adds more on GT500 than it does on GT300, but it could still be interesting. However, for the sake of people not having to adapt to two different types of driving, I vote GT300 stays with RHs. While I think the RMs idea is good, I do not think it adds enough to "force" people to get used to both compounds.
 
To be honest I don't know why we didn't run all of pre-season with heavy damage. Shortly we would have had 5 races (half a season) for people to get the feel of it and learn a few things. I know not everyone new to the series has taken part in pre season but it may have helped with any nervousness about the situation now.
 
Scanny_Flick
To be honest I don't know why we didn't run all of pre-season with heavy damage. Shortly we would have had 5 races (half a season) for people to get the feel of it and learn a few things. I know not everyone new to the series has taken part in pre season but it may have helped with any nervousness about the situation now.

I agree with sticking to RH in GT300, mediums on certain tracks will be too much for these cars, having practiced a little at Spa last night this track would definitely fall into that bracket.

Ha, I didn't mean to quote my own post, meant to edit! Apologies for double post
 
Another good point to make... the same point as every time this issue is raised.

When you signed up, the regulations stated "Heavy damage" - You signed up for it, why should we change it now? I didn't sign up for a Light damage series. If I did I wouldn't have signed up for the very first season of WSGTC.

Here you go:

HCLee.png


And tbh, we ran heavy damage in the BTCC Championship here on GTPlanet. If we can do it without problem in a series where door-to-door contact was permitted, we can do it here.

So far it looks 50/50 on drivers for and against light damage - the "I don't mind" opinions should be just that...

Everything Scanny has said I fully agree with, he makes extremely logical and valid points. Heavy damage promotes excellent racecraft, knowing when to let someone go, when to pass, when to hold back. It promotes great awareness. To not only know what is happening in front of you, but also what is happening behind you. With light damage, this element disappears and frankly that is a boring proposition.

Close racing with heavy damage is entirely possible if run with the right drivers. Honestly, from what I saw, that won't be possible. There just is too many uncertainties about many drivers, including my father. This is due to lack of experience. It takes time getting used to GT5, there are delays in braking that people need to be aware of. Different connections and lag affect braking points, position of cars, etc... My father still isn't totally aware of this. I don't blame him, GT% can sometimes be tougher than real life. At least you dont deal with lag in real life. :lol: This is what I have been learning since I started racing here at GTP.

At first I couldnt race in a closed pack without ruining the race for the others and myself as well as I couldn't keep the pace of the pack. Now, I believe, most of the times, I am able to race in packs without causing problems. THIS IS WHAT I BELIEVE SOME DRIVERS NEED TO IMPROVE IN HERE. Sorry for the Caps.
 
Status
Not open for further replies.
Back