First up, those are called comas for a reason.
Secondly, no one seemed to read that they way you did.
And third, be mad for including rolleyes on reply to a sarcastic post, then be mad about it being called on the sarcasm?
Oh, yeah? Wait until Forza 6 is released, probably before GT7, and we'll see if you'll still be saying that. I bet Forza 6 is gonna screw GT7 real hard.Forza can't even get head light, dynamic lights to works on new hardware. Polyphony will make them look amateurs with GT7. It won't be even close. It is GT7 vs Pcars and I think Pcars will be bad, may be on gaming rig with mods it will be good
Oh, yeah? Wait until Forza 6 is released, probably before GT7, and we'll see if you'll still be saying that. I bet Forza 6 is gonna screw GT7 real hard.
^^ Okay, then make a big deal about it.
As it it wasn't OT enough.
Oh, yeah? Wait until Forza 6 is released, probably before GT7, and we'll see if you'll still be saying that. I bet Forza 6 is gonna screw GT7 real hard.
The guy started it, and his argument was completely blank. And I'm not a Forza fan, by the way.Can we not do this song and dance, there are threads for GT v FM. This thread has good conversation and I rather not see it closed.
The guy started it, and his argument was completely blank. And I'm not a Forza fan, by the way.
Forza also does stuff that GT 5/6 never managed to do, like locked 60 fps and smooth shadowsMy post was to those above me who said Forza has done more which I find funny because GT6 is doing stuff on PS3 that Forza could not manage to do on a new hardware So keeping this under consideration. GT7 on PS4, they should be well ahead. Moreover Polyphony are really good in gfx in spite of PS3 gpu and split ram as bottleneck. On PS4 they will be more comfortable.
I find funny because GT6 is doing stuff on PS3 that Forza could not manage to do on a new hardware.
Dude I get what you are saying, but please for the sake of this thread, don't try and swing it into a comparison with a game on a rival platform. If you read my above comment, and looked at the interview, there should be plenty of time for PD to implement standards in an acceptable way. It's not getting released this year so nothing is set in stone yet with your regards to how people should react to standards.My post was to those above me who said Forza has done more which I find funny because GT6 is doing stuff on PS3 that Forza could not manage to do on a new hardware So keeping this under consideration. GT7 on PS4, they should be well ahead. Moreover Polyphony are really good in gfx in spite of PS3 gpu and split ram as bottleneck. On PS4 they will be more comfortable.
Agreee 1000%PD keeps standards - people whine because they look ugly.
PD drops standards - people whine because there's too few cars. Still more than in most other games, though. But this is GTPlanet.
PD updates every standard to premium - people whine because it takes time and they can't get the game right now, or preferably last week and for free.
I don't think PD can win this game. Not with the mindset people are having, everything PD does has to be better than what everyone else does or toys are flying out of the pram with a frightening rate. The current fashionable thing seems to compare it to Project CARS - how many cars does that one have? A thousand? No. Five hundred... three hundred... one hundred...? Well no. Less than one hundred from what I can gather from the web. It's completely OK but imagine the amount of bickering if GT7 was released with a hundred cars. The so called GT fans have some of the most ridiculous double standards I've ever seen and I'm certainly not buying the concept that "it's for the better for all of us to demand more" - yeah right, only that the demands for PD are on a very different level from those for everyone else.
The professional GT haters around here will not like this post. But at least after getting a couple of very angry quotes I know that I got it exactly right because otherwise they wouldn't be hellbent defending their own opinion, the one that is always correct and everyone disagreeing is wrong.
Even updating standards to sub-premiums like the RUF is no easy task, I wouldn't expect all of them to be updated, especially if their plan is release in 2015.Dude I get what you are saying, but please for the sake of this thread, don't try and swing it into a comparison with a game on a rival platform. If you read my above comment, and looked at the interview, there should be plenty of time for PD to implement standards in an acceptable way. It's not getting released this year so nothing is set in stone yet with your regards to how people should react to standards.
Forza uses baked shadows and the "dynamic" shadows are layered alphas of black. The banding is clearly visible. They do this to cover up detail they can't show like suspension and blacking out most of the bottom of the cars. It's a very old 90's tech solution but to their credit, they do it well enough to be convicting.Forza also does stuff that GT 5/6 never managed to do, like locked 60 fps and smooth shadows
This is 7yrs ago and they were ahead of the competition what makes you think on PS4 they can't do the same again
Let us wait for next year E3. The car models are already very good. But they can improve it and more detailed cockpits for sure. HQ shadows grand stand full of crowd. They can put so much detail in GT7. GT6 they already achieved so much with a gimped gpu, a powerful cpu and split ram. PS4 is balanced console so it should be rather easy for them.
If PD try to update ALL of them that require updating (interiors, full adaptive tessellation notwithstanding.) and slate a 2015 release, then that is worrying. The PS4's hardware might be easier to work with than the Cell, but it's not like some sort of magic machine where standards go in, premiums come out. With the work required, I'm beginning to fear there will be inevitable delays...Even updating standards to sub-premiums like the RUF is no easy task, I wouldn't expect all of them to be updated, especially if their plan is release in 2015.
I might surprise you but every current engine is an evolution of a company's previous engine, I bet you Uncharted 4 uses some bits of code dating back to Crash Bandicoot on PS1 and it's virtually the same for all developers. Making a brand new engine entirely from scratch, like legit starting with a blank page isn't financially nor technically feasible these days, you can update and enhance the rendering engine for example, but there's absolute zero need to rewrite animation, sound or UI portions of the engine, so you don't touch that and keep it as is. And this approach isn't bad though it might sound like it, modern engines are built to be modular so you can modify a certain element of the engine without breaking other elements. GT6/7 is at its very basic core is the same engine they used for GT1 on PS1, but obviously a lot has been built on top of it, so now the GT1 engine that once was 100% of their codebase might make up something like 5% of their engine. These rules apply for almost any developer that's been developing a franchise for a number of years. But of course there are other examples like Ninja Theory that had a proprietary engine for Heavenly Sword made exclusively for PS3, but for their later games like DmC and Enslaved they switched to UE3 which allowed them to go multi platform without having to spend a lot of money and effort to make their own engine compatible with 360 and PC.Forza uses baked shadows and the "dynamic" shadows are layered alphas of black. The banding is clearly visible. They do this to cover up detail they can't show like suspension and blacking out most of the bottom of the cars. It's a very old 90's tech solution but to their credit, they do it well enough to be convicting.
GT 5's hard shadows was some serous tech and even with its flaws it added tremendous amounts of depth. They could have done softer shadows in GT 5 (like they did with 6) but they chose not too. Its a leading reason GT 6 does not look as good as 5 did. Soft shadows are for objects that are far from surfaces like tree branches etc. not for objects that are close to surfaces... When there is a direct light source like the sun or a spot light. Cloudy or hazy then soft shadows are fine as there is a lose of luminosity.
Anyway, Forza has not overhauled their engine since 1, just adding to it. And it's age even shows on next gen. The next iteration of Forza? After Horizon 2? That might be impressive but currently GT is a real technical achievement, clearly not with all the bells and whistles not turned on, that it nearly excusing all lateness over the years.
Btw, I'm a huge Forza 4 fan... Many many more hours than GT 5, but I've been playing GT since GT 1.
PD keeps standards - people whine because they look ugly.
PD drops standards - people whine because there's too few cars. Still more than in most other games, though. But this is GTPlanet.
PD updates every standard to premium - people whine because it takes time and they can't get the game right now, or preferably last week and for free.
I don't think PD can win this game. Not with the mindset people are having, everything PD does has to be better than what everyone else does or toys are flying out of the pram with a frightening rate. The current fashionable thing seems to compare it to Project CARS - how many cars does that one have? A thousand? No. Five hundred... three hundred... one hundred...? Well no. Less than one hundred from what I can gather from the web. It's completely OK but imagine the amount of bickering if GT7 was released with a hundred cars. The so called GT fans have some of the most ridiculous double standards I've ever seen and I'm certainly not buying the concept that "it's for the better for all of us to demand more" - yeah right, only that the demands for PD are on a very different level from those for everyone else.
The professional GT haters around here will not like this post. But at least after getting a couple of very angry quotes I know that I got it exactly right because otherwise they wouldn't be hellbent defending their own opinion, the one that is always correct and everyone disagreeing is wrong.
If only there was actually a double standard in play in this scenario, you'd have a point.The so called GT fans have some of the most ridiculous double standards I've ever seen
PD keeps standards - people whine because they look ugly.
PD drops standards - people whine because there's too few cars. Still more than in most other games, though. But this is GTPlanet.
PD updates every standard to premium - people whine because it takes time and they can't get the game right now, or preferably last week and for free.
I don't think PD can win this game. Not with the mindset people are having, everything PD does has to be better than what everyone else does or toys are flying out of the pram with a frightening rate. The current fashionable thing seems to compare it to Project CARS - how many cars does that one have? A thousand? No. Five hundred... three hundred... one hundred...? Well no. Less than one hundred from what I can gather from the web. It's completely OK but imagine the amount of bickering if GT7 was released with a hundred cars. The so called GT fans have some of the most ridiculous double standards I've ever seen and I'm certainly not buying the concept that "it's for the better for all of us to demand more" - yeah right, only that the demands for PD are on a very different level from those for everyone else.
The professional GT haters around here will not like this post. But at least after getting a couple of very angry quotes I know that I got it exactly right because otherwise they wouldn't be hellbent defending their own opinion, the one that is always correct and everyone disagreeing is wrong.
Actually another interesting point is how GT7 going to treat gamers that play with a controller since Sony got rid of analog face buttons in DS4? I've heard Kaz normally plays with face buttons when a wheel isn't available.
Also all of the Logitech wheels are pretty much useless now. I guess this gen will make everyone switch to Thrustmaster