Comments from someone about the endgame who hasn't got there yet.
The credit system (before this latest nerf) was still an extremely slow grind to get a bunch of credits and now they have effectively halved it. People are annoyed because the only reason for this is to push people towards overpriced MTX. I read some calculations that others made that suggested something like 3 months of 8hrs a day grinding to collect every car in this game, do you find that acceptable?
Its clear that this games credit system has been designed to slow people down and push them to MTX, I urge you to show a real counter argument for this.
It comes down to which side of the line you stand on. Either you want to collect them all and believe that is the only way to complete the game or is the overarching goal of the game. In which case, the nerf to the pay-outs hurt and you are quite rightly annoyed by it. The other side of the line is you have 400+ cars to choose from, collect the ones you like, completing the game is obtaining all golds, in which case you are probably not looking at saving 400+ million credits to get what you want and will pick up the cars as they come at whatever pace you play at, so the nerf is neither here nor there.
I have never collected all the cars in a GT game (outside of the prologues and Sport) nor have I ever felt that was the goal, and not once has it diminished my feeling of completing the game. Hence why this doesn't bother me at all.
I can argue that my opinion is the economy is fine, doesn't push me towards MTX and therefore the price of the MTX could be $2 or $200 for a credit, I'm not bothered. But that is my opinion, just like yours is the opposite. There is nothing factual about either.
I cannot show a real factual data which proves a counter argument to your opinion. And I do not believe that you can provide real factual data that shows that PD developed the game to encourage MTX.
The most recent counter point would be Kaz's letter he put out explaining the extended maintenance. For the longest time I can remember, GT has been about owning cars and the feeling that comes with that. Take your car, customize it, tune it up, make it yours, race against your mates or anyone else. If you look at the way the game is designed, it carries this ethos through it. It is difficult, or time consuming, to save up for every car in the game, but you don't need every car in the game to complete or compete. Pick your favourites, tune them up.
The emphasis is on creating and customizing your own ride, through Tuning, through GT Auto, through the Livery Editor, taking photos of it, racing it, meeting up at track meets at different tracks around the world, talking about it, sharing it through your profile etc. It makes the game quite unique in that regard, that it is unlikely that multiple players will all have the same cars, and therefore makes those digital cars that much more special. The economy is tuned to encourage tuning up your personal car of choice and making it your own. If the game handed out money and/or reduced the cost of cars, then why would one bother customizing a car to themselves when you can just 'buy a better car'. They become throw away at that point, and you lose a lot of the feeling and passion PD is trying to make you feel by owning your own.
I know there is a lot of feelings and airy fairy stuff in that, but that is what makes it different, special and unique. There is undoubtedly more technically correct games which doesn't make you go on a journey to pick up a legendary car. But your not playing those games at the moment, so there has to be something there, something more than just numbers and specs on paper.
Heck, one could also argue that PD have priced the MTX higher to a point where players are actively turned off by the thought of purchasing their way through the game.
In this day and age with the technology available, they could have been so much worse. MTX being cheaper for a start, where people would get hooked on them, to car bundles, to a second credit system which accrues alongside your credits earned at each race but can only be used if you use real world cash. Tying the Legendary cars to NFT's and actually limit how many are available worldwide (maybe to the actual amount produced, 349 F50's anyone?, they could do that without NFT's if they really wanted to go FOMO and push MTX), and put in an auction house to sell between players. Then Haggarty's would look cheap with their price fluctuations.
"In GT7 I would like to have users enjoy lots of cars and races even without microtransactions"