Mid May and not even a hint of an update?

:lol:

You certainly seemed positive of that statement when you made it. Whether you had more time back then or not, whether you have less time now or not — GT2, GT3, and GT4 all have longer playtimes than GT7. One of the 24H races in GT4 is legitimately longer than the time it takes to complete GT7's campaign.

And because you and several other people need to hear and read this again: criticism does not equal hate.

Again, Criticism =/= Hate.
24-hour races are literally padding though.

Also, GT2 has been beaten in 2 and half hours by speedrunners in any % category ( all races + license test ). GT 7 only has championships and license categories. The fastest license attempts ( bronze not gold) at 38 mins, and all championships at 3.12 hours. So combined it is 3 hours and 50 mins. This does not include mission races, which, would add-in, minus the human comedy races, another hour and a half of races by the pure virtue there are two short endurance races and 30+ events, assuming each one took 1 min it would be an hour and a half. Of course, in reality, it's over 2 hours but I just want to give you the benefit of the doubt and still have you be wrong cause that's how I roll.GT 3 any % is 4 hours and 50 mins and includes every license and every event in the league beaten.
So Gt7, not counting ALL events, is longer than GT 1 - 3, as a fact according to speedrunners in any % no glitch section.
Oh and to make things worse for you, this includes GT7 being all killer and no filler no-load load times . Still longer than GT 1-3 with load times included

HAHAHAHAHAHAHAHAHAHAHAHA


HOW COULD YOU BE WRONG ! ? /s

See, it doesn't feel nice.

Also, GT sport is the most successful E-sports racing game in history even if less than 1% of players competed, no other game has those numbers. Polyphony just proved it was super niche.
 
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24-hour races are literally padding though.

Also, GT2 has been beaten in 2 and half hours by speedrunners in any % category ( all races + license test ). GT 7 only has championships and license categories. The fastest license attempts ( bronze not gold) at 38 mins, and all championships at 3.12 hours. So combined it is 3 hours and 50 mins. This does not include mission races, which, would add-in, minus the human comedy races, another hour and a half of races by the pure virtue there are two short endurance races and 30+ events, assuming each one took 1 min it would be an hour and a half. Of course, in reality, it's over 2 hours but I just want to give you the benefit of the doubt and still have you be wrong cause that's how I roll.GT 3 any % is 4 hours and 50 mins and includes every license and every event in the league beaten.
So Gt7, not counting ALL events, is longer than GT 1 - 3, as a fact according to speedrunners in any % no glitch section.
Oh and to make things worse for you, this includes GT7 being all killer and no filler no-load load times . Still longer than GT 1-3 with load times included

HAHAHAHAHAHAHAHAHAHAHAHA


HOW COULD YOU BE WRONG ! ? /s

See, it doesn't feel nice.

Also, GT sport is the most successful E-sports racing game in history even if less than 1% of players competed, no other game has those numbers. Polyphony just proved it was super niche.
So you rushed in here, ready and willing to prove me wrong, and your entire argument is predicated on...speedrunning? Something that, on average, takes longer to master than playing the game normally. And requires knowledge accrued over multiple play sessions. I can speedrun GT2 because I've played it so many times and I often speedrun routes to acquire certain cars.

But what is one to do if they've never played GT2, GT3, or GT4? You don't have that knowledge, thus lack the knowhow of running the optimal races to acquire certain cars to sell or whatever the case may be.

So I have to ask: what, exactly, was your point here? That speedrunners have completed the game in record times? I would hope so as that's why it's called speedrunning, but what good is any of that when 99% of the people in this thread alone cannot emulate? Were you so desperate to try and discredit a point that you immediately thought "Speedrunning!", or is it that you can't stomach games that released 23, 21, and 18 years ago have a longer run time than a game that released two months ago?

I'm also unsure why you volunteered the information that GT Sport is the most successful eSports racing game in history as if that has any relevance to anything in this thread, or any discussion I've been involved with up until now.

I'm going to go fetch a few aspirin now...
 
Well excuse me for not remembering every detail about every GT game from the past and how long they took to play for everyone who played them. For me, at that time, they didn't seem to take that long to go through. Maybe I'm misremembering, or maybe I had more time back then to just sit and play video games for hours on end.

But if so many people on here don't like the game, then why keep playing it? Why not sell it to someone who might enjoy it or return and get your money back? Then, you wouldn't be hassled or burdened with an "incomplete" game and wouldn't have to worry about having wasted your money on it.

When they release new content, I'll download it and play it, too. But I'm not even finished with the content we have, thus far. So I'll keep my copy and I'll keep playing it.
I never said it takes less time to complete GT7. I said the older games had better replay value. I also never said I don’t like the game. I actually stated in a different reply that GT7 is still a better game than any Forza game IMO. I haven’t finished the game either, but I never will. The music races are completely stupid and most of the mission races are pointless. The multiplayer lobbies are completely broken, and unless you want to race the same 3 races in sport mode, that is pointless also. The game needs more content. Period.
 
24-hour races are literally padding though.

Also, GT2 has been beaten in 2 and half hours by speedrunners in any % category
Speed running is an awful way to judge a game's hours worth of content given how much of speed running revolves around looking for anything that gives the person attempting it to cut the most time possible, including glitches/exploits in many cases.

It's like claiming, "Elden Ring isn't all that difficult if people are beating it in under 10 minutes". There's a lot more going on behind how the records are achieved, so it's not a good argument.
Also, GT sport is the most successful E-sports racing game in history even if less than 1% of players competed, no other game has those numbers. Polyphony just proved it was super niche.
I'm not sure I buy this, but I've seen the ol' defense of just using numbers to claim GT's success before.

Just Googling briefly, it would seem the most successful is iRacing w/ the amount of leagues running it. Hell, most manufacturers themselves w/ e-sports teams seem to revolve a wildly diverse array of iRacing/ACC, Rocket League, or LoL.
 
Yeah, all the pro drivers (F1, Indy, etc.) streamed iRacing during peak Covid. They sure weren't playing GT Sport...
Ngl, I'd kill to see some of the NASCAR and F1 drivers attempt a GT Sport race and get slapped with a penalty. 🤣

Kyle Busch going full send, Mazepin getting lapped four times during a six lap race. Plenty of missed opportunity.
 
Ngl, I'd kill to see some of the NASCAR and F1 drivers attempt a GT Sport race and get slapped with a penalty. 🤣

Kyle Busch going full send, Mazepin getting lapped four times during a six lap race. Plenty of missed opportunity.


Alonso and obviously Hamilton have played it too.
 
GTS' update patterns say content updates are almost always at the end of the month (except for the Audi VGT and SF19 update for instance, as well for brief time from November 2018 to January 2019)

Given I thought it might work the same this time too... what were people expecting? I wouldn't surprised if people complained mid-month about lack of updates during GT Sport's life - I should probably look it up.
 
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24-hour races are literally padding though.

Also, GT2 has been beaten in 2 and half hours by speedrunners in any % category ( all races + license test ). GT 7 only has championships and license categories. The fastest license attempts ( bronze not gold) at 38 mins, and all championships at 3.12 hours. So combined it is 3 hours and 50 mins. This does not include mission races, which, would add-in, minus the human comedy races, another hour and a half of races by the pure virtue there are two short endurance races and 30+ events, assuming each one took 1 min it would be an hour and a half. Of course, in reality, it's over 2 hours but I just want to give you the benefit of the doubt and still have you be wrong cause that's how I roll.GT 3 any % is 4 hours and 50 mins and includes every license and every event in the league beaten.
So Gt7, not counting ALL events, is longer than GT 1 - 3, as a fact according to speedrunners in any % no glitch section.
Oh and to make things worse for you, this includes GT7 being all killer and no filler no-load load times . Still longer than GT 1-3 with load times included

HAHAHAHAHAHAHAHAHAHAHAHA


HOW COULD YOU BE WRONG ! ? /s

See, it doesn't feel nice.

I'm sorry, but adding to what @McLaren and @Terronium-12 said, speedrunning GT2 requires winning the Gran Turismo World League, not ALL the races and championships, you still have the Special Events, Dirt Events, Manufacturer Events and Endurance League... Tell me, how you could win the 2 Hours of Rome and still beat the rest of the game in 36 minutes (unless you are hacking, but then this conversation becomes unreal...).

Not only that, but considering how the content is curated through the game, GT2 beats GT7 by a far margin. In GT2 you could choose a vast amount of races that could be rewarding and/or fun, with different experiences, while in GT7 anything but Le Mans 700, TomahawkWay, Sardegna 800 or Spa 800 feels like lost time. It's inconceivable that we are comparing this to a PS1 game, in 2022.

And lets not talk about unused assets. Imagine having Interlagos, Bathurst and Monza, and only having one event in every one of them...

Oh, and Gr.1 and 2 cars that don't have a single championship for them, or the Hagerty unicorns without a single event to race them... And they have a great Custom Race generator!! (that for me lacks the ability to save settings, but still). It's undefendable how they are managing content at this point...

And before someone says that this is just hate, I have this criticism because I feel the game have so much potential that is being botched by wrong decisions.
"I prefer those who criticize me, because they correct me, than those who praise me, because they corrupt me."
 
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I'm still enjoying GT7 even after 150 hours played.
PD have a great track record of providing free DLC (and a lot of it) so I have faith there will be plenty of new content over the next 2 years at least.

Everyone has different ways of seeing it, people who have a lot of time to play GT7 have probably completed most of what the game has to offer but for some where time is limited the content available will last a good while.

The game still sells for a good value second hand, if you aren't happy with the game consider sellingn it on ebay, Facebook etc. Can easily get half your money back at least. Something I wish I had done with BF 2042 a lot earlier as with that game there has been zero content released and I can't barely find a match online (it's an online only game so basically useless 🤦)
 
I'm sorry, but adding to what @McLaren and @Terronium-12 said, speedrunning GT2 requires winning the Gran Turismo World League, not ALL the races and championships, you still have the Special Events, Dirt Events, Manufacturer Events and Endurance League... Tell me, how you could win the 2 Hours of Rome and still beat the rest of the game in 36 minutes (unless you are hacking, but then this conversation becomes unreal...).
That's called an Any% run; doing all races and championships is called a 100% run in speedrunning parlance.
 
That's called an Any% run; doing all races and championships is called a 100% run in speedrunning parlance.

Precisely.
But he claimed that ALL the races in GT2 were beaten in 2h36. Which is false. (Oh and don't take this as some sort of depreciation for those runs, they are brilliant!!)
 
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This thread highlights one of the biggest issues this game has compared to Forza Horizon: a lack of clarity when it comes to future updates. Forza has dedicated live streams that tell the players what they'll be getting each month, whilst Gran Turismo has pretty much nothing other than a teaser image. They don't have to be this secretive; consumers want to be in the know.
 
What happened to GT? Online happened. Now they feel like the campaign is unnecessary but it isn't because it's the only way to get credits. Dozens of new events are needed across a wide range of car classes.
I think with GT7 PD has somehow managed to give the most amount of tools to play with cars of any entry except race them in any meaningful way.

It’s honestly one of the biggest letdowns I’ve had in a decade.
 
From now on I'll just start ignoring accounts defending PD.
I don’t see how crippling your own experience of the forums is going to make things better for you. I mean, ignoring accounts can be a good thing if it’s someone who repeatedly gets into arguments with you, but ignoring people just because they have a different opinion about a game doesn’t make much sense. All you will achieve by that is that it will be harder for you to keep up with the discussions.
 
I don’t see how crippling your own experience of the forums is going to make things better for you. I mean, ignoring accounts can be a good thing if it’s someone who repeatedly gets into arguments with you, but ignoring people just because they have a different opinion about a game doesn’t make much sense. All you will achieve by that is that it will be harder for you to keep up with the discussions.
No I'm perfectly fine not reading the senseless praising like "GT7 is the best game everrrrrr"... "have patience they will release the bestest content soon".

Carry on.
 
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I respect your feeling that the single player game is lacking, but the above isn't close to being true. 27% of players have completed the campaign (as in the menus) in the 10 weeks the games been out. Less than 90% have completed the first menu.

I've said it here before, but most gamers are fairly casual with the way they play games. It's a niche group that play through all the content as quickly as possible.
Indeed. It is produced for the 95% (them) … not the 1% of the 10% who hang around in EN language forums (us). Me, myself, I have had lots of fun getting gold on the CE. It’s amazing how many new things you learn when you have to match some still times. This took many hours / evenings (still have Fisherman’s Ranch Bathurst and Sukuza to go).

I do agree it would be sensible (and relatively easy) to add more single player content on existing tracks. And we wish for better communication - would rather be under-promised and over-delivered than the other way around. We should also realise the dev team probably worked 12 hour days to get it released and some longer days post-release. They needed a rest.

Be patient … we can reliably assume it will still be being regularly updated with new content in 2 years. I paid €60 for my copy. I can’t think of anything else that cost a similar amount from which I have had so much enjoyment as a video game … specifically this one.
 
I guess, PD is taking time in finishing that Toyota LMPH model, plus they may be taking their time because they want to fix the Tomahawk X glitch once and for all.
How long did it take people to find a new way to exploit the PP after update 1.13?
A few hours?

Also making sure new races are balanced(well PDs version of balanced) and are fun enough, like the spa 1hr.

People want content and proper fixes(like for the AI not to be so crap), but we get odd ball patches that try and fix issues that do not impact anyone.

Frankly if I was in charge of race events I would release a bucket load of endurance races, based off old events from past games.
30laps of Trial Mountain with a max HP of 295(from GT2(always daytime, has weather))
30laps of Dragon Trail, with MX-5's(a tweak on the Apricot Hill endurance from GT3(always daytime, has weather))
Brands Hatch with Gr.4(Always daytime, has weather(based of BTCC round)
Laguna Seca with Super GT cars(90 laps, always daytime, has weather(based of the 200mile Laguna Seca event from GT2)
Mt Panorama with Gr.2 cars for 2hrs(based off bathurst 12hr and 1,000(24hr cycle, has weather))
Fuji Speedway with Gr.2 cars(Normal type of Super GT endurance(always daytime, has weather))
Tokyo Expressway South 30laps(always night, always wet(Tweak of Special Stage R11))
Suzuka with F1 Super Formula(2hrs, always daytime, has weather)
Monza with F1 Super Formula(2hrs, always daytime, has weather)
Catalunya with F1 Super Formula(2hrs, always daytime, has weather)
Interlagos with F1 Super Formula(2hrs, always daytime, has weather)
Nurbergring GP with F1 Super Formula(2hrs, always daytime, has weather)
Red Bull Ring with F1 Super Formula(2hrs, always daytime, has weather)
Spa with F1 Super Formula(2hrs, always daytime, has weather)
Daytona with Gr.2(500miles, Always Daytime, always dry)
Tsukuba 4hr with MX-5(Always daytime, has weather(Based off the GT4 event)
Nordschleife with Gr.3(1hr, 2hr, 4hr 24hr variations, has weather)
LeMans with Gr.1 cars(1hr, 2hr, 4hr, 24hr variations, has weather)

This list took me about 5minutes to type. but it offers hours and hours of content and does not include single races.
 
24-hour races are literally padding though.

Also, GT2 has been beaten in 2 and half hours by speedrunners in any % category ( all races + license test ). GT 7 only has championships and license categories. The fastest license attempts ( bronze not gold) at 38 mins, and all championships at 3.12 hours. So combined it is 3 hours and 50 mins. This does not include mission races, which, would add-in, minus the human comedy races, another hour and a half of races by the pure virtue there are two short endurance races and 30+ events, assuming each one took 1 min it would be an hour and a half. Of course, in reality, it's over 2 hours but I just want to give you the benefit of the doubt and still have you be wrong cause that's how I roll.GT 3 any % is 4 hours and 50 mins and includes every license and every event in the league beaten.
So Gt7, not counting ALL events, is longer than GT 1 - 3, as a fact according to speedrunners in any % no glitch section.
Oh and to make things worse for you, this includes GT7 being all killer and no filler no-load load times . Still longer than GT 1-3 with load times included

HAHAHAHAHAHAHAHAHAHAHAHA


HOW COULD YOU BE WRONG ! ? /s

See, it doesn't feel nice.

Also, GT sport is the most successful E-sports racing game in history even if less than 1% of players competed, no other game has those numbers. Polyphony just proved it was super niche.
The Formula GT championship in GT3 alone is more than your quoted 4 hours and 50 minutes. That one championship is 363 laps long. Maybe you shouldn't go by speedrun times. They obviously didn't do anywhere close to all the races.
 
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The Formula GT championship in GT3 alone is more than your quoted 4 hours and 50 minutes. That one championship is 363 laps long. Maybe you shouldn't go by speedrun times. They obviously didn't do anywhere close to all the races.
I think each F1 race in GT3 was about 1.5hrs-2hrs long, designed to somewhat mirror an actual F1 race.
 
Do all players count towards the Steam total, or are there people playing who aren't included? It's just that the Steam numbers for iRacing are very low:
Steam makes up a tiny tiny amount of the iRacing playerbase, the normal actively playing count is around the 10k mark I believe?

Hard to say considering you can't check the website at all without a membership.
 
24-hour races are literally padding though.

Also, GT2 has been beaten in 2 and half hours by speedrunners in any % category ( all races + license test ). GT 7 only has championships and license categories. The fastest license attempts ( bronze not gold) at 38 mins, and all championships at 3.12 hours. So combined it is 3 hours and 50 mins. This does not include mission races, which, would add-in, minus the human comedy races, another hour and a half of races by the pure virtue there are two short endurance races and 30+ events, assuming each one took 1 min it would be an hour and a half. Of course, in reality, it's over 2 hours but I just want to give you the benefit of the doubt and still have you be wrong cause that's how I roll.GT 3 any % is 4 hours and 50 mins and includes every license and every event in the league beaten.
So Gt7, not counting ALL events, is longer than GT 1 - 3, as a fact according to speedrunners in any % no glitch section.
Oh and to make things worse for you, this includes GT7 being all killer and no filler no-load load times . Still longer than GT 1-3 with load times included

HAHAHAHAHAHAHAHAHAHAHAHA


HOW COULD YOU BE WRONG ! ? /s

See, it doesn't feel nice.

Also, GT sport is the most successful E-sports racing game in history even if less than 1% of players competed, no other game has those numbers. Polyphony just proved it was super niche.
Without using hacks it's impossible to complete all races in GT2 in 2hrs 30 mins, the quickest speedruns (which are the any% you are referring to) are speedruns to winning the GT World Championship, not getting 100% completion and not trying or winning every race.

The fastest 100% speedrun, which means winning every race for GT2 is just under 26hrs for a single run and just over 25hrs broken into more than one run: https://www.speedrun.com/gt2#100

Fastest speedruns for other GT games are similarly not based on winning every race/championship and reaching 100% which is categorically impossible to do in those times without cheat codes.

If you're using speedrunning as your criteria you may as well call Final Fantasy 7 a sub 2hr game, which is nonsense.
 
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This thread highlights one of the biggest issues this game has compared to Forza Horizon: a lack of clarity when it comes to future updates. Forza has dedicated live streams that tell the players what they'll be getting each month, whilst Gran Turismo has pretty much nothing other than a teaser image. They don't have to be this secretive; consumers want to be in the know.
That usually do a nicely edited YouTube video as well.
 
Without using hacks it's impossible to complete all races in GT2 in 2hrs 30 mins.
This is so easily proven with just 1 event.

2hrs at Rome.
A 99 lap race with a time limit of 2hrs
It can be done in under 2hrs if you can drive consistently enough and do all 99laps but lets just say 2hrs
It needs an International A license to enter and you need to have a car similar to a GT-One.

Getting the IA license takes more than 30minutes as you have to progress from B.
 
This is so easily proven with just 1 event.

2hrs at Rome.
A 99 lap race with a time limit of 2hrs
It can be done in under 2hrs if you can drive consistently enough and do all 99laps but lets just say 2hrs
It needs an International A license to enter and you need to have a car similar to a GT-One.

Getting the IA license takes more than 30minutes as you have to progress from B.
Indeed, the closest comparison to GT7 would be a speedrun through to completing the final menu, which only requires 3 (I think) licenses, a couple of missions and depending on if you get 2k or 1m Cr from the mileagle ticket, you could skip through a fair few of those menus pretty fast by just buying the cars from the UCD.

As the games were at launch, there is significantly more content in GT2 than GT7, we're all here hoping that sooner rather than later, updates will reverse that, but considering GT7 was supposed to be the most complete Gran Turismo to date, it's hard not to be dissapointed.
 
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I'm still enjoying GT7 even after 150 hours played.
PD have a great track record of providing free DLC (and a lot of it) so I have faith there will be plenty of new content over the next 2 years at least.

Everyone has different ways of seeing it, people who have a lot of time to play GT7 have probably completed most of what the game has to offer but for some where time is limited the content available will last a good while.

The game still sells for a good value second hand, if you aren't happy with the game consider sellingn it on ebay, Facebook etc. Can easily get half your money back at least. Something I wish I had done with BF 2042 a lot earlier as with that game there has been zero content released and I can't barely find a match online (it's an online only game so basically useless 🤦)
That's what I've been saying.

Game is a success. One of the top sellers in the month of release (impossible to compete with Elden Ring hype). Top seller in Italy (land of Assetto Corsa). More successful than Horizon Forbidden West, which was Sony's biggest bet this quarter (and a successful game in its own right).

Updates have been slow in part because Sony assessed this game needs no saving. It has a ton of issues, but sales are high and attendance seems to be high too. On top of it, it's a well-made game and a love letter to the automotive industry. This is in stark contrast to Halo Infinite, which had a really strong start because it was F2P, but couldn't sustain its momentum because of the very expensive store and a serious lack of content (whereas GT7 basically has everything that was in Sport and then some).

NFS World (on the arcade side) and iRacing (on the sim side) proved racing games could be successful as a service. Almost every other franchise followed suit. Gran Turismo Sport was GT's dive into it and 7 is a continuation of Sport. Services never bring their full content at the beginning. You can argue how GT7 lacks events above 800 or Forza Horizon deliberately keeps ever prevalent cars in the franchise away from players so they can drip feed them in the seasonals, but these are part of the essence of a service.

Honestly, some people here should stick to something they're actually good at, like color making, rather than arguing the obvious.
 
If this was the case, they should've delayed the game. Ridiculous of them in that case to happily release a game where 50% of the planned event content is missing.

We both know what the more likely scenario is.
I suspect that if Sony never steps in and forces a release date, the game will have never released.
 
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