I just traded in my PS3 + GT5 for an XBOX360 + Forza 3.

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Not exactly. In Fm3 the side of the car away from curb is not effected by the side hitting the curb and still stick to the road as if nothing is happening. In the video the car is push away from the curb after hit it.

Is that so? It's only happened to me a handful of times and I usually end up rolling as a result. :lol:

Makes me want to test it out.
 
Yes, but that is because the active physics model in Forza has decided that there hasn't been enough sideways force to break the outer tires traction. It may not have arrived at the correct conclusion, but at least it shows the game working things out in real time. I have numerous photos of cars on two wheels in Forza, with the outer tire sidewalls flexing as they are put under greater strain containing the force from a curb hit. I have none from GT5 because the cars are essentially inert. And there is no tire physics modelling (obvious modelling anyway).

Another thing is that it is common knowledge that stuffing a car into a gravel trap at 140mph will almost certainly make it flip. Forza models this, and can cause some awesome crashes. I have never seen this in GT5, and the cars do not flip properly. They very gradually keel over, like they are incased in treacle.

Just some things which lead me to believe that maybe, just maybe, GT5 doesn't actually have proper physics, at least not in the same way Forza does.
 
Yes, but that is because the active physics model in Forza has decided that there hasn't been enough sideways force to break the outer tires traction.
It more like it doesn't shift weight cause by hitting the curb. There is a You-tube showing the tires even skidding before hitting the curb yet no sideward movement after hitting the curb.
 
Here's an interesting thread on the tyre physics in GT5, and after going through a bit of it, the tyre physics seem very simple indeed - no different profiles/sizes/widths, just grip level, linearly increasing through the grades...

https://www.gtplanet.net/forum/showthread.php?t=160821

As I said above, for me it's the subtleties in Forza 3's handling model that make me choose it over GT5, and I only played Forza 3 for the first time a month ago. I just hope they do more accurate track modelling in 4 and a better lighting system.

"It more like it doesn't shift weight cause by hitting the curb. There is a You-tube showing the tires even skidding before hitting the curb yet no sideward movement after hitting the curb. "
Link?
 
Yes, but that is because the active physics model in Forza has decided that there hasn't been enough sideways force to break the outer tires traction. It may not have arrived at the correct conclusion, but at least it shows the game working things out in real time.
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Just some things which lead me to believe that maybe, just maybe, GT5 doesn't actually have proper physics, at least not in the same way Forza does.
👍

GT5's physics, while good, seem primitive in comparison because of this. Even if Forza's come to the wrong conclusion at times, an active as opposed to scripted is more believable for proper simulation.
 
Forza:
mcdonalds-fan-car.jpg


GT5:
2009_chevrolet_corvette_zr1_burnout.jpg
 
It more like it doesn't shift weight cause by hitting the curb. There is a You-tube showing the tires even skidding before hitting the curb yet no sideward movement after hitting the curb.

Or, more likely, as the car hits the curb more weight transfers to the sliding tires, increasing the friction available. Like has been said, even if Forza's physics do come to the wrong conclusion in some cases, they are still lightyears ahead of GT5s massive pile of approximation.
 
Or, more likely, as the car hits the curb more weight transfers to the sliding tires, increasing the friction available. Like has been said, even if Forza's physics do come to the wrong conclusion in some cases, they are still lightyears ahead of GT5s massive pile of approximation.

Light years in a unit of time so you may have a good point there. I doubt GT5 physics can do this:
http://www.youtube.com/watch?v=9iDTXYA_9nQ&feature=player_embedded
Again the left side continue the exact same path even when skidding.
When I hit the curb in Fm3 the car acts like one of those flips Hollywood does where a car hit a parked car in the back (with a hidden ramp) and flips over on it's side.
 
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Yes i would. I know you want too drive these cars.
And you will have too wait another 5 yrs on GT6.
1000 cars or not. Quality over Quantity.

While I do agree, and at some point may buy an Xbox for Forza, I'll never leave GT because it got me to where I am today with racing games. Not going to turn my back on an old friend. Better to have both systems and both games, than one or the other.
 
As titled. Just home with my 360 and Forza 3 after trading in my PS3 and GT5. I know it was the right move; GT5 was soulless and boring. I can't wait to add some body kits, increase wheel size, custom paint jobs etc etc... Not to mention damage and opponents who actually put in some bloody effort. So exciting.

Just though I'd share my joy with you guys :D


My god :eek: what a stupid thing to do. GT5 is simply the best racing game ever, the best simulation of real driving ever, and ps3 is the best powerfull console avaible on the market. With free online gaming / or easy CFW free games. And you trade it for crappy xbox and plastic forza 👎👎

Omg i'm going to put this guy on youtube
 
I know that, as a driving simulation, GT5 is outstanding, but that's all it has...

There is no damage model. Well a handful of cars can be wrecked visually but that's it.
AI is piss-poor.
The exponential XP system is massively flawed.
The in-game economy is nonsense.
The only genuine challenge is the Vettel challenge, which is just astronomically difficult.
Licenses are meaningless.
There are less than a quarter of the A-spec races in comparison to GT4 (127 instead of 522) and most of them are hilariously/embarrassingly short. In the German Touring Car 'Championship' for example (a couple of single, very brief races) we got ONE LAP of Nurburgring!
A vast majority [around three quarters] of the cars are ported from GT4, and look awful, with no cockpit view. PD are actually so embarrassed by the quality of these models that when you get close with a camera we are told to 'move further away' (so we can't get a close look at just how awful they are).
B-spec is hopeless, yet twice as long.
Tsukuba endurances. :crazy:
Countless Skylines and MX-5s.

Add no ingame save and lack of customizing/race modding the cars.

Couldn´t agree more, i have gone and done exactly the same as you and i am not dissapointed.
Forza 3 is much better.
I have owned all of the GT´s and GT5 is properly going to be my last.
I am keeping the PS3 ass it is a better console imo.
Now i can´t wait for NFS Shift 2 and GRID 2:tup:
 
It's all the matter of opinion here. I have tried Forza 3 and I have completely no connection with it... I played it with my friends, and they don't like it either. If I were you, I would not trade in the PS3 for an XBOX.
 
My god :eek: what a stupid thing to do. GT5 is simply the best racing game ever, the best simulation of real driving ever, and ps3 is the best powerfull console avaible on the market. With free online gaming / or easy CFW free games. And you trade it for crappy xbox and plastic forza 👎👎

Omg i'm going to put this guy on youtube

"GT5" and "racing" should never be used in the same sentence.
 
My god :eek: what a stupid thing to do. GT5 is simply the best racing game ever, the best simulation of real driving ever, and ps3 is the best powerfull console avaible on the market. With free online gaming / or easy CFW free games. And you trade it for crappy xbox and plastic forza 👎👎

Omg i'm going to put this guy on youtube

Is it really hard for you to believe that there are actually people out there who don't think GT5 is the most amazing racing game ever? Apparently, the OP doesn't and there are obviously things Forza 3 does better than GT5 that fits his needs. And if he's a lot more happy with Forza, in no way did he make a stupid decision by switching.
 
As titled. Just home with my 360 and Forza 3 after trading in my PS3 and GT5. I know it was the right move; GT5 was soulless and boring. I can't wait to add some body kits, increase wheel size, custom paint jobs etc etc... Not to mention damage and opponents who actually put in some bloody effort. So exciting.

Just though I'd share my joy with you guys :D

Sounds like you're a typical Need for Speed player. Wide body kits, huge spoilers, giant rims, ... isn't it?

Man, that doesn't have anything to do with good tuning.
 

Sounds like you're a typical Need for Speed player. Wide body kits, huge spoilers, giant rims, ... isn't it?

Man, that doesn't have anything to do with good tuning.

You sure about that?

Fixed body kits affect drag, downforce, weight, and overall aerodynamics.
Rims affect weight. Tire width affects grip. To be blunt all of it does indeed alter performance and is part of tuning; at least it does in Forza and real life...

This also brings to light yet more flaws with GT5. Why oh why does a fixed spoiler (not wing) from GT Auto change the car to allow for adjustable downforce? Why do most tuning parts in general seem to not alter the cars weight?
Every tuning part costing the same no matter what car it is! There is no way in hell an engine stage 1 tune-up on a Civic costs the same as one for a Lambo. :banghead:
 
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My god :eek: what a stupid thing to do. GT5 is simply the best racing game ever, the best simulation of real driving ever, and ps3 is the best powerfull console avaible on the market. With free online gaming / or easy CFW free games. And you trade it for crappy xbox and plastic forza 👎👎

Omg i'm going to put this guy on youtube

Ummmm... que?! :dunce:

Never knew fanboy loyalty would result in tooting piracy as a talking point...

Funny thing is you probably never played any other racing game on any platform, INCLUDING THE PC!
 
I'm in this camp on this one. GT5 bored me rigid and I often found myself driving races with one hand with my mind drifting off to think about something else.

Not so with Forza 3 or F1 2010, they demand I pay attention, and to me that's what any racing or driving game should have as it's core attraction.

Daz
 
Trust me, you have done the right thing.
The forza franchise moves forward with each release.
The GT franchise doesn't move forward at all.
GT5 is a great game but it has more faults that forza3.
 
I'm in this camp on this one. GT5 bored me rigid and I often found myself driving races with one hand with my mind drifting off to think about something else.

Not so with Forza 3 or F1 2010, they demand I pay attention, and to me that's what any racing or driving game should have as it's core attraction.

Daz

Agreed.

Forza 3's AI is just so much better than GT5's. I'm having a lot of close races in Forza 3. The AI was always close behind the whole race, ready to take my spot in 1st if I messed up. And this was on normal difficulty. I can only imagine the challenge on hard.

In GT5, it doesn't feel like you're racing most of the time. I was quite disappointed with the DTM event in GT5. Even when using a stock touring car, I always blew away the competition and the "race" turned into a multi-lap time trial.
 
Sounds like you're a typical Need for Speed player. Wide body kits, huge spoilers, giant rims, ... isn't it?

Man, that doesn't have anything to do with good tuning.

Apart from it has everything to do with tuning? You ever noticed that racing cars don't look like road cars? They have large rolling diameter, wide wheels with spoilers, skirts, winglets and anything else used to control airflow, and when these are damaged the car can become anything from less easy to drive to completely undriveable, not to mention slower. Like in Forza.

Light years in a unit of time so you may have a good point there

O RLY?

A light-year, also light year or lightyear (symbol: ly) is a unit of length, equal to just under 10 trillion kilometres (1016 metres, 10 petametres or 6 trillion (6,000,000,000,000) miles). As defined by the International Astronomical Union (IAU), a light-year is the distance that light travels in a vacuum in one Julian year.

So yeah, lightyears. I'd check up on stuff before you post it, as I've been told to during this thread by 'more knowledgable' types.

Way too much grip. I cant think of a single car on Forza that is difficult to drive.

My 700hp Evora motored Elise is nearly impossible to drive. I get a decent thrill out of just making it half way around the 'Ring. That could be a funny statement if you took it out of context.

This also brings to light yet more flaws with GT5. Why oh why does a fixed spoiler (not wing) from GT Auto change the car to allow for adjustable downforce? Why do most tuning parts in general seem to not alter the cars weight?

There are many issues with the mods in GT5, like how does a carbon prop shaft/flywheel increase engine responsiveness by being lighter, without ACTUALLY MAKING THE CAR LIGHTER? Every little mod in Forza affects everything, from weight, weight distribution, power, skid pan G, torque, shift speed etc. Even the weight increase from installing a beefier diff is factored in. Race brakes are lighter, race exhausts are dramatically lighter than stock, race flywheels can take over 10lbs off a car. All aero mods add weight and can reduce drag or increase downforce. Race weight reduction removes the rear seats in a sedan, you'll see the weight distribution move forward a couple of percent...

Why do we not see these changes in GT5? Simple, for the same reason that we don't see brake upgrades... Because the physics engine doesn't model things properly. No brake fade, no brake upgrades. No grip differences between drastically different models on similar tires, so there is a chance the game doesn't even model weight with regards to tire friction and therefore mechanical grip... Which leads to serious questions about just how accurate the game can be. You'll never see a car roll from hitting a curb in GT5, because it can't happen. But it can happen in real life. It doesn't matter if Forza hams it up a little, the fact it can happen at all is a signifier that it is closer to actuality than GT5.

The physics in Fm3 are several levels more complex than GT5, and they always have been more complex in Forza from the beginning. Forza is maybe a few tweaks away from being an incredibly good sim, Gran Turismo needs a drastic rebuild to be anywhere near.
 
Way too much grip. I cant think of a single car on Forza that is difficult to drive.
Here's a few then...

And these are with out being altered and with all assists off.

SSC Ultimate Aero

Konigsegg CC8GT

Spada Codatronca

TVR Tuscan S

#2 Konrad Racing Saleen S7
 
Race weight reduction removes the rear seats in a sedan, you'll see the weight distribution move forward a couple of percent...

Someone can correct me if I'm wrong, but...

In GT5, I'm almost certain you can perform a full weight reduction (3 stages) on a car with rear seats, but when you are driving the car and look behind (from cockpit view) you can still see the seats.

In forza 3, you see parts of the car actually being removed when performing weight reductions (like the back seats, front passenger seats etc).
 
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