- 10,956
- Canada
O_O'
Now back on topic before I have to shoot myself!
O_O'
Now back on topic before I have to shoot myself!
Less inconsistent than GT5 is a more accurate way to put it.1. Thats one of the problems with GT series, Forza never had premium and standard differences in their cars and tracks, pick any car and track and they're gonna look consistent with the rest of the game.
Totally missed the point I think.Old cars are cool aswell (lots of standards are old cars). Yourself have an old Jag as avatar.
Certainly doesn't have generational differencesLess inconsistent than GT5 is a more accurate way to put it.
No, I said what I meant. Outsourcing isn't a magic wand without its own issues. And yes, doing everything you can in house is the best way to go. If a car model needs more work or has some unforseen flaw, you find that out immediately in house.You make it sounds as if outsourcing is bad due to one group sending it out to one other group...that doesn't tell the whole story. Also in house isn't always best if it was then Standards wouldn't look bad in GT5 and GT6 with continuous touch ups to alleviate the problem. Once again it's this idea that PD are infallible in their approach.
GT is getting better with each title. Each title is improved over the previous one.
Outsourcing becomes better over time as well as they get better at modelling to a particular standard. For example these guys do modelling for pretty much all main western racing devs - Codemasters, Criterion, Ghost, T10, Reflections. But you only hear complaints about outsourcing when forza is brought into conversation.No, I said what I meant. Outsourcing isn't a magic wand without its own issues. And yes, doing everything you can in house is the best way to go. If a car model needs more work or has some unforseen flaw, you find that out immediately in house.
As for Kojima outsourcing MSG work, I suppose you have posts of people lauding the authenticity of grenade modeling and the accuracy of front doors.
I think you're raising a bunch of red herrings when it comes to outsourcing. Car modeling isn't rocket science and it's not hard to check using photos and/or real cars to see if the model is accurate and run it around a track and take a few photos with placeholder physics to make sure everything works as it's supposed to. Even if small flaws were found later on after release, it's nothing that can't be fixed with an update, if they have a system in place to gather feedback. PD would do the physics part in house.No, I said what I meant. Outsourcing isn't a magic wand without its own issues. And yes, doing everything you can in house is the best way to go. If a car model needs more work or has some unforseen flaw, you find that out immediately in house.
As for Kojima outsourcing MSG work, I suppose you have posts of people lauding the authenticity of grenade modeling and the accuracy of front doors.
No, I said what I meant. Outsourcing isn't a magic wand without its own issues. And yes, doing everything you can in house is the best way to go. If a car model needs more work or has some unforseen flaw, you find that out immediately in house.
As for Kojima outsourcing MSG work, I suppose you have posts of people lauding the authenticity of grenade modeling and the accuracy of front doors.
The way I see it, PD is really the Pagani of game developers. They try to do absolutely everything in-house, because they can assure that the finished product is up to their standards. Hopefully PD can find someone as tedious as they are, like how Pagani found AMG.
The way I see it, PD is really the Pagani of game developers. They try to do absolutely everything in-house, because they can assure that the finished product is up to their standards.
Ha!
Pagani makes sure every bolt on his cars is a work of art. The man is the true definition of a perfectionist. If it's not right, he goes back and does it again. And again. And again, until it is right.
PD has standard cars. Sure, they have quality standards for what can be a part of their final product, and they're laughably low.
Polyphony Digital doesn't deserve to be mentioned in the same sentence as a craftsman like Horacio Pagani.
The work they have been doing recently? I would say that their standards are pretty damn high.
The assets or the finished product?
Their cars are of an extremely high quality. Their tracks are of a high quality.
However, taking GT6 (or GT5) as a whole product, it's pretty tough to say that the quality comes anywhere close to that shown by Horacio Pagani.
Is the AI of the same outstanding quality? The online services? The single player career modes? The sounds? The shadows and alpha effects?
Are ALL assets of the same outstanding quality, or just the ones PD puts front and centre?
That was my point. Horacio Pagani makes sure that every single component in his car is the best it can be. In this example, Polyphony Digital makes games instead of cars.
I don't think anyone can say with a straight face that Polyphony Digital has made every single component of their game the best it can be. Standard cars aside, there are a number of components where Kaz has admitted that they're not as good as they want. There are a number of components that we're still waiting to be completed, notably online services.
Polyphony talks the talk, but they do not walk the walk. They do not produce at the same level as Pagani, they simply make noises like they do.
Here, I found someone, forward this to Kaz:I agree with you. PD does some things extremely well, like modelling cars and tracks. I see these as the sheet metal; the part you see and find beautiful. Other things, like coding, they need work in. The nuts and bolts. What I was trying to say is that PD needs to find someone with the ability to treat these nuts and bolts with the same scrutiny as PD does with their models. Just like how Pagani outsources production of their carbon fiber, engines, etc. Pagani don't know how to build engines to the same level as their designs, so they hand the job over to someone who does. PD needs to do the same.
Mentioning glassegg is almost as annoying and irrelevant as quoting VGChartz stats.I agree with you. PD does some things extremely well, like modelling cars and tracks. I see these as the sheet metal; the part you see and find beautiful. Other things, like coding, they need work in. The nuts and bolts. What I was trying to say is that PD needs to find someone with the ability to treat these nuts and bolts with the same scrutiny as PD does with their models. Just like how Pagani outsources production of their carbon fiber, engines, etc. Pagani don't know how to build engines to the same level as their designs, so they hand the job over to someone who does. PD needs to do the same.
So those are the guys that build the cars for Forza and NFS.Here, I found someone, forward this to Kaz:
http://www.glassegg.com/portfolio.php
Did you ever go to the Suggestions Forum and see the lists of cars that GTP most wants? Farm them out to someone else and up the car count significantly. Want monthly car packs? Farm it out. The car DLC just doesn't cut it IMO. Outside of fantasy and 2 Senna cars we have next to nothing for 7 months. Outsourcing could easily fix that.Mentioning glassegg is almost as annoying and irrelevant as quoting VGChartz stats.
And besides that, I already said this: the modelling doesn't need outsourcing. Coding and sounds do, but PD does a good job of modelling.
And besides that, I already said this: the modelling doesn't need outsourcing. Coding and sounds do, but PD does a good job of modelling.
In reality it takes everyone 6 months to model a car these days, PD, T10, outsourcers. Artists are artists, the location doesn't matter, they all use the same tools like 3DSMax, Maya and Zbrush, the process is roughly the same for everyone. Outsourcing companies just really got the knack for modelling cars, they do it for a living, they do it everyday without ever stopping it seems.Well, there's two parts to that. Quality and speed.
PD manage to produce some high quality models, for sure. They're not quick about it.
I wouldn't take them off the job completely, but they could sure use some assistance. You know they're struggling when they make a Huayra '11 and a Huayra '13.
I agree here, I really wish that PD would stop there desire to keep things in-house and start outsourcing for content. If they done this long ago, maybe we would actually have 1200 cars in GT6 now instead of a bunch of crummy duplicates mixed into the list.Did you ever go to the Suggestions Forum and see the lists of cars that GTP most wants? Farm them out to someone else and up the car count significantly. Want monthly car packs? Farm it out. The car DLC just doesn't cut it IMO. Outside of fantasy and 2 Senna cars we have next to nothing for 7 months. Outsourcing could easily fix that.
We need an option to just add them in a different menu. Like you know how when you buy a car you can change color, view gallery, and view info? Why not add a "year" function? You can select a specific year model of certain cars. That'd be nice.I agree here, I really wish that PD would stop there desire to keep things in-house and start outsourcing for content. If they done this long ago, maybe we would actually have 1200 cars in GT6 now instead of a bunch of crummy duplicates mixed into the list.
In reality it takes everyone 6 months to model a car these days, PD, T10, outsourcers. Artists are artists, the location doesn't matter, they all use the same tools like 3DSMax, Maya and Zbrush, the process is roughly the same for everyone. Outsourcing companies just really got the knack for modelling cars, they do it for a living, they do it everyday without ever stopping it seems.
Losing, say, 600 standard cars means we'll also be losing 600 different physics models to drive with. Since this is a DRIVING SIMULATOR (or at least as close as we can get on a home counsel), I figure losing the versatility would do more harm then good.