NixxxoN
(Banned)
- 2,712
- Barcelona
Old cars are cool aswell (lots of standards are old cars). Yourself have an old Jag as avatar.Wouldn't the effort needed be better focused on new cars?
Old cars are cool aswell (lots of standards are old cars). Yourself have an old Jag as avatar.Wouldn't the effort needed be better focused on new cars?
There is a pretty sizable difference between the amount of work to be done though.
Autosport: 78 cars
GT6: 800 cars.
Codemasters: 500 people
PD: 150 people.
No excuse for Autosport not to have full interiors.
Ok thenWhy are you turning this thread into FM-GT6 fan war? Criticizing PD for all their mistakes is fine, but all you seem to do is to tell everyone how much better FM is?
1. Now you are using a "standard" track (imo worsen than standard cars) for comparision? You could compare Spa,
Nordschleife (don't know whether FM4 had a accurate layout), Monza or Suzuka.
2. No body denies that Forza uses much better sound samples, but if you compare replays of Forza 4 (Why are you always using FM5, a One game?) and GT6 both sound very good and have nice effects. Drive the new Red Bull or a 97T, PD has still to make many strides but they are slowly getting the job done.
3. PD is hitting the framerate target if you play the game at the same resolultion as 360 forzas while offering all the other advantages GT has. I can understand if people have problems with juddering while using the higher resolution output (1440x1080), I notice it too but i am using cockpit cam for most of the time. But no one can tell me that GT6 runs at 20FPS, it may hit those number occacionally, but not the majority of the time. Even then I prefer 40-50FPS average at higher resolution to locked 60 FPS at 720p because I sit very far away from the TV and if you use cockpit view, it sometime gets really hard to notice cars in the mirrors. Yes, I prefer a ~40% higher rez output. If it bothers you too, turn down resolution.
4. And my immersions brakes by driving for 3 hours at a evening track day on the nordschleife with friends while the sky staying blue? This bothers me more than visible damage and low rez shadows.
GT6 has many faults, no one can deny this. I hate the fact that PD still tries to recycle content from 2001. I also dislike PDs japanese bias (or Nissans influence...) regarding the car list. And nothing bothers me more than seeing **** boxes as the Deltawing being faster than both the R18/TS030. Yet I can't understand it when people slash PD for giving us day/night cycles and dynamic weather... If framerate is so important to you play it on 720P or play FM/pc sims, but don't dare to put your fingers on those two features!
Autosport is exactly what they advertised it to be...a racing game first and foremost. If you want car count Gran Turismo is the king of that. If you actually want to actually race the cars in the game, Grid Autosport's AI would be Michael Schumacher vs. GT being your Gran, without her glasses. 1200 cars aren't much good for anything but hot lapping and running TT's if you can't race head to head, door to door, lap after lap with good AI. GAS has that, GT doesn't and probably never will.There is a pretty sizable difference between the amount of work to be done though.
Autosport: 78 cars
GT6: 800 cars.
Codemasters: 500 people
PD: 150 people.
No excuse for Autosport not to have full interiors.
I'm trying to give both games credit where its due.Why are you turning this thread into FM-GT6 fan war? Criticizing PD for all their mistakes is fine, but all you seem to do is to tell everyone how much better FM is?
1. Now you are using a "standard" track (imo worsen than standard cars) for comparision? You could compare Spa,
Nordschleife (don't know whether FM4 had a accurate layout), Monza or Suzuka.
2. No body denies that Forza uses much better sound samples, but if you compare replays of Forza 4 (Why are you always using FM5, a One game?) and GT6 both sound very good and have nice effects. Drive the new Red Bull or a 97T, PD has still to make many strides but they are slowly getting the job done.
3. PD is hitting the framerate target if you play the game at the same resolultion as 360 forzas while offering all the other advantages GT has. I can understand if people have problems with juddering while using the higher resolution output (1440x1080), I notice it too but i am using cockpit cam for most of the time. But no one can tell me that GT6 runs at 20FPS, it may hit those number occacionally, but not the majority of the time. Even then I prefer 40-50FPS average at higher resolution to locked 60 FPS at 720p because I sit very far away from the TV and if you use cockpit view, it sometime gets really hard to notice cars in the mirrors. Yes, I prefer a ~40% higher rez output. If it bothers you too, turn down resolution.
4. And my immersions brakes by driving for 3 hours at a evening track day on the nordschleife with friends while the sky staying blue? This bothers me more than visible damage and low rez shadows.
GT6 has many faults, no one can deny this. I hate the fact that PD still tries to recycle content from 2001. I also dislike PDs japanese bias (or Nissans influence...) regarding the car list. And nothing bothers me more than seeing **** boxes as the Deltawing being faster than both the R18/TS030. Yet I can't understand it when people slash PD for giving us day/night cycles and dynamic weather... If framerate is so important to you play it on 720P or play FM/pc sims, but don't dare to put your fingers on those two features!
Pretty sure he meant new to GT, not new as in their age.Old cars are cool aswell (lots of standards are old cars). Yourself have an old Jag as avatar.
Autosport is exactly what they advertised it to be...a racing game first and foremost. If you want car count Gran Turismo is the king of that. If you actually want to actually race the cars in the game, Grid Autosport's AI would be Michael Schumacher vs. GT being your Gran, without her glasses. 1200 cars aren't much good for anything but hot lapping and running TT's if you can't race head to head, door to door, lap after lap with good AI. GAS has that, GT doesn't and probably never will.
They made a design choice, like PD made a design choice when they put a black interior into 600 cars. No one led you to believe otherwise with GAS so if cockpits are a requirement for you, then you wouldn't buy the game, it's pretty simple. Same goes for GT. If you want pretty cars and tracks it's the game for you. If you want good AI and offline racing, don't kid yourself, that's not what GT is about. GT doesn't pretend they have good AI so anyone that buys the game and is disappointed with it is foolish.Once again Johnny, good to know but not even close to on topic. There is NO REASON for a game with 78 cars to not all be fully modeled. Especially since they we're likely running a team larger than PD.
But to reply to your post. AI apparently isn't the only thing that matters in a racing game since very few people are as enthused with Autosport as you are.
2. No denying that Gran Turismo and Polyphony are getting better, they're just taking way to much time.
I was implying that the sounds were getting better (subjective), but I know that the series itself isn't.I'll deny it!
Metacritic scores:
Gran Turismo: 96
Gran Turismo 2: 93
Gran Turismo 3: 95
Gran Turismo 4: 89
Gran Turismo (PSP): 74
Gran Turismo 5: 84
Gran Turismo 6: 81
Now I'm not going to claim that Metacritic scores alone are proof of anything, but they do mirror a collective disappointment that's been growing with every release. Technically, Polyphony has improved over the years: they've figured out how to get the most out of notoriously difficult hardware, they've improved their physics engine, and they've become more accurate in their modeling of tracks and cars, for example. But those strengths alone don't mean Gran Turismo, the franchise, is improving. And if standard cars and backwards AI are any indication, I'd say GT is getting worse - not better.
I was implying that the sounds were getting better (subjective), but I know that the series itself isn't.
GT is getting better with each title. Each title is improved over the previous one.I'll deny it!
Metacritic scores:
Gran Turismo: 96
Gran Turismo 2: 93
Gran Turismo 3: 95
Gran Turismo 4: 89
Gran Turismo (PSP): 74
Gran Turismo 5: 84
Gran Turismo 6: 81
Now I'm not going to claim that Metacritic scores alone are proof of anything, but they do mirror a collective disappointment that's been growing with every release. Technically, Polyphony has improved over the years: they've figured out how to get the most out of notoriously difficult hardware, they've improved their physics engine, and they've become more accurate in their modeling of tracks and cars, for example. But those strengths alone don't mean Gran Turismo, the franchise, is improving. And if standard cars and backwards AI are any indication, I'd say GT is getting worse - not better.
How come with Forza the wow factor remained during the whole generationGT is getting better with each title. Each title is improved over the previous one.
Dont pay much attention to metacritic scores. The score decreasing is pretty much the "wow" factor being missing in the last two games - there was a wow factor in GT1 (first game) in GT3 (much improved due to PS2) and in GT5 the wow factor was missing because of GT5 Prologue.
GT2 got a great score thanks to so many improvements over GT1.
I dont know, probably because its a newer series and it was still developing throughout 1-4. And IIRC 5 was disappointing, right? I dont own an xbox or forza anyway.. I dont understand why some people constantly bring forza into GT conversation, is quite annoying. Lots of us dont give a rat's ass about forza or xbox.How come with Forza the wow factor remained during the whole generation
Forza Motorsport is the only other racer that is comparable in scale in regards to car and track list to GT, so comparisons mostly make sense, as well as that there of course biased gamers on both PS and Xbox who automatically assume the competing series is **** without ever playing it.I dont know, probably because its a newer series and it was still developing throughout 1-4. And IIRC 5 was disappointing, right? I dont own an xbox or forza anyway.. I dont understand why some people constantly bring forza into GT conversation, is quite annoying. Lots of us dont give a rat's ass about forza or xbox.
Also for me, another reason to not pay much attention to review scores is that reviewers can be sometimes clueless, biased, or paid to give a good review (I know this for a fact)
I general people should try the game and think for themselves rather than paying so much attention to the reviews.
I still remember the CRAZY GOOD reviews that the game JOURNEY had (short downloadable game for PS3) - what a huge huge dissapointment.
Hell yes, DB6 and the rest of the old JGTC racecars, also Espace, The 90's Mustangs, GT2 had an amazing list with gems we've never seen again in the series.Why not also add all the cars from the PS1 games? It's the next logical step to take.
Forza Motorsport is the only other racer that is comparable in scale in regards to car and track list to GT, so comparisons mostly make sense, as well as that there of course biased gamers on both PS and Xbox who automatically assume the competing series is **** without ever playing it.
Yeah but we are in GT6 section of GTPlanet, not in Forzaplanet or so. Both games are different, and obviously both will have upsides and downsides, GT will be better than Forza in some things and the other way round... we the GT players don't need to be reminded constantly that forza has this thing or that thing that is better than in GT. Its annoying and tiresome.Forza Motorsport is the only other racer that is comparable in scale in regards to car and track list to GT, so comparisons mostly make sense, as well as that there of course biased gamers on both PS and Xbox who automatically assume the competing series is **** without ever playing it.
I'm sorry, didn't mean to upset you guys.Yeah but we are in GT6 section of GTPlanet, not in Forzaplanet or so. Both games are different, and obviously both will have upsides and downsides, GT will be better than Forza in some things and the other way round... we the GT players don't need to be reminded constantly that forza has this thing or that thing that is better than in GT. Its annoying and tiresome.
People nowadays want everything, and immediately. They want longer, more fun games with perfect graphics, perfect technical department, 1080p, 60Hz, 3D, with constant free updates and of course with a low price.Forza certainly had its share of missteps too. I owned a 360 along with FM2, 3, and 4 and honestly I've never played a series of games with less differences between them. People here joke that GT6 was really GT5.5, but GT6 has nothing on Forza 3 and 4.
Really though, this highlights a growing complaint about games nowadays, and especially sim racers like GT and Forza. As development phases become longer and longer, many studios are falling into the habit of reusing old content to cut costs and workload. Not an awful idea depending on how much a developer decides to carry over, but as a result sequels are becoming increasingly similar to their predecessors. That, right there, is what the "wow factor" is all about. And I don't know if I've seen it in a console racer since GT4.
no problem, that's what I think anyway... maybe some others love the comparisons.I'm sorry, didn't mean to upset you guys.
Oh. I see the point being made was that the tracks were more "detailed". I guess some people pay more attention to textures than others.I know the reason textures are generally poor on GT6, doesn't change the fact they're generally worse than Forza though which what the point being made.
Because talking about standard cars got tiring and GT7 will pretty much get bashed for adding them back?What's Forza got to do with a thread about standard cars in gt7 seriously da****
GET. BACK. ON. TOPIC. *loads gun* NOW.Because talking about standard cars got tiring and GT7 will pretty much get bashed for adding them back?